Close
Close
Narrow Results
 Follow Your Favorites!
NotificationsSign in to get custom notifications of new products!











Product TypeLanguages
Core Rules   Remove Search Term
Variant Rules   Remove Search Term
English   Remove Search Term
Advanced Search

 
 Hottest Variant Rules, English
 
 Hottest Community Variant Rules, English
 
 Newest Titles in This Section
 
 Newest Community Created Titles in This Section
Products found in this section... Sort by: 
 Title    Publisher    Price  
Group Status

Group Status


One of the basic assumptions of tabletop roleplaying games is that the world reacts to the players' actions. In a believable world, a group of heroes that saved the city should be recognized by its people. That recognition can benefit them. The same, if opposite, is true for negative recognition. A band of adventurers can be declared outlaws by the city watch, and have a bounty placed...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
[VDP] Eberron Warforged, Revised

[VDP] Eberron Warforged, Revised


Click Here to get the Fantasy Grounds version of the Warforged, Revised Presented here is a revised version of the Wayfarer's Guide to Eberron, Warforged Race. The Integrated Protection presented in the WGtE version is simply busted. It is balanced around the assumption that +x plate armor will exist, and that is completely contrary to D&D 5th Edition's design. Presented here is an alternative....   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Magical Materials

Magical Materials


Have you like me ran a ruined dwarven forge or underground vault that has ingots in it. Did you wish the players could actually do something with these ingots, other than selling them, throw them at goblins or some other silly purpose? Now they can, with 13 pages of new and improved materials for D&D 5E with rules for Weapons, Armour and Items. Did you want a use for those countless sets of silverware...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Mordenkainen's Lost Notebook (Fantasy Grounds)

Mordenkainen's Lost Notebook (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. New 22 September 2018: DM Dango reviews MLN on his YouTube channel - https://bit.ly/2zo4wkV - copy and paste the link into a new window. 5 stars from DM Dango! Welcome to Mordenkainen’s Lost Notebook! Nobody, not even he, knows exactly how it got...   [click here for more]
Dungeon Masters Guild  $14.95

Add to Dungeon Masters Guild Order  
The Malady Codex III: Diseases of the Sea (Fantasy Grounds)

The Malady Codex III: Diseases of the Sea (Fantasy Grounds)


This supplement is written by medical students with a love for tabletop roleplaying games. Inspired by the vast array of diseases, and the medieval myths that once surrounded them, we embarked on a mission; to enrich other worlds with fantastical diseases, now for Fantasy Grounds! Deep in each civilization’s roots, there are myths, remedies, and folklore, all revolving around...   [click here for more]
Dungeon Masters Guild  $2.95

Add to Dungeon Masters Guild Order  
Vampires & Lycanthropes, rules for 5e

Vampires & Lycanthropes, rules for 5e


Vampires & Lycanthropes, is set of fully developed rules for PC Vampires and Lycanthropes in 5e games. The players handbook has some rudimentry rules but nothing in depth, this ruleset is for Players who want to have detailed progression for these curses. If you enjoyed this content be sure to check my other stuff here, bare bones now but regular, quality content will soon arrive. Also, dont...   [click here for more]
Dungeon Masters Guild  $0.75

Add to Dungeon Masters Guild Order  
Alignment Map

Alignment Map


Few issues in the world of role-playing games are as contentious as the concept of alignment. For many, it is an outdated concept that reduces character personality into a box that is too small. For others, it is an essential piece of information that is vital to a character’s place in the cosmos and the larger battle between good and evil. This worksheet is designed to help GMs and players...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Time Tracker (Earth Tone)

Time Tracker (Earth Tone)


Same Time Tracker as the original, but with a different visual style. Update (6/18/2019): This version now include a variation for Faerun/Forgotten Realms with 10 days per week and 3 weeks per month! It is highly recommended that this is printed on 11"x17" paper and laminated Time Tracker is designed to be a visible reference to both players and the DM. It can assist in keeping...   [click here for more]
Dungeon Masters Guild  $1.00

Add to Dungeon Masters Guild Order  
The Monster's Arsenal

The Monster's Arsenal


Although monsters in the current game edition work beautifully, there are times when the DM needs to change things up and surprise players. Sometimes monsters need new variety. That's where this book comes in... The Monster's Arsenal offers new options for monsters. Herein you'll find powers to level the playing field. This book gives critters a chance to put the hurt on arrogant...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
5e Brewing Guide

5e Brewing Guide


A short document to supplement the core rules on downtime activity for brewing beer. Contains details on the process, pricing and randomising type of brew along with quality. Additionally presents two pricing structures for use in your campaign as well. ...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Ranger Revised

Ranger Revised


This is a rebalancing of WotC's Ranger class. The Ranger's issues are well documented and more numerous than what is fair. This document resolves the following issues while preserving as much of WotC's vision as possible. • Disproportionate Ability Ratios • Poor Damage Scaling • The Beastmaster's Robotic Companion • The low Survival Rate of the Companion • Poor...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Gurius's Guide to Stormreach

Gurius's Guide to Stormreach


Stormreach! City of intrigue and excitement on the edge of savage wilderness! Don't visit Stormreach without a copy of Gurius's Guide in your pocket!   Designed for use with Wayfinder's Guide to Eberron, Gurius's Guide to Stormreach features descriptions of Stormreach's pubs, inns, and entertainment venues....   [click here for more]
Dungeon Masters Guild  $1.29

Add to Dungeon Masters Guild Order  
Non-combat encounters

Non-combat encounters


This short booklet gives invaluable advice on how a DM can encourage roleplaying and engagement in social encounters beyond simply rolling dice to determine success or failure. This book includes two non-combat NPC types which can be used as adversaries against the PCs. These adversaries can bedevil and derail the PCs careful plans, but can not be easily stopped by walking up to them and punchin'...   [click here for more]
Dungeon Masters Guild  $1.00

Add to Dungeon Masters Guild Order  
Dramatic Inspiration: Inspiration Reimagined

Dramatic Inspiration: Inspiration Reimagined


A fun and simple improvement to the Inspiration mechanic of 5e. 200 easily rolled effects will give one-time use abilities to your players. Subplot effects can put an exciting twist on the story, Adventure effects can give bonuses and unique uses to skill checks, and Combat effects can shake up the battle and its participants. These are only 3 out of 9 types of effects that a player might get! ...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Madness and Comprehending the Incomprehensible

Madness and Comprehending the Incomprehensible


Inside you will find rules that seek to expand upon the sanity and madness rules presented in the DMG. These rules are meant for dungeon masters seeking a more in depth set of mechanics for tracking and representing character's sanity as they encounter the horrors of the universe. Two new spells as well as changes to existing ones are contained within as well. ...   [click here for more]
Dungeon Masters Guild  $1.00

Add to Dungeon Masters Guild Order  
Planar Passages

Planar Passages


Have you ever felt that the way the D&D cosmology is presented, with all the different layers of each Outer Plane and having several different – but not really all that different – upper and lower planes, seems kind of hard to manage or even to get a good grasp on? Perhaps, you’re looking for a way to let lower level characters go on plane-hopping adventures? Do...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
The Illustrated Bestiary

The Illustrated Bestiary


The Illustrated Bestiary compiles selected beasts from The Bestiary vol. 1, vol. 2, and vol 3 (previously released). 52 beasts, 2 elementals, 2 fey, and 1 monstrosity! Now beautifully illustrated! Monsters by Challenge Rating table Monsters by Environment table rules for rabies (bestial madness) 34 pages Includes: Antelope, Bison, Black Bear Cub,Bobcat,...   [click here for more]
Dungeon Masters Guild  $3.99

Add to Dungeon Masters Guild Order  
Social Combat

Social Combat


A band of heroes stands before a frightened crowd. They must rally the village to gather resources and prepare to defend against the coming marauders. Dissenting voices call for retreat, others border on panic. The adventurers exhort them to steel their will and follow their cunning plan. A paladin stands before the magistrates, ready to present a case. Her roguish friend is in trouble...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Xanathar's Scrolls of Lost Subclasses

Xanathar's Scrolls of Lost Subclasses


Add a little flavor to your game with these four new subclasses! The Xanathar hoards all types of treasure, some of which will most likely never been seen again. However, thanks to a cunning group of thieves, several scrolls containing information about lost and forgotten subclasses have been recovered. Warlock – The Hivemind Bard – College of Shielding...   [click here for more]
Dungeon Masters Guild  $4.95

Add to Dungeon Masters Guild Order  
The Stress System (5e)

The Stress System (5e)


"The Stress System" is a title that introduces Stress Points to your campaigns, which act as a mental counterpart to the physical Exhaustion Levels. When a creature undergoes harsh conditions––hours spent in total darkness, or a devastating critical hit in a crucial moment of battle––they accrue a number of Stress Points. Get too many points and you'll form Defects––temporary...   [click here for more]
Dungeon Masters Guild  $2.99

Add to Dungeon Masters Guild Order  
The Shopkeeper's Handbook (5e Rules)

The Shopkeeper's Handbook (5e Rules)


Have you inherited a cobbler's shop from your father and you haven't the slightest clue how to run it? Were you granted a plot of land by a grateful lord, and you want to make a little money off it? Has it always been your dream to open a shop? This content pack contains rules and guidelines for player-run shops. It includes rules for purchasing plots of land, building different size shops, customizing...   [click here for more]
Dungeon Masters Guild  $2.49

Add to Dungeon Masters Guild Order  
Career Faire 2

Career Faire 2


Want to stampeed across the land as a daring cowboy, or tread the boards as a famed stage magiciain? Now you can with the newest addition to the Career Faire series. Career Faire 2 is a treasure trove of unique, custom backgrounds with a very modern feel. They can help you to create your newest, favorite character. These backgrounds are all designed using the rules for custom backgrounds from the...   [click here for more]
Dungeon Masters Guild  $2.00

Add to Dungeon Masters Guild Order  
Piety : Expanded Rules For Divine Intervention

Piety : Expanded Rules For Divine Intervention


Piety : expanded rules for divine interventions The Piety score indicates the attention a creature awakens in a specific deity (or outerworldly entity as in the case of a Warlock). It also measures the synchronicity that can be established with them. As a creature gains a closer connection to these gods or entities, it benefits from a part of their powers and abilities. (8 pages)...   [click here for more]
Dungeon Masters Guild  $0.50

Add to Dungeon Masters Guild Order  
Xanathar's Scrolls of Lost Subclasses (Fantasy Grounds)

Xanathar's Scrolls of Lost Subclasses (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Add a little flavor to your game with these four new subclasses! The Xanathar hoards all types of treasure, some of which will most likely never been seen again. However, thanks to a cunning group of thieves, several scrolls containing information about lost and forgotten subclasses have been recovered. Warlock...   [click here for more]
Dungeon Masters Guild  $7.50

Add to Dungeon Masters Guild Order  
Hidden Pathways of Chult

Hidden Pathways of Chult


This product is included (for free) in my 2017 Bundle! Expanded travel and discovery for your Tomb of Annihilation game! This is another entry in a series of supplements that seeks to provide bite-sized rules and adventuring options to help flesh out your Tomb of Annihilation game. In this supplement: Give your players the ability to discover teleportation...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Eldorian Sorenduar's Book of Bedlam

Eldorian Sorenduar's Book of Bedlam


"The world is wide and wild, and all the more beautiful for it." - Eldorian Sorenduar, Taming the Weave Eldorian Sorenduar's Book of Bedlam presents wild magic options for players and Dungeon Masters including: Variant wild magic surge tables New feats A variant wild magic sorcerous origin These options are intended to ease the...   [click here for more]
Dungeon Masters Guild  $1.95

Add to Dungeon Masters Guild Order  
The Magic of Runes

The Magic of Runes


The Magic of Runes offers a quick and simple way to introduce runes and runic magic into your campaign without adding a new class. This sourcebook provides guidelines for how runes work, how characters might acquire them, and what those runes can accomplish. Includes 50 runes to start exploring the art of runic magic. Check out these other products from Nefarious Weasel Studios! •...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Nerzugal's Dungeon Master Toolkit 2 (Fantasy Grounds)

Nerzugal's Dungeon Master Toolkit 2 (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF/PoD versions - click here. From Steven Williams: After launching my first Toolkit about two years ago I have been blown away by the feedback I have received from the community. My first Toolkit has now reached 40,000 downloads and is still consistently a best-seller. I was completely blown away by its success and had...   [click here for more]
Dungeon Masters Guild  $24.99

Add to Dungeon Masters Guild Order  
Weapons Expanded Vol. 2

Weapons Expanded Vol. 2


Some people say that 5E has a serious problem about how lackluster physical combat can be, how all the weapons feel the same, and how proficiency doesn't really feel like.... It shows how skillful someone is with weapons. This present homebrew here has the intent of fixing that, with the use of a new mechanic that enhances the proficiency mechanic. The specialization mechanic, adding a whole new...   [click here for more]
Dungeon Masters Guild  $3.00

Add to Dungeon Masters Guild Order  
Factions for 5e

Factions for 5e


Now that Waterdeep Dragon Heist is out, making factions important is more relevant than ever. Take this, change it, use it for inspiration, whatever. All the factions have a theme and i am open to balancing the pdf constantly. This is a list of Factions and their benefits or detriments for your renown level. I have been using it in my campaign as it is a "the West Marches" style campaign and players...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Improved Crafting: Herbalism

Improved Crafting: Herbalism


Using the Herbalism Kit to gather herbs Crafting is an exciting addition to 5ed, or would be, if there were well defined rules that explain what your characters can do with the tools, kits, and supplies. Several content creators have attempted, but I have different ideas about the crafting system I envision. The cornerstone of my system is the notion that you find herbs by actively...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
5e Crafting & Salvaging guide

5e Crafting & Salvaging guide


Tired of the lackluster crafting for 5e D&D? So were we! This guide overhauls the rarity system, and provides an easy to use customizable system for not only making your own items, but getting the materials to do so as well! Tested by veterans and beginners alike, it's just a few pages of understanding before you, too can have your custom Weapons and armor. ...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Morale Rules

Morale Rules


These Morale Rules are designed to make fights feel less like everything is willing to die holding their ground. This means that if the party encounters a bear or a pack of bears in their home cave, they may fight to the death; because, if they run away, they have nowhere else to go. ...   [click here for more]
Dungeon Masters Guild  $1.00

Add to Dungeon Masters Guild Order  
Cataphract's Adventurers Guild Supplement

Cataphract's Adventurers Guild Supplement


Adventurers often choose to band together to create a legitimate agency for their lifestyle. Guilds offer members a variety of perks and services, in exchange for a cut of profits, and the odd job or two. This supplement is a guide for creating and managing a guild campaign. It offers players interesting opportunities to augment and expand their normal game. There are rules for establishing your guild,...   [click here for more]
Dungeon Masters Guild  $4.95

Add to Dungeon Masters Guild Order  
The Grave Warden - A 5th Edition Class

The Grave Warden - A 5th Edition Class


Beyond the Grave Whether by a dagger in the back, torn apart by the claws of a beast or some natural disaster - you have perished. But death was only the beginning for you. You have returned to the land of the living with renewed strength, purpose and a desire to stop what killed you from continuing its foul work. You remember in fragments - faces and names without context. But you are determined...   [click here for more]
Dungeon Masters Guild  $1.00

Add to Dungeon Masters Guild Order  
The Feywild (Fantasy Grounds)

The Feywild (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. A definitive guide to the Feywild. Everything that you will need to run a party through the Feywild, filled with stories and lore to tie into your campaign. The book includes: Lore and history of the Feywild Map of the Feywild 24 Feywild locations Feywild magical...   [click here for more]
Dungeon Masters Guild  $24.95

Add to Dungeon Masters Guild Order  
Loot and Fortune

Loot and Fortune


Dungeon Masters! Have you ever had your players look at your carefully placed treasure and wonder why they should care? Have you ever had players ask why the goblins were carrying platinum? Do you want more art objects in your game, of more different values? Then Loot and Fortune is for you! Within its pages, you will find three new subsystems for D&D 5E as well as forty new art objects in...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Mordenkainen's Compendium of Quirks, Vol. III

Mordenkainen's Compendium of Quirks, Vol. III


While traveling the Multiverse, Mordenkainen lost his spellbook in the dread domain of Barovia. A wizard found his spellbook and organized its secrets into different compendia. Do you dare crack its pages to glean insight into Mordenkainen's secrets of magic? The first volume provides supplemental rules for magic item quirks for use with 5E Dungeons & Dragons. It includes quirks for 21 legendary...   [click here for more]
Dungeon Masters Guild  $1.00

Add to Dungeon Masters Guild Order  
Narcotics/Drugs For 5e

Narcotics/Drugs For 5e


In a world full of weird and wonderful magic, it seems only right that natural narcotics can have a powerful effect on characters. This homebrew provides a fun mechanic for recreational narcotics for DnD 5e. ...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Smitty's Modular Strongholds

Smitty's Modular Strongholds


A Compendium of House Rules for Building and Maintaining Strongholds for DMs and Players of Dungeons & Dragons 5th Edition, including: Construction Materials, Costs, and Time, Fortifications, Hirelings and Nonplayer Characters, Siege Equipment and Combat, and New Feats and Gear. NOW WITH DOMINION RULES! ...   [click here for more]
Dungeon Masters Guild  $4.95

Add to Dungeon Masters Guild Order  
Kid-Friendly 5e

Kid-Friendly 5e


Do you want to introduce your kids to Dungeons and Dragons, but feel like the full game may be too much for them? That is what this pack was created for, and uploaded to the DMs' Guild after much demand in response to a tweet about it. The pack includes character creation guidelines, a sample character sheet and a blank one for you to fill in for your players. You'll need the 5th edition Player's Handbook...   [click here for more]
Dungeon Masters Guild  $0.65

Add to Dungeon Masters Guild Order  
The Duelist - A 5th Edition Class

The Duelist - A 5th Edition Class


The Duelist Mastery of the Blade While every peasant can pick up a sword and dub themselves a ‘warrior’ it takes a person with true skill to become a duelist. While fools will rely on magic, or even worse their ‘brute strength’, only one who is a tactical genius can rise to the ranks and master the art of the duel. As blades cross you weave between blows, striking at your...   [click here for more]
Dungeon Masters Guild  $1.00

Add to Dungeon Masters Guild Order  
Expanded Lifestyles

Expanded Lifestyles


Enrich your campaign with new lifestyle options for the world's greatest role-playing game! This document features new lifestyle options, including over 20 perks you can select to customize your lifestyle choice. It also introduces a new mechanic, prestige, to help transform a character’s house into a plot point. Also included is a sample house made...   [click here for more]
Dungeon Masters Guild  $1.99

Add to Dungeon Masters Guild Order  
Tinker Toys: Spell Infused Clockworks

Tinker Toys: Spell Infused Clockworks


Unleash the potential of your tinkering! Be the envy of other races! Delight your friends! Surprise your enemies! Infuse the power of magic into your devices! A supplement for spellcasting rock gnomes, Tinker Toys includes a new 1st level spell, Infuse Clockwork, as well as guidelines, requirements, and sample infused clockwork devices. This supplement has been designed...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Optional Rule: Minor Skills

Optional Rule: Minor Skills


Providing over 14 pages of new skills, this entirely optional ruleset just slots into place over the existing rules: no throwing anything away. New skills are categorized under existing ones, giving players a new way to customize their skills without letting power creep cause headaches for the DM. Additionally, rules for crafting (replacing 'Tool Proficiencies'), skill training and Language can...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Ulther's Assortment of Magical Items

Ulther's Assortment of Magical Items


Ulther's Assortment of Magical Items Community content for adding additional magic items to your campaign This PDF will provide rules and details for: 24 new magic items! Give your players new and interesting rewards; all meant to work and be balanced with the existing magic items in the Dungeon Master's Guide. Have fun...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
The Complete Martialist Handbook (Fantasy Grounds)

The Complete Martialist Handbook (Fantasy Grounds)


This is a module for the FANTASY GROUNDS VTT, if you are looking for the PDF - click here. Here’s what reviewers and DM’s Guild authors are saying about The Complete Martialist Handbook: “I’ve been looking for a product like this for a while, and I’m delighted that the talented Ben Huffman has delivered it. Definitely worth checking out.” MT Black,...   [click here for more]
Dungeon Masters Guild  $8.95

Add to Dungeon Masters Guild Order  
Dungeon Masters Guide for Young Players

Dungeon Masters Guide for Young Players


New LIMITED TIME price! Play D&D with children as young as FIVE! This guide provides an age-appropriate mostly non-violent version of the game for new and seasoned Dungeon Masters to play with kids. Included here you will find coloring-book characters, the character sheet, and a worksheet for the players along with the rules and recommendations for the adult leading the campaign...   [click here for more]
Dungeon Masters Guild  $4.99

Add to Dungeon Masters Guild Order  
Ravenloft Ruleset

Ravenloft Ruleset


Complete set of rules for 5th ed ravenloft campaings, includes fear, horor and madness. Altered spells, class features and other adjustments to play a horror apropiate campaing. Most of the rules increase difficulty and encourages roleplaying. ...   [click here for more]
Dungeon Masters Guild  $2.95

Add to Dungeon Masters Guild Order  
Spells at Higher Levels

Spells at Higher Levels


There are many spells in D&D that have a Casting at Higher Levels section. These spells tend to have a greater effect when cast at higher levels, and as such retain their usefulness for casters over time. This variant rule extends the ability to enhance spells by consuming higher level spell slots to those spells that would not normally benefit from the greater energy behind them. ...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Displaying 301 to 350 (of 864 items) Result Pages: [<< Prev]   1  2  3  4  5  6  7  8  9 ...  [Next >>] 
Select Page Number