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The Feywild Exorcism

The Feywild Exorcism


Just in time for Halloween, we offer you a treat - a brief, compact quest that might transport your adventurers into the realm of trickery and deceit. Featuring the ever-known tropes of a cursed child, a scene of exorcism, the shady magics of the Feywild, a vengeful hag and, potentially, a band of drunken satyrs. This is a self-contained quest for all kinds of...   [click here for more]
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Sacred Alliances

Sacred Alliances


Procurando a versão em Português? ¿Buscando la versión en Español? Sacred Alliances: A Piety Guide for D&D Forgotten Realms is a polytheistic setting, where most of its inhabitants worship and pray to the gods before doing any­thing else. These manners have been addressed in sever­al supplements of previous editions, as well as...   [click here for more]
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The Magister's Tomb

The Magister's Tomb


The King lies dead, murdered in his own bed. Only his three heirs had access to the tower. Now the Magister has passed as well, before he could complete his investigation. Who killed the King? And more importantly, who should rule next? In this one-sheet adventure, you have everything you need to run a four hour session for a level 5 party. We've cut all the fluff to bring you the nuts and bolts...   [click here for more]
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The mystery of the White Church

The mystery of the White Church


The White Church is the largest and most impressive building in an otherwise small and unsuspecting village of Skrzyńsko. Built many years ago it is the pride and joy of the local residents and also the focal point for the community through the weekly mass, drawing in many people from neighbouring villages. Not much happens in these regions usually, making the arrival of strangers a welcome distraction...   [click here for more]
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Artificer Specialist: Ghost Hunter

Artificer Specialist: Ghost Hunter


Heads up: This subclass is for the UA artificer released in May of 2019. I plan on updating it after the offical artificer is released in Eberron Rising from the Last War. Are you troubled by strange noises in the middle of the night? Do you experience feelings...   [click here for more]
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The Penniless Plot: A Waterdeep Adventure

The Penniless Plot: A Waterdeep Adventure


An important figure of Waterdeep life has been murdered! The City Watch is in chaos, the Kobolds are running amok, and the only way you can settle this is to find out who did it, find out why, and bring them to justice! At the center of it all, surely there's a grand treasure to be found! The Penniless Plot is the final part of the Tiny Justice trilogy, but can act as a stand-alone adventure for...   [click here for more]
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Dragon Over Braewood

Dragon Over Braewood


Something terrible has come to Braewood... Long ago, the sleepy pastoral region of Braewood rebuffed an arrogant red wyrmling named Caldroyath, and he never forgave nor forgot the slight. Now he has returned, devastating the town of Southreach and throwing Braewood Castle into chaos. Your heroes must figure out how best to spend their energies - do they quest deep...   [click here for more]
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The Gloaming Manse

The Gloaming Manse


An original one shot for 3 to 4 players of 3rd level that runs 3-5 hours. Not the first module that I have designed, but it is my first published piece. It combines a few different themes including mystery, puzzle-solving, horror, and good old action. Please leave comments below telling me what you think if you download it, and thank you for checking it out! ...   [click here for more]
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Druids of the Dawn - 1st Tier Adventure (5e)

Druids of the Dawn - 1st Tier Adventure (5e)


The Druids of the Dawn 1st Tier Adventure for Fifth Edition "The party’s arrival in the small druid camp had sent a stir amongst the people. At first fearful of the outsiders, Queen Raylieh of the Dawn will request upon them to do what their tribe cannot. Her daughter, Princess Mila of the Dawn, has been taken by a dispicable evil to it’s home, an abandoned manor deep within the...   [click here for more]
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The Cerulean Sign

The Cerulean Sign


Alien aberrations from the Far Realm seek to invade this world. They have been faught off before, by ancient defenders wielding a sky-blue rune, but the wards are weakening. Things writhing and slick lurk just beyond sight, pushing at the boundaries of their cage. Visions appear. Psychic powers manifest. The Cerulean Sign rises. Within these pages, you will find information on the Cerulean Sign,...   [click here for more]
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Warlock Patron - The Trickster

Warlock Patron - The Trickster


You have formed a pact with a powerful trickster spirit, a common theme in myths and legends from the people of nearly every culture in the multiverse. One quite often not associated with any gods whatsoever, but rather local or cultural animals, entities, hermits, even some ancient monarchs or other important figures within a culture’s history. Be it a bored Feywild noble, the primal spirit...   [click here for more]
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The Perpetual Winter

The Perpetual Winter


This is a one-shot designed for three 5th level characters, but with tweaks to the Monsters you could have lower/higher characters easily. Our adventurers were on their way to the Spine of the World, an icy moutainrange in North Faerun when they stumbled upon the sleepy town of Nevasca. This small village has always been known for cold winters, but not blizzards for 6 months straight! What is possibly...   [click here for more]
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Pre-generated characters for The Second Black Dawn

Pre-generated characters for The Second Black Dawn


Included in the file are four 1st level pre-generated characters suitable for use with "The Second Black Dawn" The characters have original Traits, Ideals, Bonds and Flaws, plus original backstories to connect them to the plot. You can find "The Second Black Dawn" here: https://www.dmsguild.com/product/280370/The-Second-Black-Dawn?view_as_pub=1...   [click here for more]
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Unwelcome Interruptions

Unwelcome Interruptions


The second in a new series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Saltmarsh, Waterdeep, or any city of their choice. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about...   [click here for more]
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Welcome to Badhollow

Welcome to Badhollow


The parchment in your hands is ragged and worn. The message is simple: Adventurers Wanted in Badhollow. Will Pay.    In the tattered trading village of Badhollow, there’s only one way to make a quick coin: strike a bargain with the peculiar Archmage Vorrow to help add more monsters to his collection. The only problem? Few people make it out of the bargain unscathed....   [click here for more]
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Full Moon Shines

Full Moon Shines


FULL MOON SHINES Lycanthropy or Misanthropy?   REVISED, NEW, AND IMPROVED! When the moon shines brightly, someone – or something – is stalking the streets of Timbertown. Can the heroes figure out who – or what – and settle the matter before panic breaks out? If you're looking for a classic Scooby-Doo type of whodunit for your table, or a one-shot...   [click here for more]
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Unearthed Folios Module 1

Unearthed Folios Module 1


Two noble households are at war. The magistrate of the Trades Ward has decreed that further escalation of the conflict will be punishable by death. In response, both families have hired mercenaries to act as their blades in the streets. Pick a side, do what you do best, and stay alive. Sex, violence, intrigue, chaos, and untrue love awaits. Welcome back to Waterdeep. Welcome to Shakespeare’s...   [click here for more]
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Oath of Mischief

Oath of Mischief


The Oath of Mischief calls to paladins who champion positivity, good humour, and the power of trickery put to good use. This supplement includes a Paladin oath, a brief guide to the role of mischievous paladins in the world, the tenets of mischief, and 3 NPCs who follow this oath for DMs to insert into their games....   [click here for more]
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Ride the lightning - Eberron adventure - 13th moon shared campaign

Ride the lightning - Eberron adventure - 13th moon shared campaign


Welcome to Ride the Lightning, a multi-table adventure set in Eberron, written for the 13th moon shared campaign. This adventure is set in the Day of Mourning, in Cyre, and the characters will try to escape the catastrophic event that will annihilate the nation. This adventure is designed for one table of level 13 characters and some tables of three...   [click here for more]
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Kill a prince. Start a war.

Kill a prince. Start a war.


This cloak-and-dagger oneshot adventure takes our players on a top-secret mission deep under Mount Muedini to the drow city of Ragno. Designed for 6th-8th level characters, the players are all members of a clandestine assassin's guild known as the Sacred Satsujin. Will the assassins be able to fulfill their duty successfully? Will they use stealth, deception, disguise, or a combination of all three?...   [click here for more]
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Sanctum of the Matterites - Part II: Intruders

Sanctum of the Matterites - Part II: Intruders


The elemental adventure continues... Sanctum of the Matterites is a Dungeons & Dragons adventure using the 5th Edition rules. It is designed to be played by a party of adventurers at any level. This adventure can be treated as a singular campaign lasting up to 8 hours, or easily incorporated into a larger campaign. This is part 2 of a 3 part adventure, though it can be...   [click here for more]
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The Mystery of the Red Death

The Mystery of the Red Death


In the highest circles of power, a dance of death begins. Caught in a web of intrigue and mystery, the first innocent blood spilled merely foreshadows what is to come. Adventurer, can your mind pierce the encroaching webs deviously spun all about you? The Mystery of the Red Death is an intrigue-centered murder-mystery adventure for a party of four to six PCs of about 3-4th level. Taking place in...   [click here for more]
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Dragonmark Heirs I: An Eberron NPC Portfolio

Dragonmark Heirs I: An Eberron NPC Portfolio


Welcome to Dragonmark Heirs volume 1, an NPC portfolio for the 5th edition ruleset of Dungeons and Dragons. A trio of NPCs are presented here for integration in the world of Eberron, all tied to a different Dragonmarked house. They all have 3 stat blocks, for the NPCs to grow with your player characters. These are all exceptional individuals, and may serve as nemeses or potential short term allies....   [click here for more]
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Secrets of Leaf Grove

Secrets of Leaf Grove


An adventure that will take player characters from level 1 - 4. Leaf Grove is a prosperous village that is famous for its farmed produce, but recently residents have been going missing and nobody can explain why. In desperation, the village has arranged a festival to see if they can raise funds to pay anyone who is willing to help them, but will this final act of hope deliver the answers they seek?...   [click here for more]
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Tomb of Trapped Souls

Tomb of Trapped Souls


Normally adventurers finding maps of a dungeon would be odd, why would a monstrous warlord or evil sorcerer leave detailed maps of their lair out in the world? Wouldn’t these maps spoil what’s around every corner and down every passageway? This adventure is born from the idea that the villain of the story actually wants people to have maps of his tomb, that we can give our players maps...   [click here for more]
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La città in sviluppo

La città in sviluppo


Semplice OneShot di 3/4 ore per 5 giocatori (4 PG + 1 DM) inesperti in D&D. I giocatori vengono assoldati da un signorotto locale per una "semplice" opera di disinfestazione ma si troveranno davanti ad una scelta morale. Attraverso questa avventura vengono presentate le meccaniche base del gioco. Consigliato per giocatori che devono avvicinarsi per la prima volta al mondo e alle meccaniche...   [click here for more]
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A subtle scent of death

A subtle scent of death


A Forgotten Realms adventure for a party of four characters of level 1. The town of Nightfell occupies a strategic position within the Forgotten Realms. The eponymous flower is a rare and precious reagent that can only be found in its vicinity. Political intrigue for control over the resource has always raged. One party, however, seems to be now embracing the forces of darkness to...   [click here for more]
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CCC-DFW-01-01 Shadows of Ironfang Keep

CCC-DFW-01-01 Shadows of Ironfang Keep


A string of murders in Mulmaster has placed the citizenry on edge and threatens whatever stability the City of Danger has rebuilt after years of turmoil. To make matters worse, it appears the shadow mages from enigmatic Ironfang Keep are behind the killings. The Cloaks, spread far too thin these days, need the adventurers to track down the killer known as the Mulmaster Shadow and return them alive...   [click here for more]
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The River Lord

The River Lord


A 1-Hour Adventure designed for five 3rd Level Characters. A high elf has hired you to act as bodyguards for a critical negotiation with a band of river pirates. The fate of the elf’s son depends on the negotiations going well. Can you maintain order and ensure that your patron and her son make it out of the River Lord’s lair alive? The River Lord is a...   [click here for more]
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The Lady of Trollskull Priory (Fantasy Grounds)

The Lady of Trollskull Priory (Fantasy Grounds)


This product is a Fantasy Grounds module. If you wish to purchase the PDF version of The Lady of Trollskull Priory, please click here. A Story Expansion for Waterdeep Dragon Heist for Levels 2-4 As the party settles in to their new home in Trollskull Alley, the neighborhood welcomes another addition. A lady from a faraway land has acquired the old Priory of the...   [click here for more]
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Champions of Kara-Tur: Imperial Dragon Knight

Champions of Kara-Tur: Imperial Dragon Knight


Bring Kara-Tur the eastern realms to your table with this new Martial Archetype. In this new supplement for Kara-Tur the eastern realms, you are introduced to the elite military warriors of the Shou Lung empire In Martial Archetype: Imperial Dragon Knight, you meet a fighter who is skilled at swordsmanship and the martial arts fight but is also a diplomat and a general in the making...   [click here for more]
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Numismatics

Numismatics


Numismatics is the science concerned with the study and description of coins as well as with historical, artistic and economic matters related to them. Numismatics and the coins it studies therefore constitute an open book on the history of the world. Numismatic studies permit us to document and understand human history even in the absence of written texts, through the effigies, images, brief inscriptions...   [click here for more]
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Save the Dungeon Master - Episode 2

Save the Dungeon Master - Episode 2


Caught unprepared, the Dungeon Master took out Save the Dungeon Master – Ruins of the Fallen Kingdom and ran a session her players will never forget. But the players have ventured too far again. Here comes Save the Dungeon Master - Faces of Evil! What did you expect? The Save the Dungeon Master adventure series was...   [click here for more]
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The Drider's Revenge - Menzoberranzan Excursion Act 1

The Drider's Revenge - Menzoberranzan Excursion Act 1


Delve into internal drow politics and uncover the dark history between House Freth and House Auvryndar in this 8-hour tier 3 adventure connected to Waterdeep: Dungeon of the Mad Mage.   The Drider’s Revenge is the first segment of a trilogy that weaves intrigue into the conflict between the drow houses Freth and Auvryndar in Waterdeep: Dungeon of the Mad Mage....   [click here for more]
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All that glitters is not gold

All that glitters is not gold


All that glitters is not gold is a goliardic short adventure set in Patrickville, where a spiteful Leprecaun is enchanting the beer in the tavern. A group of adventurers is needed to help the locals. Will they find the golden pot? Characters between the 3rd and 8th level will enjoy the investigative plot. Inside there is the plot of the adventure and: - the map...   [click here for more]
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The Blood Harvest - (5e) Horror Adventure

The Blood Harvest - (5e) Horror Adventure


The Blood Harvest is a short Horror-Mystery Adventure. perfect for Halloween, or anyone enjoying a hard, spooky challenge. This 6-8 hour long Adventure for 4-5th level characters can stand on its own or create a horrific detour to an existing game. The Adventurers will have to uncover the mysteries and horrors of Golden Fields and eventually race against the clock to save teh village from a witch's...   [click here for more]
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The Day the Sky Shattered

The Day the Sky Shattered


The Day the Sky Shattered A band of adventurers delves the depths of an ancient crypt to find that which has been lost to time, legend, and good sense. The Day the Sky Shattered is a Tier I adventure created by Wildfire Works, a duo of independent creators. It provides enough experience to advance a party of level four adventurers to level five. This promotes...   [click here for more]
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The Tales of Bentaven the Bard

The Tales of Bentaven the Bard


The Tales of Bentaven the Bard This is the complete saga of Bentaven the Bard, a foil designed to be dropped into any campaign to mess with your players in the tradition of Q from Star Trek the Next Generation or Puck from A Midsummer Night's Dream. Bentaven is an NPC con artist who will harass and vex your players at any level. He's petty, vain and manipulative and...   [click here for more]
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Chaodium - A 5e Homebrew Class

Chaodium - A 5e Homebrew Class


Master Mages of Chaos and Madness The Chaodium is a full casting class for 5th edition Dungeons and Dragons. This class features 3 archetypes based on foe manipulation and combat style. These archetypes are Subtlety, Confliction, and Hypnosis. Leave a review and let me know what you think! Check out my other products here: https://www.dmsguild.com/browse.php?author=Samuel%20St.%20John...   [click here for more]
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Bard College of Apocalypse

Bard College of Apocalypse


Hi everybody, I was inspired to create this subclass, which is my first one actually, when I was looking at what kind of character I would play as in my friend's next DnD 5e campaign. And I came across the Bard College of Entropy and the Apocalypse Domain for the cleric in the Midgard Heroes Handbook, which contains a lot of other interesting character options. So I decided to mix those 2 classes...   [click here for more]
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Sorcerous Origin: Fey-touched

Sorcerous Origin: Fey-touched


The Feywild is a twilight realm of mystery and wonder, its fey inhabitants masters of trickery and deception, their strange desires incomprehensible to mortal minds. You were touched by this place, and it has left its mark on you. Perhaps you wandered through a portal, have a distant fey ancestor, or were taken by faries for a short time as a small child. Regardless, the elegant yet untamed power of...   [click here for more]
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Phineas Pherdek's Phenomenal Pamphlet of Piracy - 5th Edition Pirate Archetypes for Every Class

Phineas Pherdek's Phenomenal Pamphlet of Piracy - 5th Edition Pirate Archetypes for Every Class


"Come! And marvel at the beauty of the week's bounty! Feast, friends, and may we all be merry!" - Phineas Pherdek after the twenty seventh score of his third season This document conatins archetypes for every class in the standard Player's Handbook that fit the theme of pirates and piracy It is hoped that you can take these archetypes and this document and make it your own to work perfectly for...   [click here for more]
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Eternal Night

Eternal Night


When the party discover that the sun has suddenly vanished, they must unravel a conspiracy to continue the day and night cycle, or risk the world falling to its knees in chaos! Eternal Night is a 4-8 hour Dungeons & Dragons 5th Edition adventure for characters from 1st - 3rd level. This is intended to be a freeform, setting-free adventure, to be placed...   [click here for more]
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The Savant Class

The Savant Class


Outwit and outthink your adversaries as a intelligent and intuitive savant! Through a charming word, investigative foresight, or a well-placed rapier, nothing can surpass your cunning and finesse. The Savant Class is an intelligent martial class with three unique subclasses: The Occultist understands magic intuitively and can harness arcane patterns to manipulate the Weave. The Manipulator wields...   [click here for more]
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Heart of a Hero

Heart of a Hero


Cullford’s acclaimed ranger has gone missing. Villagers blame the hag that lives in Rooks Wood, but the two had had a steady truce for years. All that remains is the ranger’s raven familiar, and it’s prepared to guide those willing towards its master’s last wish. A 3-hour adventure for 1st-4th level characters. ...   [click here for more]
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The Siege of St. Isolde

The Siege of St. Isolde


PRICE REDUCED! The Siege of St. Isolde is a one-shot adventure exploring the unexpected depths below a century-old monastery. Legend says the monastery was built to honor Saint Isolde, a cleric who led a weary group away from danger to a place of rest in the Sword Coast. In truth, there may be something sinister lurking below the depths of this peaceful place! An action-packed story...   [click here for more]
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Circle of Venom - A 5th Edition Druid Archetype

Circle of Venom - A 5th Edition Druid Archetype


Defenders and Advocates for the Dangerous and Misunderstood Druids of the Circle of Venom represent a group of nature surrounding natural toxins and poisons. Many find these the least desirable of nature's offerings, despite that they are very natural. These druids embody the venomous spirit and are often as misunderstood as the plants and creatures they stand for and defend. Leave...   [click here for more]
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The Pursuit of Knowledge

The Pursuit of Knowledge


Stuttersberg is a sleepy little town named after its founder, William Stutter, who has long since passed. The party is likely passing through on their way to somewhere more important, or at least more exciting. But Stuttersberg has a bloody past that a precious few remember, and what better time to remind the townsfolk where they came from than right now? The Pursuit of Knowledge is a Dungeons and...   [click here for more]
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The Folley at Fairmarsh

The Folley at Fairmarsh


The small fishing village of Fairmarsh runs along the riverside of the Winding Water. An ancient tomb holding a dangerous trophy has been disturbed, unleashing a long-forgotten enemy on an unsuspecting village. This adventure is best played with a group of 4-5 characters of level 3-4. I would love to hear any feedback, comments, suggestions, or questions you may have. Please leave comments...   [click here for more]
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Sacred Grounds

Sacred Grounds


Who do you favor in this struggle for survival? Long ago a coven of hags known as the Jade Triumverate cursed the forest, turning it into a rotten and decayed version of its former self, filled with death and disease. The coven died, slain by centaurs but the curse remained. Every 100 years, a tribe of Centaurs perform a sacred ritual to keep the forest from becoming rotten...   [click here for more]
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