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The Dread tunnels of Ruxbar were created by a cult of a lesser evil deity of the giant pantheon, known as Jargain to serve as a planar gate in hope of bringing chaos and destruction to the natural order of the world and power to the one who would control the gate. Ruxabar was the high cultist who completed the ritual but to his surprise nothing of what he expected came through the gate. Plague creatures,... [click here for more] |
Dungeon Masters Guild |
$4.95
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The DM's ART PACK ART101WC Beholder (Water Colour Style) Stock Art pack provides 6 high quality images for your DM's Guild Projects in a "water colour" style that will look great in your DM's Guild products.
All images are US Letter sized, high resolution 300dpi (commercial print ready size) JPG images.
Check out these related Stock Art packs!
Here's a preview of the images included;
These... [click here for more] |
Dungeon Masters Guild |
$1.75
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The DM's ART PACK ART103 Mind Flayer Stock Art pack provides 12 high quality images for your DM's Guild Projects.
All images are US Letter sized, high resolution 300dpi (commercial print ready size) PNG images with transparency.
These images are yours to modify and use in your publications. Please do not distribute the images or resell them as an artwork only product.
Please specify... [click here for more] |
Dungeon Masters Guild |
$1.75
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"Lost in the desert! The only hope for survival lies in a ruined city rising out of the sands. Food, water, and wealth await heroic adventurers inside an ancient pyramid ruled by a strange race of masked beings."
This conversion guide brings B4: The Lost City up to date with 5e rules and suggestions for running the module in the Forgotten Realms setting.
e of masked beings." ... [click here for more] |
Dungeon Masters Guild |
$2.95
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Bone Collector’s Hoard
Adventurers helping search the Dire Wood for two missing children find themselves in a chase for survival against an worg and a wolfpack. But when the children’s trail leads to a rocky outcrop, the clues near a cave entrance point to something even more ominous than wolves lurking within.
An adventure for characters levels 1... [click here for more] |
Dungeon Masters Guild |
$0.99
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The Solomon mine has been cleared of Goblins, but at the bottom the party found evidence that there was a Hobgoblin warlord by the name of Grackthor operating in the area. Intelligence has come to light that his Warband has taken up residence in an old tower overlooking a large highway. You have been tasked with putting a stop this, and hopefully ending the Hobgoblin threat to the area.
“Bree... [click here for more] |
Dungeon Masters Guild |
$2.00
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The Calendar of Harptos comes! Including all the holidays in Waterdeep.
Includes all 12 months, and also marks down which months belong to which seasons in case you need that info.
Something I whipped up over the last few weeks while working on Chapter 2 of paper minis for Dragon Heist, this calendar should help you while running any campaign. Mark down important events, deadlines, and more! ... [click here for more] |
Dungeon Masters Guild |
$0.99
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CALL OF THE KRAKEN: WATERDEEP
Continue your adventures after completing Waterdeep Dragon Heist!
In this adventure for levels 5 to 7, one of Waterdeep's factions reaches out with a special assignment: locate their missing agent!
SHARK FINS AND TENTACLES
The investigation quickly leads to a trading house in the Southern Ward and then to a sea cave linked to the city... [click here for more] |
Dungeon Masters Guild |
$0.99
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Catalogue of Calamity is a collection of adventures for Dungeons & Dragons 5th Edition by writer Travis Legge. Within this collection, you will find four previously released adventures, reformatted & remastered for consistency. This compendium also contains printer friendly versions with no background texture on the pages (though the included maps will still... [click here for more] |
Dungeon Masters Guild |
$9.95
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A 4-hour adventure for 5th-10th level characters (optimized for 8th level characters).
The forest haven of Elventree is in peril! Children have been abducted, monsters have breached the town perimeter, and one of the village’s druids has gone missing. The local spring seems to be a source of these problems, and you must to descend into it to explore the caverns below. Are you a... [click here for more] |
Dungeon Masters Guild |
$4.99
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A mysterious illness cripples the children of the realm. No one has found the cure. Will you pass the tests and save the children of Faerûn?
This adventure was written for a convention known as Extra Life Omaha, where gamers come together over 2 days to raise money for Extra Life. All proceeds from the sales of this adventure go towards Extra Life, Children's Miracle Network, and Children's... [click here for more] |
Dungeon Masters Guild |
$1.00
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Now available for Fantasy Grounds!
Synopsis:
Chalk Hill is a lonely village on the edge of the Downs. Nearby barrows contain remains of long-dead kings. As is the local custom, a pair of young newlyweds went to the ancient standing stones for the druids to bless their union. They never came back. The heroes must find and return the couple, who have been taken into the grave of Eorl Wulfstan. The... [click here for more] |
Dungeon Masters Guild |
$2.95
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Bring the Underdark to your table with this new Sacred Oath.
In this new supplement for Underdark campaigns, you are introduced to the Sacred Oath: Oath of Kinslayer, a drow paladin who has vowed an oath of vengeance against all surface dwelling elves and drow who have turned their backs on Lolth.
In Sacred Oath: Oath of Kinslayer, you meet a drow paladin who is blessed by the spider queen with all... [click here for more] |
Dungeon Masters Guild |
$0.50
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In 1984, TSR published the module named “Rahasia” with the module code “B7”. It was written by Tracy and Laura Hickman and illustrated by Jeff Easley and Timothy Truman, and consisted of a 32 page booklet and cover folder containing maps. "Rahasia" was originally published in 1979 by Hickman under his publishing imprint Daystar West Media, and again in 1983 by TSR as "RPGA1 Rahasia", available... [click here for more] |
Dungeon Masters Guild |
$1.95
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In 1984, TSR published the module named “Journey to the Rock” with the module code “B8”. It was written by Michael Malone, and illustrated by Larry Elmore and Doug Watson. It consisted of one 32 page booklet and a cover folder with wilderness and dungeon maps.
This conversion guide allows DMs to run the original module with 5th Edition rules and provides a reference sheet for encounters.... [click here for more] |
Dungeon Masters Guild |
$1.00
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In 1985, TSR published the module named “Castle Caldwell and Beyond” with the module code “B8”. It was written by Harry Nuckols, and illustrated by Clyde Caldwell and Doug Watson. It consisted of one 32 page booklet and a cover folder with dungeon maps.
This module is five mini-adventures for use with 6 characters of 1st-3rd level.
This conversion guide allows DMs to run the original module... [click here for more] |
Dungeon Masters Guild |
$1.95
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In 1980, TSR published the module named “The Hidden Shrine of Tamoachan” with the module code “C1”. It was written by Harold Johnson and Jeff R, Leason, and illustrated by Jeff Dee, Gregory K. Fleming, David S. LaForce, Erol Otus, and David C. Sutherland III. It consisted of a 32 page booklet, 8 page illustration booklet, and tri-fold cover containing maps. "The Hidden Shrine of Tamoachan"... [click here for more] |
Dungeon Masters Guild |
$1.95
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In 1984, TSR published the module named “The Lost Island of Castanamir” with the module code “C3”. It was written by Ken Rolston and illustrated by Jeff Easley, and consisted of a 32 page booklet and cover folder containing maps. "The Lost Island of Castanamir" was the third of TSR's competition series of tournament adventures.
This conversion guide allows DMs to run the... [click here for more] |
Dungeon Masters Guild |
$1.95
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In 1981, TSR published the module named “Descent into the Depths of the Earth” with the module code “D1-2”. It was written by Gary Gygax and illustrated by David C. Sutherland III, David A. Trampier, Jim Roslof, Jeff Dee, Erol Otus, David S. La Force, and Bill Willingham. It consisted of a 32 page booklet and cover folder containing maps.
This conversion guide allows DMs to... [click here for more] |
Dungeon Masters Guild |
$1.95
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In 1997, TSR published the adventure named “Evil Tide” for Advanced Dungeons and Dragons 2nd edition. It was written by Bruce Cordell and illustrated by Jennell Jaquays and Glen Michael Angus. It consisted of a 32 page book with maps. "Evil Tide" was the first adventure in a trilogy based on "The Sea Devils" from the AD&D 2nd edition book series Monstrous Arcana®, and was followed by "Night... [click here for more] |
Dungeon Masters Guild |
$1.95
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In 1987, TSR published the supermodule named “Desert of Desolation” with the module code “I3-5”. It was a compilation and expansion of the original three modules; Pharaoh, Oasis of the White Palm, and Lost Tomb of Martek. The original material was written by Tracy Hickman, Laura Hickman, and Philip Meyers, and expanded by Peter Rice and William... [click here for more] |
Dungeon Masters Guild |
$2.95
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In 1983, TSR published the module named “Oasis of the White Palm” with the module code “I4”. It was written by Philip Meyers and Tracy Hickman, and illustrated by Jim Holloway and Keith Parkinson. It consisted of one 32 page booklet and two cover folders with wilderness and dungeon maps. Oasis of the White Palm was the second module of a three module series that included I3 Pharaoh, and... [click here for more] |
Dungeon Masters Guild |
$1.95
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In 1983, TSR published the module named “Lost Tomb of Martek” with the module code “I5”. It was written by Tracy Hickman, and illustrated by Jim Holloway and Harry Quinn. It consisted of one 32 page booklet and two cover folders with wilderness and dungeon maps. Lost Tomb of Martek was the third module of a three module series that included I3 Pharaoh, and I4 Oasis of the White Palm.... [click here for more] |
Dungeon Masters Guild |
$1.95
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In 1986, TSR published the module named “Treasure Hunt” with the module code “N4”. It was written by Aaron Allston, and illustrated by Jeff Easley and Stephen Fabian. It consisted of a 36 page booklet, 12 page interior booklet, and folding cover with maps. This module was unique in that it included a section for running characters at level 0.
This conversion guide allows DMs to run the original... [click here for more] |
Dungeon Masters Guild |
$1.95
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In 1980, TSR published the module named “Queen of the Demonweb Pits” with the module code “Q1”. It was written by David C. Sutherland III and Gary Gygax, and illustrated by Jeff Dee, David S. LaForce, Erol Otus, Jim Roslof, and David C. Sutherland III. It consisted of a 32 page booklet and double cover folder containing maps.
This conversion guide allows DMs to run the original module with... [click here for more] |
Dungeon Masters Guild |
$1.95
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In 1982, TSR published the module named “The Lost Caverns of Tsojcanth” with the module code “S4”. It was written by Gary Gygax, and illustrated by Jim Holloway, Erol Otus, Jeff Easley, and Stephen D. Sullivan. It consisted of two 32 page booklets. The first dealt with the wilderness trek to find the caverns, as well as the caverns themselves. The second detailed new monsters and magical items... [click here for more] |
Dungeon Masters Guild |
$1.95
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In 1997, TSR published the adventure named “Sea of Blood” for Advanced Dungeons and Dragons 2nd edition. It was written by Bruce Cordell and illustrated by Jeff Easley and Arnie Swekel. It consisted of a 64 page book with maps. "Sea of Blood" was the third adventure in a trilogy based on "The Sea Devils" from the AD&D 2nd edition book series Monstrous Arcana®, and was preceded by "Evil Tide"... [click here for more] |
Dungeon Masters Guild |
$1.95
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In 1996, TSR published the adventure named “The Gates of Firestorm Peak” for Advanced Dungeons and Dragons 2nd edition. It was written by Bruce Cordell and illustrated by Jeff Easley and Arnie Swekel. It consisted of a 96 page book and cover folder that held 2 double-sided poster maps; one map of the complex and 3 tactical maps. It also came with punch-out counters for use with the tactical... [click here for more] |
Dungeon Masters Guild |
$1.95
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In 1994, TSR published the boxed-set named “The Ruins of Undermountain II: The Deep Levels” with the product code “TSR 1104.” It was written by Jean Rabe and Norm Ritchie, as a continuation to the first module, “The Ruins of Undermountain.” “Ruins II” consisted of a 128 page campaign guide, with 32 pages of adventures and adventure hooks set in the lower... [click here for more] |
Dungeon Masters Guild |
$2.00
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In 1985, TSR published the module named "Dark Clouds Gather" with the module code "UK7". It was written by Jim Bambra and Phil Gallagher, and illustrated by Brian Williams. It consisted of a 28 page booklet with 4 page pullout section and folding cover with maps.
This conversion guide allows DMs to run the original module with 5th Edition rules and provides a reference sheet for encounters. It is... [click here for more] |
Dungeon Masters Guild |
$1.95
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In 1996, TSR released the module named “Undermountain: The Maddgoth's Castle” with the product code “TSR 9528.” It was the second adventure for the newly-conceived product line called The Dungeon Crawl Series. Written by Steven Schend, the module aimed to flip the script on the massive dungeons of Undermountain by shrinking the heroes down to fit the dollhouse-sized magical... [click here for more] |
Dungeon Masters Guild |
$2.00
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This is the PDF & POD version. If you are looking for the module for the Fantasy Grounds VTT by the EXTREMELY talented Rob Twohy - click here!
Also available in Spanish here!
While traveling along the Long Road, just northeast of Waterdeep, the characters stop at a roadside inn. As they prepare to rest for the night, the party encounters a Tiefling shepherd who claims she is... [click here for more] |
Dungeon Masters Guild |
$3.95
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An ancient shadow rises from the antiquated depths of the earth to prey on the fervent prayers of the desperate. Civil war has set aflame the mires and fens of the Black Moors, death lingers everywhere and the small folk struggle to eke out a miserable existence.
The town of Fovostadt is such a place where the people suffer and struggle under the crippling weight of war and famine. Opulent and imperial,... [click here for more] |
Dungeon Masters Guild |
$2.99
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Halloween-themed Adventure
The Countess Lucanda Hartgrave insists that Castle Antoillier is haunted. Moreover, she senses an evil growing within the ancestral estate of the Roaringthorn family.
As the adventurers investigate, they discover that the unnatural terrors beneath castle are of a different, and deadlier, nature than they... [click here for more] |
Dungeon Masters Guild |
$0.99
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4 adventure areas fully stocked and dedicated to the undead. Suitable for tier 1 play.
Each area can be dropped into any existing setting whenever a random dungeon is required or you want to liven up a long journey with a little random action. Everything from Zombies to shadows, flameskulls, even a Poltergeist. Hey! What small town, village, or city doesn't have a haunted house?
All the undead suitable... [click here for more] |
Dungeon Masters Guild |
$1.62
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5e Solo Gamebooks presents Menace of the Icy Spire - A 5e Solo Conversion.
This is a conversion of the Fourth Edition adventure Menace of the Icy Spire, which appears in Issue 159 of Dungeon Magazine. This conversion updates the adventure to Fifth Edition, and also changes it from a party adventure to a solo adventure. The quest is set in the Forgotten Realms, with the... [click here for more] |
Dungeon Masters Guild |
$3.95
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5e Solo Gamebooks presents Tables Of Doom, a new kind of solo adventuring system, containing 2 exciting solo quests! Unlike our previously published gamebooks (Death Knight’s Squire and Tyrant of Zhentil Keep), this system relies on dice rolls and tables (hence the name) to randomly generate monsters, traps, clues, encounters, secret doors, loot… all the good stuff. The final BBEG encounters (and... [click here for more] |
Dungeon Masters Guild |
$7.99
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NOW AVAILABLE IN HARDCOVER PREMIUM PRINT!!!
Dino-Wars: DUOLOGY
Selu needs its heroes, though it won't be easy. Are your players ready for the challenge?
This bundle collects the whole Dino-Wars story, with tons of Dino-Riding, Pirates, Battle, Role-play, Exploration and Survival - all set on the Chultan island of Selu.
The story arc in total will take players from level 3 through to level 5... [click here for more] |
Dungeon Masters Guild |
$5.45
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Dinos of Darkness
A Dino-Wars adventure - vol 2
Written by Ashley Warren (DMs Guild Adept) and Phil Beckwith (P.B. Publishing)
Survive the jungle, protect the ride dinosaurs into battle against evil dino-riding pirate, & save the three tribes of the Island of Selu from volcanic disaster!
A survival based, 6-8 hour Dinosaur & Pirate themed adventure, designed for characters... [click here for more] |
Dungeon Masters Guild |
$4.95
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If you are looking for our map packs that no longer appear on this site, please contact us via email at: danielp@bluephoenixrpg.com or danielcpryor@gmail.com. You can also message us via facebook at https://www.facebook.com/bluephoenixrpg . We accept direct payment via paypal. Thank you.
Virtual tabletop dungeon maps of the classic TSR module "S4 the Lost Caverns of Tsojcanth". It's... [click here for more] |
Dungeon Masters Guild |
$5.00
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Now only 99 cents
Krawlity House
In Baldur’s Gate, the Temple of Tymora has acquired the former manor of a disreputable figure, legendary occultist Ransom Krawlity.
Adventurers are needed to investigate the manor and make sure it is safe to convert into an outreach for the faithful.
What the PCs discover is that Krawlity... [click here for more] |
Dungeon Masters Guild |
$0.99
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Waterdeep: Dungeon of the Mad Mage provides the bare bones of the town of Skullport but doesn’t flesh out any interesting combat encounters. Your players will likely feel the combat “itch” as they explore this subterranean venue. Here are three varied, challenging encounters so they can scratch it.
Xanathar Brawl – a medium encounter at the Black Tankard... [click here for more] |
Dungeon Masters Guild |
$2.95
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Dome of Necromancy is a D&D 5th Edition adventure set in the Jungles of Chult of the Forgotten Realms campaign setting as described in Tomb of Annihilation.
Dome of Necromancy gives the players surrogate characters with lost memories because of their deaths. They start with blank... [click here for more] |
Dungeon Masters Guild |
$1.00
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Welcome back to the second installment of the Dungeon of the Mad Mage Companion, this time covering the second chapter of the adventure: the Arcane Chambers. Within this guide you will find:
DM Notes. Notes including but not limited to spicing up the dungeon crawl with valuable roleplay with select NPCs.
The Mad Mage. Advice on roleplaying... [click here for more] |
Dungeon Masters Guild |
$1.50
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The third installment of the Dungeon of the Mad Mage Companion is back with a vengeance. Within this guide you will find:
DM Notes. Notes on maximizing the central conflict of this chapter: the war between the Legion of Azrok and House Auvryndar.
The Mad Mage. Advice on roleplaying Halaster Blackcloak himself, chiefly as a deranged... [click here for more] |
Dungeon Masters Guild |
$1.50
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"See, this is the part of the story where I experimented with religion. Namely, creating one. Alas, somewhere between worship and ritual sacrifice, my disciples got it wrong. I said, 'love thy labors,' not 'thy neighbor.' And they welcomed that new neighbor with open arms—right up until it shattered their minds and made them slaves." – the Mad Mage on being a god
Welcome to... [click here for more] |
Dungeon Masters Guild |
$1.50
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"Walk lightly, my contestants—for Wyllowwood is not part of my game but hers," - the Mad Mage
In this chapter of the Dungeon of the Mad Mage Companion, we flesh out Wyllowwood, the fifth level of Undermountain and demesne of the archdruidess, Wyllow. You'll find in this supplement:
DM Notes. Quick notes for the DM so as to not flip through... [click here for more] |
Dungeon Masters Guild |
$1.50
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"I always felt this level lacked… Pizazz. But after a few brief experiments in conjuration, I'm confident that this arc of the season will impress," – the Mad Mage on the Lost Level
The Dungeon of the Mad Mage Companion returns to flesh out the disappointment that is the Lost Level. With 48 rooms and a third of them empty, we invoke the themes... [click here for more] |
Dungeon Masters Guild |
$1.50
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The newest chapter of the Dungeon of the Mad Mage Companion details our unfortunate contestants' journey to Maddgoth's Castle. However, it goes to great pains to paint an otherwise colorless level with one simple change: Maddgoth returns now, not after the players have departed—and the gracious host intends for his guests to stay here... forever.
In this supplement you'll find:... [click here for more] |
Dungeon Masters Guild |
$1.50
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The Dungeon of the Mad Mage picks up where it left off with the squalor that is Slitherswamp! In this chapter, you'll find:
DM Notes. Quick notes to launch into session as soon as possible.
Out from Under the Rod. A three-act event overseeing the adventurers falling prey to the nagas' rod of rulership,... [click here for more] |
Dungeon Masters Guild |
$1.50
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