Title |
Publisher |
Price |
THIS IS A PDF, for the Fantasy Grounds Module, CLICK HERE!
Tyrannosaurus VeX Presents
VeX's Expanded Dungeon of the Mad Mage Level 16
THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS!
Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color? Do you wish there was more megadungeon... [click here for more] |
Dungeon Masters Guild |
$2.99
|
THIS IS A PDF, for the Fantasy Grounds Module, CLICK HERE!
Tyrannosaurus VeX Presents
VeX's Expanded Dungeon of the Mad Mage Level 20
THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS!
Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color? Do you wish there was more megadungeon... [click here for more] |
Dungeon Masters Guild |
$2.99
|
THIS IS A PDF, for the Fantasy Grounds module, Click Here!
Tyrannosaurus VeX Presents
VeX's Expanded Dungeon of the Mad Mage Level 13
THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS!
Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color? Do you wish there was more... [click here for more] |
Dungeon Masters Guild |
$2.99
|
This sourcebook provides an updated, fleshed-out version of Skullport that links the original 2e version presented in TSR11348 – Skullport to the 5e version presented in Waterdeep: Dungeon of the Mad Mage. In Forgotten Realms time, the 2e version took place between 1369 DR and 1372 DR, while the 5e version takes place in 1492 DR. Over a hundred years have passed!
In addition to... [click here for more] |
Dungeon Masters Guild |
$9.99
|
I'm running the Hoard of the Dragon Queen campaign soon so I decided to invest some extra effort into making the players happy and make maps for all encounters in Chapter One - Greenest in Flames.
Included maps feature:
★ Greenest Hold
★ Sally Port
★ Old Tunnel
★ Old Mill
★ Chauntea's Temple
★ Village Square + Variant with Arena Add-On
Maps were made with basic assets of Dungeon... [click here for more] |
Dungeon Masters Guild |
$1.00
|
THIS IS A PDF, for the Fantasy Grounds module, Click Here!
Tyrannosaurus VeX Presents
VeX's Expanded Dungeon of the Mad Mage Level 12
THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS!
Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color? Do you wish there was more... [click here for more] |
Dungeon Masters Guild |
$2.99
|
THIS IS A PDF, for the Fantasy Grounds Module, CLICK HERE!
Tyrannosaurus VeX Presents
VeX's Expanded Dungeon of the Mad Mage Level 19
THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS!
Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color? Do you wish there was more megadungeon... [click here for more] |
Dungeon Masters Guild |
$2.99
|
THIS IS A PDF, for the Fantasy Grounds module, Click Here!
Tyrannosaurus VeX Presents
VeX's Expanded Dungeon of the Mad Mage Level 11
THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS!
Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color? Do you wish there was more... [click here for more] |
Dungeon Masters Guild |
$2.99
|
THIS IS A PDF, for the Fantasy Grounds Module, CLICK HERE!
Tyrannosaurus VeX Presents
VeX's Expanded Dungeon of the Mad Mage Level 22
THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS!
Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color? Do you wish there was more megadungeon... [click here for more] |
Dungeon Masters Guild |
$2.99
|
At the base of the reghed glacier lies a site sacred to the tribal people of Icewind Dale. Evermelt is an oasis of warmth surrounded by frozen tundra. Many years have passed since the Tribe of the Elk was last able to access this special place. Since the start of the Everlasting Rime, Evermelt has been haunted by the ghosts of the past. Can the heroes reclaim Evermelt or will they join the ranks of... [click here for more] |
Dungeon Masters Guild |
$5.95
|
The Heartland Scouts – brave defenders of the Coast Way – have been captured! What their captors haven’t counted on is the adventurers’ feisty animal companions. Left behind, they are nevertheless bound to spell trouble!
In this entirely unique adventure, players take on the roles of trusty animal companions and familiars on a quest to rescue their adventurer masters.
Surely leaving... [click here for more] |
Dungeon Masters Guild |
$6.95
|
Sleep Now in the Fire
Beneath the looming shadow of an active supervolcano, the village of Ashenvale seeks brave adventurers to investigate the frequent seismic activities that have shaken its region.
The disappearance of the village spiritual leader amidst the volcanic tremors hints at a disturbing link.
Can you unearth the connection between the missing spiritual leader and the... [click here for more] |
Dungeon Masters Guild |
$4.99
|
THIS IS A PDF, for the Fantasy Grounds Module, CLICK HERE!
Tyrannosaurus VeX Presents
VeX's Expanded Dungeon of the Mad Mage Level 21
THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS!
Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color? Do you wish there was more megadungeon... [click here for more] |
Dungeon Masters Guild |
$8.99
|
Designed for new DMs to get comfortable with the idea of adding extra content into the officially published D&D adventures, Tales from the Stonehill Inn is a fantastic addition to any table. These ten quests may be played alongside either Lost Mine of Phandelver, Dragon of Icespire Peak, or really any campaign you're running that features an inn, tavern, or another place where NPCs may gather.... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Weave through negotiations with drow and duergar, clash with dangerous elementals, and hold fast against demonic assaults in this expansion for the official campaign Out of the Abyss. It contains 5 encounters that can be sprinkled throughout the campaign. Drow, duergar, and demons are as powerful as ever in this expansion for only 1.99! Enjoy, and leave a review below! ... [click here for more] |
Dungeon Masters Guild |
$1.99
|
A ready-to-use table of 100 random mildly magical trinkets.
In a world of magical items, sometimes some smaller scale items are needed, not with any great magical powers, but small items that may bring a smile to a face, or make a task easier, or perhaps the magical mishaps of an artificer learning their craft.
This supplement provides 100 different minor magical trinkets that could be found in a... [click here for more] |
Dungeon Masters Guild |
$2.47
|
Royalties go to charity!
Fabulous Compendium - Vol 1
This compendium module gives dungeon masters ready-made material to help run new encounters on a bunch of beautiful and colorful maps involving dragons in a whole new way, with very little preparation! However, maps and encounters are not the only glittering thing of this loot: new subclasses,... [click here for more] |
Dungeon Masters Guild |
$1.80
|
NOW AVAILABLE IN HARDCOVER PREMIUM PRINT!!!
Dino-Wars: DUOLOGY
Selu needs its heroes, though it won't be easy. Are your players ready for the challenge?
This bundle collects the whole Dino-Wars story, with tons of Dino-Riding, Pirates, Battle, Role-play, Exploration and Survival - all set on the Chultan island of Selu.
The story arc in total will take players from level 3 through to level 5... [click here for more] |
Dungeon Masters Guild |
$5.45
|
Relics, profit, and gastronomy abound in this Dungeons and Dragons adventure!
Have you ever wondered what can happen if you pile together the spoils of a lifetime of adventuring in a cellar? Harold Shale did just that and used them to create a fake, supposedly safe dungeon, the Undermaze. Our heroes will soon be able to answer that question!
While enjoying an ale at Harold's... [click here for more] |
Dungeon Masters Guild |
$2.00
|
This is the Roll20 version. If you are looking for the PDF version, please click here.
The critically-acclaimed DMsGuild best-seller, now available for Roll20!
A 4-7 hour adventure for 3-7 characters of levels 1-4
The wealthy Von Crofts hire a party of adventurers to find the body of their dead son in a haunted pleasure palace – and to bring him back to life. To aid in their... [click here for more] |
Dungeon Masters Guild |
$4.95
|
"Devourer of 9,999 souls and there's always room for more!"
Acererak, the infamous undead lich of the multiverse, is a malevolent and cunning master of necromancy. Clad in tattered robes and crowned with a sinister headdress, he wields immense power over death and decay. His lair is a labyrinth of traps and horrors designed to ensnare the unwary and feed his insatiable hunger for souls.
The following... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This module is meant for a group of 3 to 5 adventurers of level 3 to 5. It deals with the search and eventual exploration of the tomb of Mornbryn, a legendary ranger, who centuries ago, protected the cities and villages that bordered the Evermoors. These events can be easily tied into any ongoing campaign, but they’re even more suited to complement the entry for Mornbryn’s Shield in Chapter 3 of... [click here for more] |
Dungeon Masters Guild |
$2.99
|
In the Library of Deneir, there is a door behind a bookshelf that is guarded by the Knowledge Clerics of Deneir, the god of writing. The door leads to a wondrous library which touches every bookshelf in the multiverse. Within the everchanging and expanding library exists every book which has ever been written as well as those which have yet to be written. Many seekers of knowledge venture into the... [click here for more] |
Dungeon Masters Guild |
$4.99
|
This digital rulebook is accessible in any browser and integrated into Roll20.
PLAN YOUR NEXT HEIST
A secretive organization called the Golden Vault seeks operatives to perpetrate dangerous heists. Adventurers can also complete the heists without the Golden Vault as their patron. These missions require careful planning and flawless execution, and the rewards are well worth the risk.
Keys from... [click here for more] |
Wizards of the Coast |
$29.99 $25.49
|
Realm Diver presents:
An old evil returns to the Realms
The town of Proskur has been cut off from the rest of the kingdom of Cormyr just as its people begins to suffer from a fainting sickness. Now the crops are failing. Are these events unrelated? Just a run of bad luck? Or something more sinister...
...something evil? While aiding the good peoples of Cormyr in their plight... [click here for more] |
Dungeon Masters Guild |
$14.95
|
"The giant problem just got more giant-er..."
This compendium provides game statistics for six enemies that appear in Storm King's Thunder as well as five custom magic weapons for the giant warlords. The featured creatures have been reinterpreted with new stat blocks that offer a dynamic challenge with a more contemporary, action-oriented design.
Stat blocks include:
Imryth, Doom of the... [click here for more] |
Dungeon Masters Guild |
$1.49
|
A D&D 5e adventure for 1 - 4 characters starting out at 1st level that will take them to 6th level.
Written especially for small parties and set in the Forgotten Realms. An encounter with an unusual tribe of bugbears sets a journey through the Western Heartlands in motion. Adventure will be found in mountains, forests, cities and on the ocean. An epic battle will be fought. Will... [click here for more] |
Dungeon Masters Guild |
$14.95
|
A rarely-used Forgotten Realms region, a clever dungeon design, and AAA artwork and presentation make A Mechanical Mirage an impressive adventure. — Roguewatson
“Overall, The Mechanical Mirage is a very well-written and fun adventure with a nice story behind it. The fights are good, the characters feel alive and with their own personality, and there... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Battle maps for use by DMs running Baldur's Gate: Descent into Avernus.
Inside, you will find:
Full-colour maps of the Scab and the Bleeding Citadel, converted into 2 top-down battle maps for use in play.
3 versions of each map: plain artwork, grid-marked, and grid-marked with area labels for DM reference.
Maps are jpeg images with file sizes between 3 and 4 MB, intended for use in virtual tabletops.... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
IMPROVE YOUR ITEMS WITH UNIQUE CURSES! USE NEW ITEMS TO ADD MYSTERY TO YOUR GAME! RETURN THE FUN TO YOUR ADVENTURES!
This product contains:
35 Curses for Items. The long awaited second volume brings curses to finally affect even the weakest of the weak items! Xanathar, that odd ball with eyes, offered us dozens of common magical items. But now is the time to angle them out of... [click here for more] |
Dungeon Masters Guild |
$1.00
|
THIS IS A VTT MODULE FOR Fantasy Grounds. If you want the PDF Version, Click Here.
THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS!
Tyrannosaurus VeX Presents
VeX's Expanded Dungeon of the Mad Mage Level 02
Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of... [click here for more] |
Dungeon Masters Guild |
$2.99
|
THIS IS A VTT MODULE FOR Fantasy Grounds, FOR THE PDF VERSION, Click Here
THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS!
Tyrannosaurus VeX Presents
VeX's Expanded Dungeon of the Mad Mage Level 03
Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color? Do... [click here for more] |
Dungeon Masters Guild |
$2.99
|
In this volume, we go deep within the Underdark! Learn the secrets of the drow, mindflayers and other Underdark denizens as you are granted access to thier ancient libraries of knowledge! Who knows.. there may be a magic item or two lurking within the pages! Learn of the darkest secrets that are found only deep within Faerun by picking this supplement today!
B. Wraven Wright has ghostwritten over... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Buried in the desert sands of Mulhorand, near the city of Mishtan, lies an ancient stone statue of a sphinx queen. After a fierce sandstorm reveals a huge tablet etched with hieroglyphs between the statue’s paws, the PCs must translate the strange writing to find the secret entrance into the Temple of the Sphinx Queen. The conclusion offers three optional endings for DMs to choose from... [click here for more] |
Dungeon Masters Guild |
$1.95
|
THIS IS A VTT MODULE FOR Fantasy Grounds. If you want the PDF Version, Click Here.
THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS!
Tyrannosaurus VeX Presents
VeX's Expanded Dungeon of the Mad Mage Level 05
Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of... [click here for more] |
Dungeon Masters Guild |
$2.99
|
THIS IS A VTT MODULE FOR Fantasy Grounds, FOR THE PDF VERSION, Click Here
THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS!
Tyrannosaurus VeX Presents
VeX's Expanded Dungeon of the Mad Mage Level 04
Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color? Do... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Can you survive the nightmare of the Maze of The Undead? The adventurers awake to find themselves trapped in a dark, magical maze. Monsters, traps, and magic hide around every corner. Will they discover the truth of the Maze of the Undead?
This maze-crawl is a one-shot for 1 to 4 players at 3rd-5th level but can be modified to fit any party. Playtime is about... [click here for more] |
Dungeon Masters Guild |
$1.99
|
An adventure for four to seven 2nd-level characters
Morninglow Tower’s priest is offering Shou Lung Trade Bars as a reward for stopping whoever or whatever is desecrating the bodies laid to rest in the catacombs beneath Daggerford. While battling the catacomb's dangers, the party has the opportunity to discover three magic items and a small treasure hoard of coins and gems. This module also... [click here for more] |
Dungeon Masters Guild |
$1.99
|
The Lost Mines of Phandelver adventure for the Forgotten Realms introduced the Old Owl Well as a side-quest. This short adventure is designed for four characters of 6th - 7th level (total levels should equal at least 25) and expands on that location. It is fourteen pages long and details the Netherese ruins buried below the Old Owl Well, providing additional lore, five monster stat blocks, a powerful... [click here for more] |
Dungeon Masters Guild |
$1.50
|
IMPROVE YOUR ITEMS WITH UNIQUE CURSES! USE NEW ITEMS TO ADD MYSTERY TO YOUR GAME! RETURN THE FUN TO YOUR ADVENTURES!
This product contains:
19 Curses for Items. Ah, yes unburied from long forgotten ruins. Bigby has found the rune-engraved magical items of the giants. And so, shall I enhance them as is custom!
3 Trick Items. With Bigby be able to find a meager amount... [click here for more] |
Dungeon Masters Guild |
$1.00
|
For a small town to the North, Oakhurst is an unassuming place for all the dark secrets it holds. Kobolds and goblins war for dominance in the dark. Magic fruit appears that can cure as easily as it can curse. Tall tales of dragon cults and vampires pass from person to person. And all the while, people of all sorts disappear into thin air, never to return. It's up to your party to dig up the mystery... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Quelque chose de maléfique dévore les âmes des vivants à Chult, mais avant que les personnages n’affrontent les horreurs de La Tombe de l’Annihilation, ils doivent d’abord découvrir l’origine de la malédiction mortelle en explorant la tour d’une liche dans les Bois-Manteaux. Cette aventure préliminaire est conçue pour un groupe de quatre à six personnages de niveau 1, qui... [click here for more] |
Dungeon Masters Guild |
$2.99
|
In 1985, TSR published the module named "Dark Clouds Gather" with the module code "UK7". It was written by Jim Bambra and Phil Gallagher, and illustrated by Brian Williams. It consisted of a 28 page booklet with 4 page pullout section and folding cover with maps.
This conversion guide allows DMs to run the original module with 5th Edition rules and provides a reference sheet for encounters. It is... [click here for more] |
Dungeon Masters Guild |
$1.95
|
During the Glorious Revolution, the genie warlords commanding Calimshan were overthrown--but their legacy remains. A ruin deep in the Calim Desert has been uncovered, and adventurers are needed to venture into its depths! Beyond the traps and creatures inside, the mighty efreeti Lord Jhakiz is awakening. Will the adventurers be able to survive the Prison of Lord Jhakiz?
The Prison of Lord Jhakiz... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Journey to Samsara, the Feywild's Domain of Delight, a realm of Rewards, Reincarnation and Fortune.
Inspired by The Myths of the Lunar New Year and the Animals of the Eastern Zodiac.
Journey to the Domain of Delight, Samsara and explore the mystery of the Honey Milk Village.
The denizens of Samsara have lost contact with the village of Honey Milk, adventurers are hired... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The Dread tunnels of Ruxbar were created by a cult of a lesser evil deity of the giant pantheon, known as Jargain to serve as a planar gate in hope of bringing chaos and destruction to the natural order of the world and power to the one who would control the gate. Ruxabar was the high cultist who completed the ritual but to his surprise nothing of what he expected came through the gate. Plague creatures,... [click here for more] |
Dungeon Masters Guild |
$4.95
|
SUPERNATURAL TERROR AND TOMB-RAIDING THRILLS COLLIDE IN THIS ADVENTURE FOR D&D 5E.
An ancient crypt on a hillside necropolis. A powerful relic that’s fallen into sinister hands. A missing explorer who’s slowly losing her mind. And a race against time with the fate of an entire village hanging in the balance.
Treat your players to a cinematic, undead-infested dungeon... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Stormwreck 004: Expanded Observatory is an alternative ending set of encounters for the climax to the Stormwreck Isle starter box set published by Wizards of the Coast. It takes away the initial encounter with Sparkrender and expands upon the second encounter when he is performing the ritual.
The module is designed for 4th level PCs and contains all the information needed to include monster... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The Dungeon of the Mad Mage picks up where it left off with the squalor that is Slitherswamp! In this chapter, you'll find:
DM Notes. Quick notes to launch into session as soon as possible.
Out from Under the Rod. A three-act event overseeing the adventurers falling prey to the nagas' rod of rulership,... [click here for more] |
Dungeon Masters Guild |
$1.50
|
The Ceaseless Blizzard marks the northern border of the Far North, Icewind Dale. Yonder side lies the Real North – a land known by its luckless inhabitants as Norþastr. The polar winter whose end was promised with the events of Rime of the Frostmaiden persists – and deepens. For two years now, cloud has denied all life below the golden light of the sun, the silver light of the moon,... [click here for more] |
Dungeon Masters Guild |
$6.99
|