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DDIA05 Storm King's Thunder: A Great Upheaveal (5e)

DDIA05 Storm King's Thunder: A Great Upheaveal (5e)


An Introductory Adventure for Storm King's Thunder. Characters of Level 1-5 As evening approaches, you spot a wooden signpost next to a trail that heads north into the hills. Nailed to the post are three arrow-shaped signs. The two marked “Waterdeep” and “Daggerford” follow the High Road but point in opposite directions. The third, marked “Nightstone,” beckons you to follow...   [click here for more]
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Encounters along the Long Road

Encounters along the Long Road


Make travel along the largest trade route of the North more exciting with this expansion for Storm King's Thunder! Encounters along the long Road is an excerpt from Veratrem's Tribal Siege, an adventure that takes place during Chapter 3 of Storm King's Thunder. The adventure is designed for the Storm King's Thunder campaign and is intended to give your players extra content during Chapter 3. It...   [click here for more]
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Lost in the High Forest:  A Five-Page Module

Lost in the High Forest: A Five-Page Module


Track down a reclusive treant who lives in the deepest reaches of the Savage Frontier's most expansive forest. Brave hidden dangers and solve ancient mysteries along the way. Just try not to get lost. This adventure module expands on the High Forest entry contained in Storm King’s Thunder to spin a tale of wonder and danger in one of the Forgotten Realms’ most iconic locales. This five-page...   [click here for more]
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Natures King

Natures King


Barbary Lions, Abyssinian Lions, and the legendary Apex Pantera Lion all detailed here for your roleplaying pleasure. ...   [click here for more]
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The Singing Tree

The Singing Tree


An easy to run 3 to 6 hours adventure for 2nd level characters. Challenge your players with this standalone adventure or include it as a side quest in your ongoing campaign. Best suited for enriching wild areas travel or fleshing out a small settlement. Check preview for more details! Any feedback is welcome. ...   [click here for more]
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The Wild Scourer

The Wild Scourer


This is an Original monster I created for 5e, the artwork is 100% original too. Created by a wizards conclave who needed a way to deal with all the waste and remnants of their curious experiments in their quest for knowledge and power. Over time though the continuous exposure and digestion of magical waste warped the scourers and turned them into the uncontrollable monsters we now know and fear....   [click here for more]
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Treasures of the High Forest

Treasures of the High Forest


Magic items mean more when they come with a great story. This supplement details four unique magic items – complete with names, histories, unique properties and plot hooks for further adventures – that await discovery in the High Forest of the Savage Frontier or other enchanted woodlands. This supplement works seamlessly with Lost in the High Forest:  A Five-Page Module, also available...   [click here for more]
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A Serious Bug(bear) Problem

A Serious Bug(bear) Problem


This adventure is the second in a series of adventures that will be released in the coming weeks and months that will be quick, easy to run sessions for you and your players, no matter the campaign that you're running. Whether it's "Waterdeep Dragon Heist", or "Storm King's Thunder", you'll be able to seemlessly run this at your table. It is ambiguous for the purpose of fitting into your specific...   [click here for more]
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A Taste for Blood

A Taste for Blood


This adventure is the fourth in a series of adventures that will be released in the coming weeks and months that will be quick, easy to run sessions for you and your players, no matter the campaign that you're running. Whether it's "Waterdeep Dragon Heist", or "Storm King's Thunder", you'll be able to seemlessly run this at your table. It is ambiguous for the purpose of fitting into your specific...   [click here for more]
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Treasure in the Deep

Treasure in the Deep


This adventure is the first in a series of adventures that will be released in the coming weeks and months that will be quick, easy to run sessions for you and your players, no matter the campaign that you're running. Whether it's "Waterdeep Dragon Heist", or "Storm King's Thunder", you'll be able to seemlessly run this at your table. It is ambiguous for the purpose of fitting into your specific campaign,...   [click here for more]
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Erdans Homebrew- Pine Elf Character Option

Erdans Homebrew- Pine Elf Character Option


This Erdans Homebrew product details the rare and mysterious Pine Elf. Speficially found in the Forgotten Realms®️ and Ravenloft®️ settings, the subrace of wood elf can be used in any other world. Filled with detailed lore and easy to read character traits, the pine elf is a wonderful additon to any campaign with its one-of-a-kind playing style. Furthermore, a new weapon is featured...   [click here for more]
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The Disenchanter - 5E Creature Conversion

The Disenchanter - 5E Creature Conversion


The disenchanter is an infamous monster that roams the wilderness in search of magical auras, spells and items to consume. They are believed to have been made by the Phaerimm, underneath the Anauroch Desert in Faerun, and thus dwell around the eastern desert, the Vast and around the Sea of Fallen Stars and within the Cormanthor forest. Original appearances: White Dwarf Magazine #6 and the Fiend...   [click here for more]
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The Final Storm • 4th tier Encounter (5e)

The Final Storm • 4th tier Encounter (5e)


"An eternal lightning storm rages around an earthmote taken as a lair of a high priestess of Talos, the Storm Lord. This flying fortress is now a threat to the lands it crosses, bringing destruction upon the lands in its way, much to the satisfaction of the priestess and her lord." The Final Storm is a combat encounter for a group of three to seven 17th to 20th level characters,...   [click here for more]
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The Giant Tortoise

The Giant Tortoise


The is a large beast, challenge rating 6 for use in a 5e games of d&d. It offers another choice for beast shape for druids. It is just as good as an encountered beast on its own or as a unique mount for some other creature. Please leave feedback, much appreciated. ...   [click here for more]
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The Jaegernacht's Chant

The Jaegernacht's Chant


Invoke a dread feeling in the heart of your players when you play this chant before their next giant-based encounter.  This track is designed to be played as part of The Hunter in the River adventure module, but can be used as part of any adventure. ...And if you enjoy this adventure, try out one of our other modules: Shrine of the Forgotten Goddess The...   [click here for more]
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The People of the Mounds

The People of the Mounds


The people of the mounds contains the stat blocks and lore for three monsters based on ancient Irish legends. The Abhartach; a dwarf sized magician that seems impossible to kill, the Dearg-dul; an Irish vampiric creature who feasts on the blood of the living, and finally The Banshee Dalcassia; a powerful banshee that haunts the burial barrows known...   [click here for more]
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Ogres and Orcs

Ogres and Orcs


This module contains a three part sidequest type adventure, that is originally designed to be played during chapter 1 with Storm King's Thunder campaign when adventurers need more experience before advancing to more sinister challenges later. Most action happens outdoors, but there is also some action underground especially in the last part of the adventure. The module is designed to characters starting...   [click here for more]
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Map of Hundelstone

Map of Hundelstone


A map of the town of Hundelstone in the Spine of the World Mountains. Made for Storm King's Thunder, and particularly "Hundelstone: A Storm Kings Thunder Quest." However, the map could be used for any campaign. Included here by itself, or it comes as part of "Hundelstone: A Storm Kings Thunder Quest." Included: Player's map, DM map with locations used in "Hundelstone: A Storm King Thunder Quest,"...   [click here for more]
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Of Caravans and Dragons

Of Caravans and Dragons


We are not gonna lie D&D fans - this is just a story one of us typed up based on an adventure created by another one of us. Like typed...in a google doc...late at night...instead of playing Deus Ex. There is no information about what dice to roll or descriptions of monster stats - it is really just the start of a group of friends’ adventure - and a tale of what happens when people...   [click here for more]
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Shrine of the Forgotten Goddess

Shrine of the Forgotten Goddess


Tucked away in a wooden glen or hidden by the sands of a vast desert lies the shrine to a once-beloved goddess. What happened to her followers and why they abandoned her holy shrine is unknown... but those who seek her company just may win her favor... A nice spot to take a rest becomes a fun mystery to solve in this roadside adventure! Does the party need a break from the main...   [click here for more]
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The Enemy That I Despise

The Enemy That I Despise


Two ten days ago a theft took place at the Gatehouse located in the Dawn Pass. The Gatehouse is a Zhentarium stronghold that collects a toll from anyone passing through the pass. A Phaerimm named Ursealatrall used his unique powers to start a battle between the Zhentarium guards and the Lord's Alliance knights who were escorting a wagon of ancient books and scrolls to SEER. The Phaerimm used the distraction...   [click here for more]
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The Hunter in the River

The Hunter in the River


Konngurhart… Hreidmar… Konngurhart… Hreidmar… Skygge…Mark! Ned… Jarl! Krav… de hjart! Ta…. din trone! A malevolent chant rides the wind. The dark forest conceals a hunter...   [click here for more]
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The Old Dwarf Fort

The Old Dwarf Fort


Once the frontier of a powerful Dwarven Kingdom, the forest now claims the few traces that remains of their presence. The old fort is one of the few remnants of that other time. Now, it’s a place where squatters rest between journeys and animals seek easy prey. Its value rests more in its place in history than any treasure that may be present. Lead your players through an adventure...   [click here for more]
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Trailblazers of the North

Trailblazers of the North


Selected as a Featured Product in the April 10 DM's Guild newsletter. Trailblazers of the North Jump aboard a sleigh and join the adventure! This supplement includes detailed descriptions of eight intrepid NPCs for your games set in the icy North of the Forgotten Realms. These NPCs work equally well with several D&D Storylines, such as Storm King's Thunder, Tyranny of Dragons...   [click here for more]
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Trouble at the Abandoned Grist Mill

Trouble at the Abandoned Grist Mill


Find adventure in the least-expected places! The world doesn’t stop for the things we leave behind. Though the mill’s wheel ceased its motion a long time ago, the world around it continued to move forward. And for a few crafty kobolds, moving forward means moving in…   Players can find trouble in the ruins of an old grist mill or solace in a relaxing spot...   [click here for more]
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Warlock of Winter

Warlock of Winter


Embrace the cold and dark with this new otherworldly patron for warlocks! Beneath the cold places of the world, where permafrost cedes no ground and glaciers never melt, there in the dark icy earth beats the slow heart of winter. Are you ready to make a pact with its guardian? Want to make a part with Auril the Frostmaiden or the ruler of a distance plane of ice? Now you can! This product includes...   [click here for more]
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Wild Magic Tables I: Forests, Mountains, and Urban Locations

Wild Magic Tables I: Forests, Mountains, and Urban Locations


Get ready for some new Wild Magic! When magic gets weird and wacky what can be more fun than rolling on some tables. This supplement provides three alternate d100 Wild Magic Surge tables that are class-agnostic and can add an element of fun and randomness to your campaign. Within this product, you'll find three tables themed around different environments: forests, mountains, and urban locations. Even...   [click here for more]
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Wild Magic Tables II: Coastal, Desert, and Grassland Locations

Wild Magic Tables II: Coastal, Desert, and Grassland Locations


Get ready for some new Wild Magic! When magic gets weird and wacky what can be more fun than rolling on some tables. This supplement provides three alternate d100 Wild Magic Surge tables that are class-agnostic and can add an element of fun and randomness to your campaign. Within this product, you'll find three tables themed around different environments: coast, desert, and grassland. Even if your...   [click here for more]
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Barbarians of the Savage Frontier I

Barbarians of the Savage Frontier I


Don't let your random encounters be boring... or random! This supplement to the Storm King's Thunder campaign has four challenging encounters with the Uthgardt barbarians that tie into the greater Storm King's Thunder storyline. Everything you need to make memorable encounters with the barbarians of the North is included: * A map of the North with the barbarians' spheres of influence. * 4...   [click here for more]
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Darkness Over Daggerford: A Storm King's Thunder Supplement

Darkness Over Daggerford: A Storm King's Thunder Supplement


This adventure is intended to work in conjunction with your Storm King's Thunder story line.  Do you want a way to expand on the story found in Storm King's Thunder or other Sword Coast based adventure?  Do you want a way to add more flavor and interaction with NPC's?  Do you want a way to add more experience before the big finale in your campaign?  Do you want a way to get some awesome...   [click here for more]
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Giant Tales

Giant Tales


Giant Tales Two giant themed adventures to challenge your party.  These adventures can stand alone, or be easily integrated into your Storm King's Thunder campaign. In the Well of Victory, characters follow Berdusk Grey, relic hunter, into a sacred barbarian barrow mound and find an ancient memorial to giants that fell in the great war against dragons.  This...   [click here for more]
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Hags of Red Rocks

Hags of Red Rocks


Hags of the Red Rocks is a encounter and mini-dungeon meant to be dropped into the Storm Kings Thunder, but can easily be an evenings play for any group travelling along a treacherous coastline.  Feel free to check out my other work on the Dungeon Masters Guild. For DM's: Mythic Demon Princes Additional Random Encounters for Curse...   [click here for more]
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Hill Giants River Gauntlet

Hill Giants River Gauntlet


Two rival hill giants are hunting food for Chief Guh. They have decided that ships on the Dessarin River are a great source. The giants are setup on opposite shorelines, hurling rocks in hopes of sinking more passing ships on their side of the river than their rival. Joining each giant are ogres hucking goblins to secure the payloads. At either end of the gauntlet, ogres pull taught a net to block...   [click here for more]
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Monster Squad

Monster Squad


Monster Squad is a short scenario designed for a party of four characters of level 2 or 3. The characters are hired to protect a noble’s wilderness holdings.  His holdings have been under attack by monsters that are not normally found in this region.  In Act One, the characters have been hired and are travelling from Waterdeep to the noble’s walled compound on the edge of the Westwood forest. ...   [click here for more]
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Mountain of Ash

Mountain of Ash


Resting atop the dormant volcano, "Takraviti", a village of druids has lived peacefully for hundreds of years. Recently though the mountain has begun to shake, and the villagers grow wary. They fear not just for their safety, but for the safety of a sacred tree that is central to their culture.These villagers will be hard pressed to leave their home, but staying will also mean their doom. What's more...   [click here for more]
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Mystery of the Eureka Theater - Adventure

Mystery of the Eureka Theater - Adventure


"The Eureka Theater is aware..." For beginners and veterans alike! Great for kids! Adventure content for a 2 - 4 hour session. Designed for five level 3 player characters. Harkoning back to classic spooky investigation modules, enjoy this self contained location! ...   [click here for more]
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Necroshrooms

Necroshrooms


Gram Williamson is missing his mother's body. He tracked it to a dark cave before running away to find more qualified help. Inside you find undead, mushrooms, and a horrible secret that has been buried under the ground. Necroshrooms is a short adventure location for 4-5 PCs of 2ed level, that is perfect to drop into any low level adventure. ...   [click here for more]
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Paper Minis of Ostoria (Storm King's Thunder)

Paper Minis of Ostoria (Storm King's Thunder)


A collection of Giant minis to play Storm King's Thunder. Print out each page onto half-letter or A5 card, print a reversed version and glue together, then cut out with scissors or a craft knife. (All pages are 5" x 8" so set your printing software to this exact size if you can for best results!) ...   [click here for more]
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Ranger Archetype: Mirage Weaver

Ranger Archetype: Mirage Weaver


This ranger archetype exploit their illusion magic to divert their enemies. They are restricted to elves as the bladesinger. ...   [click here for more]
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Rebirth of the Storm Lich

Rebirth of the Storm Lich


This is a time sensitive adventure lv 1-4, for those DM's that want your players to be time aware. To the passer by, this year’s Festival of Rain in Somberre may look the same as any other year, but there is something stirring beneath the surface. As time goes on signs begin to show that something isn’t quite right. Dark clouds slowly begin to cover the sky as a storm begins creeping in from the...   [click here for more]
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Red Jack's Retreat

Red Jack's Retreat


A short scenario best suited to four 3rd level adventurers The region surrounding Kelvin's Cairn has always been considered dangerous by the inhabitants of Icewind Dale, but people traveling there and never returning seems to be a common occurrence these days, raising concern among the people of Ten Towns about a new strand of evil inhabiting the mountain. A dwarf ranger who used...   [click here for more]
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Skulky's Wagon of Useless Items

Skulky's Wagon of Useless Items


"Everyone, come and see my fantastic wares," a human shouts from the large window of his wagon, his wild sandy blonde hair tangling in the breeze. An innocent smile adorns his face, and his glass eye never quite matches his true eye's orientation. A tiefling leans against the cart, drifting off to sleep before a cat uses her as a spring board, bounding to the roof of the wagon. "Skulky's Unique Wares,...   [click here for more]
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The Biggest Fish - Adventure

The Biggest Fish - Adventure


A fun adventure of danger, fishing, and the Biggest Fish. A mini adventure about a goblin tribe in their time of need, and three goblin fishermen tasked with the impossible, catching the Biggest Fish. Will our adventurers help this peaceful tribe, or will the legend of the Biggest Fish devour them whole? A 2-3 hour adventure for 1st-3rd level characters Designed...   [click here for more]
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The Cladwell Conundrum and Chaos That Ensued

The Cladwell Conundrum and Chaos That Ensued


This first installment to a trilogy of campaigns has the party coming together to solve a string of crimes. Multiple suspects are provided and can be encountered, along with additional evidence, to build the case. From slug races to hunting werewolves, players are introduced to the Cladwell area and offered a number of exploration oportunities. Recommended for starting/low level players (1-3) and...   [click here for more]
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The Free Cats of Loudwater

The Free Cats of Loudwater


Delimbiyr Vale Welcomes you The Free Cats of Loudwater need your help to rescue four children from the clutches of the Nighthoods. Pit your blade and spells against these deadly foes of the Ogre King. This adventure begins a series of quests set in Delimbiyr Vale and Grayvale. A Dungeons...   [click here for more]
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The Giant Patron (Warlock Subclass)

The Giant Patron (Warlock Subclass)


Warlock Patron: The Giant Inspired for an interesting dynamic with the Storm King's Thunder Campaign. This document includes: - Giant Patrons and deities - New Invocations for any Warlock - Throw Rocks like a Giant and grow to Giant's Size In the chaos of the raid, an enormous...   [click here for more]
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The Shepard's Web

The Shepard's Web


Set in a forested area, this encounter can be integrated into any campaign as a side quest or random encounter. Optimized for 5 characters at level 3 (APL-3), guidelines are supplied for suggestions to accommodate characters between levels 1-4. Deep in the forest an ettercap overwatches his cluster of spiders protecting them from malice. The ettercap has created large nests of webs, raising spiders...   [click here for more]
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The Town of ManyAxes

The Town of ManyAxes


Nestled amongst the dwarven settlements of the North is a young town founded by an industrious dwarf to service traders traveling between Sundabar, Silverymoon, and the dwarven citadels of the area. Filled with personalities and mysteries, it is a great place to begin your own Forgotten Realms campaign set in the North. The town is fully detailed with many NPCs, plot hooks, and random encounters to...   [click here for more]
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The Warden (Barbarian Subclass Primal Path)

The Warden (Barbarian Subclass Primal Path)


Barbarian Primal Path: The Warden The warden is inspired in an existing class from 4th Edition. It was my first DnD character, a strong melee warrior with elemental power and transformations. Including: - Using Wisdom for AC - Third Caster ( Like the eldritch knight) - Elemental Rages ...   [click here for more]
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Undead Giants

Undead Giants


Bring the dark side to your giant campaign! Do Hill Giants get smarter, or dumber, when they become zombies? What is the armor class of a Stone Giant skeleton? Are vampirized Storm Giants scary, very scary, or really really scary? Buy and find out! Skeletons, Vampire Spawn, Vampires, and Zombies each for Cloud, Fire, Frost, Hill, Stone, and Storm Giants (total of 24 creatures). Challenge ratings from...   [click here for more]
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