When the party are shipwrecked they take shelter in an old forgotten cottage. They soon find themselves uncovering a mysterious death. One thing is for sure, they are not alone...
Back to the sea is a 3-5 hour one shot, recommended for Level 1-4 adventurers. It offers a refreshing and different look at Ghosts in D&D.
Setting neutral, easy to slide into any campaign, especially settings with ports... [click here for more]
This short dungeon is for four to five third-level characters and is designed as an entrance examination for the Adventurers Guild. It can be run as a single-session stand-alone adventure or dropped into an existing dungeon as a classic escape room-style puzzle. The Adventurers Guild Admissions Office has a mix of combat threats, traps, role-playing, and... [click here for more]
Under A Desert Sky
A group of adventures has been hired to escort a caravan across the desert. It should be a simple job, but under the barren sands, something is stirring
Under A Desert Sky is a one-page encounter for level 2-3 characters.
Written as part of the Storytelling Collective Write Your First D&D Encounter Spring 2021 Workshop and is published in Collective Encounters Vol. II Additional... [click here for more]
In a remote farming village, something has been attacking the livestock. With no othe evidence, the villagers look to the one farmer whose livestock has been spared so far. Can the adventures uncover the truth and put an end to the attacks before someone gets hurt?
Peccary-Hollow is a one-page encounter for adventures level 4-6 for the 5th edition of the world’s best known roleplaying game.
About... [click here for more]