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"DWARVES!" Expanded

"DWARVES!" Expanded


7 FREE (tips appreciated) pages of content made to add more flavor and dwarf-ness to your game! Includes 3 weapons, 10 spells, 5 feats, and 5 magic items all brand new! Guaranteed to grow your beard 2 feet overnight! From veteran dungeon master, TJ Brooks. Disclaimer: Claims of beard growth may be greatly exaggerated! ...   [click here for more]
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(Not So) Legendary Actions

(Not So) Legendary Actions


Legendary Actions are one of the best-regarded mechanics of the 5th Edition of Dungeons & Dragons, providing DMs the tools to accurately portray the deadliness of higher-level creatures. You know you are in trouble when the dragon simply retaliates your sword slash with a tail sweep without even waiting for its own turn. This feature along with Legendary Resistance however is restricted to very...   [click here for more]
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5e Character Milestones Sheets

5e Character Milestones Sheets


Note your milestones advancement on these sheets! Replacing the XP leveling, these sheets are intended for DMs who wish to use milestone leveling in a consistent way. This PDF file can be printed, and the mini-sheets can be cut, then stapled or glued to a player's character sheet. There are 6 sheets on this single landscape page in US Letter format. When an important step is achieved, just blacken...   [click here for more]
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5E Player critical hits & fumbles

5E Player critical hits & fumbles


Tables for melee, brawling, ranged and magical critical rolls (20) so that players can choose a dramatic or scene specific action from 10 different options. Also included tables for melee, brawling, ranged or magical fumbles (1) that can be rolled for dramatic effects.  (10 options) Simple 5E mechanics, balanced options and non-lethal punishments. Note: in this document the term "Player" refers...   [click here for more]
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A Guide to Creating 5e Half-Races

A Guide to Creating 5e Half-Races


A simple guide for players and game masters to create unique and balanced half-races for their campaign settings. ...   [click here for more]
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A Guide to Creating 5e Half-Races Volume II: Fantastical Races

A Guide to Creating 5e Half-Races Volume II: Fantastical Races


The second installment in the Guide to Creating 5e Half-Races rules. This simple and effective booklet adds 8 additional options to build upon the core booklet. ...   [click here for more]
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A Wizardly Guide to Dead Squads

A Wizardly Guide to Dead Squads


This document is intended to streamline and speed up the use of a player’s undead minions. Most every player has reviewed the wizard spell animate dead and thought “Sweet! I can’t wait to make my undead army!” What player wouldn’t want a squad of skeleton archers launching a volley of arrows where it’s most needed? Most every DM that has had a player control any quantity...   [click here for more]
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All Weapons Viable - Revised Weapons Table by Baraz

All Weapons Viable - Revised Weapons Table by Baraz


Players can now more freely choose a weapon for flavor and style, as each weapon is made more viable (using weapon Properties).  While Martial weapons are slightly better, the goal is to greatly reduce the phenomenon of players naturally avoiding weak weapons that would normally better fit their concept.  The weapon damage output is not significantly increased : it remains...   [click here for more]
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Alternative Faction Guide

Alternative Faction Guide


Hello, here I have my Alternative Faction Guide to help DM with more options for roleplaying elements of factions for character uses, and to help determine possible faction influences on the world the characters are changing.  ...   [click here for more]
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Ancestry, Culture and Backgrounds: Improving Character Creation

Ancestry, Culture and Backgrounds: Improving Character Creation


Ancestry, Culture and Backgrounds: Improving Character Creation It has always annoyed me how character creation works in 5e. The race players choose grant benefits that could only come from someone who is growing in that culture. For example, are all elves born knowing how to use a bow? Are Rock Gnomes born with an understanding of clockwork mechanics? No! They had...   [click here for more]
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Andaer's Alternate Encumbrance Rules

Andaer's Alternate Encumbrance Rules


Have you ever decided to use encumbrance rules in your DnD game, only to give up because of all the math? Want to create some semblance of realism within your game without using a spreadsheet?  If the answer to these questions is yes, then look no further! The wise High Elf Andaer has created this rule set to facilitate an easy way of tracking items player characters are carrying in a simple, visual...   [click here for more]
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Arcadian Blink Dogs

Arcadian Blink Dogs


Arcadian Blink Dogs are not related to blink dogs (long story, don't ask).  They were bred in the upper planes to keep the growing cranium rat menace in Sigil in check.  As the rats fled the City of Doors for the prime material some of the arcadian blink dogs followed them and can now be encountered very rarely in the larger cities of the Prime Material. These are CR 2 lawful good celestial (dogs)...   [click here for more]
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Arcane Duels

Arcane Duels


This expansion contains rules for enhanced battles between spellcasters in Dungeons & Dragons 5th edition. It includes new optional rules for the spells Counterspell and Dispel Magic, as well as additional optional rules for reacting to enemy spellcasters in combat. Finally, it contains a new spell, Redirect. ...   [click here for more]
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Arcane Heists

Arcane Heists


Arcane Heists Plan and Execute Elaborate Prison Breaks Swashbuckle your way through exotic locales as you and your party execute dangerous heists. In this book of ten thrilling heists, explore the cosmic planes as the gods of the Forgotten Realms scheme to keep a dangerous being locked forever in stasis: your true self, Sollus Ipsus the Many. Every heist is a rescue mission for a different version...   [click here for more]
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Arcanology: Rules for Magical Study and Experimentation

Arcanology: Rules for Magical Study and Experimentation


This is a set of niche rules that will help a Wizard Player to play out the fantasy of being a magical scholar: complete with studying, making calculations, and creating and customizing spells. ...   [click here for more]
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Augmented Casting - Feat

Augmented Casting - Feat


A feat designed to bolster spellcasters by giving them the ability to manipulate their key spells to suit their needs. Currently being play tested in my homebrew game.  ...   [click here for more]
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Auron's Guide to the Multiverse: Volume I

Auron's Guide to the Multiverse: Volume I


A variant alignment system in hopes of bringing a more MTG feel to your D&D 5e campaign! ...   [click here for more]
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Awarding XP for Roleplay

Awarding XP for Roleplay


A different take on the Inspiration Rule    If you want to get more roleplay out of your game, it might be wise to reward your players with XP not only for killing everything that comes across them. Sadly, the 5th Edition does not have a clear reward system for anything that is not combat, only some very rough guidelines. With this expansion to the Inspiration rule, you can...   [click here for more]
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Balasar's Guide to Exploration

Balasar's Guide to Exploration


My next release, Yathuna: Remnants of the Hedrons, is out now! It is a 275 page PDF which includes a campaign setting, 64 archetypes, 150+ spells, 150+ magic items, 48 new monsters, 30 optional rules and a revamped ruleset for wilderness navigation! It costs $15 and can be found on DriveThruRPG! Want some of the content instead? All player-focused content can be found in the Adventurer's...   [click here for more]
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Baldur's Gate - Zstąpienie do Avernusa: pomocnik

Baldur's Gate - Zstąpienie do Avernusa: pomocnik


Przygotowujesz się do poprowadzenia Zstąpienia do Avernusa? Mam tu POMOCNIK specjalnie dla Ciebie! Baldur's Gate - Zstapienie do Avernusa: Pomocnik to liczący 72 strony poradnik dla MP, który w przystępny sposób zbiera najważniejsze elementy pierwszego etapu kampanii. Remix ten oryginalnie powstał na blogu The Alexandrian i został bardzo ciepło przyjęty przez fanów gier. Dzięki niemu...   [click here for more]
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Bonds & Backstories

Bonds & Backstories


Bonds & Backstories is a free, somewhat esoteric add-on for D&D 5E. As its name would suggest, it offers mechanics for fleshing out player characters and developing their relationships with one another over the course of a campaign. It is meant to help foster in-character role-playing, investment in one another's characters, and creative collaboration between players. However, its mechanics...   [click here for more]
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Book of Rules

Book of Rules


This document is a set of house rules and variant rules that I am using in my 5th edition Dungeons and Dragons homebrew campaign. I have set forth these rules and am making them available in case other DMs would like to see what homebrew and variant rules I use in my campaign and why. ...   [click here for more]
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Boons of Battle

Boons of Battle


Reap the Rewards of Boons of Battle! Boons of Battle provides a multitude of rules reworks, supplements, alternatives and additions to add to one of the most fundamental parts of DnD - combat.  Employ new mechanics in your gameplay with 4 alternate rules - Remove Curse, Unconsciousness, Critical Hits, and Spell Scrolls Explore new options with 3 new feats - Gladiator, Sunderer and...   [click here for more]
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Bruised and Contused

Bruised and Contused


The world is a dangerous place. An adventurer can barely take a step without an orc trying to cave in their skull or a dragon sneaking in for a breath weapon enema. With heroes exposed to so many hair raising dangers it makes sense that their bodies would take more abuse than a toilet mimic after an outbreak of dysentery. This supplement from the vaults of The Pickled Dragon introduces rules for...   [click here for more]
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Caidhurm's Simple Realism Rules

Caidhurm's Simple Realism Rules


Caidhurm aims to make some of the simple rules in DnD 5e more realstic. ...   [click here for more]
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Cinematic Challenges

Cinematic Challenges


Run action packed scenes like chases, heists, breakouts, escapes, pressure cooker negotiations and deals.  Keep your entire table involved, the tension and excitement high, and the dice rolls coming fast!  A cinematic take on the skill challenge concept with collaborative storytelling and a fast pace at its core. While the existing combat and role playing “modes of play” give...   [click here for more]
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Classic D&D Races for D&D 5th Edition

Classic D&D Races for D&D 5th Edition


This is a collection of core D&D races, free to download, and re-imagined to have a Classic D&D feel. Have you ever wondered what it would be like to play a `classic' D&D race -- when an elf could detect a secret door? But you also want the breadth and variety of D&D 5th Edition. Well now you can have both! For the first time, the `original' races have been re-imagined into the 5th...   [click here for more]
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Corruption Rules

Corruption Rules


Corruption Rules for 5th Edition D&D Adapted by Matthew Mercer Certain landscapes house deeply evil places or artifacts that corrupt the very nature of people who spend time around them. Sites where the presence of such terrible wickedness can slowly twist and infect the physical forms of even the most holy of creatures. Unhallowed or cursed locations...   [click here for more]
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Crafting Magic Items: A Guide to Artifice

Crafting Magic Items: A Guide to Artifice


This guide provides alternative rules for magic item creation, for players (and the DMS who agree with them) who think the existing crafting rules are overly restrictive and take too long to be of any use.  The rules within build off of those released in Xanathar's Guide to Everything, and are designed to fit within the new downtime system presented in the same chapter.  At its core, these...   [click here for more]
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Crowns & Castles Naval Forces

Crowns & Castles Naval Forces


Add naval power to your Crowns & Castles games. This optional rules supplement includes: 11 ships to fill the ranks of your fleets Airships Fleet interception and supply Naval combat that's fully compatible with the C&C battle system - bring your dragon turtle to fight a cannon-bearing barque Naval trade routes that generate more gold but entice pirates Capture prizes, repair damage, and bombard...   [click here for more]
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Crypt of the Smoke Dragon

Crypt of the Smoke Dragon


This self-contained game gives you and your friends the experience of playing the Dungeons & Dragons game in an easy-to-learn format. In this Fast-Play Game, you and your friends take on imaginary roles in a fantastic tale of mighty heroes, mythical dragons, and powerful magic. This demo version of the game is designed to give you the feel of playing the Dungeons & Dragons game. The...   [click here for more]
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Cup's Fifth Edition (C5e)

Cup's Fifth Edition (C5e)


This document is a collection of homebrewed materials from existing sources, including officially branded Dungeons and Dragons material. The material within should only be used if you own the titles outlined in page 5 of the document. C5e edits several classes, many subclasses, and a huge amount of other content including spells and feats, with the goal of fun and viability in mind. Overall, DMs may...   [click here for more]
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Curious Backgrounds

Curious Backgrounds


This pamphlet includes personality traits, ideals, bonds, flaws and features for four new backgrounds for curious characters. Includes additional optional features which change how a character is played for Dungeons and Dragons 5th Edition. ...   [click here for more]
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D&D Compendium

D&D Compendium


The D&D Compendium, free to download, 46-pages, contains an original class from E. Gary Gygax and David Belmonte, as well as many useful articles for DMs and Players. In this Compendium you will find-- A complete, brief adventure module, Pharaoh's Curse especially designed to show beginning DMs how to create dungeons. Solo Adventure: The Gem of Wisdom, first part, containing 52...   [click here for more]
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d100 Wild Magic Table 5e

d100 Wild Magic Table 5e


I found myself wanting more from the 5e wild magic table, and thus this improved d100 wild magic table was born! It includes the original 50 with a few modifications plus an additional 50 of my own. It's pay what you want so download for free, use it, and support if you like it. Suggestions are more than welcome as I am looking to improve the table where possible. Thank you! See here for more wild...   [click here for more]
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Death House Revisited

Death House Revisited


Welcome to the realm of Ravenloft! This set of ideas has been put together to help make a more terror-filled experience in the Curse of Strahd bonus feature, the Death House. Every bone chilling addition written here was used in my campaign to much success. Enjoy the screams of your victims...I mean players. Disclaimer: This work is an add-on to the published adventure Curse of Strahd and the Death...   [click here for more]
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Death Rule Alterations

Death Rule Alterations


If a character has reached 0 hit points and died, all is not truly lost. Although the use of necromancy is frowned upon in many societies, it is still a valid method for bringing a fallen partner back from the dead. The current resurrection rules of Dungeons and Dragons 5th Edition are seen as too slack by many players, creating little fear or tension for the death of a party member. The following...   [click here for more]
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Deities and Demigods · FREE · Relatable Deities for your 5e Game

Deities and Demigods · FREE · Relatable Deities for your 5e Game


How do we let our players have the fun of interacting with deities, without undermining their divine status? This supplement is the answer, introducing a new subclass of deity - the Demigod. Introduces Outer Gods and Demigods as an alternate model for DnD pantheons Includes Avandra, Goddess of Luck and Vecna, God of Secrets...   [click here for more]
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Divok's Pamphlet of Epic Mini-Boss Monsters

Divok's Pamphlet of Epic Mini-Boss Monsters


Please consider leaving a review! I make free content to help the wider dnd world as best I can! Epic Monsters are a variety that fall just short of Legendary status. They aren’t quite as powerful, but use similar mechanics to keep combat interesting even outside of your BBEG. These mostly take the form of monsters that you will see out in your campaign, that have become stronger than normal, allowing...   [click here for more]
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DMG Optional Character Sheet

DMG Optional Character Sheet


An alternate character sheet that makes use of the DMG's Honor and Sanity scores, provides a cleaner sheet for equipment and uses the DMGs Spell Points system. All sheets are in place of the original sheets so if you are using one variant rule but not the other, they can be swapped out for the correct sheet. ...   [click here for more]
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Downtime Charges

Downtime Charges


Downtime is generally time that is glossed over, something like "Okay, you spend the next week in this forest, camping out and hunting." or "Your characters spend the next few days gallivanting through town, hitting the local taverns and doing odd jobs for cash." Now, could you play through all that? Sure. Could you make a few simple rolls to decide how that time is spent? Sure again. But what if...   [click here for more]
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Dragon Eyes - Variant Rules

Dragon Eyes - Variant Rules


Dragon Eyes is a set of variant rules for any D&D setting. Mana points, 2d10 instead of d20, new skill sets for classes and backgrounds, and simplified skill checks instead of ability checks are some of the variant rules. ...   [click here for more]
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Dramatic Inspiration: Inspiration Reimagined

Dramatic Inspiration: Inspiration Reimagined


A fun and simple improvement to the Inspiration mechanic of 5e. 200 easily rolled effects will give one-time use abilities to your players. Subplot effects can put an exciting twist on the story, Adventure effects can give bonuses and unique uses to skill checks, and Combat effects can shake up the battle and its participants. These are only 3 out of 9 types of effects that a player might get! ...   [click here for more]
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Druid Circle - Circle of the Wild

Druid Circle - Circle of the Wild


This Homebrew Druid subclass for D&D 5e is meant to expand on the traditional wild shaping abilities. These are the druids that prefer to live with animals or in their beast forms.  I have attempted to balance this, but it is still in playtest. This subclass does not follow the traditional 2nd level activation, but instead can start at level 1 since these Druids are natural born wild shapers....   [click here for more]
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Druid Subclass: Circle of the Elemental

Druid Subclass: Circle of the Elemental


Druid Subclass: Circle of the Elemental A new subclass for druid designed to harness the powers of the elemental planes **Also includes stats for a set of CR 2 Elementals** ***This subclass is also available for FREE as a part of Myriad, City of Tiers - Player Options, which also includes new backgrounds, feats, spells,...   [click here for more]
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Drunk Rules for 5e

Drunk Rules for 5e


After a day of adventuring, nothing beats a strong drink with friends new and old, to help unwind, settle in, and get comfortable... Swapping stories, rumors, and secrets in a tavern is a tried and tested tradition dating back decades in Dungeons and Dragons, but as written, the official rules provide little incentive for players to hand over their hard earned coin for a frothy ale at an...   [click here for more]
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DUCK Leveling (Variant leveling system)

DUCK Leveling (Variant leveling system)


“Dungeon Unit Cleared Keep” or DUCK leveling, is a way to determine when the “Player Characters” or PC should level up. The guiding principle of DUCK leveling is that when the PC’s have successfully completed a major objective of the game, they receive a level up. These goals need to be clear to the referee of the game, but they don’t need to be laid out explicitly to the players....   [click here for more]
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Dynamic Initiative Variant Rules: Willibald's Variant Vignette

Dynamic Initiative Variant Rules: Willibald's Variant Vignette


Dynamic Initiative - Variant Initiative rules for adding a little bit of uncertainty to turn order Welcome to Willibald's Variant Vignette, an excerpt from the Volume of Variants. In this sample, you'll see a new twist on the Initiative system for combat, and an example of play. This Dynamic Initiative system is just one example of how the game   can...   [click here for more]
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Enhanced Elemental Spells for D&d 5e

Enhanced Elemental Spells for D&d 5e


     Spells and magic are an essential part of many characters in Dungeons and Dragons. As someone who has played a slew of spellcasters, I came to the realization that some elemental damage types in 5th Edition are much more favored than others. Particularly, there are far more spells representing fire and lighting when compared to the remaining elements.       Luckily, this problem has been...   [click here for more]
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Epic Backstories Free Sample

Epic Backstories Free Sample


Epic backstories provides an alternative to basic backgrounds as presented in the basic rules. Epic backstories are intended to be an upgraded replacement, and not balanced with, existing backgrounds. Epic back stories are more like class features than standard backgrounds. Backstories included Within: Bewitched - A fey-cursed adventurer Dragon-touched - Here...   [click here for more]
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