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NOW A GOLD SELLER! Thank you all so much for he downloads and I hope my hard work is giving you all some good laughs and gaming moments.
The Underling's Awakening is a small campaign (25 pages) meant for more than one sitting. It features a vivid story based campaign featuring 2 dungeons and a chase accross an open moorland. Please feel free to download the maps and dungeons seperately (required if... [click here for more] |
Dungeon Masters Guild |
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"A Masquerade, an assassination plot, and a poetry contest.
All of this before cocktails are served.
Your party has been hired by a mysterious benefactor to crash the party of the year at the Cassalanter Winter Estate. Your objective is simple: infiltrate the ball and locate Lord Cassalanter's private office, abscond with the files in his safe, and return them to your employer without anyone discovering... [click here for more] |
Dungeon Masters Guild |
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NOW AN GOLD SELLER! Thank you all for the continued support and I hope you all a happy gaming session(s) from this module.
The long awaited 3rd installment of the Underling Revival series is here! Over 37,000 of you have tried Rise of the Necromancer and I urge you all to get the next two in the series to follow up the events and start this campaign.
This final chapter takes place in Faerun and... [click here for more] |
Dungeon Masters Guild |
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 In the week following the final exams of the year, the Strixhaven Campus begins to empty as students must embark on their annual ranging. Away from the watchful eye of faculty, the rangings are a test of resourcefulness, students must use the skills and abilities gained during their time at the most prestigious university in the known planes.
A series of adventure hooks for your Strixhaven... [click here for more] |
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An adventure for tier 1 groups of 4-6 players, levels 3-4. It's said that twenty years ago, celebrated toymaker and inventor Johannes Rubian went mad. He murdered innocent travelers, conducted grisly experiments, and eventually turned upon his own wife and children. His dark dealings ended with his neck in a noose slung from a tree on his own estate grounds.... [click here for more] |
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When three bodies are found with severe burn marks around their necks, it is clear the city guard are out of their league. Inquisitives are called in to solve the case...
This is a one-shot noir adventure set in the world of Eberron. In it, the players take on the role of inquisitives investigating strange murders in one of the seedy backstreets of Korunda Gate, a city on the border of the... [click here for more] |
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 The Barbican is packed tonight as crowds gather to watch foolhardy adventures take on an Ancient Green Dragon. Twelve groups have entered, and none have lasted more than a minute. The patron’s laughter, cheering, and boastful discussions fill the air. No one mocks those that tried, instead the failed parties find themselves with free drinks for the rest of the evening, placing their own bets... [click here for more] |
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 Guide to making potions and poisons using the Poisoner's Kit. ... [click here for more] |
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The Herbalism Guide to finding herbs and making potions, there are 10 diffrent potions included in this package. ... [click here for more] |
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 The hunger must be sated...
This new subclass for Warlocks, the Wendigo, allows characters to devour pieces of their foes to gain new and powerful features. Perform immense feats of strength as a terrifying, primordial hunter of monsters and heroes alike. This supplement features:
A new, horrific patron for the Warlock class: the Wendigo.
A new thematic pact:... [click here for more] |
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 Dinosaurs and Ice Age megafauna have always fascinated me. I love learning about prehistoric ancestors of modern, real animals. Being a dungeon master, I frequently use megafauna in my campaigns, often just as background and flavor, but sometimes as hazards and encounters. Presented here are 10 primal beasts: six are based on real world megafauna or dinosaurs while four are entirely new creations... [click here for more] |
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 Monsters are horrible, terrifying creatures of whom tales are spoken in dim candlelight, in cold nights, over raised hairs. Yet even worse monsters hide beneath visage we deem ordinary, sleeved in the same skin that we wear, behind eyes we might recognize. People oftentimes prove themselves to be monstrous enough to deserve tales of their own. In some cases, corruption and greed will prove infectious,... [click here for more] |
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 The Wendigo. It is a creature whose name is ubiqutious with horror. Springing from the legends of the Cree, Ojibwe, Innu, Naskapi, Saulteux, Blackfoot, and other Native North American peoples, the wendigo has appeared in films, novels, comic books, and roleplaying games for decades, most prominently in Stephen King's novel Pet Semetary and the Hannibal TV series.
Presented here... [click here for more] |
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One area I've always felt that the latest edition of the game lacked was in the domain choices for clerics. With so few domains and a fair to large number of gods, it makes the deities feel a bit homogenous as so many of them share the same domains.
By adding new domains, it broadens the feel of the deities, allowing you to have deities that feel very different from one another.
Included within... [click here for more] |
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Originally conceptualized on the DMs Guild Design Dash show, this product takes that idea and turns it into a fully realized adventure for any adventuring party!
A mysterious beast has been creeping into houses at night and stealing baking ingredients. The town guard has collected some clues but has been unable to identify or capture the beast. Can the party gather the evidence, piece together the... [click here for more] |
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 Among the rarer and more insidious traps that adventurers might run into are those that are generally referred to as "devious traps." These are magical traps of a specific nature, placed by perverted, demented, or just plain evil individuals. Traps like these are not meant solely for titilation, but are designed to leave characters in a vulnerable state deep in a dungeon or in the middle of... [click here for more] |
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 One area I've always felt that the latest edition of the game lacked was in the domain choices for clerics. With so few domains and a fair to large number of gods, it makes the deities feel a bit homogenous as so many of them share the same domains.
By adding new domains, it broadens the feel of the deities, allowing you to have deities that feel very different from one another. The previous... [click here for more] |
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 The Elemet are constructs with an elemental spirit that powers and enhances them. It's unclear whether the elemental is the true consciousness of the elemet or a benevolent being sharing the body.
The Sepultre are collectors that can change their appearance and abilities based on their construction. While they are made of collected bones they aren't mindless undead. They have a deep love of interacting... [click here for more] |
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