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Crafting Magical Weapons

Crafting Magical Weapons


This document contains my hombrew rules for having players create any Magical weapons that they want. ...   [click here for more]
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First Aid (Cantrip)

First Aid (Cantrip)


First Aid is a healing cantrip meant to fill in the gaps between Healing Word, Cure Wounds, and Spare the Dying. It is intended to be useful during combat but not infinitely abuseable. Thanks to the D&D Twitter community for their help refining this concept.  ...   [click here for more]
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Standard Encounters Bundle I

Standard Encounters Bundle I


The Standard Encounters Bundle I! High resolution, Inkarnate-made maps for non-specific settings, both for print and VTT. The STE Bundle I contains the following maps: 1. Tavern 2. Hut in forest 3. River chasm 4. City Watch (with holding cell) 5. Autumn path 6. Winter forest (with stream) 7. Sunny beach 8. Misty forest path 9. Lake (with treasure chest) 10. Jungle path MapRaccoon is a map project...   [click here for more]
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Shadar-kai Dual Origin

Shadar-kai Dual Origin


Chronicles of Lost Tomes proudly presents the newest addition to the Dual Origin catalogue, the Shadar-Kai! This supplement includes the reprinted Elf primary race paired with the Shadar-Kai subrace. Emerge from the gloom of the Shadowfell as emissary of the Raven Queen and walk the line of living and dead through the dark. ...   [click here for more]
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Murder on the Orien Express

Murder on the Orien Express


Inspired by Agatha Christie’s famous 1934 novel, of a recognisable name. A detective agency finds themselves aboard the lightning rail when a murder takes place, and it is up to them to find out who the culprit is. ...   [click here for more]
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The Tome of Compiled Evil (5E)

The Tome of Compiled Evil (5E)


Using the official 5E Dungeons & Dragons rules on the Book of Vile Darkness, I've made my own take on this tricky artifact. It's a combination of flavor from my own campaigns and details from previous editions. Some aspects may seem over powered, but then again, this isn't an ordinary Magical Tome. It features: What happens when Attuned, Magic Items, Traps, Drugs, 9x Feat, 2x Elderitch Invocations,...   [click here for more]
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Orcs: A Racial Overhaul for 5e

Orcs: A Racial Overhaul for 5e


UPDATE 8/17/18: I made a few tweaks to the fluff and racial features. Powerful Build is now standard for orcs. For half-orcs, I removed Savage Attacks and gave them Relentless Endurance again instead of orcish ancestry, as well as two skill choices and 1 extra language. I also updated the suggestions for half-orc variants, hopefully making them a little more interesting and logical....   [click here for more]
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Player Supplement: Character Journal

Player Supplement: Character Journal


This is the first book of the Dungeon Master Adamantine - Player Supplement Series. Number one on the list is the Character Journal. In the 100 pages of this book you will find, a place to keep notes for the following. Hex Map. (intended to help you navigate if you like hexcrawl adventures) Character Sketch. (for artists) Character Details. Racial Features and Traits. Background. Abilities, Saving...   [click here for more]
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A Rat Problem

A Rat Problem


Every day, rubes from the country come to Highcliff to answer the call to adventure. Their destination is the Problem Solvers’ Guild, where adventurers solve the problems that the authorities don’t have the time, skills, or inclination to solve. Joining the guild isn’t easy, though; recruits have to complete a job to show they have the requisite grit and good sense. “A Rat Problem” is an...   [click here for more]
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Druid: New Druidic Circles

Druid: New Druidic Circles


The Druid is one of the most variable classes in 5e dungeons and dragons.  The class is capable of acting as a dedicated tank, melee or magical dps, controller, healer, or focused on utility.  While the core class is powerful on its own, your chosen subclass truly defines just what kind of role you play within a party. Within this document are 5 new druid subclasses, each with a new focus and flavor....   [click here for more]
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Improving LMoP - Goblin Arrows

Improving LMoP - Goblin Arrows


Lost Mine of Phandelver is a fantastic adventure for new players. The purpose of this supplement is on how DM's can improve the experience to be more narrative-focused and generally more substantial from a role-playing perspective.  This PDF covers the first chapter, Goblin Arrows. If you would like to watch my video detailing how I put these changes into action, please view that on youtube here....   [click here for more]
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Before Dawn

Before Dawn


Before Dawn is a single-session adventure for two to four players of 2nd to 3rd-level characters using the fifth edition for the world’s greatest roleplaying game. ● The adventure begins with friends meeting up for drinks in a local bar in a port town to share stories, relax, and discuss jobs to take on as part of their potentially new adventuring life. ● Things go sideways when one of the...   [click here for more]
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Holy Avenger Class 5e (Monk Inspired)

Holy Avenger Class 5e (Monk Inspired)


The HOLY AVENGER class was inspired as a variant from the Monk Class from Dugeons and Dragons 5e. With a more "holy" approch and three completely different "paths", this class was designed to be mobile, with damage output and/or suport (healing and defending the group). It may be updated along the way as I play and receive feedbacks, where I see fit for changes and balancing. ...   [click here for more]
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Whats in a Giants Bag

Whats in a Giants Bag


This is simply a d100 table for the random contents of a giants bag, primarily for storm kings thunder campaigns but useful for any dm who likes using giants. The list has 100 seperate results offering variety and creativity to the murder hobo looting franchise. ...   [click here for more]
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Ancient Shadow Dragon and Shadow Creatures (Homebrew Stats)

Ancient Shadow Dragon and Shadow Creatures (Homebrew Stats)


The shadow dragon, otherwise known as the nightmare dragon, is an ancient creature created by Tiamat. The dragon is capable of moving through shadows, possessing creatures, and creating its own shadow creatures. Stat blocks for the dragon and shadow creatures included.  ...   [click here for more]
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Kitsune (Custom Race Option)

Kitsune (Custom Race Option)


Deeply rooted in mysticism and possessing a captivating charm, the Kitsune are a race of shapechangers with a connection to the spiritual world. With their vulpine features and an uncanny ability to assume different forms, Kitsune blend seamlessly into any society they encounter. This race of tricksters and observers is known for their clever wit, love of wordplay, and their penchant for subverting...   [click here for more]
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The Case of the Vanishing Villagers

The Case of the Vanishing Villagers


This adventure is made for level 1 characters. In this adventure the players will team up and go sleuthing their way through the divided city of Triburg. In search for the three missing people, the players will encounter all kinds of weird and wonderful characters. From a dyslectic ex ranger to a Tabaxi (cat person) caught up in a pyramid scheme and from a singer that is like totally not jealous...   [click here for more]
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Rise of the Kenku Thieves

Rise of the Kenku Thieves


5th Edition Adventure The small town of Alterdale has enlisted the services of the Rishclaw guild. Rishclaws provide expendable captives who are forced to work for the guild members, dispatching them to do their task they've been hired for. Unforunately not everyone in Alterdale agrees.  The task they've been hired is to survive a trek to a lake to provide the town fresh spring water,...   [click here for more]
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Paladin: Oath of Freedom

Paladin: Oath of Freedom


When it comes to introducing a new player to Dungeons and Dragons, there's always the moment where you need to help them design their character. "What kind of class do you think you'd be interested in?" is almost always followed by, "What are the classes?" You could spend time going over each class in detail, what its features and abilities are, what kind of role it may have in a party, but if your...   [click here for more]
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Memories of the Penitent

Memories of the Penitent


Memories of the Penitent is an epic, 40 Page autonomous adventure (6-8 hours) for 5-6th level characters which can be integrated into any campaign. This module takes place within the pocket reality of a mysterious artifact known as The Genesis Tesseract. It hails from another world, one that was consumed by some great catastrophe. Rumors claim it contains the memories of a powerful but deceased...   [click here for more]
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Enhanced Elemental Spells for D&d 5e

Enhanced Elemental Spells for D&d 5e


     Spells and magic are an essential part of many characters in Dungeons and Dragons. As someone who has played a slew of spellcasters, I came to the realization that some elemental damage types in 5th Edition are much more favored than others. Particularly, there are far more spells representing fire and lighting when compared to the remaining elements.       Luckily, this problem has been...   [click here for more]
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Crafting Encounters : Room 2

Crafting Encounters : Room 2


Each of the encounters in this series can be slotted into an existing (dungeon based) adventure -OR- used with other 'rooms' from this range (or other DMsG products) to save you time when designing a dungeon from scratch. Furthermore, each encounter also features: Tips on how to build quick and easy terrain for the encounter (links are provided to other pay-what-you-want products by the author, along...   [click here for more]
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Hiding and Stealth (Rules Clarification)

Hiding and Stealth (Rules Clarification)


Hiding and Stealth (5e Rules Clarification) Adapted from Ronny Hart, Dungeon Master Assistance article "PCs being sneaky. Clarification of Stealth and Hiding Rules." https://olddungeonmaster.wordpress.com/2014/12/28/dd-5e-stealth-and-hiding/ and the Sage Advice "Stealth" segment on the Dragon Talk podcast (04/27/2017): http://dnd.wizards.com/dragon-talk/podcast-hub For more...   [click here for more]
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Learning Skills, Proficiencies, & Languages for D&D 5e

Learning Skills, Proficiencies, & Languages for D&D 5e


Learning new skills, proficiencies and languages should be natural, organic and related to your character's development.  This system allows you to grow your character, give them aims, and develop them naturally. Included with the download is a custom character sheet with the learning tracker built in. ...   [click here for more]
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The Nine and Six and One

The Nine and Six and One


Part of the Eberron campaign setting, this is a one page guide to the Nine and Six and One pantheon, otherwise known as the faiths of The Sovereign Host and The Dark Six respectively. Recommended for display on a DM screen or as a quick reference guide for both DMs and players.  ...   [click here for more]
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Hobgoblin and Tabaxi Dual Origin

Hobgoblin and Tabaxi Dual Origin


Chronicles of Lost Tomes presents our next Round-Up installment for the Dual Origin Catalogue. This week's supplement rounds out the goblin host with the reprinted Goblinoid primary race and the Hobgoblin subrace, as well as introducing the beloved Tabaxi primary race, paired with the Panthari subrace. Outwit and outlast your foes as a proud hobgoblin or scamper through ruins in search of lost curiosities...   [click here for more]
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The Endless Dungeon

The Endless Dungeon


Sometimes you just don't have anything planned and the players just want a hack-n-slash session. The Endless Dungeon is designed for exactly that. It takes minimal preperation but is designed to be scaled with your party, allowing the DM to adjust it to make it super easy or insane for the players. Treasure can be found, but the focus is mainly on thwarting the denizens and monsters within.. and.....   [click here for more]
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Ten Q'Barran NPCs For Your Eberron Campaign

Ten Q'Barran NPCs For Your Eberron Campaign


I’ve formatted these NPC’s descriptions so that their traits and abilities can be interpreted by you, the dungeon master, without the restrictions and limitations that rules and stats can potentially impose. What I’ve written has no reason to be set in stone, and I actually encourage that you ratify or reshape any of these characters to your liking, or so that they can fit even smoother into...   [click here for more]
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Corsair: A 5e Class with 3 Archetypes

Corsair: A 5e Class with 3 Archetypes


Take to the high seas with this complete level 1-20 class along with 3 subclasses: Stormblood, Dread Pirate, and Dreadnought.  Modeling their fighting style on the ocean winds, a corsair uses their grappling hook to swing or climb into a more tactical position before descending on enemies in a cyclone of swift and precise manuevers.  A corsair focuses on speed and mobility.  Unlike rogues, they...   [click here for more]
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One Page Adventure #2: The Blame Game

One Page Adventure #2: The Blame Game


This single page adventure is intended as an introductory or side-quest into an urban environment. I like this quest as a way to make sure that the players always have somewhere to eat in the city with a fun, quick adventure. This is a way to introduce your players to the city in your own way. How mean are the guards? Is Blackcoat linked to a bigger racket? Make it your own! This is a “Pay What...   [click here for more]
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Time Magic: Class Options and Spells

Time Magic: Class Options and Spells


This is a module for temporal options for character classes. Time themed options for the Bard, Cleric, Monk, Sorceror, Warlock, and Wizard are available, as are new magic spell options. ...   [click here for more]
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Selkie - A shapeshifting race from Celtic Mythology for use in D&D 5e

Selkie - A shapeshifting race from Celtic Mythology for use in D&D 5e


Shapeshifting creatures of celtic folklore, Selkies are seals that have the ability to remove their skin and roam the lands in humanoid form.  Unhampered by the necessity of magic to change their shape, selkies are a race unlike any other in D&D.  This race allows you to fill multiple roles in your group: in humanoid form you shine through your class, in seal form you are able to support your...   [click here for more]
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Kenku Dual Origin

Kenku Dual Origin


Chronicles of Lost Tomes proudly presents a new addition to the Dual Origin System! This week, we bring you a new addition to the Aearee primary race with the Kenku subrace. Wander the world echoing the voices of those before you, seeking all that glitters. ...   [click here for more]
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Cat Flavored Spells

Cat Flavored Spells


This is my first shot at creating D&D content… so be nice (please), that said any feedback on formatting, style, balance etc. is welcome. These are a few hopefully amusing spells for cat people, who might find some use for these in their campaign.  ...   [click here for more]
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Hat Mimic – New Familiar

Hat Mimic – New Familiar


Who would like to wear a mimic as a hat, that is also your new familiar? I KNOW I WOULD. The Hat Mimic is intended to be a fun addition as a fun and unique familiar granted by your Game Master. It's meant to provide some amusement and potential utility rather than posing a significant threat. ...   [click here for more]
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The Path of Evolution: A Barbarian Subclass for 5e

The Path of Evolution: A Barbarian Subclass for 5e


The Path of Beast barbarian just didn't feel like I expected to, so I rebuilt it's concept entirely from the ground up, while also attempting to maintain a balanced experience and preserve the implied intention of its creation. Play-testing led to this creating a very powerful but balanced barbarian character, turning the classic barbarian into a very fun class with more utility and on-the-fly adjustments...   [click here for more]
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Spicy Encounters Bundle II

Spicy Encounters Bundle II


The Spicy Encounters Bundle II! High resolution, Inkarnate-made maps for non-specific settings, both for print and VTT. The SPE Bundle II contains the following maps: 1. The Riverking's Arena  2. Feywild Marshes 3. Excalibur 4. Lava River 5. Underwater Adventure  6. Mist In The Forest 7. Evil Shrine (Tiamat Adjacent) 8. The Spooktastic Ooze 9. Rooftop Garden (Exotic Plants) 10....   [click here for more]
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The Villain's Handbook: Orc Warlord

The Villain's Handbook: Orc Warlord


A true villain doesn't sit back and wait for evil to happen, and neither should you! The Villain's Handbook series will detail a master villain, and provide plot and adventure ideas for you to use. The Orc Warlord is a ruthless, smart, and powerful foe with the strength of an orc army at his back. Other books:                                                   ...   [click here for more]
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Power Groups of Droaam

Power Groups of Droaam


Part of the Eberron campaign setting, this is a one page guide to the Power Groups of Droaam, the monster nation led by the Daughters of Sora Kell and ruled over by the various Warlords of Droaam. Recommended for display on a DM screen or as a quick reference guide for both DMs and players.  ...   [click here for more]
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Maritime Backgrounds

Maritime Backgrounds


Have you ever wanted more options than simply 'Pirate' when creating your seafaring character for your next campaign? What if you could have a background as a naval officer? Or a galley cook? Or maybe you were shipwrecked during a voyage, your captain's ship battered against the rocks by an angry kraken? Then do I have the thing for you! Listed in this PDF are nine additional backgrounds for seafaring...   [click here for more]
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Background Feats

Background Feats


This is a houserule that implements a choice of 6 feats for each background. The goal is to allow further customization at level one without too much power creep. Many of the feats cited are UA material. A few are custom - they are included in this pdf. I recommend you download for free, and if you elect to implement it come back and donate. Thanks! ...   [click here for more]
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Player Tracker

Player Tracker


A very simple player tracker sheet that has only the essentials. One version has colors associated with them, the other is blank and you could put in your own. This is how I easily keep track of key player info to keep track of players and help manage combat in 5e.  ...   [click here for more]
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Occult Slayer- A Ranger Archetype

Occult Slayer- A Ranger Archetype


Now Pay What You Want! This class is a ranger archetype. Focusing on countering magic, and the creatures who use it. It is designed for Rasheman area of Faerun. It can be easly used for any setting or region. Please leave feedback. I really enjoy when I get it. It allows me to polish up my work. Keep a lookout for some of my other work coming soon. Finally Best of rolls for you all.  ...   [click here for more]
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Kobold and Lizardfolk Dual Origin

Kobold and Lizardfolk Dual Origin


Chronicles of Lost Tomes presents the next installment in our Round-Up series for the Dual Origin catalogue. This week's supplement takes a look at some of the more popular scaled races. We've included a reprint of the Dracoform primary race and paired it with the brand new Kobold subrace, along with the never before seen Sarrukh primary race and Lizardfolk subrace, giving you new reptilian race...   [click here for more]
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Ogres and Orcs

Ogres and Orcs


This module contains a three part sidequest type adventure, that is originally designed to be played during chapter 1 with Storm King's Thunder campaign when adventurers need more experience before advancing to more sinister challenges later. Most action happens outdoors, but there is also some action underground especially in the last part of the adventure. The module is designed to characters starting...   [click here for more]
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Three new Warlock Patrons

Three new Warlock Patrons


Take the power of greater beings and make it your own with these three warlock patrons. Draw from the power of nature and gain animalistic powers with the Ancient patron. Command the elements with the Primordial patron. Or become a Parasite, stealing power from magical beings and stealing life from your foes. Note: This document references spells found in Xanathar's Guide to Everything. While these...   [click here for more]
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Sorcerous Origin: Botanic Magic

Sorcerous Origin: Botanic Magic


The power of plant life has been a staple element of many fantasy worlds over the years. Sorcerous Origin: Botanic Magic allows you to bring this power to the table, summoning plants to aid you in battle and expanding the range of spells available to the sorcerer in D&D 5th edition. ...   [click here for more]
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Free Dungeon Tiles V1.0

Free Dungeon Tiles V1.0


Some Dungeon Tiles I had fun making. Will improve them as much as I can. ...   [click here for more]
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Blank Monster Form

Blank Monster Form


In the days of yore, Monster Manuals, Player Handbooks and Dungeonmaster's Guides came with all kinds of silly forms.  No one used these  save for perhaps the Blank Character Sheets, Adventure/Campaign outline forms and the ever-dreaded Blank Monster Form.  I do my stat blocks by hand and if you are a fellow grognard who still kicks it Reagan Era, snap up this little jewel before the greedy dwarf...   [click here for more]
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The Dungeon Land Tables and Charts for DM Reference

The Dungeon Land Tables and Charts for DM Reference


Follow us at @perilous_prints and like us on facebook! The tables and charts in an easy to use format so you don't have to scroll through The Dungeon Land for all eternity. ...   [click here for more]
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