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Make travel along the largest trade route of the North more exciting with this expansion for Storm King's Thunder!
Encounters along the long Road is an excerpt from Veratrem's Tribal Siege, an adventure that takes place during Chapter 3 of Storm King's Thunder.
The adventure is designed for the Storm King's Thunder campaign and is intended to give your players extra content during Chapter 3. It... [click here for more] |
Dungeon Masters Guild |
FREE
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Barbary Lions, Abyssinian Lions, and the legendary Apex Pantera Lion all detailed here for your roleplaying pleasure. ... [click here for more] |
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Ogre as a playable race. 5E Homebrew. ... [click here for more] |
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Who wouldn't like to run a wizard that specializes in creating magic items? Well, that is what I am talking about!
The Runebinding school of magic emphasizes the art of creating permanent magic items inscribed with spell imbued runes.
Runebinders can create magic items that may be activated by anyone who knows the trigger. These wizards spend countless hours studying and perfecting their magic... [click here for more] |
Dungeon Masters Guild |
FREE
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The Runecaster arcane tradition is an ancient, secretive, and rare discipline, heavily guarded by practitioners of the art; instead of specializing in a school of magic, wizards practicing the runecaster arcane tradition learn the art of runecrafting.
The Runecaster arcane tradition was inspired by the descriptions of runecasting and rune magic published in 1995 in the Forgotten Realms Giantcraft... [click here for more] |
Dungeon Masters Guild |
FREE
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Based on the feather fall spell, the Zephyrian is a Challenge 1/2 playful air elemental. Locals might hire a party to clear out a zephyrian making a nuisance in town, or they might hang around cloud giants or djinn castles. One could even serve as a useful, whimsical familiar for a Pact of the Chain warlock!
This title is part of a series of spell-based monsters from the... [click here for more] |
Dungeon Masters Guild |
FREE
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Do you enjoy cursed items and have a hero whose ego or reputation needs to be taken down a peg or two? You have come to the right place, my friend!
The Boots of Mischief are an artifact created a trickster god for nefarious purposes. They can have a variety of effects depending on the situation, and they are not easy to rid oneself of once donned.
The ridiculousness of the Boots is surpassed only... [click here for more] |
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There is nothing more appealing to an artificer than some new material to explore: testing the metallurgical properties, mixing liquids and recording their reactions, and learning how to use these findings to produce a new and wonderful contraption. The artificers of ancient Netheril made much use of chardlyn, an obsidian-like gemstone, in their spellcasting. The full extent of this knowledge was... [click here for more] |
Dungeon Masters Guild |
FREE
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An easy to run 3 to 6 hours adventure for 2nd level characters.
Challenge your players with this standalone adventure or include it as a side quest in your ongoing campaign.
Best suited for enriching wild areas travel or fleshing out a small settlement.
Check preview for more details!
Any feedback is welcome. ... [click here for more] |
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Is a child in your family currently obsessed with snow and ice magic?
Want to add a little wintry fairytale flavor to your D&D game?
Just wish there were more cold spells in the Player's Handbook?
If you said "yes" to any of these questions, this supplement is for you! This document includes:
A new sorcerer subclass - the Cryomancer - so you (or your kids) can build the icy sorcerer (or sorceress)... [click here for more] |
Dungeon Masters Guild |
FREE
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This is my first custom class created from the ground up, and first thing uploaded to the DM's Guild. I only have a basic understanding of the layout tool I'm using so please keep that in mind. There is no art unfortunately. ... [click here for more] |
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This is a free, text-only version of the Tinker Emporium, where all the images have been grayed out and nothing except the pdf file is available for download. If you like the content, consider taking a look at the original https://www.dmsguild.com/product/311481/Tinker-Emporium
Inside this document you can find:
10 Common Magical Items
10 Uncommon Magical Items
10 Rare Magical Items
10 Very Rare... [click here for more] |
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In the depths of dusty tombs and in hidden places everywhere unique magic items lie, waiting for some lucky adventurers to find them and wield them.
Stay tuned for more of my work. ... [click here for more] |
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This adventure is the second in a series of adventures that will be released in the coming weeks and months that will be quick, easy to run sessions for you and your players, no matter the campaign that you're running. Whether it's "Waterdeep Dragon Heist", or "Storm King's Thunder", you'll be able to seemlessly run this at your table.
It is ambiguous for the purpose of fitting into your specific... [click here for more] |
Dungeon Masters Guild |
$0.25
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This adventure is the fourth in a series of adventures that will be released in the coming weeks and months that will be quick, easy to run sessions for you and your players, no matter the campaign that you're running. Whether it's "Waterdeep Dragon Heist", or "Storm King's Thunder", you'll be able to seemlessly run this at your table.
It is ambiguous for the purpose of fitting into your specific... [click here for more] |
Dungeon Masters Guild |
$0.25
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This adventure is the third in a series of adventures that will be released in the coming weeks and months that will be quick, easy to run sessions for you and your players, no matter the campaign that you're running. Whether it's "Waterdeep Dragon Heist", or "Storm King's Thunder", you'll be able to seemlessly run this at your table.
It is ambiguous for the purpose of fitting into your specific campaign,... [click here for more] |
Dungeon Masters Guild |
$0.25
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This adventure is the first in a series of adventures that will be released in the coming weeks and months that will be quick, easy to run sessions for you and your players, no matter the campaign that you're running. Whether it's "Waterdeep Dragon Heist", or "Storm King's Thunder", you'll be able to seemlessly run this at your table.
It is ambiguous for the purpose of fitting into your specific campaign,... [click here for more] |
Dungeon Masters Guild |
$0.25
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CONJURATION TABLES FOR 5E CONJURATION SPELLS
Includes tables with random creatures for:
Conjure Animals
Conjure Minor Elementals
Conjure Elemental
Conjure Woodland Beings
Conjure Fey
Conjure Celestials
Sources used in this document
5E sourcebooks and modules mm : Monster Manual vg : Volo's Guide to Monsters pota:... [click here for more] |
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Path of the All-Father's Chosen
Those chosen by the God of giants are destined for greatness and renown amongst giants. Despite being humanoid their potential has been recognized by the All-Father. Their induction into the giant kind has begun.
Please leave a review It really helps me improve my craft. ... [click here for more] |
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Have you always wanted to play a villain who has flipped and joined the heroes? Some of the most compelling figures in fantasy fiction are cut from this cloth, the once-ruthless enemy who has a change of ethos or philosophy, or perhaps is simply amnesiatic, unaware that they once were a sinister maniac. Maybe your character was simply an enemy soldier who was inspired by an adventurer to take up... [click here for more] |
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A 5th Edition Sorcerous Origin, the Weaver breaths arcane magic. With the Weave as the progenitor of their innate abilities, magic should come easy to them, but that is not always the case. They are unrefined pools of magical potential. Compared to other sorcerers, the Weaver has a keen sense for magic and an aptitude to conquer spells not even considered possible by most sorcerers. The Weaver brings... [click here for more] |
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While most wizards choose to specialize in one of the eight recognized types, or schools, of magic a few arcane practitioners study the underlying forces that power their magic. These generalists, known as Spellweavers, lack the “tricks of the trade” possessed by their more specialized peers but compensate with a degree of adaptability second only to sorcerers.
The Spellweaver was inspired by... [click here for more] |
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The Death Knell is a construct monster that can be used in any 5e D&D game. It is a giant metal bell infused with magics by wizards seeking unlimited power. Suitable as a great boss battle or at higher levels a tricky defender of artifacts or dungeon areas. ... [click here for more] |
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"An eternal lightning storm rages around an earthmote taken as a lair of a high priestess of Talos, the Storm Lord. This flying fortress is now a threat to the lands it crosses, bringing destruction upon the lands in its way, much to the satisfaction of the priestess and her lord."
The Final Storm is a combat encounter for a group of three to seven 17th to 20th level characters,... [click here for more] |
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A cleric domain option for the fifth edition. Envisioned for clerics with a marital bent. ... [click here for more] |
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The is a large beast, challenge rating 6 for use in a 5e games of d&d. It offers another choice for beast shape for druids. It is just as good as an encountered beast on its own or as a unique mount for some other creature. Please leave feedback, much appreciated. ... [click here for more] |
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The Golden Ooze is a unique monster, originally created by Halaster Blackcloak, with the only known example of one being found within the Western Reaches of the first level of Undermountain. However, knowledge of their creations has spread away from Undermountain, and variants such as the Silver Ooze and the more common Copper Ooze are found in dungeons and dragon's lairs across the Realms.
This... [click here for more] |
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The desire to explore and travel—to see the wonders and beauties that the world has to offer—this is what fuels a cleric of the Travel domain. The travel domain is an option available to Cleric characters when they choose a Divine Domain at 1st level.
Clerics who serve deities that revere travel and exploration—examples of which appear on the Travel Deities table—can be found spread out across... [click here for more] |
Dungeon Masters Guild |
$0.50
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A brand new class of magical warriors for the world's greatest roleplaying game!
The Soul Knight is a powerful and versatile class that combines a fighter's abilities with a spellcaster's skills. They harness the power of their soul to gain unique abilities and attacks, such as elemental affinities, soul arts, and the ability to summon a spectral weapon. With the ability to choose... [click here for more] |
Dungeon Masters Guild |
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"In ages past, the Giants rivaled the Dragons over dominion of the world. The kingdom of Ostoria stretched all over Faerûn and was the height of Giant culture and magic."
In this product you will find a remaster of the Giant Soul subclass for the Sorcerer originally released in Unearthed Arcana, as well as two monster stat blocks for the Titan, the largest of the true Giants. ... [click here for more] |
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An apprentice wizard, Anikalis Terranvale, had been using a set of Pipes of the Sewers to attract rats to him that he could kill and then reanimate. He got more than he was bargaining for. What’s left of his carcass is in the upstairs office of the warehouse. His experiments not only drew common rats, they also brought in some giant rats, and even a few cranium rats! These attempts have left a local... [click here for more] |
Dungeon Masters Guild |
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Hello my fellow explorers. I have again delved into the past of dungeons and dragons to inspire and update various creatures from older edditions. This time I look at and tried to find a host of monsters of the Giant variety to give to you.
Inside you will find the following stat blocks:
Death Giant
Death Giant Soul Mounger
Dusk Giant
Fire Giant Forge Caller
Frost Giant Frost Caller
Frost Giant... [click here for more] |
Dungeon Masters Guild |
$0.80
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Some spellcasters seek the secrets of magic, pursuing the power to make the impossible possible. Others are born with magic in their blood, commanding unbelievable forces as effortlessly as they breathe. Yet still others seek to meld the science of arcane scholars with the natural might of innate casters. These arcanists seek to discover the mysterious laws of magic and through will and expertise bend... [click here for more] |
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P.B. Publishing Presents: Backgrounds Collection 1
The first collection of P.B Puiblishing first 3 Flavourable Backgrounds for D&D 5th Edition Player Characters.
The Treasure Hunter
The Wheeler-Dealer
The Circus Performer
Contact me via the following: Twitter: @pbpublishing1 Email: pbpublishing@outlook.com Facebook: www.facebook.com/pbublishing/
Please... [click here for more] |
Dungeon Masters Guild |
$0.95
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50 Pirate and Nautical themed trinkets in the traditional 1d100 table.
Examples Include:
- 28: A piece of a torn sail in the shape of a dragon.
- 53: A rolled-up map of an unknown island labeled, “Crabskull Isle”.
- 93: A lock of black hair from someone forced to walk the plank. ... [click here for more] |
Dungeon Masters Guild |
$0.95
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Introducing the awe-inspiring Cleric: Giant Divine Domain, a captivating addition to your D&D 5E campaign that brings the power of giants to your fingertips. With a focus on the towering strength and resilience of these colossal beings, this subclass offers an enthralling experience for players seeking a divine connection to the mighty giants of lore.
Experience a Giant God's... [click here for more] |
Dungeon Masters Guild |
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Command the battlefield as a Giant Slayer Fighter, honed to perfection against colossal adversaries. With precision strikes and unwavering strength, conquer giants and towering foes in an epic display of mastery.
Check my other creations on Dmsguild!
JonnyDM's Bundle of Everything (This subclass included) (Best Value, Highly discounted price)
My Original Classes... [click here for more] |
Dungeon Masters Guild |
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A map of the town of Hundelstone in the Spine of the World Mountains. Made for Storm King's Thunder, and particularly "Hundelstone: A Storm Kings Thunder Quest." However, the map could be used for any campaign. Included here by itself, or it comes as part of "Hundelstone: A Storm Kings Thunder Quest."
Included: Player's map, DM map with locations used in "Hundelstone: A Storm King Thunder Quest,"... [click here for more] |
Dungeon Masters Guild |
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Wielding the glyphs of power granted to them by the magic of the planes, the orders of Planar Knights make sure that no realm is left unprotected. Be it forces of chaos or world-threatening calamities, the knights appear in a blink of an eye and do whatever is necessary to end the terror as soon as possible. Once the deed is done, the patient watchers return to their demiplanes, knowing well that their... [click here for more] |
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Ever since the mage Einstein proposed his legendary theory of relativity, many spellcasters have explored further into the nature of time, space and gravity, seeking to harness these raw forces of nature.
This compilation sheds light on 13 elusive and dangerous spells from the school of Gravity Magic and what it would take to actually wield even a fraction of the destructive power of the gods!
***... [click here for more] |
Dungeon Masters Guild |
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Tucked away in a wooden glen or hidden by the sands of a vast desert lies the shrine to a once-beloved goddess. What happened to her followers and why they abandoned her holy shrine is unknown... but those who seek her company just may win her favor...
A nice spot to take a rest becomes a fun mystery to solve in this roadside adventure!
Does the party need a break from the main... [click here for more] |
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Warlocks of Storm Giants gain access to both physical might and prophetic ability.
This subclass focuses on increasing your martial capabilities, with an additional pact that grants you the divination wizards portant ability.
... [click here for more] |
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Konngurhart… Hreidmar…
Konngurhart… Hreidmar…
Skygge…Mark!
Ned… Jarl!
Krav… de hjart!
Ta…. din trone!
A malevolent chant rides the wind. The dark forest conceals a hunter... [click here for more] |
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Once the frontier of a powerful Dwarven Kingdom, the forest now claims the few traces that remains of their presence. The old fort is one of the few remnants of that other time. Now, it’s a place where squatters rest between journeys and animals seek easy prey. Its value rests more in its place in history than any treasure that may be present.
Lead your players through an adventure... [click here for more] |
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The Temple of the Wind God is designed for players from 3rd to 5th level. If all goes well, you should be able to complete it in about 3-6 hours. In The Temple of the Wind God, adventurers will journey to a long-forgotten temple of Akadi nestled deep in the mountains and put to rest an ancient curse that has remained trapped within the temple vault for centuries. ... [click here for more] |
Dungeon Masters Guild |
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Find adventure in the least-expected places!
The world doesn’t stop for the things we leave behind. Though the mill’s wheel ceased its motion a long time ago, the world around it continued to move forward. And for a few crafty kobolds, moving forward means moving in…
Players can find trouble in the ruins of an old grist mill or solace in a relaxing spot... [click here for more] |
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Embrace the cold and dark with this new otherworldly patron for warlocks!
Beneath the cold places of the world, where permafrost cedes no ground and glaciers never melt, there in the dark icy earth beats the slow heart of winter. Are you ready to make a pact with its guardian?
Want to make a part with Auril the Frostmaiden or the ruler of a distance plane of ice? Now you can!
This product includes... [click here for more] |
Dungeon Masters Guild |
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Get ready for some new Wild Magic!
When magic gets weird and wacky what can be more fun than rolling on some tables. This supplement provides three alternate d100 Wild Magic Surge tables that are class-agnostic and can add an element of fun and randomness to your campaign. Within this product, you'll find three tables themed around different environments: forests, mountains, and urban locations. Even... [click here for more] |
Dungeon Masters Guild |
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Get ready for some new Wild Magic!
When magic gets weird and wacky what can be more fun than rolling on some tables. This supplement provides three alternate d100 Wild Magic Surge tables that are class-agnostic and can add an element of fun and randomness to your campaign. Within this product, you'll find three tables themed around different environments: coast, desert, and grassland. Even if your... [click here for more] |
Dungeon Masters Guild |
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This is the first Orcish to Common translation of an original spellbook that belonged to Archmage Sharog Fedrav. Fedrav was an orog wizard who lived in the mid-900s. She is most revered for her mastery of abjuration magic and her observations on the magics of all types of spellcasters.
This volume contains 19 new spells for 5th-Edition Dungeons & Dragons. Some are adaptations of spells from AD&D,... [click here for more] |
Dungeon Masters Guild |
$1.00
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