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Bloodied & Bruised – Keys From the Golden Vault

Bloodied & Bruised – Keys From the Golden Vault


New Combat Actions for the Creatures in the Keys From the Golden Vault The bugbear chief nurses a gushing wound in her side before issuing an order of retreat to her allies. A bright light forms around the angel’s dying body, blinding everyone near it as it passes on from the world of the living. With blood streaming down its torso, an enraged hill giant slams its fists...   [click here for more]
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Tap Untap Burn 5 Color Mana Spell Point Variant Rules Core Mechanics

Tap Untap Burn 5 Color Mana Spell Point Variant Rules Core Mechanics


Replace spell slots and the eight schools of magic with spell points and the five color magic paradigm. Alternate preview link: https://d1vzi28wh99zvq.cloudfront.net/pdf_previews/314196-sample.pdf This book redefines spellcasting for DUNGEONS & DRAGONS 5th Edition  Perfect for Ravnica and Theros, fun for all! Variant rules for: - Spells and magic defined by the five colors of Magic: The...   [click here for more]
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The DMs Guide to Travel

The DMs Guide to Travel


The DMs Guide to Travel is a rules supplement containing suggestions, tips, and guidelines for preparing and running travel in your 5th Edition D&D campaigns. This supplement includes: Eight Methods to Prep & Run Travel Two Sample Skill Challenges A Template to Design Your Own Skill Challenge Tips on Incorporating Multi-Session Travel into a Campaign...   [click here for more]
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Martial Arms Training Manual

Martial Arms Training Manual


Slam, Sunder, Batter and Cleave your foes with this combat enhancement that introduces techniques, a new way to wield weapons and utilize fighting styles. Each weapon and fighting style now has an active component, making them more than a static bonus or hit die, and giving more options and tactical opportunities for you and your allies. The weapon techniques make each weapon useful in different...   [click here for more]
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Puzzles, Predicaments, and Perplexities (Roll20)

Puzzles, Predicaments, and Perplexities (Roll20)


This is the Roll20 version of this title. The PDF version is available here. Adventurers need much more than just brute force, magical powers, and nimble moves in order to survive the dangers that await them. A sharp mind is just as important as a sharp sword. When faced with a challenging puzzle, finding the solution can be the difference between victory and defeat. Puzzles,...   [click here for more]
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A D&D Tavern Menu

A D&D Tavern Menu


"Why eat rations when you can eat like a king over at your local tavern" is a tag line used by most taverns as they know it's the easiest way to get in that adventuring parties coin pouch.  This addition is the first of a multi-volume series I'm working on for those pesky players that ask what the tavern serves upon asking if they would like entering. You can simply hand this out and have them pick...   [click here for more]
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Saltmarsh Supplement: Sea Ghost & Other Vessels

Saltmarsh Supplement: Sea Ghost & Other Vessels


The Ghosts of Saltmarsh book does not provide a stat block for the Sea Ghost.  I have attempted to do my best guess on its stats based on the other ships included, the description in chapter 2 and some research on sailing vessels. I've decided to add other ships in the book that also do not have stat blocks.  I will add them as I encounter them. So far this contains:   * Sea Ghost...   [click here for more]
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Codex of the Infinite Planes Vol 15 Limbo

Codex of the Infinite Planes Vol 15 Limbo


Codex of the Infinite Planes Volume 15: Ever-Changing Chaos of Limbo Behold the swirling chaotic secrets contained within the Ever-Changing Chaos of Limbo! The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into volumes covering individual planes. Crack open the Codex in this...   [click here for more]
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Tormund's Travel Guide

Tormund's Travel Guide


Tormund's Travel Guide (5e) Tormund's Travel Guide is my own personal house mechanics for land and water vehicles, as well as mount customization. Inside are detailed stat blocks for all vehicles found in the Player's Handbook, as well as three new vehicles: the brig, sand glider, and velocipede. There are also 18 different land vehicle upgrades, 32 water vehicle upgrades, 6 specialty...   [click here for more]
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Halfmoon's Travel and Weather Guide

Halfmoon's Travel and Weather Guide


"Life is a journey, not a destination." -Ralph Waldo Emerson, famous bard HOW DID YOU GET THERE? Most of your focus as an adventurer in a Dungeons & Dragons setting is reaching the dungeon, killing the dragon, and collecting the loot.  You then sell the loot to buy better gear, change up the location and the monster, and...   [click here for more]
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Superhuman Classes: Powerful Mutants

Superhuman Classes: Powerful Mutants


Superhuman Classes: Powerful Mutants Are you a fan of comics? Then get ready to level up your game with our latest supplement! Introducing five new custom D&D classes inspired by your favorite comic mutants. Play as a weather-controlling class, unleash your mutant claws as a ferocious fighter, or telekinetically manipulate metal objects and more! With these...   [click here for more]
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Monster Loot – Dragonlance: Shadow of the Dragon Queen (Roll20)

Monster Loot – Dragonlance: Shadow of the Dragon Queen (Roll20)


I want to loot Lord Soth! Available Now on Roll20! When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster in Dragonlance: Shadow of the Dragon Queen, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons...   [click here for more]
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The Warrior: A Furious Class

The Warrior: A Furious Class


The Warrior Are you ready to charge into the fray and unleash your fury upon your enemies? Then look no further, for the Warrior class, the most furious one, has arrived in our realm! As a Warrior, you will be a force to be reckoned with on the battlefield. Your armor will be thick, your weapons deadly, and your determination unbreakable. Whether you prefer to charge...   [click here for more]
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Poisons for 5th Edition

Poisons for 5th Edition


5th Edition Poisons includes new mechanics for creating, modifying, and treating a wide variety of poisons, as well as over 75 poisons to use in your own campaigns. If your players, or their adversaries, enjoy using poisons, this supplement is sure to throw a devious grin across their faces. ...   [click here for more]
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19 Shops & Shopkeepers

19 Shops & Shopkeepers


This collection of 19 creative shops & shopkeepers is here to help make your world come alive with NPC shopkeepers your players will love Let your players enjoy a luxurious bathhouse run by demons, buy secrets from a mausoleum, or deep sea treasures from a half-orc captain and her menagerie of monkeys! Each shop can be the landmark destination of a small town or one of many unique offerings in...   [click here for more]
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We'll Sleep Here Tonight: Places to Rest a Weary Head

We'll Sleep Here Tonight: Places to Rest a Weary Head


Featured on Loot the Room's Best of the DMsGuild for January 2018! You wake up. You travel. You sleep. But where do you sleep? Where do you take that long rest? We'll Sleep Here Tonight is a short supplement full of unusual, mysterious, or wondrous places for your players to make camp for the night. Inside, you'll find seven d8 tables with interesting places to make...   [click here for more]
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Trollskull Tavern Management (ENG/ITA)

Trollskull Tavern Management (ENG/ITA)


Before running chapter 2 in Waterdeep Dragon Heist my interest was about the Trollskull tavern management and so i created this supplement that provides:  Tavern renown system; 10 upgrades; Renown based events; Renown milestone events; Carousing table events. Evening Events  Business Rival:Emmek Frewn in details Rats Infestation Consequences Inn Patrons Encounters Side Quest NPCs  Check...   [click here for more]
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Jemma Stardust's Guide to Mixology

Jemma Stardust's Guide to Mixology


This book introduces a new system that allows you and your players to craft signature cocktails that impart temporary magical effects. These effects will last either one round or one minute, depending on whether you mix a shot or a full cocktail. While all the spirits and mixers listed in this supplement are unique to Dungeons and Dragons, they all have real-world counterparts. All 36 examples of...   [click here for more]
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Release the Krakin!

Release the Krakin!


Click Here to get the Fantasy Grounds version of Release the Krakin! HARK! HEED ME NOW FOR THE TIME OF THE KRAKIN IS HERE. Now that I have your attention, plug your nose, take a breath, and dive right in. This supplement is the perfect companion for the Ghosts of Saltmarsh, Tomb of Annihilation, and any waterborne adventure of your own design. Introducing the Krakin race! A pact-born...   [click here for more]
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Codex of the Infinite Planes Vol 16 Beastlands

Codex of the Infinite Planes Vol 16 Beastlands


Codex of the Infinite Planes Volume 16: Wilderness of the Beastlands Open these pages and learn about the animalistic plane in the multiverse, the Wilderness of the Beastlands! The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into volumes covering individual planes. Crack...   [click here for more]
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Psion Class

Psion Class


This is the PDF version of the module. If you are looking for the Fantasy Grounds VTT version - click here. "Psions are the exemplary manipulators of psionic power. They unleash the potential locked within every conscious mind, move objects with just a thought and assume command of even the deepest desires of their foes. Psions manifest their secret wishes when others can only dream about them." Full...   [click here for more]
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Nybor's Tome of Enchanted Armor – new magic armor and expanded enchantment rules for 5th edition

Nybor's Tome of Enchanted Armor – new magic armor and expanded enchantment rules for 5th edition


The definitive compendium of magic armor for 5E Dungeons & Dragons Nybor's Tome of Enchanted Armor provides you with 33 new and unique magic armors and shields, a quick and easy-to-use system for creating magic items, and enhanced enchanting rules! Find short descriptions of each chapter, full page previews, and examples of magic items below....   [click here for more]
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Your Axe Does What Now? - New Critical Weapon Effects

Your Axe Does What Now? - New Critical Weapon Effects


There is nothing more disappointing than rolling an encounter-ending critical hit, and rolling two ones on the damage dice. Only for the wizard in the party to then poke his head above the table they’ve been hiding behind and finish off the big bad with a couple of magic missiles. That being said, even when you do roll well you are only rewarded for your mighty feat of superior dice jiggling with...   [click here for more]
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Hamund's Harvesting Handbook: Volume 1 (Fantasy Grounds)

Hamund's Harvesting Handbook: Volume 1 (Fantasy Grounds)


THIS ENTRY IS NOW COMPATIBLE WITH FANTASY GROUNDS UNITY Welcome dear reader to Hamund’s Harvesting Handbook, written by none other than I, Hamund Holderhek! But who am I you ask? Well, I am an adventurer at heart, a writer by passion, and a harvester at trade. I have travelled the many planes of the multiverse in search of adventure and story (for more of...   [click here for more]
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Spelljammer Wild Magic Table: Wild Magic in Wildspace

Spelljammer Wild Magic Table: Wild Magic in Wildspace


Get ready for some Spelljammer Wild Magic! When magic gets weird and wacky what can be more fun than rolling on some tables to determine some random outcomes? This supplement provides a class-agnostic d100 Wild Magic Surge table for an element of unraveling magic in your already wacky Spelljammer campaign. That said, the chart can be easily adapted to any campaign where some giant space hamster...   [click here for more]
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Bloodied & Bruised – Curse of Strahd (Roll20)

Bloodied & Bruised – Curse of Strahd (Roll20)


New Combat Actions for the Creatures in Curse of Strahd Available Now on Roll20! The bugbear chief nurses a gushing wound in her side before issuing an order of retreat to her allies. A bright light forms around the angel’s dying body, blinding everyone near it as it passes on from the world of the living. With blood streaming down its torso,...   [click here for more]
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Monster Loot – Tyranny of Dragons (Roll20)

Monster Loot – Tyranny of Dragons (Roll20)


I want to loot Tiamat! Available Now on Roll20! When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster in Tyranny of Dragons, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons.  With...   [click here for more]
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Time Traveler's Guide to Chronomancy

Time Traveler's Guide to Chronomancy


Time Traveler's Guide to Chronomancy provides lore, advice, archetypes, and more for parties who want to include elements of time travel into their campaigns. Sure, it's tricky... but oh so tempting! With this new supplement, you no longer have to be scared of time travel. We give you all the tools you need. Included in this supplement: - Lore about time travel in the Forgetten...   [click here for more]
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Random Events for Countryside Travel

Random Events for Countryside Travel


Random Events for Countryside Travel continues the bestselling Random Events series. This bookmarked PDF holds 160 Random Events for players in any Dungeons & Dragons Fifth Edition campaign. As characters explore the countryside beyond cities and towns, random events bring life to the world. These events are largely non-combat and give players a chance to...   [click here for more]
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Monster Loot Vol. 5 – Bigby Presents: Glory of the Giants (Roll20)

Monster Loot Vol. 5 – Bigby Presents: Glory of the Giants (Roll20)


I want to loot all the giants! Available Now on Roll20! When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster in Bigby Presents: Glory of the Giants, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons...   [click here for more]
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Magic Items of Kara-Tur

Magic Items of Kara-Tur


Planning an adventure or campaign in Faerûn's far east? Playing a character from Shou Lung or Kozakura?  Equip yourself appropriately! get Magic Items of Kara-Tur! In 1985, TSR released a sourcebook for AD&D called Oriental Adventures. Written by Gary Gygax, David Cook, and Francois Marcela-Froideval, it was a self-contained game using the fundamentals of the AD&D rules set, but...   [click here for more]
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Simple Trap System

Simple Trap System


Traps can be fun. A great myth is that traps need to be carefully curated to be worth anything. While curated traps are wonderful, even simple traps can be great. Here's a simple system for running fun and impactful traps at your table Elements of a Good Trap For a good trap, you need flavor, interactivity, and suspense. Flavor comes from having a variety of traps with different...   [click here for more]
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Manuscripts from the Far Realm

Manuscripts from the Far Realm


Available Now on Fantasy Grounds! The instant the apprentice wizard peeled open the covers of that terrible book, her mind was assailed with visions of a dark and distant place: a place of nonsense, a realm of things that should not be. She felt a thousand skittering realities sliding across each other like paper against skin—a myriad of deep and unfathomable eyes turning in her direction,...   [click here for more]
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Monster Loot – Keys From the Golden Vault (Roll20)

Monster Loot – Keys From the Golden Vault (Roll20)


I want to loot all the treasure! Available Now on Roll20! When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster in Keys From the Golden Vault, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons &...   [click here for more]
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Codex of the Infinite Planes Vol 17 Bytopia

Codex of the Infinite Planes Vol 17 Bytopia


Codex of the Infinite Planes Volume 17: Twin Paradises of Bytopia Open these pages and learn about the hardest-working plane in the multiverse, the Twin Paradises of Bytopia! The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into volumes covering individual planes. Crack open...   [click here for more]
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Universal Spell Points and High Magic

Universal Spell Points and High Magic


WHAT THIS BOOK PROVIDES -- alternate spell point variant rules to replace daily spell slots that is different from the options provided in the Dungeon Master’s Guide. This process incorporates the creation of 10th-level spells, and additional variant rules for the spell, wish.  Click the Full Preview (or the eye icon for mobile) to view the full 8 page...   [click here for more]
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Bard-Core Brawlers

Bard-Core Brawlers


Two Bands Enter! One Band Leaves! Band-to-Band Combat for the Whole Party! Here are brand-new rules for turning D&D 5e combat into a musical competition between two groups who play simultaneously. Compete for the attention of the crowd, earn their favor, and play your heart out! Bard-Core Brawlers comes with everything you need to run a campy musical game, including: An adventure to test drive...   [click here for more]
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Mind Magic (Codex One of the Enchiridia Mysteria)

Mind Magic (Codex One of the Enchiridia Mysteria)


Now updated to include the artificer spell list (Mind Magic is not a strong suit for them but includes cantrip to 2nd level spells). Do you have what it takes to unveil the psyche? It takes power to shape the physical world, but it takes subtlety to shape the mind. The brain is a formidably complex organ, made only more so by the existence of the soul in Dungeons & Dragons....   [click here for more]
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Fantastic Feats of Forgotten Realms

Fantastic Feats of Forgotten Realms


Fantastic Feats of Forgotten Realms Brandon G. "18 pages of awesome!"  55 New Feats to Customize both Player Characters and Monsters! We love RPGs because they offer us an escape from the world, allowing us to take on the role of adventurers so we can delve into forgotten dungeons, slay monsters, and stop the evil necromancers' plots. Arguably, one of the best parts...   [click here for more]
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A Couple of Tools: Combining Tool Proficiencies

A Couple of Tools: Combining Tool Proficiencies


Cobble Together Some Dual Tool Proficiencies! Within this supplement, you'll find 26 combinations for characters with different tool kits to tinker up some interesting combinations. Have mapmakers and scribes work together to craft hidden messages, or tinker up timed traps with alchemists and thieves! Follow me on Twitter @AClippinger...   [click here for more]
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Monster Loot Vol. 3 – Mordenkainen's Tome of Foes (Roll20)

Monster Loot Vol. 3 – Mordenkainen's Tome of Foes (Roll20)


I want to loot the Demogorgon! Available Now on Roll20! When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster in Mordenkainen's Tome of Foes, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons. ...   [click here for more]
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You Arrive At A Tavern: A Beginner's Guide to Building and Crafting Campaigns

You Arrive At A Tavern: A Beginner's Guide to Building and Crafting Campaigns


NOW FEATURED ON SPLINTERVERSE! START AT 1:02:57! You Arrive At A Tavern... These are often the words that open any Dungeons & Dragons campaign, or in some kind of variation: you wake up in a prison cell, you rouse yourself from your sleep on the ship, et cetera et cetera. However, while those five words might initiate your campaign, where do you go from there?...   [click here for more]
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Additional Alchemy

Additional Alchemy


Did you get a taste for throwing explosives at low level, only to find alchemist’s fire and acid vials lose their potency compared to your higher level options? Additional Alchemy has you covered with over a dozen new concoctions to throw at your enemies, plus a few other alchemical goodies for good measure. Plus, a new feat for specializing in in throwing alchemical substances: Bomb Thrower. Other...   [click here for more]
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Legacy of Heaven & Hell

Legacy of Heaven & Hell


Legacy of Heaven and Hell is a supplement detailing 50 new subraces and 49 new racial feats for Aasimar and Tieflings. It is the perfect companion for Baldur's Gate: Descent into Avernus, or for anyone who wants to get more out of their planetouched races. It references the Monster Manual, Volos Guide to Monsters, Mordenkainen's Tome...   [click here for more]
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Forest Magic

Forest Magic


Forest Magic Spells & Magic Items of the Woodlands Featuring an interesting magic-weapon property and a bunch of updated magic items and spells, the experienced pen of Mithral-best-selling Guild author R P Davis brings you the perfect addition to your campaign! Thematic and instantly useful in virtually any campaign setting, your players will enjoy what's in this book. From 2002 to...   [click here for more]
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100 Weapon Histories

100 Weapon Histories


One hundred weapon histories that will bring life and interest to your weapons. ...   [click here for more]
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Codex of the Infinite Planes Vol 07 Ethereal Plane

Codex of the Infinite Planes Vol 07 Ethereal Plane


Codex of the Infinite Planes Volume 7: Ethereal Plane The secrets of the Ethereal Plane ... materialized at last! The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into volumes covering individual planes. Crack open the codex in this continuing volume and learn about the waveless...   [click here for more]
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Animal Training (5e Rules)

Animal Training (5e Rules)


Have you ever been frustrated that rangers are the only class with animal companions? Have you ever wanted a barbarian who rides into battle on a winter wolf, or a bard with a cheeky parrot companion who mimics its tunes?  This ruleset provides a more flexible and robust system for animal training and animal companion rules, available to all characters and classes--not just rangers. ...   [click here for more]
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Spelljammer: Wildspace System Generator

Spelljammer: Wildspace System Generator


This short, table-filled supplement allows any DM or player to create a Wildspace system from scratch for a Spelljammer campaign. It can be used to create planets, moons, and other strange things. It includes rules for black holes and wildspace systems filled with water. ...   [click here for more]
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Magic Item Shopping - A DMs Resource

Magic Item Shopping - A DMs Resource


Magic Item Shopping - A DMs Resource is packed with 70 Magic Item shops and travelling merchants. Each shop has a name, the name of the shop owner, a shop description, and lists of potential magic items, carefully priced and hand-picked from the 5th edition Dungeon Master's Guide. Using the suggested guidelines in this product, you can allow a limited amount of magic items for sale...   [click here for more]
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