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Everything Andrew James Woodyard

Everything Andrew James Woodyard


EVERYTHING ANDREW JAMES WOODYARD BUNDLE: This huge bundle contains the majority of everything that I've produced for Dungeons Masters Guild in one place, at a considerable discount (about $ 60.00 off the total price of all my PDFs combined from their original retail price). In addition, when you purchase this PDF BUNDLE you will get access to any and all additional PDFs that I produce...   [click here for more]
Dungeon Masters Guild  $79.99

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One Shot Adventure Bundle

One Shot Adventure Bundle


Twenty two one-shot 5th Edition Dungeon and Dragons Adventures together as a bundle. Normally I sell these adventures for around $ 1.99-4.99 a piece, so by purchasing them all with this bundle you save a few dollars off the combined price of all them seperately. In addition, when I publish new stand alone adventures I will add them to this bundle as well, which means you will get those new adventurers...   [click here for more]
Dungeon Masters Guild  $44.99

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Anthology: Comprehensive Equipment

Anthology: Comprehensive Equipment


ANTHOLOGY NOTE: This page includes an anthology of 4 products from Wraith Wright Productions. The included books are the COMPREHENSIVE EQUIPMENT MANUAL, the EXPANDED WEALTH MANUAL, the manual of MAGIC ITEM MANAGEMENT, and the ANIMAL HANDLERS MANUAL. This content is now available in a bundle wherein...   [click here for more]
Dungeon Masters Guild  $35.00

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Fantasy City and Regional Map Bundle

Fantasy City and Regional Map Bundle


A bundle of of all my high resolution maps, including two that I don't see individually. All these maps are also part of my EVERYTHING ANDREW JAMES WOODYARD BUNDLE , with a $20.00 discount on all my combined PDFs from their retail price. This bundle contains the following: Xantharl's Keep Map Zaratan Map Halfway Inn Map Inn of the Dripping Dagger Maps Isle of the Abbey Dungeon Maps Fireshear...   [click here for more]
Dungeon Masters Guild  $34.99

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Rob Twohy's 5E PDFs

Rob Twohy's 5E PDFs


Rob Twohy's 5E Tools & Charts This collection includes the PDFs from all 13 of the following: 200 Critical HIT & FUMBLE Tables - 400 crazy ways to handle attack rolls when players roll a 1 or 20. Normally $4 200 Wild Magic Table - More ways for players and DMs to have fun with Wild Magic. Normally $4 Adventure: Unknown Whom - A level...   [click here for more]
Dungeon Masters Guild  $26.00

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Nerzugal's Dungeon Master Toolkit 2 (Fantasy Grounds)

Nerzugal's Dungeon Master Toolkit 2 (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF/PoD versions - click here. Includes Unity  From Steven Williams: After launching my first Toolkit about two years ago I have been blown away by the feedback I have received from the community. My first Toolkit has now reached 40,000 downloads and is still consistently a best-seller. I was completely blown away by its success...   [click here for more]
Dungeon Masters Guild  $24.99

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The Book of Dragons for 5th Edition (Fantasy Grounds)

The Book of Dragons for 5th Edition (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. The Book of Dragons is a supplement for 5th Edition Dungeons and Dragons to expand the draconic options available to Players and Dungeon Masters alike! Within its pages, you will find: 3 Player Races: Dragonkin, Half-Dragon, and Platinum Dragonborn 11 Subclasses: Path of the Dragon for the Barbarian, College...   [click here for more]
Dungeon Masters Guild  $24.99

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Faiths of the Forgotten Realms (Fantasy Grounds)

Faiths of the Forgotten Realms (Fantasy Grounds)


This is a Fantasy Grounds VTT module, for the PDF - click here. Dive into the divine! Want to add some faithful flair to your Forgotten Realms campaign? Within these pages, you’ll find what you need as a player or Dungeon Master to bring Faerûn’s deities to life. Become a vassal of gods and goddesses with over one hundred archetypes and accompanying spells for each of the main deities of the...   [click here for more]
Dungeon Masters Guild  $24.95

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Storm King's Barrows: Tombs and Crypts of the North (Fantasy Grounds)

Storm King's Barrows: Tombs and Crypts of the North (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Includes Unity  The very last picture is of the Fantasy Grounds VTT version, the other pictures are from the PDF version NOT SOLD HERE, but in the link above. The Dungeoneer's Pack 1st Volume Storm King's Barrows - Tombs and Crypts of the North Ten unexplored dungeons in the north of...   [click here for more]
Dungeon Masters Guild  $24.95

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The Feywild (Fantasy Grounds)

The Feywild (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. A definitive guide to the Feywild.  Everything that you will need to run a party through the Feywild, filled with stories and lore to tie into your campaign. The book includes: Lore and history of the Feywild Map of the Feywild 24 Feywild locations Feywild magical effects  Random...   [click here for more]
Dungeon Masters Guild  $24.95

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Villains & Lairs (Fantasy Grounds)

Villains & Lairs (Fantasy Grounds)


This is a Fantasy Grounds VTT module. If you are looking for the PDF - click here. Includes Unity  Now with even more Villains and Lairs! Expand your game with this collection of 56 NPCs of various Challenge Ratings, thirteen of which include maps and details of their lairs. Add these NPCs as a side-quest, a main villain, a one-shot, a bounty for easy money, or however else...   [click here for more]
Dungeon Masters Guild  $24.95

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The Mines of Chult (Fantasy Grounds)

The Mines of Chult (Fantasy Grounds)


This is a Fantasy Grounds VTT .mod file. If you are looking for the PDF version CLICK HERE. Includes Unity  Presenting The Mines of Chult! This Savage Encounters adventure supplement features nine mini adventures from three best-selling DMs Guild authors. Featuring adventures for character levels 1 through 16, your PCs will challenge several new monsters, discover fascinating...   [click here for more]
Dungeon Masters Guild  $22.50

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Class Pack I

Class Pack I


This Purchase includes Multiple Classes; included are the Astrumancer, the Beguiler, the Chevalier, the Cultist, the Far Child, the Hel Lord, the Lexitheurge, the Ninja, the Tenebrist, and the Vampire Lord. Download the free Unspeakable Class to finish this collection. It would be cumbersome to detail each of the Classes here. If you want more information on each of the Classes, click the link for...   [click here for more]
Dungeon Masters Guild  $20.00

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The Red Hand of Doom 5E Conversion Guide and Expanded Map Packs

The Red Hand of Doom 5E Conversion Guide and Expanded Map Packs


NEW! We now have an option for Fnatasy Grounds located on this site:  https://www.dmsguild.com/product/317234/Red-Hand-of-Doom-5e-Conversion-for-Fantasy-Grounds Virtual tabletop dungeon maps of the WOTC adventure  The Red Hand of Doom 5E Conversion guide.  This map pack contains more than just what was originally printed and is an expansion or...   [click here for more]
Dungeon Masters Guild  $20.00

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Dungeon Master's Guide II (3.5)

Dungeon Master's Guide II (3.5)


TAKE YOUR GAME TO A NEW LEVEL This supplement for the DUNGEONS & DRAGONS® game contains a toolbox of timesaving aids and options to help you prepare and run memorable adventures and rich campaigns. Inside are ideas, advice, and ready-made material that will help you become a truly spectacular DM. With gaming advice, NPCs, devious traps, new magic items, and a fully detailed town,...   [click here for more]
Wizards of the Coast  $19.99

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Dungeon Master's Kit (4e)

Dungeon Master's Kit (4e)


If you're a Dungeons & Dragons player looking forward to your first experience as the Dungeon Master, this box contains everything you need to get started, including expert advice on making your game the best it can be. Create monster-infested dungeons, gather your friends, and let the fun begin. In the Dungeons & Dragons world you create, anything is possible—the only limit is your imagination!...   [click here for more]
Wizards of the Coast  $19.99

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Legends of the Twins (3.5)

Legends of the Twins (3.5)


Create Your Own Legend… One twin plots in a dark tower, mastering the arcane forces of magic and learning the secrets that will allow him to enter the Portal and challenge the gods themselves. The other twin hides from personal demons at the bottom of a bottle, not yet having found the courage and wisdom to become whole. Their legend will change both the history of Krynn and its...   [click here for more]
Wizards of the Coast  $19.99

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Mirrors of the Abyss

Mirrors of the Abyss


IN VULGAREA YOU TRUST: "For untold eons, Eshebala ruled over Vulgarea, the 193rd Layer of the Abyss...content to revel in hedonism, corrupt the hearts of her dwindling followers and inflict petty cruelty. Yet, if there are days in the Abyss, there came one when she realized she despised her own province. She hated demonkind. She hated the Abyss. It had become unbearably tedious,...   [click here for more]
Dungeon Masters Guild  $19.99

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Mr. Porter's Tome of Skullduggery

Mr. Porter's Tome of Skullduggery


Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. Learn what secrets link the corrupt city of Skullport with the shining jewel of Waterdeep, and use them to make as many dragons as you can. Can your characters come out on top as they pit their wits against the Waterdeep city guard, the pitiful defenses of their targets,...   [click here for more]
Dungeon Masters Guild  $19.99

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Mr. Porter's Tome of Skullduggery Vol. 2

Mr. Porter's Tome of Skullduggery Vol. 2


The second volume of Mr. Porter's heists is here! Ten more heists bundled together in one convenient package, climaxing in a confrontation with one of the main villains of Waterdeep: Dragon Heist! Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. Learn what secrets link the corrupt city of Skullport with the...   [click here for more]
Dungeon Masters Guild  $19.99

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RU00: The Ruins of Undermountain Explorations Bundle

RU00: The Ruins of Undermountain Explorations Bundle


A bundle that contains the following PDFs in one place, with the price reduced for purchasing all of these PDFs at once. They can also be found as part of my EVERYTHING ANDREW JAMES WOODYARD BUNDLE, which also includes a part discount off the retail price of my PDFs. Trobriands Scalandicals Undermountain Random Encounter Tables and Rumors The Ruins of Undermountain - The Entry Well and Environments...   [click here for more]
Dungeon Masters Guild  $19.99

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Tactical Maps: Adventure Atlas

Tactical Maps: Adventure Atlas


88 ready-to-play encounters are here to save game night! Adventure anytime! Tactical Maps: Adventure Atlas makes playing Dungeons & Dragons easy. This supplement provides everything you need to plan an evening (or even just an hour) of D&D for characters of any level with very little preparation. Just pick an adventure from this supplement, take a few minutes to read...   [click here for more]
Dungeon Masters Guild  $19.99

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Tome of Magic: Pact, Shadow, and Truename Magic (3.5)

Tome of Magic: Pact, Shadow, and Truename Magic (3.5)


Unlock the Magical Power of Vestiges, Shadows, and Syllables The Tome of Magic: Pact, Shadow, and Truename Magic supplement presents three new kinds of magic that you can integrate easily into any Dungeons & Dragons campaign. These magic "subsystems" function alongside the existing D&D magic system and offer new game mechanics, character options, and adventure possibilities....   [click here for more]
Wizards of the Coast  $19.99

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Wayfinder's Guide to Eberron (5e)

Wayfinder's Guide to Eberron (5e)


Eberron was born in 2002 when Wizards of the Coast launched a worldwide search for a new campaign setting.  Wayfinder's Guide to Eberron brings the eponymous campaign setting to the fifth edition of Dungeons & Dragons. This 175 page book gives you everything you need to create an Eberron story or character, exploring the core themes of the setting and the rules to implement them...   [click here for more]
Wizards of the Coast  $19.99

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Adaptable NPCs (Fantasy Grounds)

Adaptable NPCs (Fantasy Grounds)


Dungeon Masters, immerse players in your world by bringing your non-player characters to life - now for Fantasy Grounds! The Best-selling supplement has come to the Fantasy Grounds virtual tabletop! Contained within this supplement are 70 NPCs with unique statblocks. Each NPC contains custom art, lore, and a stat block balanced for the 5e Challenge Rating...   [click here for more]
Dungeon Masters Guild  $19.95

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Encounters in the Savage Cities (Fantasy Grounds)

Encounters in the Savage Cities (Fantasy Grounds)


This is a Fantasy Grounds VTT module.  Now with Unity  Ever needed to spice up a stay in a city?  Or, ever needed something to fill the gap between sessions when you are missing a player?  Add a little flavor to the adventurers’ city visits with a rampaging mummy, a circus gone wild, a haunted inn, and much, much, more. This 80-page supplement contains 26 encounters written...   [click here for more]
Dungeon Masters Guild  $19.95

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Encounters in the Savage Frontier (Fantasy Grounds)

Encounters in the Savage Frontier (Fantasy Grounds)


This is a Fantasy Grounds VTT module. If you are looking for the PDF - click here. Now with Unity  "Incredibly useful encounters..." "Very useful book!" What could happen while traveling the vast Savage Frontier?  Just about anything! This complete FANTASY GROUNDS MODULE faithfully replicates the 72 page PDF of the same name. This supplement contains encounters...   [click here for more]
Dungeon Masters Guild  $19.95

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Encounters in the Savage Jungles (Fantasy Grounds)

Encounters in the Savage Jungles (Fantasy Grounds)


This is a module file for the Fantasy Grounds VTT.  If you are looking for the PDF, click here. Includes Unity  This supplement contains 38 encounters written by many of the Dungeon Masters Guild’s best-selling writers. Encounters in the Savage Jungles includes 23 encounters / mini-adventures of various difficulty that can be used while the...   [click here for more]
Dungeon Masters Guild  $19.95

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Encounters in the Savage Wilderness (Fantasy Grounds)

Encounters in the Savage Wilderness (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Includes Unity  What will your adventurers find in the Savage Wilderness? This supplement gives you a few ideas: a pet ochre jelly, a strange hotel, ritualistic trolls, a dying hippogriff, and many more. Most are written for a generic location and should fit well in any campaign setting. We've even included suggestions...   [click here for more]
Dungeon Masters Guild  $19.95

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MKI Floorplans Bundle pack

MKI Floorplans Bundle pack


Are you a DM in search of floorplans? You need look no further. This bundle contains 23 separate and multilayered floorplans for use in your campaigns. Map Grid: 50x50 1" (inch) squares Scale: 1" (inch) = 5 feet Formats included: PDF, PNG Included are the following floorplans all of which are available separately: Urban...   [click here for more]
Dungeon Masters Guild  $19.95

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Monsters of the Guild (Fantasy Grounds)

Monsters of the Guild (Fantasy Grounds)


Monsters of the Guild is a DMs Guild community-driven project which includes 121 incredible monsters for your Dungeons & Dragons 5E game, from 48 of the Guild's most talented and exciting monster creators. This product is a Fantasy Grounds VTT module. It is also available as a PDF and/or Hardback Book - click here. FEATURED FOREWORD by Chris Lindsay...   [click here for more]
Dungeon Masters Guild  $19.95

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Fantasy Grounds Random PC Generator

Fantasy Grounds Random PC Generator


Fantasy Grounds Random PC Generator This a module for the Fantasy Grounds VTT software. I totally rebuilt the way this works! Build a PC in less than 10 minutes. BAM!  This will give you all the info you need to build a PC in Fantasy Grounds completely randomly in one click OR you can do it randomly STEP BY STEP and choose what you want to use. It uses ALL current 5E sources in...   [click here for more]
Dungeon Masters Guild  $18.00

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Class and Monster Bundle

Class and Monster Bundle


Eight PDFs collected in one place. These PDFs normally sell for a little over $20.00 combined, but I've lowered the price for this bundle. NOTE: Any new PDFs that I produce related to class and race and features like it will be added to this bundle, and thus anyone who purchases this before them will essentially get those new PDFs for free when I update the bundle. (I'm currently working on a new class...   [click here for more]
Dungeon Masters Guild  $17.99

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Dreams of the Red Wizards: Dead in Thay (D&D Next)

Dreams of the Red Wizards: Dead in Thay (D&D Next)


NOTE: The maps for this title are included with the digital version only. If ordering print, please order the print + digital option if you would like the included maps. Szass Tam, the lich lord of Thay, and his Red Wizards threaten to dominate all of the Sword Coast. The Bloodgate, an elemental node of power, must be destroyed in order to stop him. This adventure is part...   [click here for more]
Wizards of the Coast  $17.99

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Dungeon Master's Guide 2 (4e)

Dungeon Master's Guide 2 (4e)


A source of inspiration for Dungeon Masters of any level. This core rulebook for the Dungeons & Dragons Roleplaying Game features advice and rules for Dungeon Masters of all levels of experience, with a particular focus on running adventures and campaigns in the paragon tier (levels 11–20). It includes advanced encounter-building tools (including traps and skill challenges), storytelling...   [click here for more]
Wizards of the Coast  $17.99

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Knightly Orders of Ansalon (3.5)

Knightly Orders of Ansalon (3.5)


Since the Age of Dreams, warriors have raised arms for good and evil across the face of Krynn. Great heroes and terrifying villains fight not for themselves, but for greater ideals. This sourcebook contains game information for the d20 System, as well as the lore and traditions of knightly orders. New and revised class information are provided for the various knighthoods, as well as new feats and...   [click here for more]
Wizards of the Coast  $17.99

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Player's Handbook 2 (4e)

Player's Handbook 2 (4e)


Heroes of Primal Might and Ancient Power! From the bright towns and darkened wilderness they come: mighty heroes intent on exploring dungeons, slaying monsters, and battling evil. This companion to the Player's Handbook® core rulebook introduces the primal power source, which draws on the spirits that preserve and sustain the world. Player's Handbook 2 includes four classes tied...   [click here for more]
Wizards of the Coast  $17.99

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Player's Handbook 3 (4e)

Player's Handbook 3 (4e)


Out of the Far Realm they came: creatures of horror and madness. As the gods rallied against the incursion, brave heroes arose with newfound powers of their own. Together they stood against this threat from beyond, just as they stand today. This companion to the Player's Handbook and Player's Handbook 2 core rulebooks introduces the psionic power source-powers of the will brought to bear against...   [click here for more]
Wizards of the Coast  $17.99

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Sandstorm (3e)

Sandstorm (3e)


Take the Heat Sweltering temperatures, bone-scouring windstorms, and other dangers threaten explorers in waste environments. From arid deserts and volcanic regions to ash-choked dungeons and the lava-filled layers of Gehenna, unwary travelers may fall victim to the unrelenting hazards that await. This supplement for the D&D game explores the impact of desert...   [click here for more]
Wizards of the Coast  $17.99

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Towers of High Sorcery (3.5)

Towers of High Sorcery (3.5)


The wizards of Krynn are granted magic through the power of the three moons. To prevent the awesome powers of wizardry from being wielded by the irresponsible, they require young mages to take a Test proving both their skill and level of responsibility—as well as their level of devotion to magic itself. The Orders of High Sorcery rule over arcane magic and those who practice it from within mighty...   [click here for more]
Wizards of the Coast  $17.99

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A Classic Psionic System for 5e

A Classic Psionic System for 5e


If you've played AD&D 2e psionicist and are not satisfied with UA Mystic. This handbook is for you! You have a complete conversion of Psionicist class based on 2e and the revised psionicist. - You have 5 subclasses based on the 5 disciplines. - 242 new psionic powers, divided in Devotions (Cantrips) and Sciences (1-9 lvl) - revamped attack and defenses modes for psionic combat - Wild Talent...   [click here for more]
Dungeon Masters Guild  $16.99

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Expanded Psionics Handbook (3.5)

Expanded Psionics Handbook (3.5)


Tap into the Power of the Mind Through sheer force of will, a psionic character can unleash awesome powers that rival any physical force or magical energy. Within these pages, you will discover the secrets of unlocking the magic of the mind - the art of psionics. With updated and increased content, including a newly balanced psionics power system, the Expanded Psionics Handbook...   [click here for more]
Wizards of the Coast  $16.99

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Magic of Incarnum (3.5)

Magic of Incarnum (3.5)


Harness a New and Original Source of Magical Power   Drawn from the ambient life energy that fills the multiverse, incarnum is the essence of all creatures. Incarnum flows as a deep blue, radiant mist, and those with the knowledge to harness this energy can shape it into objects of great power, called soulmelds. Using soulmelds crafted from raw incarnum, an adventurer opens...   [click here for more]
Wizards of the Coast  $16.99

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Monster Manual 3 (4e)

Monster Manual 3 (4e)


Iconic monsters for your D&D campaign This core rulebook packs in over 200 new monsters to menace D&D player characters. Classic monsters such as the derro, the mimic, and Lolth (Demon Queen of Spiders) make their first 4th Edition appearance here. In addition, this book includes scores of new monsters to challenge characters of heroic, paragon, and epic level, including deadly catastrophic...   [click here for more]
Wizards of the Coast  $16.99

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The Shadowfell: Gloomwrought and Beyond (4e)

The Shadowfell: Gloomwrought and Beyond (4e)


The Shadowfell is a dark reflection of the natural world, a haunting plane where fear and death rule. Yet, within the gloom are countless lures for adventurers seeking fortune, glory, and more. Just don’t get caught alone at night! This set is for Dungeon Masters interested in taking their heroes on excursions to the Shadowfell, as well as Dungeon Masters looking for a sinister setting in which...   [click here for more]
Wizards of the Coast  $16.99

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Weapons of Legacy (3.5)

Weapons of Legacy (3.5)


GREAT HEROES DEMAND LEGENDARY WEAPONS Some heroes find weapons of legacy, while others forge them. Unlike other magic items, a weapon of legacy gains new abilities as its wielder becomes more powerful. In the hands of a true hero, a simple sword might achieve fame and power as great as that of the dark blade Exordius, the wizard-hating Hammer of Witches, or the skull-shattering...   [click here for more]
Wizards of the Coast  $16.99

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LHoR-1 Bundle

LHoR-1 Bundle


Both the five-star rated 5e adventure module: The Laughing Horde of Ruin: Part One, for character levels 1-5 (which includes the Wildsoul Class), and the pack of full-size, digital battlemaps that contains 14 custom-drawn, 1"x1" grid campaign maps for one low price. "A vicious gnoll warlock has united the savage tribes to summon Yeenoghu to the material plane. Gnolls are marching from the...   [click here for more]
Dungeon Masters Guild  $16.95

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The Lost Tome

The Lost Tome


Our biggest update yet! This 369-page, best-selling treasure trove contains 13 new races, over a dozen new subraces, 9 new classes, well over 100 original class archetypes (with a minimum of five archetypes for each class established in the 5e Player's Handbook), dozens of totem spirit animals, over 100 spells, hundreds of item options, monster stat blocks, roleplaying tips, DM tools, and other...   [click here for more]
Dungeon Masters Guild  $16.00

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TRI Nightmare Series Bundle

TRI Nightmare Series Bundle


A collection of the four adventures in the Nightmare Series from The Role Initiative. These are all four hour Tier 2 (APL 8) Adventurers League legal adventures set in and around Mulmaster before the Red War. These modules first premiered at Carnage 2017. Contents include: ▪ PDFs of the adventures ▪ PDFs of the Adventurer’s League certificates ▪ High resolution maps CCC-TRI-05...   [click here for more]
Dungeon Masters Guild  $16.00

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Forgotten Realms Campaign Setting (3e)

Forgotten Realms Campaign Setting (3e)


Dark perils and great deeds await. Welcome to Faerûn, a land of high magic, terrifying monsters, ancient ruins, and hidden wonders. From the forbidding forests of the Silver Marches to the teeming cities of the Inner Sea, Faerûn encompasses shining kingdoms, monster-infested wastes, endless caverns, and sinister citadels. The Forgotten Realms Campaign Setting...   [click here for more]
Wizards of the Coast  $15.99

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