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Forgotten Realms Archetypes II: Champions of Mystery presents eleven new subclasses with complete rules and roleplaying guidance for characters with links to very essence of magic in the Realms or dire secrets they must protect. It also includes detailed descriptions of several related factions, along with new feats, spells, setting lore, and more for the Tales... [click here for more] |
Dungeon Masters Guild |
$6.95
|
No longer can the members of one of the most infamous clandestine organizations in all the Realms lurk in their confortable shadows. No more can these men, women, dragons, dracoliches, and... others... scheme to subjugate all that is good and true while the rest of Faer?n waits unaware. For centuries has the evil secret society founded by the mad mage and Chosen of Mystra, Sammaster, labored secretly-well,... [click here for more] |
Wizards of the Coast |
$4.99
|
Primal power courses through the very core of the warden, a stalwart defender of the wilds. Harnessing the strength of earth, storm, and bestial ferocity, these protectors of nature unleash inner primal might to defeat their foes and protect their allies. The Warden is a class loosely based on the class of the same name from Dungeons and Dragons 4th Edition. With the ability to assume one of three... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Forge a new path with the Advanced Artificer 2.0 (Revised and Upgraded)!
The Advanced Artificer is your resource for customizing and expanding the brand new artificer class. The options and abilities in this book have revised to work with the published artificer class and expanded to provide your PCs with even more options! Perfect for DMs and players of Eberron campaigns but useful... [click here for more] |
Dungeon Masters Guild |
$1.95
|
MASTER THE ETERNAL POWERS OF THE JUNGLE
Long before the outsiders had brought their "trickster gods" into Chult, there were druids who worshipped and harnessed the powers of the jungle's true masters. These elemental and primordial spirits of creation reside in every rock, tree, and breath of air, controlling the ebb and flow of the world.
Striving to bring balance back to their shattered... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Wherever you go, you turn heads, and wherever you dance, you draw crowds. Your skill with your blades and mastery over your body are unmatched, drawing opportunity and danger to you in equal measure. The controlling movements of the Steel Gale, the mesmerizing motions of the Enchanting Zephyr, and the fearsome techniques of the Raging Tempest bring a unique blend of martial prowess and performance... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Out of the depths of wildspace come astonishing new ideas for SPELLJAMMER campaigns. Now you can create player characters from the nonhuman races of the giff, dracons, scro, grommams, and more. Equip you characters with kits like the Corsair, War Mage, and Aperusa. Then add some new space-oriented proficiencies and equipment, enlist your character in a spacefaring organization, and head off into the... [click here for more] |
Wizards of the Coast |
$9.99
|
Hedges & Highways is a collection of character options, magic items, and spells for travelers on the open road. 15 new subclasses such as the Travel Domain, the Hedge Knight Martial Archetype, or the School of Chiromancy Arcane Tradition. 4 new backgrounds. 12 new feats such as Knife Fighter and Saddleborn. 22... [click here for more] |
Dungeon Masters Guild |
$5.00
|
“Myrddin’s may well be the gold standard for the Fey realm ... a Must Have for anyone who currently or might someday use Fey or the Feywild in their campaign.“ - Realmwarp Media
"When it comes to an all-in-one themed guide on faeries, Myrddin’s has you covered." - Eric Watson
Whether you are planning a quick trip into the Feywild... [click here for more] |
Dungeon Masters Guild |
$4.99
|
24 more pages of spells from the mysterious Far East of Faerûn!
In 1985, TSR released a sourcebook for AD&D called Oriental Adventures. Written by Gary Gygax, David Cook, and Francois Marcela-Froideval, it was a self-contained game using the fundamentals of the AD&D rules set, but set in Kara-Tur, a fantasy version of Earth's Far East.
Oriental Adventures borrowed heavily from Asian... [click here for more] |
Dungeon Masters Guild |
$2.49
|
A frog that can heal, a goat that can rage, a literal black widow assassin, a raven that serves the Raven Queen.
These unusual beasts are...classy.
A menagerie of 34 beast stat blocks for use in your game:
Beast companions for your beast master ranger,
strange and challenging beast encounters, and
party pets.
Inspiration for this product came from two sources: Jeremy... [click here for more] |
Dungeon Masters Guild |
$1.00
|
"Warblades, often called sword princes, live to test themselves in battle -the stronger the foe, the greater the glory once an enemy is defeated."
This archetype includes five Disciplines for the Warblade, all with their unique playstyles, stances and martial exploits.
The disciplines available to you are:
Diamond Mind
Iron... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Eons ago, the demon lord Shomarrah defamed Lolth the Spider Queen, condemning herself into the cursed life of a massive purple worm. Now Shomarrah's desecrated body serves as a drow fortress, guarded by a mad sorcerer and his team of driders. What deeper evils lie within?
"The Fasting Worm at the Spider Feast" is a Dungeons and Dragons 5th Editionmodule for a party of 3-5... [click here for more] |
Dungeon Masters Guild |
$1.99
|
This is a module for the Fantasy Grounds VTT software. If you are looking for the PDF - click here.
Defier Class
For use in any setting you choose...
The world is a complicated and most often scary place.
When the likes of fighters, magic users, and healers roam the land, there are those who remain more of a mystery.
A new element has arisen of late, a being,... [click here for more] |
Dungeon Masters Guild |
$3.00
|
Welcome to The Khyber Khronicle; a collection of encounters and DM tools that can be used to enhance any adventure and player options for existing or new characters.
Within this volume includes:
Play a dragon!
Learn about the Draconic Prophecy and how to use it in your games.A Draconic Prophecy school of magic
SO MANY TRAPS!
New dragons to stalk your party
Join the Soldiers of Light
Suggested... [click here for more] |
Dungeon Masters Guild |
$4.95
|
DEFEND THE JUNGLE AGAINST DARK SORCERY AND TWISTED HORRORS
Before the Spellplague, the practice of magic in Chult was presided over by Mezro's College of Wizards, and regulated by the fearsome Mage Hunters. But those days are gone, and the jungles face new, even more dangerous threats.
Once charged with hunting down and stopping renegade spellcasters, this ancient order of wizards... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Explore a savage, wondrous world.
Aimed at players and Dungeon Masters, this game supplement explores the heroes and wonders of Athas—a savage desert world abandoned by the gods and ruled by terrible sorcerer-kings. Use it to build Dark Sun heroes and thrilling D&D adventures set in the Seven Cities of the Tyr Region, the Ivory Triangle, the Sea of Silt, and monster-infested... [click here for more] |
Wizards of the Coast |
$14.99
|
Do you want to introduce your kids to Dungeons and Dragons, but feel like the full game may be too much for them? That is what this pack was created for, and uploaded to the DMs' Guild after much demand in response to a tweet about it. The pack includes character creation guidelines, a sample character sheet and a blank one for you to fill in for your players. You'll need the 5th edition Player's Handbook... [click here for more] |
Dungeon Masters Guild |
$0.50
|
101 new spells appear in Archetypal Spell Compendium: Artificers & Arcanists, a massive collection of new options for spellcasters including three FOUR new subclasses for artificers, new archetypes for wizards, sorcerers, and clerics, 20 new spells for artificers, 30 or more (sometimes much more!) spells for each major spellcasting class, over a dozen spells each for... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Codex Augustus: 262 Feats and Boons
31 Pages, over 20,000 words.
68 Racial Boons Race-specific boons are designed to enhance or support existing abilities or themes. Some are weak, some are powerful - Use these as rewards as a permanent buff, or a potential feat alternative, or as a token to represent and / or reinforce their race selection.
124 Class Boons Class-specific... [click here for more] |
Dungeon Masters Guild |
$7.48 $4.98
|
From the ashes of an ancient culture of proud warriors rises a race of people unlike any other in the Known World.
Long ago, the power of Blackmoor all but destroyed the mighty Azcans. Some of them, the bravest of the brave, sought refuge under the shadow of a great plateau. For decades, they struggled to preserve their lives and their culture. Now, centuries later, their secrets are revealed. From... [click here for more] |
Wizards of the Coast |
$4.99
|
When I DM for Monk PCs, I feel like the core rulebooks don’t have a lot in the ways of rewards for Monks. This is, of course, partly because of the nature of monks who are not materially-minded, adhering to principles of self-denial, overcoming personal shortcomings, and looking within themselves for answers to their problems, rather than to magic items.
With that in mind, I came up with the... [click here for more] |
Dungeon Masters Guild |
$2.00
|
"Very creative and well written. There is something in this little supplement for everyone!" — M.T. Black
"I loved it." — Guy Sclanders of How to be a Great Game Master
Masks are more than a mere disguise — they are objects of art, representations of a cultural heritage, spiritual totems, symbols of oppression, depictions of our deepest nightmares, and tools for the storyteller.... [click here for more] |
Dungeon Masters Guild |
$1.25
|
At this supplemental rulebook are presented ten new otherworldly patrons you can choose instead of the otherworldly patrons presented in the Player’s Handbook.
The Avenger Archangel
The Death
The Fallen Titan
The Great Wyrm
The Heroic Spirit
The Moon
The Prime
The Revered Phaerimm
The Supragenie
The Void
... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Bring the Blood Wars to your table with this new Sacred Oath.
In this new supplement for the Blood Wars, you are introduced to the paladins of the Nine Hells.
In Oath of the Infernal, you meet paladins who cannot only fight but conjure devils to aid them. These paladins fight and corrupt with equal ease.
What you find inside
The Sacred Oath: Oath of the Infernal
6 New Infernal spells
... [click here for more] |
Dungeon Masters Guild |
$0.50
|
Outlandish Adventure Productions presents, in celebration of our Elementalist class receiving a Copper Best Seller medal:
Outlandish Elements, a new Control Style, a new Prime Element, a new Specialty for each of the original Prime Elements, and 8 new spells for OAP's Elementalist Class!
Control Style: Player - Inspired by the Ember Island Players of Avatar: The Last Airbender, learn... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Have you ever wanted to run your own guild in D&D 5e? Want to be the head of the thieves guild? Run a mercenary company? Manage a business empire of artisans? Now you can! This expansion for D&D 5e contains the core mechanics of running a guild as either an individual adventurer or as a party!
This guild expansion contains instructions on managing a guild generally as well as specific... [click here for more] |
Dungeon Masters Guild |
$2.00
|
This supplemental rulebook bring ten new primal paths for the barbarian.
Path of the Bear Warrior
Path of the Destroyer
Path of the Elemental Rager
Path of the Eye of Gruumsh
Path of the Forsaker
Path of the Furious Whirlwind
Path of the Immortal Rager
Path of the Impetuous Colossus
Path of the Runescarred Berserker
Path of the Tribal Protector
... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Harness the Power of Psionics!
This handbook contains rules and mechanics that will allow DMs and players to integrate psionics seamlessly with their 5th edition campaigns. In addition to detailing the core mechanics of psionic manifesting, psionic feats, and over 80 new psionic powers; this book contains the following new features:
Playable Races:
Dromite
Duergar... [click here for more] |
Dungeon Masters Guild |
$7.99
|
Ruthless Rogues
While all Rogues live life on the wrong side of the law, some relish in the pain and suffering they cause. This collection of shady sub classes will provide you with plenty of new options for your dark heroes or dastardly villains.
Abyssal Servant - A killer who with the help of an Abyssal Fiend at their side, stalks their prey and offers the victim's soul to the... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Bring the Blood Wars to your table with this new Sacred Oath.
In this new supplement for the Blood Wars, you are introduced to the paladins of the Abyss.
In Oath of the Abyss, you meet paladins who cannot only fight but conjure demons to aid them.
What you find inside
The Sacred Oath: Oath of the Abyss
5 New Abyssal spells
... [click here for more] |
Dungeon Masters Guild |
$0.50
|
Announcing Epic Characters; a supplement containing progression from 21st to 30th level in the D&D 5e ruleset, now for Fantasy Grounds!
This 66-page handbook contains progression from 20th to 30th level for all character options found in the Player's Handbook, Dungeon Master's Guide, Sword Coast Adventurer's Guide, Xanathar's Guide to Everything, Guildmaster's Guide to Ravnica, Eberron:... [click here for more] |
Dungeon Masters Guild |
$14.95
|
Far to the East of Faerun lies the ancient and war-torn land of Kara-Tur. The archipelago nation of Kozakura is famous for its Samurai clans and their legendary conflicts.
This book is *FULLY ILLUSTRATED* on every page with authentic Meiji-era Japanese artwork.
Contained in this book are the following Backgrounds for Player Characters:
Samurai: Honorable caste... [click here for more] |
Dungeon Masters Guild |
$2.99
|
A set of content for those who wish slime, ooze, and other gross fluids were more prominent in the game! Includes:
1 New Race (Slimelings, a humanoid ooze creature)
4 New Subclasses (the Cleric's "Corrosion Domain", the Paladin's "Oath of Hunger", the Sorcerer's "Slime Soul", and the Warlock's "Faceless Lord" patron)
4 New Eldritch Invocations
6 New Oozes and Ooze-related Monsters
7 New Magic... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Die Tyrant Presents
Cogs in the Great Machine
A Modron-Centric Supplement
Little in the multiverse remains more a mystery than the goals of Primus' creations, the babbling, biomechanical Modrons. Yet none can deny the god's inscrutable genius when faced with the implacable power of their leaders and generals, the mighty hierarchs!
Join the Great Modron March with this supplement,... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Battle gigantic monsters in epic locales.
As a hunter, you'll take on quests to hunt monsters in a variety of habitats. Take down these monsters and receive materials that you can use to create stronger weapons and armor in order to hunt even more dangerous monsters.
Have you or one of your players ever killed a boss monster and then asked "Can I make a weapon out of it?"... [click here for more] |
Dungeon Masters Guild |
$0.99
|
At this supplemental rulebook are presented ten new monastic traditions you can choose instead of the monastic traditions presented in the Player’s Handbook.
The Way of the Devoted Monk
The Way of the Drunken Master
The Way of Lotus, the Way of Ninjutsu
The Way of Retaliation
The Way of the Sacred Fist
The Way of the Sadhaka
The Way of Steel
The Way of the Tattooed Monk
The Way of the Zen... [click here for more] |
Dungeon Masters Guild |
$1.00
|
If you like this product, click here to check out others by the same team!
Welcome to DiBastet's Archetypes. All these archetypes were playtest and used by my own group. I don't believe in charging 1$ for a single option, so inside every file in this series you'll find 3 the archetypes we did for the class.
Inside you'll find some, ahem, barbaric primal... [click here for more] |
Dungeon Masters Guild |
$1.00
|
If you like this product, click here to check out others by the same team!
Welcome to DiBastet's Archetypes. All these archetypes were playtest and used by my own group. I don't believe in charging 1$ for a single option, so inside every file in this series you'll find 3 the archetypes we did for the class.
Inside you'll find some new druid Circles:
Circle... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Hello Everyone, This is my first official upload to the DM's Guild Site and I will admit I am a little nervous over publishing this after the last four months worth of researching I've done in making this class. My main motivation for making this summoner class is that I enjoyed the concept of a wizard that spurned the traditional laws and schooling when it came to conjuration and delved into deeper... [click here for more] |
Dungeon Masters Guild |
$3.00
|
"They pull the strings of fate and the puppets perform."
Puppeteers are arcane performers that manipulate their enchanted companions with eldritch strings. A full 1st to 20th level class, the puppeteer is a balanced, well rounded but specialized, partial caster character class perfect for anyone interested in trying something new.
This product contains three archetypes for the class: the... [click here for more] |
Dungeon Masters Guild |
$5.00
|
Outlandish Adventure Productions presents, in celebration of our Justiciar class receiving a Copper Best Seller medal:
Outlandish Justice, an additional Judiciary Division and six new spells for OAP's Justiciar Class!
Judiciary Division
The Division of Archives - Your duties include the care of the Arcane Court's libraries, and maintaining the chain of custody... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Dall'autore della Seconda Alba Nera:
Il Giuramento Dell'Inquisitore.
In questo supplemento, adattabile a qualsiasi ambientazione, troverai:
- 1 Nuovo Giuramento per il Paladino - Il Giuramento della Verità - 1 Nuovo Background - L'Inquisitore (utilizzabile con qualsiasi classe)
- 2 Nuovi Ordini Religiosi - Gli Zeloti di Tyr e il Sacro Ordine degli Inquisitori... [click here for more] |
Dungeon Masters Guild |
$1.95
|
If you've played AD&D 2e psionicist and are not satisfied with UA Mystic. This handbook is for you!
You have a complete conversion of Psionicist class based on 2e and the revised psionicist.
- You have 5 subclasses based on the 5 disciplines.
- 242 new psionic powers, divided in Devotions (Cantrips) and Sciences (1-9 lvl)
- revamped attack and defenses modes for psionic combat
- Wild Talent... [click here for more] |
Dungeon Masters Guild |
$16.99
|
If you like this product, click here to check out others by the same team!
Welcome to DiBastet's Archetypes. All these archetypes were playtest and used by my own group. I don't believe in charging 1$ for a single option, so inside every file in this series you'll find 3 the archetypes we did for the class.
Inside you'll find some rogue archetypes:
Bandit:... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Psionic power returns to 5th Edition! Built from scratch based on the original Dark Sun psionic devotions. Full class and robust new subclasses with 9 features each: Egoist, Seer, and Telepath. No messy new spell system. No 28-page Unearthed Arcana Mystic tome. Simple rules, dynamic powers, cohesive themes.
Psions rely on their mental prowess to manipulate their surroundings, including the individuals... [click here for more] |
Dungeon Masters Guild |
$2.49
|
Outlandish Adventure Productions presents, in celebration of our Dracoknight class receiving a Copper Best Seller medal:
Outlandish Bonds, three additional Draconic Bonds for OAP's Dracoknight Class!
Draconic Bonds
Bond of the Champion - You base your bond with your dragon companion on being a champion of the people, becoming a beacon of hope that can inspire and heal your allies.... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Kitsune
A Player Race & Sorcerous Origin for Spellcasters
A legend reborn, from the most vague of myths and stories comes the Kitsune, a mischievous race that is known for their affinity for deception, illusions, and their every increasing power towards their mystical tails.
This archetype focuses on the... [click here for more] |
Dungeon Masters Guild |
$1.50
|
Welcome to the crazy world of clowns! With this supplement, you’ll have at your fingertips a class built around being highly adaptable and able to fill any role needed by the party at almost any time simply by changing their facepaint. Here’s what you get:
• The Clown class, complete with all sixteen subclasses — the auguste, the blood, the dandy, the grotesque, the harlequin, the hobo, the... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Diabolical threats lurk everywhere in the world of the AD&D game. Heroes who fight evil on the Prime Material Plane may contend with forces whose power rises from the depths of Hell. Adventurers who travel to Hell meet devildom on its own terms and risk not only their lives, but also their everlasting souls. Guide to Hell is a comprehensive look at the nature of devils, ways for heroes... [click here for more] |
Wizards of the Coast |
$4.99 $2.99
|