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Dark Fantasy Artificer Subclasses

Dark Fantasy Artificer Subclasses


Ghostfire Gaming presents Dark Fantasy Artificer Subclasses. Featuring the Machine Cultist and the Artificer Reanimator, these are two brand new Subclasses. All profits of this PDF go to Beyond Blue's fight against mental health challenges like Depression and Anxiety. ...   [click here for more]
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Monsters Without Borders

Monsters Without Borders


"A huge thanks to the team behind “Monsters Without Borders” for their creative fundraising effort for MSF. From Yemen to South Sudan, the money raised will go towards delivering essential medical care to those who need it most.” – Merlyn Ooms, MSF-UK  WE HAVE RAISED $2,400 so far, that's 38 days in the field for a trained doctor! Twitter: "To put in real terms,...   [click here for more]
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Underdark Battle Maps Volume 1

Underdark Battle Maps Volume 1


Bring your Underdark random encounters to life with this battle map pack! Update: This product now includes a Fantasy Grounds Module with grids. Are your adventurers delving through the Underdark in Rage of Demons Out of the Abyss (or any other Dungeons & Dragons adventure)? These maps feature a total of 10 diverse locations (each with a grid...   [click here for more]
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Eberron Battlemaps - Sharn Pack 2

Eberron Battlemaps - Sharn Pack 2


This is my second collection of battlemaps suitable for Sharn in the Eberron or any other high rise tower city, such as in Ravnica, or iif you are homebrewing a Planescape-esque setting. Enjoy. All maps are available in two version: - 1" grid version for print and use with miniatures, etc. - Gridless version for use with online services such as Roll20 or Fantasy Grounds The maps include: - 30"x 25"...   [click here for more]
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D&D 5e Token Marker Set for Roll20.net / VTT

D&D 5e Token Marker Set for Roll20.net / VTT


Version 2 available! This is a set of 42 Token Markers for D&D 5e, primarily intended for use on Roll20.net. They come in 512x512px png format, ideal for uploading to Roll20.  The default Token Marker Set of Roll20 does not really fit well to D&D 5e, so I created this set as a replacement. Uploading custom token markers is free for any Roll20 user, even without a subscription....   [click here for more]
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Mace of Tiamat - FREE (Fantasy Grounds)

Mace of Tiamat - FREE (Fantasy Grounds)


Mace of Tiamat - FREE Now available for Fantasy Grounds Unity! The Mace of Tiamat is a free Weapon of Myth - a weapon that increases in power as the attuned creature gains experience or completes tasks. This short supplement provides a History, Location, Encounter Ideas, Progression Rules, and Progressing Statistics for this wondrous weapon. This weapon also appears in Weapons of Myth...   [click here for more]
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Bed Dragon Wyrmling VTT Map Asset Token

Bed Dragon Wyrmling VTT Map Asset Token


This is a virtual table top map asset token for the Bed Dragon Wyrmling monster, featured in the one-shot 'A Wild Sheep Chase', by Winghorn Press. This is intended for use with virtual tabletops such as Roll20. The token is based on art by Desert Elf and Caeora (via small commerical license). Low on coin? Follow me on Twitter (twitter.com/lukalock)...   [click here for more]
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Castle Ravenloft Player Maps (Fantasy Grounds & Source Maps)

Castle Ravenloft Player Maps (Fantasy Grounds & Source Maps)


This module now works in Fantasy Grounds Unity, with Line of Sight for the entirety of Castle Ravenloft! Battle Maps for Castle Ravenloft, with working pins from the Fantasy Grounds CoS module!! Getting ready to run Castle Ravenloft for your players using the Fantasy Grounds virtual table-top program? Are the isometric maps originally included in the adventure an issue? You're in luck! This...   [click here for more]
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Fantasy Grounds Pregenerated Characters

Fantasy Grounds Pregenerated Characters


Fantasy Grounds Pregenerated Characters (FULLY CODED) EVERY ARCHETYPE REPRESENTED! Levels 1 thru 3! This is a module with pre-generated characters for the Fantasy Grounds VTT software. PAY WHAT YOU WANT, but I will be continually updating this with each new WotC class. (and any I create) If you have suggestions, let me know. These are fully coded and fully made...   [click here for more]
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Save the Wagons! (Fantasy Grounds) (Free)

Save the Wagons! (Fantasy Grounds) (Free)


Save the Wagons! Now available for Fantasy Grounds Unity! Now what?  The adventurers are traveling to another location and they took a left when they should have taken a right?  Or, you just don't have the next piece of your campaign complete and you need a 'filler' piece.  Well...this encounter may help! Save the Wagons! is an encounter designed for a party of four to five characters of levels...   [click here for more]
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Van Richten's Guide to Ravenloft: House of Lament Props & Handouts

Van Richten's Guide to Ravenloft: House of Lament Props & Handouts


Enrich your Van Richten's Guide to Ravenloft adventure    Get your players ready to discover the horrors within the House of Lament! Here are all the props you need to keep them immersed in the newest Domain of Dread… Standard Props • Last Will & Testament of Loren Halvhrest • House Deed for the Halvhrest House • Scrap of parchment found within...   [click here for more]
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The Hellriders' Keep

The Hellriders' Keep


After rescuing Ulder Ravengard our heroes find themselves in search of weaponry for themselves and the citizens of Elturel who are now stranded in Avernus. The party must go to the Hellriders' Keep, the place of the last stand of the Hellriders. There they will find plentiful firepower, dark secrets, and incredibly dangerous foes. It will take all of their might to succeed in raiding the Hellriders'...   [click here for more]
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Simple Aura Tokens

Simple Aura Tokens


This download contains all the individual tokens (.png) as well as a Fantasy Grounds VTT .mod file (for those that use FG), so everyone can enjoy! It contains transparent tokens for use as auras. 13 colors represented. 4 shapes. 52 tokens in all. Pay What You Want. Donations appreciated. Rob Twohy | rob2e www.rob2e.com Discord: discord.gg/rob2e Twitch: twitch.tv/rob2e YouTube: youtube.com/robtwohy Facebook: facebook.com/RobTwohyFG Twitter: @rob2e...   [click here for more]
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Twitch Overlay - Wood Panels

Twitch Overlay - Wood Panels


Twitch Overlay - Wood Panels Streaming home games is becoming increasingly popular, especially when groups are already playing online using virtual tabletops. Recording sessions can help both the players and the DM recall details between games, share their games with friends, and even has the potential to provide a little side income just for playing the game you...   [click here for more]
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VeX's Trinket Horde (Fantasy Grounds)

VeX's Trinket Horde (Fantasy Grounds)


Tyrannosaurus VeX Presents VeX's Trinket Horde Have you ever wished there were more of those little relatively useless, but intriguing trinket items at your fingertips to throw into your treasures, into the pockets of monsters, and in the possession of NPCs?  Do your players love the trinket table in the PHB, but want more? Then this is the module for you! What it included? Seven...   [click here for more]
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Forgotten Relics Map pack

Forgotten Relics Map pack


Featured here is a set of full colour maps to add to the adventure found in Eberron Rising from the last War  Each map comes in both gridded and grid-less form and in three different file types to suit every play style and letting you focus on your game.  Included are: - Cog Carnival  - Lift to under Sharn  - Daask Excavation Site  - Mithral Tower - Sharn City Street - Sky...   [click here for more]
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5e Druid Wild Shapes - Quick Reference Guide (Fantasy Grounds)

5e Druid Wild Shapes - Quick Reference Guide (Fantasy Grounds)


A handy reference guide for shape-changing druids! Any campaign which has druids in it adds extra complexity for the DM to manage. That shouldn't keep you from using them or being scared to manage them. At the very least, you'll need creatures to represent the various animal forms that they can be shifted into. Druid Wild Shapes Quick Reference Guide provides those NPCs for you, as well as other reference...   [click here for more]
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Battlemaps: Lightning Rail

Battlemaps: Lightning Rail


Thanks for looking at Battle maps Lightning Rail Features: 25 high resolution battle maps suitable for virtual table top  A range of carriages and cargo holds for the lightning rail. Designed with a tactical consideration, improving combat for everyone involved.  Each battle map is designed for a single encounter, they are concise and modular.  You can string them together to make a larger...   [click here for more]
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ACME Spells (Fantasy Grounds)

ACME Spells (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. 21 ACME Spells in the spirit of the Road Runner Cartoons. To be clear - this is for comedy. This is more READING material for laughs than it is for practical game use, HOWEVER, they are fully drag and droppable spells useable in Fantasy Grounds Games as normal, so if you see fit for comedy...   [click here for more]
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R2: Town of Rel

R2: Town of Rel


  R1: The Road to Rel leads to Rel, which is detailed in this adventure. Having arrived the PCs can meet the locals, do some shopping, and engage in random or planned violence. Rel is intended to be the PCs’ base of operations for the R series adventures that follow, but the town can be used on its own in almost any campaign. While this adventure is focused on role playing and does...   [click here for more]
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R7: Cirque Du Necro

R7: Cirque Du Necro


This is the seventh adventure in the R series, taking place after R6: House of Ooze. It can be run as a standalone adventure or even scavenged for individual encounters. In this adventure, the PCs are under the big top. Will they free the circus from its curse or end up as just another bunch of clowns under the big top? During the fall of the Republic Merak and the collapse of the city of Karathyl,...   [click here for more]
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R14: Garmesh's Swamp

R14: Garmesh's Swamp


This is the fourteenth adventure in the R series, taking place after R13: Rukel Mansion. It can also be run as a standalone adventure or even scavenged for individual encounters. In this adventure, the PCs face the unexpected consequences of destroying the lich Valyssa-Teth. Her presence had kept the black dragon Garmesh in hiding, plotting his revenge for the destruction of his mother by Jalesha...   [click here for more]
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Slay All Dragons: Bog of the Black Wyrm

Slay All Dragons: Bog of the Black Wyrm


"A dragon is hard to overcome, but one must try."  - Definition of "dragon" from Nowe Ateny Slay All Dragons: Bog of the Black Wyrm A Deadly Dungeon and a Dreaded Dragon for characters of 15th Level Penumbranyx, also known as Worldshadow, is an ancient black dragon that resides in the marsh-ridden region known only as the Sunken...   [click here for more]
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R5: Grim Forest

R5: Grim Forest


  This is the fifth in an ongoing series of short adventures centered around the town of Rel, one of the few towns that survived the fall of the Republic of Merak. While written as a campaign, the adventures (or parts of them) can easily be run as standalone encounters. This adventure follows R4: Reddle Creek. As war looms, profits await: the Town of Rel is the only town near the old iron tree and...   [click here for more]
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R3: Rukel Manor

R3: Rukel Manor


  This is the third in an ongoing series of short adventures centered around the town of Rel, one of the few towns that survived the fall of the Republic of Merak. While written as a campaign, the adventures (or parts of them) can easily be run as standalone encounters. This adventure follows R2: Town of Rel. The PCs will be sent by their patrons to clear the ruins of the Rukel Manor. Tales say...   [click here for more]
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R1 Road to Rel

R1 Road to Rel


Written as a starting adventure for a party of 1st to 3rd level characters, this adventure puts the brave PCs on the road to Rel. Recently, the aristocrat Telrus learned that his family had once owned land near the town of Rel. During the terrible civil war that consumed the Republic of Merak, Trelus’ ancestor was forced to flee. Newly married to the charming and ambitious Ishia, Telrus has the...   [click here for more]
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R16: Karathyl

R16: Karathyl


This is the 16th and final adventure in the R series, taking place after R15: Nightmare of the D’Aroine Legacy of Blood. It can also be run as a standalone adventure or even scavenged for individual encounters. In this adventure, the PCs enter the ruins of Karathyl and attempt to reclaim it from the evils ruling over the fallen city. These evils range from the shambling zombies of the Green Miasma...   [click here for more]
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VeX's Random Treasure Tables (Fantasy Grounds)

VeX's Random Treasure Tables (Fantasy Grounds)


THIS IS A VTT MODULE FOR Fantasy Grounds Aaron Gentry, aka VeX Presents VeX's Random Treasure Tables Do you wish you could quickly roll for random treasure for every encounter, even random encounters?  Do you wish you could just go to one place in Fantasy Grounds and click only a single button and not only does it roll for coin treasure, but mundane items,...   [click here for more]
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R4 Reddle Creek

R4 Reddle Creek


This is the fourth in an ongoing series of short adventures centered around the town of Rel, one of the few towns that survived the fall of the Republic of Merak. While written as a campaign, the adventures (or parts of them) can easily be run as standalone encounters. This adventure follows R3: Rukel Manor. Just as the PCs are settling in, undead threaten the town. While the initial outbreaks...   [click here for more]
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Ras Nsi Paper Miniature & Jungle Battle Map

Ras Nsi Paper Miniature & Jungle Battle Map


Jungle Ruins Battle Map created by Fodor Miklos from MapHammer, includes versions for Virtual Tabletop and Print. Print & Play ready paper miniatures for Ras Nsi, Yuan-Ti Agents, & Large Snake were created by Marshall Short from PrintableHeroes.  These paper miniatures & battlemap were made possible by the amazing support of MapHammer and PrintableHeroes patrons - Thank you all so...   [click here for more]
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Mike's Free Encounters #101-110

Mike's Free Encounters #101-110


This is the 11th collection of 10 free encounters in an ongoing series aimed to provide the overworked DM with ready-to run encounters. Includes encounters both silly and serious, ranging from an absurd platypus themed dungeon to the tragedy of a betrayed unicorn. This collection approach is used rather than a bundle because of the difficulties with bundling free products.   The encounters include:...   [click here for more]
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Mike's Free Encounters #91-100

Mike's Free Encounters #91-100


This is the 10th collection of 10 free encounters in an ongoing series aimed to provide the overworked DM with ready-to run encounters. Encounters range from animated gingerbread to licensed necromancers.   This collection approach is used rather than a bundle because of the difficulties with bundling free products.   The encounters include: History/Background New Monsters New Magic Items New...   [click here for more]
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The Scab and the Bleeding Citadel: Battle maps to accompany Descent into Avernus

The Scab and the Bleeding Citadel: Battle maps to accompany Descent into Avernus


Battle maps for use by DMs running Baldur's Gate: Descent into Avernus. Inside, you will find: Full-colour maps of the Scab and the Bleeding Citadel, converted into 2 top-down battle maps for use in play. 3 versions of each map: plain artwork, grid-marked, and grid-marked with area labels for DM reference. Maps are jpeg images with file sizes between 3 and 4 MB, intended for use in virtual tabletops....   [click here for more]
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R15: Nightmare of the D'Aroine Legacy of Blood

R15: Nightmare of the D'Aroine Legacy of Blood


This is the fifteenth adventure in the R series, taking place after R14: Garmesh’s Swamp. It can also be run as a standalone adventure or even scavenged for individual encounters. In this adventure, the PCs face a nightmare of the D’Aroine: a legacy of blood from a failed attempt to avert their extinction. This adventure also provides an optional backstory tie-in for a PC. It includes a history/background...   [click here for more]
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R13: Rukel Mansion

R13: Rukel Mansion


This is the thirteenth adventure in the R series, taking place after R12: The Great Spire. It can also be run as a standalone adventure or even scavenged for individual encounters. In this adventure, the PCs confront Edina, the Chosen of Narsesux, and her tyrannical rule over Rel. But to even reach Edina, they must first defeat the lich Valyssa-Teth and destroy her soul jar. Will the PCs live free...   [click here for more]
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R11: Whispers of the Serpent

R11: Whispers of the Serpent


This is the eleventh adventure in the R series, taking place after R10 Grem Tor. It takes place in the town of Rel which is detailed in R2 Town of Rel. The essential maps and stats from R2 are included in this adventure allowing it to be run without R2. It can also be run as a standalone adventure or even scavenged for individual encounters. In this adventure, the PCs fight against the corrupting...   [click here for more]
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Battlemaps: Caves and Caverns

Battlemaps: Caves and Caverns


Thanks for looking at Battle maps Caves and Caverns Features: 25 high resolution battle maps suitable for virtual table top  A range of passageways, entrances or exits, single room and multiple room maps. Designed with a tactical consideration, improving combat for everyone involved.  Each battle map is designed for a single encounter, they are concise and modular.  You can string them...   [click here for more]
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Curse of Strahd: Death House Script & Escaping Death House Skill Challenge (Fantasy Grounds)

Curse of Strahd: Death House Script & Escaping Death House Skill Challenge (Fantasy Grounds)


Two popular Curse of Strahd modules focused on enhancing the Death House, now for Fantasy Grounds! Curse of Strahd: Death House Script Anyone that's ran or peeked at Curse of Strahd's prologue, Death House, will know that there are hardly any area descriptions, and that the information provided is as dry as the [spoiler].This often leads to the DM dryly reading aloud...   [click here for more]
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Grimlore's Grimoire (Fantasy Grounds)

Grimlore's Grimoire (Fantasy Grounds)


Announcing Grimlore's Grimoire; a tome of knowledge containing over 200 new spells for DMs and players to use in their D&D 5th Edition games, now for Fantasy Grounds! What kind of a supplement is this? This supplement has been created as a passion project and converted for use in the Fantasy Grounds virtual table top. I've been a DM for years, and with the help of my...   [click here for more]
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R8: Grain Death

R8: Grain Death


  This is the eighth adventure in the R series, taking place after R6: House of Ooze and  R7: Cirque Du Necro. While intended to follow up on the events of R6, it can be run as a standalone adventure or even scavenged for individual encounters. In this adventure, the PCs face off against the faceless fungi as they are caught up in the conflict between Zuggtmoy and Juiblex. Will they triumph or...   [click here for more]
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R12: The Great Spire

R12: The Great Spire


This is the 12th  adventure in the R series, taking place after R11: Whispers of the Serpent. It can also be run as a standalone adventure or even scavenged for individual encounters. In this adventure, the PCs enter the Great Spire, the tomb of the D’Aroine wizard Draoi Crann. At the command of Narsesux, the lich Valyssa-Teth has arisen to serve the will of his chosen one, Edina. The fate of Rel...   [click here for more]
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Dessarin Valley Map Pack

Dessarin Valley Map Pack


The wilderness is vast and untamed once you travel outside the confines of the villages and towns along the Long Road. From the local areas that the townsfolk of Red Larch know to the narrow pass at Black Maw Bog to Triboar. There is much to explore and discover not all of it kind or welcoming.  This a map bundle for some of the environments found and described in the Princes of the Apocalypse module...   [click here for more]
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Bones & Brains

Bones & Brains


The dream of necromancy begins with fantasies of commanding a horde of undead, directing them to destroy the monsters standing between the PC and their loot. The dream dies as everyone is exhausted by the necromancer taking an hour to complete their turn. This guide aims at solving this problem by presenting a squad system of running skeleton and zombie minions. These rules emphasize speed and simplicity...   [click here for more]
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R9 Sebek's Mine

R9 Sebek's Mine


  This is the ninth adventure in the R series, taking place after R8 Grain Death. It can also be run as a standalone adventure or even scavenged for individual encounters. In this adventure, the PCs investigate reports that the kobolds of Sebek’s mine have been purchasing arms and armor. Are they planning to attack Rel or is there something deeper happening in the mine. It includes a history/background...   [click here for more]
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R10 Grem Tor

R10 Grem Tor


This is the tenth adventure in the R series, taking place after R9 Sebak’s Mine. It can also be run as a standalone adventure or even scavenged for individual encounters. In this adventure, the PCs take to the sea in search of two missing ships. Will this be a surface engagement or will the ancient secrets of Grem Tor take them into the depths? It includes a history/background for the encounter,...   [click here for more]
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Seeds of Chaos

Seeds of Chaos


Seeds of Chaos  The Horror of Horticulture Valentine Manor is beauty entrapped in architecture. The lavish stately home is renowned throughout the realms, and its gardens even more so. However, despite its famed beauty something has found its way into the garden and corrupted its allure. Could it be something to do with the new gardeners, or something even more sinister? A 4-hour...   [click here for more]
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Volo's Complete Subrace Handbook (Fantasy Grounds)

Volo's Complete Subrace Handbook (Fantasy Grounds)


Announcing Volo's Complete Subrace Handbook, which contains an incredible 50 subraces, 30 racial variants, and 32 racial feats for your 5e D&D adventures, now for Fantasy Grounds! Are you looking for new subraces to compliment your favorite D&D races? You are in luck, as this supplement contains more than enough options to spice up your 5E D&D games, created for use in the Fantasy...   [click here for more]
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Curse of Strahd - Village of Barovia - TaleSpire Edition

Curse of Strahd - Village of Barovia - TaleSpire Edition


Virtual Tabletop Journey presents the iconic Curse of Strahd - Village of Barovia recreated for use in TaleSpire! With only a few quick copy/pastes, your adventurers can start their investigation of locations in Barovia! This book enhances the original Curse of Strahd module, which you will still need. If you are just starting your campaign, I also recommend getting a Guide to the Curse of Strahd...   [click here for more]
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DnDSpeak100Tables

DnDSpeak100Tables


List of 145 rollable tables! They are compiled from the r/d100/ reddit page for Fantasy Grounds. This module contains tons of GM inspiring tables to help you make it more interesting and fun at your game table! I hope you enjoy this module! Updated lists added 4-OCT-2020: Characters/NPCs 100 Insults For A Lawful Good Character Using Vicious Mockery...   [click here for more]
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5E Automatic Effects - Elemental Evil Player's Companion (Fantasy Grounds)

5E Automatic Effects - Elemental Evil Player's Companion (Fantasy Grounds)


Instantly add effects for all spells, racial traits, and feats found in the 5e Elemental Evil Player's Companion 5E Automatic Effects is a series of modules to aid Game Masters and Players by automatically adding coding effects in the 5e D&D ruleset on the Fantasy Grounds virtual tabletop platform. These modules pre-build all possible custom and spell effects for your equipment,...   [click here for more]
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