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Improved NPC Interactions

Improved NPC Interactions


There are three sections to this document on NPC social interaction Emotion Wheel Based NPC Development Using the emotion wheel to quickly determine complex traits and stress responses based on the emotion wheel modified to represent introverted and extroverted personalities. NPC Demeanor, Piety, Prejudices, and Affinities Quickly defining personality traits...   [click here for more]
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Morgenstern’s guide to Permanence

Morgenstern’s guide to Permanence


Design masterful magical tattoos, Store your favorite spells in mundane objects or create fireball traps with this new crafting System. Hi, I’m Austin, and I dislike the magic item crafting rules in fifth edition. I have found that none of the campaigns I’ve played in have lasted long enough in game to allow for in-game enchanting. And so, there was my problem. I’ve...   [click here for more]
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Trouble at the Abandoned Grist Mill

Trouble at the Abandoned Grist Mill


Find adventure in the least-expected places! The world doesn’t stop for the things we leave behind. Though the mill’s wheel ceased its motion a long time ago, the world around it continued to move forward. And for a few crafty kobolds, moving forward means moving in…   Players can find trouble in the ruins of an old grist mill or solace in a...   [click here for more]
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Truly Wild Magic

Truly Wild Magic


Make Wild Magic fun without being game breaking by using these optional True Wild Magic rules! Custom rules that replace or tweak the Wild Magic Sorcerer abilities and accompanying Wild Magic Surge table. The purpose of these tweaks is to both give a more stable representation of how and when to activate the Wild Magic rules and balance the Surge results in a more game friendly manner. -50 fun...   [click here for more]
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A Going Concern

A Going Concern


A Going Concern is a supplement that expands on the rules for running a business given in the Dungeon Master's Guide. Within you'll find options for different business types and cultures, random events that impact businesses, and management actions player character business owners can use to enhance their profits. Other topics include debt and interest, merits of purchasing an existing business versus...   [click here for more]
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Reincarnation Race Table

Reincarnation Race Table


D&D 5E Reincarnation Race Table All 37 current WotC races are on this table that REPLACES the PHB reincarnation race table used with the Reincarnation spell. Tired of not having ALL the information? Here it is... Purchase of this item includes PDF as well as the module to use it in the Fantasy Grounds VTT software. Suitable for handy one-sheet....   [click here for more]
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Wild Magic Surge (Extended Table)

Wild Magic Surge (Extended Table)


50 MORE MAGICAL EFFECTS When you roll an even number for your Wild Magic Surge, use this extended table to determine the magical effect you create (instead of using the even number result in the Player's Handbook). Credit: Some effects inspired by the wild magic effects found in the 1989 module Shadowdale, by Ed Greenwood. About the author: Has been a regular D&D;...   [click here for more]
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D&D 5e Alternative Character Options (Archetypes)

D&D 5e Alternative Character Options (Archetypes)


Are you frustrated with key aspects of some of the 2 or 3 choices of character options (archetypes) in the core rules? None of your player ever consider playing the Eldritch Knight, Arcane Trickster, or Path of the Berserker? Do you dread when a player chooses Wild Magic for a sorcerer? Are you and your players tired of the murderous Assassin as the only choice for combat-oriented rogues? Do you and...   [click here for more]
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The 13th moon - Eberron shared campaign

The 13th moon - Eberron shared campaign


The 13th moon is a framework for a shared campaign set in Eberron. This ruleset provides guidelines to create a character, being a DM and write adventures, with a new system to manage experience, items distribution and gold. - The 13th moon è un sistema di campagna condivisa ambientato su Eberron. Queste regole sono linee guida per...   [click here for more]
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Colleges of Renown - new class options for the well-polished bard

Colleges of Renown - new class options for the well-polished bard


My word is truth, what I deny is falsehood”, also translated as: “With my word I can render true that which is untrue.”   Atharvaveda, VI, 61, 3. Few other classes display such an inborn adaptability as the bard does. Skalds, orators, jesters, poets… all of them are bards, from a D&Desque point of view. And...   [click here for more]
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[DCM] Psionics and The Mystic Expanded

[DCM] Psionics and The Mystic Expanded


Psionics and The Mystic Expanded Another awesome [DCM] creation, possibly the best, and certainly the most extensive yet! This is a complete expansion of the Mystic class from Unearthed Arcana. I strongly adapted the psionic elements from the 3.5e Expanded Psionics Handbook. As Psionics in the Forgotten Realms has been always somewhat of a tacked-on presence, I continued with this idea, though elements...   [click here for more]
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The Back Alley Guide to Fighting Dirty

The Back Alley Guide to Fighting Dirty


Feats and class options for schoolyard shenanigans and slapstick comedians A brief supplement for players and dungeon masters looking to add a cartoonish, slapstick flavor to combat. The guide contains two feats, four new Battle Master fighter maneuvers, an updated mage hand ledgermain, and a new evocation cantrip snake bite. My father is a great storyteller and lover of vaudeville...   [click here for more]
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The Weaponsmith - A system for creating and balancing new weapons in 5th edition D&D

The Weaponsmith - A system for creating and balancing new weapons in 5th edition D&D


The Weaponsmith is a crash course in reverse-engineering the weapon system of 5th Edition D&D;, allowing anyone to create balanced weapons of every kind to use in their game. The system is in constant development, as is all of my work. Feel free to leave your feedback and constructive criticism below! ...   [click here for more]
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Christopher Grey's Factions

Christopher Grey's Factions


The Factions supplement expands upon existing Dungeons & Dragons faction mechanics by setting up “faction points.” These points enable players to accrue or lose standing with any particular factions based upon their in-game behavior. When deployed, faction mechanics can add meat to campaigns that have a lot of social aspects, intrigue or politics. In theory, the game could be played...   [click here for more]
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Mana Potions - Magic in a Bottle

Mana Potions - Magic in a Bottle


The battle has raged one for far longer than any of you had predicted. The dragon has been lucky, or just too touch, constantly evading the worst of your group's strikes. You have expended all of your best spells, but just know that if you could cast lighting bolt one more time, that would end it. You dig into your back, pulling out the bottle of glowing blue liquid. It would do it. Tossing...   [click here for more]
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A Hero's Death

A Hero's Death


Character death is one of the most difficult things for a lot of DMs to inflict on their players: this supplement gives the GM an option of offering the player a Hero's death for their character rather than hoping their party can revive them. This will let them win the encounter in an epic and memorable way,...   [click here for more]
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Dogmas & Portfolios

Dogmas & Portfolios


5E DOGMAS & PORTFOLIOS Includes over 40 new spells! Domain spell options for clerics based on their deity! Forgotten Realms deities may grant domain spells based on their portfolio. At the player’s option, a variant domain spell can replace a regular domain spell. The new domain spell becomes part of the cleric’s spell list, and the replaced...   [click here for more]
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Armor, Weapon, and Smith Rules

Armor, Weapon, and Smith Rules


Alternate rules for how armor works within the game as well as materials that weapons and armor can be made out of. Extra rules for smiths and their ability to upgrade weapons and armor with special affects. ...   [click here for more]
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Offbeat Encounters

Offbeat Encounters


Need a kick for your campaign? Offbeat Encounters are unusual scenarios that provide a setup, an adversary, and a motivation, leaving the rest to you. Consisting of unorthodox approaches to both monsters and situations, Offbeat Encounters are the perfect addition to shake up any 5e game. This bookmarked, color PDF contains 10 scenarios ready to amuse you, torment your players, and provide fodder...   [click here for more]
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Psylock Class

Psylock Class


PSYLOCKS Concept Psylocks having undergone a mental awakening that has unleashed unknown powers.They follow a "pursuit" as a means to control this new power. A "pursuit" will often involve meditation, ritual exercise, or through indepth study of the world around them. The direction of their pursuit dictates the abilities they can grow to harness. Origins Many centuries...   [click here for more]
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Warlock Invocations: New and Revised

Warlock Invocations: New and Revised


Within these pages you’ll find some new and original invocations to include in your game. This includes additional support for invocations meant for particular pacts, as well as a revision of the Pact of the Blade. In addition, I have rebalanced or re-written some previous invocations. For those that have been re-worked, I will be including a brief explanation for why I’ve adjusted the...   [click here for more]
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Malthekis Guide to the Arcane Users

Malthekis Guide to the Arcane Users


35 new character options, customized and illustrated spellcasting sheets and illustrations to customize your own sheets. All that options were tested as scalable enemies and a few as players caracters too. Fell free to change anything you want. ...   [click here for more]
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Realistic Shields

Realistic Shields


This supplement adds variety to shields found in the Forgotten Realms universe. Gone are the days of buying a "Shield", now you can specify and construct your play style around specific sizes and types of shields as well! Please leave a review and a rating, that's all I want from this product, and have made it free to encourage this further. I also welcome any feedback and...   [click here for more]
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A Real-Time Trap!

A Real-Time Trap!


This is a unique trap to put your party to a real test of their cooperation and coordination abilities. If you like trying new things and torturing your players psychologically you are at the right place! Players will panic, shout at each other, get selfish, follow no orders, rush all together for the same objective and/or waste their first round...   [click here for more]
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Scrolls and Items and Potions, Oh My

Scrolls and Items and Potions, Oh My


The purpose of these homebrew rules is to create a simple way for players to make potions, magic items, and spell scrolls, without increasing complexity and book-keeping. This guide includes rules for DMs and a player handout. This has been playtested a little bit in my home game, and the lower level stuff seemed to work well; let me know if you use it and have any feedback! Erin Shadowfell Press...   [click here for more]
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Petals in the Wind: the Serene Blade

Petals in the Wind: the Serene Blade


Serene blade strikes true. Dawn of spring melts winter snow. Petals in the wind. In the course of your travels, you have bonded with a tree or nature spirit, such as a kodama or dryad, that fills you with the life-giving magic of spring. You master the art of the blade and learn meditations that allow you to channel the wind and achieve serenity within your own mind. At higher levels, you can channel...   [click here for more]
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Elven High Magic

Elven High Magic


These rules are to outline weird and powerful magic that not even the Wish spell could imitate. This includes but is not limited to; becoming a god, moving a giant land mass and making it an island, or making a mythal that causes all dragons on the planet to become crazy. The weave is the power that guides all the arcane power in Abeir-Toril, powered by the body of Mystra it is used whenever someone...   [click here for more]
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Crit & Miss (Supplement)

Crit & Miss (Supplement)


Spice up your combat with these critical fumble tables! Slice off an orc's head, cut the wings off of a demon or sever a Kraken's tentacle. This is a critical success and fail supplement for DMs who want to add some extra depth and/or danger to their encounters. It uses several different rulesets to try and accomodate every type of player, from the veterans down to new players....   [click here for more]
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Wallen's Guide to Mass Warfare & Strategy

Wallen's Guide to Mass Warfare & Strategy


A war council sits around a large table, a map of their country is sprawled out and covered with tokens representing real troops; they push tokens in different strategic positions and discuss the placement of new troops. The goal of this guide is to recreate this scene in your own Dungeons and Dragons game. We know that running combat on a mass scale can be intimidating; rolling initiative and controlling...   [click here for more]
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The Littlest Heroes

The Littlest Heroes


Play is often talked about as if it were a relief from serious learning. But for children play is serious learning. Play is really the work of childhood.” ― Fred Rogers (Mr. Rogers) The Littlest Heroes Simplified 5th Edition Ruleset for Pre-School Players A guide for character creation and running games for the...   [click here for more]
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Inflicting and Healing Lingering Injuries

Inflicting and Healing Lingering Injuries


This ruleset serves as a variant of the supplimentary Combat Options: Injuries rules found in the DMG. Rather than inflicting injuries only upon a critical hit or when one's hit points are at 0, injuries can be sustained from taking any damage. This vastly increases the number of options players have in combat, especially with low level and non-magic using characters, without sacrificing damage output....   [click here for more]
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The Expanded Sorcerer - Four additional subclasses

The Expanded Sorcerer - Four additional subclasses


The Expanded Sorcerer - Four additional subclasses I have made all 5 pages viewable in the quick-preview because the whole doc is 50 cents. What you see is what you get. Here is a summary: Pyromancer Fire shows you the path, either through Divination or Destruction. You are a force to be reckoned with. Pyromancers use fire spells and some divination spells with a relatively heavy focus...   [click here for more]
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Nightingales's Grand Potions and Explosions!

Nightingales's Grand Potions and Explosions!


Every great Alchemist has looked at there potions and thought, "Why can't I do more with these? Surely there is something more to potions than just drinking them?" Are you a Game Master who feels that their players are not using potions as much as you want? Or that even with a full catalog of potions to craft they feel it is a waste of effort? Well if this is you, then look no further! Here in this...   [click here for more]
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Curious Backgrounds

Curious Backgrounds


This pamphlet includes personality traits, ideals, bonds, flaws and features for four new backgrounds for curious characters. Includes additional optional features which change how a character is played for Dungeons and Dragons 5th Edition. ...   [click here for more]
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Two-Weapon Fighting Variant Rules

Two-Weapon Fighting Variant Rules


When compared to other fighting styles, two-weapon fighting excels at early levels, but from about 5th level and onward, quickly falls behind, both in terms of utility and damage per round. Thus, for anyone who likes to be effective in combat, two-weapon fighting isn't really much of an option at all, when compared to other fighting styles. These variant rules for two-weapon fighting overhaul the...   [click here for more]
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Homebrewed Crafting - Herbalism

Homebrewed Crafting - Herbalism


Design Notes The following D&D 5E design of the Herbalism Skill set was created to provide more of a crafting feel for the Herbalism proficiency. HERBALISM An Herbalist is someone who is trained in the science and arts of flora and fauna. This training opens the doors to all kinds of herbal remedies,...   [click here for more]
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Mercy & Justice

Mercy & Justice


Are you tired of murderhobos in your game? Are you tired of murderhobos being the only option? Dungeon Master’s Lab: Mercy & Justice presents character options (including spell options for all core spellcasting classes) that let player characters play genuine heroes who don’t have to slay their enemies (at least not all the time). No longer must you hunt down every last goblin, or waste...   [click here for more]
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Ability Score Feats

Ability Score Feats


Enjoy these six new feats that allow creative new approaches to problem-solving, whether you're delving the darkest depths of a dungeon or unraveling a web of intrigue in the city's fanciest ballrooms. ...   [click here for more]
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Fortune's Favored: Monk

Fortune's Favored: Monk


"Monks of the Way of Karma understand that the strands of fate are just different forms of energy that can be manipulated. By extending their ki, these monks bend the forces of luck and destiny to their will. Some members of this tradition use their abilities to enforce justice, helping to tip the karmic scales to those who need help. Others use their power for more selfish means, tipping destiny...   [click here for more]
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Fortune's Favored: Paladin

Fortune's Favored: Paladin


"Paladins of Chance are the ultimate change bringers. In a world of devotion, they stand for independence. There are those who seek power to influence change, but shy away from the strict devotion required of other gods - and Chance is there to claim her knights. It is unclear why Chance bestows her gifts to these Paladins - perhaps there is a larger game being played between gods, or perhaps it...   [click here for more]
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Stars Above Judecca

Stars Above Judecca


Stars Above Judecca is an attempt of bringing the feeling of strange paranormal investigation to the fantastical world of Dungeons and Dragons. This is a high difficulty adventure meant for 3-5 players at 1st level. Dive into the mysteries of the settlement town of Judecca, try to find the mysterious man Colt Wiley to try to save him from a dire and unnatural situation. ...   [click here for more]
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Black Flame Zealot - Rogue Subclass

Black Flame Zealot - Rogue Subclass


In Thay, the Red Wizards rule with an iron fist. And yet, though the Red Wizards would never admit it, there are those they fear, those they can’t control. Meet the Black Flame Zealot, a Rogue subclass! Inspired by and adapted from the 3.5e prestige class in Unapproachable East, the Black Flame Zealot blends the stealth, subterfuge, and damage output of the Rogue with the...   [click here for more]
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Champions of Mystara: Heroes of the Princess Ark (Basic)

Champions of Mystara: Heroes of the Princess Ark (Basic)


Two maps are of select area of Mystara (Sind and the Serpent Peninsula, far to the west of the KW) and two are of the Princess Ark. The eight cardstock plates have various skyships detailed on them. The "Heroes of the Princess Ark" book summarizes the Dragon Magazine serial, "Voyage of the Princess Ark", and gives information about the skyship, its crew, and campaigns based...   [click here for more]
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How To Train Your Companion Volume 2 (5e)

How To Train Your Companion Volume 2 (5e)


Thank you everyone who downloaded How to Train your Companion. I was originally going to do an update and add some of the following features found in here to the original document, but it quickly turned into its own thing. Thank you James John How to Train your Companion Volume II Inside this volume we will go over how to train Aberrations (Beholders), Undead (Ghosts) and Oozes. Each...   [click here for more]
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Monster Weapons

Monster Weapons


A compilation of strange and deadly weapons that monsters and nefarious characters use adapted for PCs. Straight from WotC's Monster Manual and adventures: A Drow priestess' Scourge A vampire hunter's Sword Cane A Thri-Kreen's Gythka and Chatkcha A Redcap's Wicked Sickle And more! Includes rules and descriptions for several weapons. Any money gained from purchases of this supplement...   [click here for more]
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Skill Points (rules variant)

Skill Points (rules variant)


Imagine this scenario You’re a 4th level monk. You can hold your own in combat, but lately the Druid healer has become more active in battle and is needing most of the healing more often than not. Somehow, this has fallen to you, with your higher wisdom, a cobbled-together medical kit, and no actual training in medicine. No big deal, you decide to pick up the needed skills as soon as you...   [click here for more]
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Baelin's Revised Monk

Baelin's Revised Monk


PRODUCT SUMMARY This product revises the Core Monk class and its options to make for more fluid and dynamic gameplay. Here's what you get: Core Monk: Touch-up of the core monk’s pinnacle abilities to make them more suitable for endgame play. Iron Body (Variant Rule): An alternative that allows for Strength-based monks. Way of the Open Hand: A significant...   [click here for more]
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Inclusive Games Spaces

Inclusive Games Spaces


This is a labor of love and one part of a talk that I give when describing how to increase inclusion in Tabletop game spaces. Whithin this document talks about: Gender, pronouns, Sexuality, Race/Ethnicity, S.E.S and Disability. each section has helpful information about how to include a wider range of people into your DMing and worldmaking with understanding on how to write character discriptions...   [click here for more]
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Roshambo-Style Theatre of the Mind

Roshambo-Style Theatre of the Mind


Theatre of the Mind combats are intense, exciting and very fast. They can bring a lot of emotion to your most violent encounters, in a way that is completely different from Grid combat. But D&D rules insist on focusing on minutious distances, and many combat tactics depend on exact positions, which are only satisfactorily adjudicated by using a Grid... Welcome to Roshambo-Style...   [click here for more]
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Tome of Battle: Book of Nine Swords

Tome of Battle: Book of Nine Swords


The Third Edition Tome of Battle - The Book of Nine Swords was a testing ground for game mechanics for Fourth Edition. Ultimately, many of the innovations from the book would be evolutionary dead ends, but I love the style of play it presented. The classes are very high fantasy, wuxia style, martial casters that use stances and maneuvers to create supernatural effects. This is my attempt to port the...   [click here for more]
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