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Dance Dance Resurrection

Dance Dance Resurrection


BREAKDOWN YOUR ENEMIES UNDERDANCE FOR YOUR LIFE In the bowels of the Underdark, the 24/7 night club "Tomb of Bad Decisions" raves eternally to mad songs from alien worlds. Complete with a breakneck spotify playlist for this utterly stupid, frog-chasing, high speed adventure for 3-6 tier 2 characters (between levels 5-10) SET YOUR PLAYERS AGAINST THE MIGHT OF THE L.S.DEMON THE BROHOLDER AND...   [click here for more]
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The Barchoba, Celestial Familiar and Magical Item

The Barchoba, Celestial Familiar and Magical Item


Introducing the Barchoba, a divine celestial familiar! This 3 page PDF contains everything you need to recruit this fuzzball as your new dedicated familiar. This PDF includes: - Barchoba monster stats and abilities - Special Barchoba familiar variant perks - The War Mage's Vengence magic weapon ...   [click here for more]
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The Carver's Cave - A Level 3-4 Adventure

The Carver's Cave - A Level 3-4 Adventure


Sometimes looks can be deceiving. This time, they may be fatal. While searching for a series of missing people in the Galago Hills, the party comes across a cave decorated with disturbingly life-like statues. What lurks in the cave isn’t anything as simple as a monstrous basilisk, however. After all, what evil could possibly be as dark and dangerous as that which lurks...   [click here for more]
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Hunted!

Hunted!


The people of Northwood’s Rest need help. Winter is coming, and something’s been slaughtering the livestock. Surely it must be the orcs of the Northwood! Heroes are needed to hunt them down. Will you answer the call? Welcome to Hunted! The latest adventure from the critically acclaimed platinum best-selling author Tony Petrecca. Hey, that’s me… and I’ll...   [click here for more]
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Tome of Cantrips (5e)

Tome of Cantrips (5e)


"Tome of Cantrips" is a collection of 18 new cantrips for your campaigns, ranging from the restorative Cleanse Body to the informative Minor Recall to the destructive Dark Tendril. ...   [click here for more]
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Encounters in the Savage Jungles

Encounters in the Savage Jungles


This 80-page supplement contains 38 encounters written by many of the Dungeon Masters Guild’s best-selling writers. Encounters in the Savage Jungles includes 23 encounters / mini-adventures of various difficulty that can be used while the adventuring party braves the uncharted and savage jungles. It also includes 15 Quick Encounters,...   [click here for more]
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Treasury Die - Optional Rules

Treasury Die - Optional Rules


The Treasury Die can be used for ease of play when PCs run an organization such as a mercenary company or a thieves’ guild. Instead of tallying every gold piece, a treasury is used to track the wealth and buying power of the organization. As everyone knows, the rich don't count coins. These rules are inspired by ideas put forth by Matt Colville and include some examples that work with the...   [click here for more]
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Labyrinth of Thorns (A Requiem of Wings #2)

Labyrinth of Thorns (A Requiem of Wings #2)


An original one-shot adventure designed for level 4-5 characters. Summary: The city of St. Valentine is home to Dante's Casa di Dolci, a world-renowned bakery — and tucked within the bakery is the entrance to a secret labyrinth, created by a mischievous, merciless god. Every February, an unsuspecting resident from St. Valentine is pulled into the maze. Some return after years spent in...   [click here for more]
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Release the Krakin!

Release the Krakin!


Click Here to get the Fantasy Grounds version of Release the Krakin! HARK! HEED ME NOW FOR THE TIME OF THE KRAKIN IS HERE. Now that I have your attention, plug your nose, take a breath, and dive right in. This supplement is the perfect companion for the Ghosts of Saltmarsh, Tomb of Annihilation, and any waterborne adventure of your own design. Introducing the Krakin race! A pact-born...   [click here for more]
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Complete Visual Guides to the Core Classes

Complete Visual Guides to the Core Classes


This Compilation Saves You 25% Over Buying the Four Guides Individually! Are you a DM running a game for new players? Are you a new player yourself? Or does your mind draw a blank when it's time to level up? The Complete Visual Guides are a series of intuitive, easy-to-digest guides to the D&D classes. They take the class information and features and visually reinterpret them...   [click here for more]
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The Weird & The Wonderful: Character Options for Fifth Edition

The Weird & The Wonderful: Character Options for Fifth Edition


THE WEIRD & THE WONDERFUL A slew of new character options, spells, and magic items to put into your game! With new subclasses focused on the horrid, the weird, the fabulous and the wonderful, this supplement comes to liven up your game with new character possibilities! 16 new subclass options! The Path of Abomination! The Spirit Walker! The Oath of Suffering! The Trap Smith!...   [click here for more]
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VeX's Random Riddle Generator

VeX's Random Riddle Generator


THIS IS A VTT MODULE FOR Fantasy Grounds, not a PDF Tyrannosaurus VeX Presents VeX's Random Riddle Generator Have you ever been in the middle of a session and suddenly need a nice riddle for your players? Do you wish you had a collection of fantasy-themed and fitting riddles right at the press of a button? Don't you hate searching a the internet for fitting...   [click here for more]
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Necromancy Can Be Good :)

Necromancy Can Be Good :)


Quoth the spells misunderstood, Necromancy Can Be Good :) Errol Grim takes you through their book of exhumed necromancy spells, and into the world of this school of magic that many have never seen before! As an undead themself, Errol's perspective is enlightening, if a little grim. :) You'll find: 21...   [click here for more]
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Joy of Monster Cooking

Joy of Monster Cooking


Joy of Monster Cooking: The All-Purpose Adventurer's Cookbook! What of the hungry dungeon delver? Do not the greatest of warriors deserve the greatest of meals? Why let the carcass of that supernatural monster you just slew go to waste? Contained within are all sorts of information on how to incorporate cooking into your game: Variant Rule For Cooking New Tool: Chef's Utensils New...   [click here for more]
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Call from the Deep: Monsters & Magic Items

Call from the Deep: Monsters & Magic Items


Monsters & Magic Items This supplementary material is taken from the Call from the Deep Campaign. It contains 25 horrifying new creatures you might meet beneath the waves, or in the lairs of illithid villains, as well as 10 new magic items that seafaring adventurers should not go without! The mix of monsters and items here hints at the nature...   [click here for more]
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Scarab of Death

Scarab of Death


"We laughed, we cried... people died... it was great." "An excellent adventure that focuses on the pillars of exploration and social interaction." "At this price I consider this a steal." Scarab of Death is a mystery adventure for a party of 10th level characters. It takes place in the Raging Bull District in Waterdeep (Forgotten Realms) but you can easily...   [click here for more]
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Encyclopaedia Formulae Arcana - B

Encyclopaedia Formulae Arcana - B


Did you ever wonder, "What happened to that spell I used to use all the time in our 3rd Edition game?" You look through your 5e Player's Handbook. Not there. You look through your other 5e books. Nope. Not there either. Look no more! Coming over the course of 2019—and possibly 2020—is ComicBook.com says: "This is an insanely impressive document...a must have" Fantasy...   [click here for more]
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Street Fighter: Combo Slinging Monastic Tradition

Street Fighter: Combo Slinging Monastic Tradition


Some monks spend little to no time studying in temples, but instead learn their art on the mean streets. These monks might work among the city’s poor, collect alms in busy markets, serve at inner-city temples, or be urban hermits who study humanity among the people of the streets and alleys. You may select the way of the street fighter monastic tradition at 3rd level, subject to your...   [click here for more]
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City Encounters

City Encounters


So, your characters are in a city...what now? City Encounters details ten short encounters that you can throw at your party. The encounters provide a mix of combat, skill and social challenges. Most can be easily modified for almost any character levels. Encounters include: The Spectator: A porter trips, unleashing a nasty surprise The Garbage Monster: Oops, a deadly wrong turn… Tomino’s...   [click here for more]
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Swamp Magic

Swamp Magic


Swamp Magic Spells & Magic Items of the Marshes Featuring updated magic items and spells, the experienced pen of Mithral-best-selling Guild author R P Davis brings you the perfect addition to your campaign! Thematic and instantly useful in Chult or Saltmarsh, your players will enjoy what's in this book. From 2002 to 2005, Dragon Magazine featured a series called The...   [click here for more]
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Character Options: Talents II (5e)

Character Options: Talents II (5e)


The Fantasy Grounds version, courtesy of Rob Twohy, can be found here. Nerd Immersion Review here. Character Options: Talents II is the follow up to the best selling Character Options: Talents. It has over 270 talents that will cover archetypes, classes, races, skills, and even feats from Xanathar's Guide to Everything/Unearthed Arcana series, Sword Coast Adventurer's Guide, Elemental Evil Player's...   [click here for more]
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Titles of Power (And How to Obtain Them)

Titles of Power (And How to Obtain Them)


Titles of Power (And How to Obtain Them) (5e) This material includes lore and new character options for 8 "titles of power". Use them to make your NPCs and PCs stand out! Inside you will find: 5 New Subclasses (Spider Queen Domain, Cat Lord Patron, Dwarven Defender Martial Archetype, Great Mother Patron, and the Oath of Harmony) 6 New Specialty Classes (Arachne,...   [click here for more]
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Las tajemnic

Las tajemnic


Zielony Bór kryje wiele sekretów i niebezpieczeństw. Choć w Kłopotach z goblinami drużyna rozprawiła się z Zębichem i jego bandą, na zagubioną wśród lasów Starą Dąbrowę czyhają jeszcze groźniejsze stwory. Czy drużynie dzielnych bohaterów uda się je pokonać i odkryć prawdę o czającym się w kniei złu? Las Tajemnic to przygoda dla...   [click here for more]
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The Witch of Underwillow

The Witch of Underwillow


Save a kidnapped child! The villagers fear the forest, and rightly so. When wolves drag a child into the forest, there is only one option: find brave adventurers to follow the wolves and save the child! However, are there things the villagers aren't telling the adventurers? What dark fate awaits them when they face the Witch of Underwillow? The Witch of Underwillow is...   [click here for more]
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{OAP} The Accursed Class

{OAP} The Accursed Class


Outlandish Adventure Productions presents: The Accursed, a halfcaster class that has taken control of the curse that ailed it! At some point in their past, each accursed was afflicted with a permanent curse designed to make them endlessly suffer. Not content with accepting their fate, the accursed found a way to bring the curse under their control, utilizing its magic while mitigating the...   [click here for more]
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Lords and Ladies: Titania, Baba Yaga, and the other Archfey

Lords and Ladies: Titania, Baba Yaga, and the other Archfey


This supplement includes stat blocks for 27 new monsters, many of which have never been given official stat blocks. All of the major archfey are included, each with their own unique concept to set them apart from any other creature, as well as adaptations of archfey from previous editions. This supplement also describes a new fey related artifact: the Night Diamond. Please be aware that, due to...   [click here for more]
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Urban Archetypes: 30 Urban-Themed Subclasses

Urban Archetypes: 30 Urban-Themed Subclasses


Urban Archetypes has made it to Fantasy Grounds! Grab it here! Urban Archetypes includes 30 urban-themed subclasses and 17 spells (including lovely spells like Conjure Mugger and Lawyer-Up) for any cityscape campaign or character. A summary of each subclass can be found below. Barbarian Path of the Stonefist Brawler. Consumed...   [click here for more]
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Citizens of Saltmarsh

Citizens of Saltmarsh


Explore Saltmarsh like it's 1981 all over again! The original U series of adventures were legendary, so much so that Wizards of the Coast has brought it back with the new Ghosts of Saltmarsh hardcover. Return to where it all began with these 20 pregenerated characters straight out of the original module! Each one has been carefully updated for 5th edition as a playable character using the same rules...   [click here for more]
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InDesign Templates and Beginner's Guide

InDesign Templates and Beginner's Guide


Presented here are InDesign Templates and Beginner's Guide useful to make PDFs for the DMsGuild! Inside you will find: 1 Letter template 1 A4 template 6 backgrounds options 3 frame style options 3 page decorators style options 43 paragraphs styles with light GREP and nested styles to make redundant formatting faster 16 character styles Stat blocks Class features...   [click here for more]
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Out of the Abyss (OotA) Random Encounter Battle Maps (Part 1)

Out of the Abyss (OotA) Random Encounter Battle Maps (Part 1)


This is a collection of 26 battle maps that I designed for the Out of the Abyss Module. They can be used for Random Encounters throughout the adventure but can also be used for any other adventure set in the Underdark or a similar subterranean environment. Features Underdark Random Encounters The Darklake Random Encounters The Silken Paths Random Encounters Technical Features...   [click here for more]
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The Throne of Bone - Adventure

The Throne of Bone - Adventure


"I absolutely loved the adventure and how it was set up." "The balance between combat and non-combat encounters is excellent." It all begins with a simple request (doesn’t it always?) from an old farmer. The request – protect his cattle herd from vicious wolves. Simple enough for the brave adventurers, right? But it doesn’t stay that way. Not at all. Soon,...   [click here for more]
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Create-A-Roguish: A Rogue Archetype Creation Guide

Create-A-Roguish: A Rogue Archetype Creation Guide


It's not the ominous hood, the wry smile, or even the razor-sharp blade that is most terrifying about the rogue. Quite the opposite, in fact. It's the knowledge that, no matter how fast you are, how skilled you are, you'll never even see them coming for you. In this guide I explore the rogue, a master assassin, thief, and smooth operator. This guide will help you create your own rogue Archetype to...   [click here for more]
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Seemingly Useless Magical Clothing

Seemingly Useless Magical Clothing


A hat that won't come off? A robe that makes you colder? An amulet that makes you cry incessantly? Whether made as a joke, as a mistake, or as something more devious, these 50 items seem to have no useful purpose. Give them to your players for laughs, to see how creative they can get, or to make them think twice about taking everything they can from a treasure hoard. ...   [click here for more]
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Party Tracker

Party Tracker


Here is a party tracking page that has room for up to 8 party members in your campaign. It is form fillable, and has the following fields for each player: Name Class & Level AC Speed HP Passive Perception Proficiency Spell Save DC STR DEX CON INT WIS CHA Skill Proficiencies (and expertises) Status Effects Notes If you like to use a laptop, the status effect section let's...   [click here for more]
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Mirrors of the Abyss

Mirrors of the Abyss


IN VULGAREA YOU TRUST: "For untold eons, Eshebala ruled over Vulgarea, the 193rd Layer of the Abyss...content to revel in hedonism, corrupt the hearts of her dwindling followers and inflict petty cruelty. Yet, if there are days in the Abyss, there came one when she realized she despised her own province. She hated demonkind. She hated the Abyss. It had become unbearably tedious,...   [click here for more]
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Elminster's Guide to Divination

Elminster's Guide to Divination


"Very fun stuff!" "Love the class options!" Join Elminster, the Sage of Shadowdale, as he takes you on an extraordinary journey through the world of divination magic. Between these covers, you will find: Over 50 new divination spells 14 new magic items 4 fantastic new archetypes A new artifact A guide for young diviners This book contains over 30 pages of content, and every page is crammed...   [click here for more]
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Oceanic Options (5e)

Oceanic Options (5e)


A set of content for folks in ocean-themed campaigns. Includes: 1 New Race (The Selkie, a shapeshifting race of aquatic humanoids). 4 New Subraces (for Aasimar, Dragonborn, Dwarves, and Gnomes). 3 New Subclasses (the Druid's "Circle of the Sea", the Fighter's "Mariner", and the Warlock's "Deep Forgotten" patron). ...   [click here for more]
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Tidal Magic

Tidal Magic


Tidal Magic Spells & Magic Items of the Sea Featuring 8 magic items, a weapon quality (a magic ability which can be grafted onto another magic item), and 7 spells, the experienced pen of Mithral-best-selling Guild author R P Davis brings you the perfect addition to your Ghosts of Saltmarsh campaign! From 2002 to 2005, Dragon Magazine featured a series called The Far...   [click here for more]
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Knarl's Candy Compendium

Knarl's Candy Compendium


Hi!!! I hope you’re doing good, or whatever Ms. Adrienne says when she starts off her letters. She’s very fancy. Anyways, my name is Knarl, said like “KUH-narl” because I like it better that way. And this is is my book! Well, Ms. Adrienne helped me put together all the notes I made, and she filled in all the spaces I couldn’t read because they were covered...   [click here for more]
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Trinkets of the Underdark

Trinkets of the Underdark


Trinkets of the Underdark This supplement introduces Sixty-three new trinkets that you may find exploring the Underdark The trinkets presented in this supplement are inspirited by the wonders and terrors of the Underdark. They will bring an additional layer of depth to any Underdark based campaign or those running the Out of the Abyss. Many of the curiosities...   [click here for more]
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5e Encounter Sheet

5e Encounter Sheet


Shwaffle's 5e Encounter Sheet This sheet is intended to make a DM's prep time significantly shorter by compiling all the necessary info needed for a combat encounter in seconds. DM's are able to modify most data after it has populated onto the sheet allowing for any customizing you would like! I will always have this available for free...   [click here for more]
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Book of the Path: A Barbarian Sourcebook

Book of the Path: A Barbarian Sourcebook


Harness your Rage like never before! With Book of the Path you can explore the barbarian class with fresh eyes, finding new inspiration for your barbarian characters (as a player) or ways to roleplay with your barbarian players (as a DM)! In this supplement you’ll find: Flavorful suggestions to visually accentuate your barbarian play and make yourfeatures feel...   [click here for more]
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Way of the Elements - Revised Monastic Tradition

Way of the Elements - Revised Monastic Tradition


Way of the Elements A revised Monastic Tradition for 5th Edition Dungeons & Dragons Characters. A young half-elf in loose robes performs a series of sweeping, almost acrobatic, gestures before spinning twenty feet into the air and striking a set of wooden boards. A dangerous looking dwarf covered in tattoos of a phoenix barrages...   [click here for more]
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Additional Alchemy

Additional Alchemy


Did you get a taste for throwing explosives at low level, only to find alchemist’s fire and acid vials lose their potency compared to your higher level options? Additional Alchemy has you covered with over a dozen new concoctions to throw at your enemies, plus a few other alchemical goodies for good measure. Plus, a new feat for specializing in in throwing alchemical substances: Bomb Thrower....   [click here for more]
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Solstice Shenanigans: A Wintry One Shot

Solstice Shenanigans: A Wintry One Shot


Solstice Shenanigans Updated for 2018: Corrections and clarifications, along with new art for the magic items! Update #2 for 2018: Paper Minis! A new ZIP file with jpgs set up ready to print to make your own paper minis for the creatures found in the adventure! Solstice Shenanigans is a ~5 hour adventure for a tier 2 party. The Winter Games are in full swing on the demiplane controlled by the...   [click here for more]
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Races of the Planes Vol. 1 (20 New Races)

Races of the Planes Vol. 1 (20 New Races)


From Azer to Kuo-toa, Thri-kreen and Wilden, this handbook has 20 races selected from previous editions and updated to the 5e rules and balance curve. This handbook is designed to give you and your players more options when it comes to building a new character. There are 20 new races: Azer, Bauriar, Centaur, Dhampyr, Gnoll, Gargoyle, Hamadryad, Kuo-Toa, Loxo, Myconid, Neraphim, Awakened Ooze,...   [click here for more]
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Mother Haggle's Notice Board - Omnibus

Mother Haggle's Notice Board - Omnibus


Mother Haggle is an elderly crone who runs a Lost & Found Emporium on the edge of the Misty Forest. The old lady pays her mercenaries well, and attracts all kinds of talent to send on her various errands. Mother Haggle doesn't deal in world shaking problems, but it's uncanny how often simple tasks like "fetch that cow" or "bring me a boggle" end in embarrassment, grievous injury or death. As she...   [click here for more]
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Aquatic Archetypes

Aquatic Archetypes


Adventures on the High Seas Enjoy these three archetypes, each designed for shipboard excitement: The Corsair: a fighter archetype focused on using their legendary reputation to strike fear into their foes while fighting in choppy waters. The Fathomer: a wizard archetype concentrating on hydro-manipulation and exploring kingdoms beneath the waves. The Storm Sentinel: a ranger archetype dedicated...   [click here for more]
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Fey Compendium I: Spirits of the Feywild

Fey Compendium I: Spirits of the Feywild


This 200+ page supplement contains more material about the fey than you could ever possibly use in a single campaign. There's over 100 new fey, roleplay options, categories for easy DM use, locations, and more. Seriously, there is so much fey material in here that it's insane. Chapter 1: Roleplaying the Fey An in-depth examination of what makes a fey a fey and guides on ways for DMs to...   [click here for more]
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Toolbox Solo Adventure A1: The Dead Don't Sleep

Toolbox Solo Adventure A1: The Dead Don't Sleep


5e Solo Gamebooks presents The Dead Don't Sleep, a Toolbox Solo Adventure for D&D 5th Edition. This adventure is designed for one PC of level 1-20 or 2 PCs of level 1-15 without a DM. However, a DM may find this useful for running an adventure for 1 or 2 PCs if they haven't had time to prepare anything. What is a Toolbox Solo Adventure? Well, if you're familiar with our product The...   [click here for more]
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