Title |
Publisher |
Price |
Awakened Blades
The sequel to our best selling magical item collection, the sequel is now here! This collection of magical weapons comes packed with 46 new options, each one with unique and interesting powers, a detailed personality, a backstory for each weapon, and incredible artwork that changes as the weapon evolves into later forms. Whether starting a new campaign or about to face... [click here for more] |
Dungeon Masters Guild |
$4.95
|
The Moonblade is one of the coolest magic items in all of D&D and its potential for story development is unrivaled. Unfortunately, most campaigns will never see the Moonblade in action. The Moonblade is an ancient and powerful item passed down through the centuries and grows in power with every wielder. However, your level 1 adventurer following in their family's footsteps isn't going to join a... [click here for more] |
Dungeon Masters Guild |
$0.99
|
A brief guideline on the principles of running a 'complex trap encounter' followed by 8 detailed and illustrated examples showing what will happen on a round-by-round basis.
If you've shied away from putting a complex trap in your adventure because you thought it was too, well, complex then this is for you. Easy to understand and follow and should provide some memorable moments for your game session.... [click here for more] |
Dungeon Masters Guild |
$1.20
|
One-Stop Shops contains 25 shops, shopkeepers, descriptions, inventories, magic items, and side quests for your 5e D&D game!
Whether it's shops, magic items, NPCs, or plot hooks you're looking for, you'll find them all here.
All shops have a suggested setting, but you can slot them into any village, town, or city your players might find themselves in. Similarly, all shopkeepers... [click here for more] |
Dungeon Masters Guild |
$1.00
|
I want to loot Auril the Frostmaiden!
Now available for Fantasy Grounds Unity!
When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster appearing in Icewind Dale: Rime of the Frostmaiden, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons. ... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Looking for additional magic item properties? This file details 80 additional properties that expands the list found on page 143 of the 5th edition Dungeon Master's Guide.
The first version of this document, containing 30 additional minor properties was published on April 2nd, 2016. This document updates the list to include 50 more, for a total of 80 additional minor properties,... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Have you ever wanted to hit a creature with another creature? Toss a table during a tavern brawl? Toss that pesky kobold down the hallway they swear isn't filled with traps?
Then the Titan Thrower Primal Path is for you!
This Primal path lets you enjoy wielding small, medium, large, and even huge creatures or objects as improvised weapons! Never be unarmed! While wielding grappled creatures or objects... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Adventurers need much more than just brute force, magical powers, and nimble moves in order to survive the dangers that await them. A sharp mind is just as important as a sharp sword. When faced with a challenging puzzle, finding the solution can be the difference between victory and defeat.
Puzzles, Predicaments, and Perplexities II is the sequel to the best-selling original Puzzles,... [click here for more] |
Dungeon Masters Guild |
$6.49
|
Potion-makers, apothecaries, and magical crafters are wily and inventive folk, and they're always coming up with new creations. After all, why stop at mere healing potions when the whole world of magical ingredients beckons? This list contains the details of 50 such creations to be included in your adventures and campaigns, tempting for any hero to take a sip. ... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Get those axes ready, it's time for even more Monster Hunts!
Get set to fill your Inns, Taverns, Markets and Bounty Boards with 24 wildly different monster hunting adventures, from Witcher style hunting quests to weird and wonderful searches for the perfect sandwich!
This is a Dungeons & Dragons 5th Edition supplement, filled with 24 high-quality quests... [click here for more] |
Dungeon Masters Guild |
$9.95
|
The Compendium of Blades Vol 5. Sword of Ravenloft
The Compendium of Blades is an ongoing series that covers magical bladed weapons. Future volumes will include daggers, axes, polearms, eastern swords, exotic bladed weapons, and western swords not covered in the original volume.
This volume covers 30 magical and cursed swords drawn from the campaign setting Ravenloft. Magic swords are... [click here for more] |
Dungeon Masters Guild |
$2.95
|
The Compendium of Blades is an ongoing series that covers magical bladed weapons. Future volumes will include daggers, axes, polearms, eastern swords, exotic bladed weapons, and western swords not covered in the original volume.
This volume covers 20 magical swords drawn from the east and the west. Magic swords are a staple of any fantasy setting, and any good Dungeon Master could always use more.... [click here for more] |
Dungeon Masters Guild |
$1.00
|
The K'rofa are part of the Anthropomorphic Races bundle!
Presented here by Steve Fidler and Nathanaël Roux is the K'rofa race! A race of hardworking dreamers, based on the porcine familly: pig, boars and warthogs! With their 3 subraces and 4 exclusives magic items, the cleriswine, nobioar, and bellator will be right at home in... [click here for more] |
Dungeon Masters Guild |
$2.50
|
Welcome to Beneath the Waves, a book all about the wonder and joy of the aquatic world! Come explore a vibrant and lively world filled with colorful peoples, elemental magics, sunken treasure, and swashbuckling adventure, where you have the freedom to move in all directions, play a crab- or jellyfish-folk, befriend kelp-dogs and sheep-sized sea slugs, battle tyranny and discover... [click here for more] |
Dungeon Masters Guild |
$19.99
|
Best Copper Seller! Thank you!
Is your potion provider not packing enough punch? Look no more!
Welcome to 'Happy Hour: Potions for 5e!' Do you have a local potion seller popping up in your game and not nearly enough ideas to fill the stock? Look no more! In this document are 25 (with extra variations on some) magic potions for you to keep some... [click here for more] |
Dungeon Masters Guild |
$0.99
|
More, More, MORE!
Players and DM’s alike always need more magic items; never before seen items. Here are 101 new uncommon magic items that are guaranteed to revitalize the treasure hoard without breaking the balance. Inside this packet are:
-101 brand new, never before seen, uncommon magic items
-Descriptions of every item and their function
-Rules to craft every item
-% charts for randomly... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Jungle Magic
Spells & Magic Items of the Rain Forest
Headed to Chult? Featuring a bunch of updated magic items and spells, the experienced pen of Mithral-best-selling Guild author R P Davis brings you the perfect addition to your jungle campaign! Thematic and instantly useful in virtually any campaign setting, your players will enjoy what's in this book.
From 2002 to 2005, Dragon... [click here for more] |
Dungeon Masters Guild |
$0.95
|
I want to loot Tiamat!
Available Now on Roll20!
When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster in Tyranny of Dragons, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons.
With... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Maybe your party want to enter a long-lost tomb in a bid to retrieve a valuable artifact or maybe they just stumbled across a tomb entrance that has been hidden from sight for hundreds of years. However they got to this point, as they stand before the entrance they will probably be feeling two contrary emotions as they look down into the darkness. The overpowering feeling will be a strong desire to... [click here for more] |
Dungeon Masters Guild |
$1.20
|
I want to loot all the treasure!
Available Now on Roll20!
When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster in Keys From the Golden Vault, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons &... [click here for more] |
Dungeon Masters Guild |
$2.45
|
Did you get a taste for throwing explosives at low level, only to find alchemist’s fire and acid vials lose their potency compared to your higher level options? Additional Alchemy has you covered with over a dozen new concoctions to throw at your enemies, plus a few other alchemical goodies for good measure.
Plus, a new feat for specializing in in throwing alchemical substances: Bomb Thrower.
Other... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Forest Magic
Spells & Magic Items of the Woodlands
Featuring an interesting magic-weapon property and a bunch of updated magic items and spells, the experienced pen of Mithral-best-selling Guild author R P Davis brings you the perfect addition to your campaign! Thematic and instantly useful in virtually any campaign setting, your players will enjoy what's in this book.
From 2002 to... [click here for more] |
Dungeon Masters Guild |
$0.95
|
80 Trinkets of Night and Fear with Tables for Many More
Tables visible in Previews under the product image. There is also a separate Fantasy Grounds Version.
For characters and treasures, in adventures and campaigns for the horror, Ravenloft, Shadowfell halloween or Curse of Strahd. Use addtional tables to create and modify your own trinkets.
Includes d20 tables for ...
80... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Greetings traveler! In need of some magical wonders and artifacts? Maybe a sword that tells you when foul orcs are nearby? Or maybe a bag of hints and ideas to use when things get dire or confusing? Or maybe this Philter of Fertility here, in case procuring offspring is on your mind.
Inside of this document you will find over 50 new magical items, most of which are of uncommon rarity and tailored... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Welcome to the DARK SIDE: A collection of the foulest, evilest, disgustingest, nastiest magic items a villain could want.
19 poisons, like cave terror, Hooloond, sickstone unguent, and ulathlasss.
21 magic weapon & armor Special Abilities, like cursespewing, strength sapping, and vile.
23... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Hurtle above Eberron in an uncontrolled descent aboard the mysterious warship The Four Blessings while searching for a cache of valuable items built by artificer Lassius Lin Harlian. Why has the wartime airship finally descended after years above the clouds? What was it doing during the Last War? Where is the crew? This booklet provides a setting for an exciting chase through the skies against... [click here for more] |
Dungeon Masters Guild |
$1.42
|
Trinkets of the Drow
This supplement introduces 100 New Drow Inspired Trinkets that you may find in or around a Drow city
The trinkets presented in this supplement are inspirited by the wonders and terrors of the Drow civilization. They will bring an additional layer of depth to any Underdark based campaign or those running the Out of the Abyss. Many of the curiosities are... [click here for more] |
Dungeon Masters Guild |
$1.00
|
I want to loot all the giants!
Available Now on Roll20!
When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster in Bigby Presents: Glory of the Giants, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons... [click here for more] |
Dungeon Masters Guild |
$2.95
|
"Ah yes. Well! Adventurers! Adventures are here, here at my very own home. And on Liar's Night, of all nights! Did you think I would not have expected you? Did you think I did not prepare for this? Do you believe, as you may, that I have crawled inside this carved gourd because I had let my guard down? Ha! Ha. Haaaa. You see, this is all happening exactly as I have planned it. You never had a chance!... [click here for more] |
Dungeon Masters Guild |
$6.95
|
One hundred weapon histories that will bring life and interest to your weapons. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The full monster loot for Ghosts of Saltmarsh now fully coded for Fantasy Grounds!
I want to loot Thousand Teeth!
When brave adventurers face the dangers of the world, they want something to show for it. This module provides individual loot for each monster appearing in Ghosts of Saltmarsh, as well as a basic crafting and harvesting system that works well... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Magic Item Shopping - A DMs Resource is packed with 70 Magic Item shops and travelling merchants. Each shop has a name, the name of the shop owner, a shop description, and lists of potential magic items, carefully priced and hand-picked from the 5th edition Dungeon Master's Guide.
Using the suggested guidelines in this product, you can allow a limited amount of magic items for sale... [click here for more] |
Dungeon Masters Guild |
$2.00
|
The Kobold Engineering College
The notion that the widely dispersed Kobold nation would have a central place of learning for their trap-makers has been widely dismissed as 'laughable'. But could such an institution really exist?
This document is the blue-print for such an institution and can be used as either a resource for the college operation or it can be used as a mini-adventure by the DM.
The... [click here for more] |
Dungeon Masters Guild |
$1.20
|
The Damquil have existed for millennia, but only ever appear as footnotes in history books. Like most species they began as primitive hunter gatherers, but their inquisitive minds, lead to greater things. They rapidly made advancements in farming, medicine and science.
As they made these advancements long before other races, they became paranoid. Always worried that the more ‘barbaric’ races... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Malikhar’s Outfitters 2 is the second volume in Scornubel’s premiere resource for every type of good an adventurer needs including magic items. The pdf includes:
35+ new magic items including the expanding bedroll, marvelous massive marbles, and moar's cowbell!
Details on Malikhar’s personality to run him as an NPC.
Prices on additional magic items Malikhar has available to expand material... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Travel Skill Challenges & Non-Combat Encounters is an addition to your D&D 5th Edition adventure. *NOW AN ELECTRUM BEST SELLER*
This document contains a set of basic rules for Traveling Skill Challenges and three tables designed for any game to provide Non-Combat Encounters for various fantasy biomes:
Grassland... [click here for more] |
Dungeon Masters Guild |
$2.95
|
I want to loot Zuggtmoy!
Now available for Fantasy Grounds Unity!
I want to loot Zuggtmoy!
When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster appearing in Out of the Abyss, as well as a basic crafting and harvesting system that works... [click here for more] |
Dungeon Masters Guild |
$2.95
|
In this collection, we present 5 new infernal vehicles with their unique abilities, 2 new infernal vehicle weapons, 1 new infernal vehicle armor and 1 new infernal vehicle magical gadget. These options are designed for parties who like to roam the surface of Avernus “Mad Max Style” during and even after the end of Baldur's Gate:... [click here for more] |
Dungeon Masters Guild |
$0.99
|
I want to loot Halaster Blackcloak!
Now available for Fantasy Grounds Unity!
When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster appearing in Waterdeep: Dungeon of the Mad Mage, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons... [click here for more] |
Dungeon Masters Guild |
$3.95
|
How to Train Your Companion
How To Train Your Companion is a guide for training your Dragons, Elementals, Familiars, Beasts, Monstrosities and Plants.
If you are an adventurer who finds themself a dragons egg, or lone bear cub and are looking to raise it as your companion then look inside this tome for a guide and added abilites to help you train these creatures.
Inside this text includes
*... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
I want to loot Tiamat!
Now available for Fantasy Grounds Unity!
When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster appearing in Tyranny of Dragons, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons.... [click here for more] |
Dungeon Masters Guild |
$2.99
|
You can find the Fantasy Grounds version here
When Demons and Devil clash in the eternal conflict of the Blood war, the magic that they use is unlike any seen in the mortal realms. The fiends prefer spells that cause not only destruction but are horrific in their effect. Why cast a magic missile when you can cast feast of maggots and cause your, ancient enemy, to drown in a writhing... [click here for more] |
Dungeon Masters Guild |
$5.95 $4.17
|
Trinkets of Saltmarsh
This supplement introduces 100 new trinkets that you may find exploring the port town of Saltmarsh
The trinkets presented in this supplement are inspirited by the local of Saltmarsh a fishing and trading port in Lower Keoland. The trinkets in this supplement will bring an additional layer of depth to anyone running the Ghosts of Saltmarsh... [click here for more] |
Dungeon Masters Guild |
$1.00
|
I want to loot the Demogorgon!
Available Now on Roll20!
When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster in Mordenkainen's Tome of Foes, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons. ... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Druids are not usually known for crafting magic items, because any item a druid would create isn't of much use to your everyday adventurer, much less to the general public. When druids craft magic items, they are, more often than not, intended to be used BY druids for the benefit and preservation of the natural order.
Introducing 22 new magic items just for the tree-hugger in the party. Within you... [click here for more] |
Dungeon Masters Guild |
$1.00
|
A set of rules and content for space-themed campaigns and adventures. This content pack is split into three categories:
Skills and Backgrounds, which presents the Mechanics skill, and 9 new backgrounds
Equipment, which describes basic firearms, energy weapons, space-safe armors, and spacecrafts
Adventure and Combat, which covers rules for travelling, combat, and hazards in space environments, including... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Grimm Encounters II Twelve Terrors Return!
If you need some horrifying and grotesque encounters for your table, look no further. This supplement is filled with 12 haunting encounters based on classic fairy tales from the Grimm Brothers and their contemporaries. These encounters are perfect for dropping into horror themed games, those set in Ravenloft or the Shadowfell, or for your... [click here for more] |
Dungeon Masters Guild |
$4.95
|
The Olvidado (pronounced ol·bi·da·do), are a unique species of humanoid skeletons. Once ordinary creatures who met their demise in solitude, the Olvidado have been granted a second chance at life through the benevolence of the enigmatic Witch Queen Wee Jas.
When the Olvidado are reborn, they awaken as skeletal beings, their previous forms lost to the annals of time. Memories of their former lives... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Loot The Room & Dwarves in a Trenchcoat
present
Loot The Room and Dwarves in a Trenchcoat have teamed up to bring you Jungle Goodies, with all the trinkets, treasures, and locations you could ever need to quickly and easily spice up your jungle-based campaigns! Designed to slot easily into Tomb of Annihilation but versatile enough to be used in almost any game, Jungle Goodies... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Now Copper Bestseller!
Part two! Is your potion provider not packing enough punch? Look no more!
Welcome to 'Happy Hour 2: Potions for 5e!' Do you have a local potion seller popping up in your game and not nearly enough ideas to fill the stock? Look no more! In this document are 20 (with extra variations on some) magic potions for you to keep... [click here for more] |
Dungeon Masters Guild |
$0.99
|