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Welcome, young herbalist....
The various worlds of D&D are rich with opportunities and complete with people, fauna and yes... flora. This guide was designed to assist DMs who have players interested in the art of herbalism or plants, or even that special cook, brewer or baker in search of that special ingredient to design the perfect pie.
Included in this guide:
52 pages of... [click here for more] |
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 Have you ever felt like showing up to a full night worth of dnd as if you were ready to play a complete different game? well, NOW you CAN! (sort of)
With this Small and compact character sheet now you can fit an entire character sheet in the palm of you hand with this character sheet back and front layout; every value and information is organized in order, with everything that matters... [click here for more] |
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Ready to graduate with flying colors? This is a handout not found in the official book and only makes sense that a Strixhaven University diploma should exist so that your character can proudly display their academic accomplishments!
This is a 5 pack of diplomas consisting of:
Silverquill College
Lorehold College
Witherbloom College
Prismari College
Quandrix College
Each diploma has a stylized... [click here for more] |
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"When a stranger comes to your house at night and knocks, there is a peculiar muffled sound about the knocking by which you can tell that the visitor is a kitsune - if you have experienced ears. For a kitsune knocks at doors with its tail. If you open, then you will see a man, or perhaps a beautiful girl, who will talk to you only in fragments of words, but nevertheless in such a way that you can... [click here for more] |
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The Quarrelsome Quarry is a 2-3 hour adventure for 2nd level characters at the end of which the players need to make a choice that will decide their path.
This adventure is the third and final adventure of the Mud Creek trilogy. A set of adventures for low level characters which takes them from 1st level to 3rd level and sets them on a path to glory or infamy.
The previous adventures in this campaign... [click here for more] |
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"Survive until the sun rises and all that you owe is wiped from the ledger. Fall during the night and consider your debt paid with blood." - Huntmaster Snake
Wild Hunt: Waterdeep is an urban survival crawl for 3rd level adventurers. Designed to be run as a one-shot or fit into an existing Waterdeep campaign, this 3-4 hour adventure pits a group of indebted... [click here for more] |
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FREE
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From award-winning screenwriter Dale Zawada
Three Orcs and a Baby is a 4-5 hour one-shot adventure for five 5th-7th level characters. It begins with a classic premise (wagon ambush) that spirals out of control. There are interesting enemies, encounters, and potential companions.
Adventure Summary The adventurers are hired to ambush a black market... [click here for more] |
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Crafting the perfect poison is both a science and an art. Knowing which ingredient pairs best with which to deliver a swift death - or a lingering one, if deserved - requires intense study and practice.
Thankfully, you are an adventurer with both the time and opportunity to discover these ingredients. You also have these new poison crafting rules to experiment with endless combinations, create unique... [click here for more] |
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Haunted by the spirit of a long dead bride, Veil of Woe came to the Avowed's attention while cataloguing old writings of the chambers beneath Candlekeep proper. Not being able to find any documentation of its arrival or its donor, it was collected, listed and placed among other books detailing occult fiction.
The book has since been causing unrest among the avowed, many of them starting to suspect... [click here for more] |
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I'm of the mind that the two most difficult things for players who are new to Dungeons & Dragons 5th Edition ("DnD 5E") are creating a character and learning the basic mechanics. This adventure addresses the latter. I like to run this tutorial for players who are brand new to DnD. The less familiarity your players have with DnD and role-playing games in general, the more valuable this tutorial... [click here for more] |
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Deadly music box is a 2-4 hour investigation one-shot for any level and number of players. Nevertheless, the adventure was developed with smaller parties in mind and is especially suitable for one player and one DM (DnD duet). The story revolves around a murder in a secluded gnomish community of crafters and creators. Players need to interview community members, uncover their secrets and discover... [click here for more] |
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FREE
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This is the first book of the Dungeon Master Adamantine - Player Supplement Series.
Number one on the list is the Character Journal.
In the 100 pages of this book you will find, a place to keep notes for the following.
Hex Map. (intended to help you navigate if you like hexcrawl adventures)
Character Sketch. (for artists)
Character Details.
Racial Features and Traits.
Background.
Abilities, Saving... [click here for more] |
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This module makes buying items from merchants a breeze in Fantasy Grounds. The items are listed on an image. The players click on the pin and the item is added to their inventory while deducting the purchase amount from their money.
There are 13 shops in this module that include basic items from the SRD:
Arcane Supplies
Archery Shop
Armorsmith Metal Armor
Blacksmith General Goods
General Store... [click here for more] |
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From award-winning screenwriter Dale Zawada
Berdusk Till Dawn is a 4-6 hour spooky one-shot adventure for four to five 8th-10th level characters. The city of Berdusk is haunted and the party must save the trade city! Ghosts, werewolves, zombies, and vampires make up the meat of this adventure which is perfect for the Halloween season. There is magical loot, jump scares, and more!
Adventure... [click here for more] |
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In a distant dimension of existence, a collective of Modrons run experimental tests to find the answer to one question: What draws adventurers to places known as "Dungeons"?
Hijacking the travel of adventuring parties, these Modrons subject them to a series of tests in their artificially created dungeon. Deadly combat, logic puzzles, "moral" challenges, and a plot about a kidnapped "Maiden"... [click here for more] |
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Magic items mean more when they come with a great story.
This supplement details four unique magic items – complete with names, histories, unique properties and plot hooks for further adventures – that await discovery in the High Forest of the Savage Frontier or other enchanted woodlands.
This supplement works seamlessly with Lost in the High Forest: A Five-Page Module, also available... [click here for more] |
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Note: This product was for the playtest version of the artificer. An updated version can be found here.
5 Minute Workday Presents: Artificer Specialists
Four new subclasses for the Artificier Class
This product expands on the Unearthed Arcana playtest versions of the artificer class, released on the Dungeon Master's Guild. It offers several new subclass... [click here for more] |
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Contains the stats for 6 new Races and 3 new subraces themed around a Fey Setting.
Races: Boggarts, Faeries, Hag, Noggle, Merfolk, and Treefolk
Subraces for Elf, Gensai, and Gnomes ... [click here for more] |
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A handy reference sheet that lists all beasts found in WOTC Source Books (PHB, MM, VGM).
A must have for quick reference for the spells Polymorph, Conjure Animals or even the Druid Wildshape ability.
This sheet sorts the beasts by their CR and included the Name, Size, and Page number but there is another version of this sheet which sorts the beasts by their Size which can be found here:
/product/205774/Beasts-by-Size-Reference-sheet?src=newest_community&filters=0_0_45383_0_0_0_0_0... [click here for more] |
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This is a list, with description and reference, of every feature/trait from creatures. Books I referenced from are the Players Handbook, the Monster Manual, the Dungeon Master's Guide, the Elemental Evil Players Companion, the Sword Coast Adventurer's Guide, the Hoard of the Dragon Queen, the Rise of Tiamat, the Princes of the Apocalypse, Out of the Abyss, Curse of Strahd and Storm King's Thunder.... [click here for more] |
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A short dream sequence to introduce or reinforce the Sewn Sisters from the Tomb of the Nine Gods. Your players will experience a waking nightmare that foreshadows the hags and their plots. The nightmare ends by having the players inadvertently set up one of the final puzzles in the Tomb of the Nine Gods.
This module is a 3 to 4 hour adcenture intended for use by PCs at levels 5 to 8, and is intended... [click here for more] |
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 Chronicles of Lost Tomes proudly presents the newest addition to the Dual Origin catalog - the Earth Genasi! Descended from dao and the Elemental Plane of Earth, the earth genasi walk the line between mundanity and elemental chaos. This supplement contains the new Earth Genasi subrace compatible with the Dual Origin system, along with a new feat for earth genasi and nine new stone- and earth-flavored... [click here for more] |
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Thay, the land of the Red Wizards, is a well-settled land with a multitude of towns and villages. Adventurers making their way across these lands will need a detailed map indicating the locations and names of these villages and the roads and paths that connect them. In addition, obstacles such as forests, mountains, cliffs, rivers, and swamps are clearly indicated, reducing the chance of getting lost... [click here for more] |
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The Geometer is a Wizard Arcane Tradition inspired by the prestige class originally published in the D&D 3.5e Complete Arcane handbook.
Wizards who practice the Geometer arcane tradition learn to trace sigils in the air during spellcasting that substitute for a spell’s verbal and material components. Geometers also use geometric shorthand when scribing spells, which decreases the time and cost... [click here for more] |
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Murmur through the Cracks
This One Shot Adventure Module contains:
The story for a single adventure
An intriguing mystery for your players to solve
Builds for 4 new monsters
Builds for multiple tough NPCs
Detailed maps of the city of Samin and some key locations
Ideas for special combat encounters and a final boss fight
The Story
Even a decade after... [click here for more] |
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This adventure can be played as a side quest to your Waterdeep: Dragon Heist or used a oneshot session.
Based on Trolltide at Waterdeep, you can embrace your player to feel one of waterdeep holiday~ ... [click here for more] |
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Bards of the College of the Mariachi make striking figures. They sparkle in the spotlight, especially when two or more of them harmonize strumming fingers and toe-tapping beats. When a song particularly speaks to them, they might be overcome with an urge to shout. These cries, called gritos, are often vocalized as a loud, “Ayyyyyy-ay-ay-ay!” Allies can’t help but feel inspired... [click here for more] |
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What is this?
I am providing a full OneNote template that every Dungeon Master should have to run the module Call of the Netherdeep module whether its remotely or in person. This template i am calling Version 1.0.0, as requested i just wanted to get the inital DM notebook out there. I will post an updated version as i get going on adding more content to mine, but this one is an excellent... [click here for more] |
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Most gunsmiths are skilled craftsmen and warriors, having spent years perfecting their ability to both wield and construct firearms. Experimentation and customization are vital to every gunsmith, as they seek to design and improve rudimentary firearms. Indeed, their alchemical experiments regularly lead to modifications to their weapons that their peers would envy, and perhaps would kill for.
This... [click here for more] |
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Die Charaktere werden von einem alten, elfischen Barden angeheuert, um die Echtheit einer kürzlich erworbenen Landkarte zu überprüfen. Sie sollen eine alte Ruine die auf dieser Karte eingezeichnet ist finden. Doch schon bald bemerken sie, dass nicht nur der alte Elf Interesse an der Ruine hat.
Es handelt sich hier um ein 4-stündiges Abenteuer für Charaktere der Stufe 3. Dieses Abenteuer... [click here for more] |
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This supplement explores brewing practices and select beers of the Forgotten Realms. It is divided into four parts. The first section explores methods exercised by the finest brewers of the realms, with guidelines for increasing lifestyle levels during downtime. Next is a spotlight of unique ales favored in various corners of Faerun to add life to new taverns and towns that are explored.
The... [click here for more] |
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Individuals who mix the forces of magic with the powers of science, Artificers are inventors first and foremost. Their craft can take varied forms, from arcane chemistry to clockwork engineering. To be an Artificer is to stretch the limits of magic and creativity.
Boy, this class sure has seen a lot of changes over the years. This work comes in, now, THREE variations.
The first and newest,... [click here for more] |
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A fun and simple improvement to the Inspiration mechanic of 5e. 200 easily rolled effects will give one-time use abilities to your players.
Subplot effects can put an exciting twist on the story, Adventure effects can give bonuses and unique uses to skill checks, and Combat effects can shake up the battle and its participants. These are only 3 out of 9 types of effects that a player might get! ... [click here for more] |
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THE NINE OF HIMDAL
The Nine of Himdal is an 8-12 hour adventure for level 5 up to level 15 party's in the DnD 5e system. It balances the three pillars of adventure so that every group can find their preferred taste.
Upon their travels our mighty worthy warriors stumble upon a small village. A signpost reveals it's name to be Himdal. Arriving into town they see Half-Orcs plowing... [click here for more] |
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Downtime is generally time that is glossed over, something like "Okay, you spend the next week in this forest, camping out and hunting." or "Your characters spend the next few days gallivanting through town, hitting the local taverns and doing odd jobs for cash."
Now, could you play through all that? Sure. Could you make a few simple rolls to decide how that time is spent? Sure again.
But what if... [click here for more] |
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Revelations from the Mists is a collection of additional content for the Curse of Strahd campaing, full of additional lore and special interactions to flesh out the original book. With this 18-page document, adventures in the lands of Barovia will be enriched by:
a new mystery adventure in the Vistani Encampment of Tser Pool;
a new location in... [click here for more] |
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This sheet represents an attempt to combine the simple slot-based encumbrance of systems like Lamentations of the Flame Princess with the D&D 5th Edition variant rules. Your feedback is welcome.
Version 1.1: Added torch, oil, and ammo tracker. Added field for coin total.
Version 1.2: Added ration tracker. (The equipment list says that 1 day's rations weigh 2 lbs, but the exploration... [click here for more] |
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From award-winning screenwriter Dale Zawada
Pigsaw is a 2-4 hour horror one-shot adventure for five 9th-11th level characters. This adventure is inspired by the Saw series of films and it is suggested to tweak the encounter difficulty if your party is not levels 9-11.
Adventure Summary The adventuring party awakes in a dungeon, their... [click here for more] |
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Happy Halloween!
This free Halloween Graveyard battle map is perfect for the spooky season! Give your players a good fright by coming up with creepy encounters this Halloween.
This map features a graveyard with freshly dug graves, headstones, fountain, Jack-o-lanterns, creepy trees, statues, eerie fog, and a bubbling cauldron. There are two versions of the map -... [click here for more] |
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An adventure created to compliment any current town or city your group are in. This bounty hunt is a simple three to four hour adventure. The group will be incentivised to bring the bounty in alive, but the scenario is open ended enough that each time I have run it, each group has approached each part differently. ... [click here for more] |
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Winter is cold and unforgiving. Whether you were born from winter or blessed by a spirit of Winter, your touch is as cold as ice. Your sorcery sends chills down the spines of those around you. As the air and water around you turn to ice, can you harness the power of Winter within you?
I love magic classes and I also love the idea of a magic class that focuses on specific elements. Whether it is Lightning,... [click here for more] |
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The spirit shaman character class was inspired by the shaman class published in the Advanced Dungeons & Dragons 2nd edition Forgotten Realms campaign expansion boxed set: The North: Guide to the Savage Frontier (slade et al., 1996, Wilderness book, pp. 25-28).
The Spirit Shaman is a wisdom-based spellcasting class with moderate melee capabilities. If you enjoy playing outlanders, barbarians, druids,... [click here for more] |
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Chronicles of Lost Tomes proudly presents the newest addition to the Dual Origin system - the Planetouched! This supplement features the new Planetouched primary race, along with its first subrace, the Fire Genasi. We've also included a free feat available to those of Fire Genasi lineage and four brand-new spells. For more options, check out our Player's Tome Preview, as well as our other supplemental... [click here for more] |
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For the player:
Eye on Cormyr #2: Nobles of Cormyr expands your character creation options by providing information about Cormyr's many noble families so that you can create your own noble of the Forest Kingdom.
This article is loosely organized around the questions posed to you in the Noble background description found in the Player’s Handbook, which you and your Dungeon Master... [click here for more] |
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Be seen by Nobody
This One Shot Adventure Module Contains:
The story for a single adventure
Builds for 3 new monsters
A rule set for fighting giant monsters for D&D 5e
Inspiration for an action-puzzle boss encounter
A rough map of an island
The Story
Far-off from any trade routes, in the middle of the ocean, lies a small island named “Isstic”.... [click here for more] |
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The Reddit-popular 5E SRD template for Onenote 2016, now with a new 5E page theme exclusive for DMSGuild. This notebook includes the full 5E SRD content (spells, monsters, race and class information, rules, magic items, and more) all page-referenced to multiple sources. Each entry is split into its own page for rapid search results, and neatly organized into tabs and section... [click here for more] |
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To celebrate the campaign finale of Halfway to Heroes I am setting this title to FREE. For years the town of Brightbank has held an annual tournament open to the bravest and the brightest. The premise was simple: enter the dungeon and emerge with the most Chips of Valor at the greatest speed. The winners would be granted magical items as well as a bounty of gold. There is a chance of death and a guarantee... [click here for more] |
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An evil creature, spoken of in whispers only as the Womford Bat, is terrorizing a tiny village along the Dessarin River. Meanwhile, a young femme fatale plans her meteoric rise up the ranks of the Zhentarim, while a crime lord schemes in his luxurioius private quarters across the river in Bargewright Inn.
This four-page adventure module for 6th-level characters expands on the Womford and Bargewright... [click here for more] |
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Everyone is always stoked at the first game of a new campaign, but what about the session zero? For those who don't know, it's like a traditional character making session from the good old days but the DM and players talk about the game. What do we want to play? The DM may have a few ideas but maybe the players want something else. Maybe the DM is burned out and wants to play. A session zero... [click here for more] |
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