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Advanced Magic - Spell Points System 5e

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The Magic System here presented was tested and refined during a 2 years campaign, it may not fit everybody taste, but I assure you that when your players starts getting used to it, they will see it as the most natural way of casting spells.

Usually players enjoy spell points more, compared to spell slots, due to the higher flexibility and freedom they get casting spells.

Be aware that the spell point system presented here will change the balance of the game, casters will feel more powerful, at least at low levels, with more low level spells to cast per long rest. This will be balanced at higher levels, with less high level spells.

Want more power?
Maybe you run a campaign in a High Magic setting or just if you like it or your players need more power.
You will find the **Gritty High Magic Variant** to the rules at the end of this document, it will allow magic user to cast even more spells, even when they run out of Spell Points, but the cost can be very pricey!!

It includest tables with already calculated spell points for most common spellcaster classes. It also include the formula to calculate spell points for new or homebrew spellcaster classes.

The downloadable PDF now includes a custom spellcasting sheet without spell slots adapted for this Spell Point System

Version 1.5 - Added the Warlock Spell Points rulse, changed the Pact Magic feature to accomodate. - Added the Printer Friendly Version.


*Support of this magic system in Foundry VTT*

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Discussions (10)
Customer avatar
aecio F January 30, 2024 3:52 am UTC
PURCHASER
Hello, Luca!
I really liked your supplement.
Great job!

But I have a question.
With this supplement, do the rules for spells known and prepared spells continue?
Or, now, does the character know all the spells of a given level and they are always prepared, only limited by spell points?

Thanks in advance!
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Customer avatar
Luca T March 12, 2024 8:08 am UTC
CREATOR
Hello, that doesn't change, you choose the prepared spells normally after your long rest, and follow the normal rules for known spells.
Customer avatar
Lexi A December 30, 2021 11:43 pm UTC
PURCHASER
I like your system! I'm getting ready to start several new campaigns, and I am definitely using spell points (DMG variant), with a system for casting beyond your spell points similar to yours, except spending HD and not just reducing max HP. But your overall system is much easier to remember, rather than having to look every time, "how may points is a 4th level spell again?"

How have you handled Feats like Magic Initiate or Fey Touched for characters who are already casters?
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Customer avatar
Luca T January 02, 2022 10:23 pm UTC
CREATOR
Hi, thanks for your words, having something streamlined and easy to remember is just one of the purposes of this system.

Hey don't forget Exhaustion on top of the max hp loss.

As for talents like Magic Initiate and Fey Touched, there is no interaction between them and this spell point system, if a feat or class skill, or anything else, doesn't spend spell slots, it won't use spell points either. Those feats already impose limitations and have their own specific ruling.
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Customer avatar
Lexi A January 12, 2022 8:22 pm UTC
PURCHASER
Makes sense.

On another note, I just did a deep dive into the amount of spell points you give out. Assuming an 18 casting stat at 1st level and using the first ASI at level 4 to bump it to 20, full casters do get 3 more spell points than they would need to cast the exact same number of spells at levels 1 and 2. At levels 3 and 4 they have exactly the spell points needed to cast the exact same number of spells, but from level 5 onward they start to see an increased deficit in the total number of spells they would be able to cast if they followed the spell slot progression exactly. At level 5 it's only 3 points less, but by level 20 it's 99 points less, which is a huge difference.

I know there has to be some adjustment due to the flexibility of casting more lower level spells, I certainly don't want a 20th level Wizard spamming Magic Missile 149 times during a long rest, but if that Wizard casts one 9th level spell, then the next highest level they can cast is one 7th level spell, and...See more
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Customer avatar
Luca T January 19, 2022 8:14 am UTC
CREATOR
hello Alexander,

sorry for the late response, the balance of the game changes, and yes, a lvl20 spell caster will cast less high level spells if not using their life. And even so the raw quantity of highj level spells is lower. That is intendend.

Anyway, how many campaign with 20th lvl characters are you playing? Do you really need more than one lvl9 spell to end an encounter? If you really want your spellcasters being more powerful at higher levels you can provide some rare temporary spell energy source. It can be a magic item with a given amount of spell energy per day.

I prefer different approaches anyway, another idea could be to introduce special places (power nexus) in the world where, while attuned, a magic user can receive an extra number of spellpoints, but only if they are close enough. Maybe this place is close to the battle their are going to fight next. This way they get more power for that battle. etc.
Customer avatar
jason H March 24, 2021 7:16 pm UTC
PURCHASER
This is fabulous! Strong work and this should be standard for DMs!
I would never go back to slots.
Is there any way to get these tables onto one printer-friendly sheet? The pics a lovely but I would love to be printed out on my DM screen.
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Customer avatar
Luca T May 04, 2021 3:14 pm UTC
CREATOR
Thank you for your words and sorry for the late response, I will soon update the document with more options. I will consider a printer firendly version.
Customer avatar
Jack H December 11, 2020 6:05 pm UTC
PURCHASER
Hi Luca,

I've been redesigning the sorcerer based around the spell point variant in the DMG and came across your homebrew which I really like. There's a risk/reward aspect which I love and very flexible for low level spells which I feel is the sorcerer's bread and butter.

I've already seen your comment regarding sorcery points but given that a bit more timw has passed, is there a good way to integrate the two pools?
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Customer avatar
Luca T December 12, 2020 6:31 pm UTC
CREATOR
We have a sorcerer in our campaign and he uses 2 pools. Every spellpoint costs 2 sorcery points. We talked about it, and in the end the "point" is that sorcery points are a different class resource, it may look similar to spellpoints but is something more like the barbarian rage or monk ki, there is really no reason to merge it in a single pool.
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Customer avatar
Jack H December 12, 2020 10:44 pm UTC
PURCHASER
No that's fair enough and just wanted your opinion on it as you've both created and used it. So 1 spell points = 2 sorcery points, 2=4, 3=6, etc.

My only thought for combing the pools was to have a single manageable rescourse the would provide true flexibility for the player. I.e casting more spells or use more metamagic freely without the conversion. Which as it stands you'd still use the conversions from font of magic class feature.
Customer avatar
Fernando F June 24, 2020 7:36 pm UTC
PURCHASER
I also have a question about the point distribution here.
I looking into the DMG SP and converted one spell of each to a sum of points according to their conversion, and if you would spend 1 slot of each level you would have a total of 66, (2,3,5,6,7,9,10,11,13), and your total of SP os 133.
In your version, you get a total max of 50 SP and if you were to spend 1 slot of each level you would bet a sum of 92 SP, (1,2,3,4,5,12,14,24,27).
I know this was done so it would limit the amount of 8th and 9th slots to be cast in a day, but the DMG version allows you at least to cast one 6th, 7th, 8th, and 9th slot in a day and have spare points, while Your version you can only cast one 6th, 7th, and 8th slot and you are out of points in that day.
How did your players react to the Heavy cost of the high-level spells?
Have you even included a "mana potion" to refill spent slots?
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Customer avatar
Luca T June 25, 2020 6:11 am UTC
CREATOR
Hello Fernando,

"How did your players react to the Heavy cost of the high-level spells?"
Short answer: a lot o fun!

Long answer: your calculation are right, as stated in the first sentence the way you cast spell is different from base, and this system is not aiming to get a 1:1 conversion, spell casters have to make tactical decisions now, and in the end this bring fun at the table. Proof is when they played with slots or base spell point system they coudn't help to get back to this system.
And remember, there is the "Gritty High Magic Variant" that we use: more tactical decisions, they can cast a lot more, but it will cost :)
Anyway when your players are so powerful to cast lvl 9 spells, a single level 9 spell can end almost any encounter usually there is no need to keep casting anything ..

Have you even included a "mana potion" to refill spent slots?
Nope, but I have created a very rare magic item that give 2 more...See more
Customer avatar
Shane T June 06, 2020 7:51 pm UTC
PURCHASER
I have a question, a friend of mine pointed out that a full caster in the regular system would have 135 spell points (if you convert spell slots to points (you figure they get 4/3/3/3/3/2/1/1/1)) in yours you have 45+Mod.
How do you deal with the discrepancy there? Doesn't that leave them kind of lacking the further on that they go?
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Customer avatar
Luca T June 06, 2020 8:29 pm UTC
CREATOR
Hello Shane,

that's totally true but your are just counting the number of Spell Points alone and not counting the spell cost and how many spells you can cast with those Spell Points. That's a very important detail.
In the base system a Level 1 Spell costs 2 SP, a level 5 costs 7 etc.. here every spell costs exactly it's level until level 5 and there is no hard cap after that.

the reason behind that is explained in the first sentence about the base system "Nothing wrong with those rules, but my group and I needed something more flexible and easy to understand without big numbers and complex calculations during the gaming sessions"

The balance is not exactly the same, of course, but is easier and fast forward to use, the players will get a little more power whit this system especially at lower levels, but not too much, nothing game breaking.

If you want try it, and let me know how it goes in your game :)
Customer avatar
Elio R February 20, 2020 3:39 pm UTC
PURCHASER
excellent work.
I'm a little disappointed because my class, warlock, is not included in the manual.
I would suggest creator to add following optional rules for warlock PC.
please let me know what do think about it.

Warlock class in not compatible with spell point system presented in SpellPointSystem5e manual. If a player want necessarily to use a warlock you can use following optional rules.

In order to adapt warlock class with spell point system we suggest to apply a direct conversion between number of slot available and warlock higher level slot, without adding charisma modifier. I.E. a 5-level warlock can cast 2 second level spells, it results in a 4 spell points buffer.

The PC can spend his spell point buffer to cast spells at the higher slot level available for his level class.If remaining spell point pool doesn't allow PC to cast a spell with the higher possible level slot, he can use a lower level, reducing to 0 his spell points pool.
...See more
Customer avatar
Adrian R May 18, 2019 12:58 pm UTC
PURCHASER
I love your system and presentation. I will definitely be using this somewhere in my campaign.

I had a question I needed help with.

The thing I was attracted to spell points over, from the DMG, is that I wanted sorcerers to work from a single pool. With the DMG version, I would just add the sorcery points to the available spell points and let them cast spells and metamagic from the same pool.

However, adding the same amount to this would be a little overpowered, no? They have sorcery points equal to their own level.

I'm honestly considering it based on the soft level cap of 10, I don't expect much fourth tier play in my games. But given that,

Is there a way you can think of to consolidate sorcery points with your (far more elegant) spell points so that they only have to keep track of this?
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Customer avatar
Luca T May 25, 2019 8:49 am UTC
CREATOR
Sorry if I'm late to answer.

The system here is different from the DMG one, sorcerers should use sorcery points to buy spell points and not adding to the pool, because, you are right, adding the sorcery points to the pool would be overpowered, specially with this system where you have very few spell points compared to the DMG system.

I think the sorcery points should be in a different pool anyway because you can use those to do more things than just "buy spell slots".

The correct conversion, that would keep the right balance with other casters, (using this system) and maybe easier to keep track of, is the following:

"You can use convert your sorcery points in spell point. Evert spell point costs 2 sorcery points."

Or, in alternative, if you are happy knowing that the sorcerer can use his spell points for his metamagic effect.. make a single pool, but the sorcerer will get only half his level in extra spell points starting from...See more
Customer avatar
Gillard G April 20, 2019 2:24 am UTC
PURCHASER
I'll never understand why Warlocks are excluded of this...

If there's someone who suffers from those Spellslots systeme its Warlocks...
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Customer avatar
Luca T April 21, 2019 9:54 am UTC
CREATOR
warlok don't really use spellslots, it's a custom spellpoint system if you think about it
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Customer avatar
Gillard G April 23, 2019 11:05 am UTC
PURCHASER
Don't want to seem rude, but i don't think we've been playing the same warlocks in the same kind of game.

Warlocks use spellslots, they upgrade to lvl5 and you are limited to 4 when you reach lvl17, and they resplenish on a short rest.

I don't see anything related to a Point system from close or even afar...

Are you talking about Invocations?, half of it are low lvl/power utility spells that can be cast at will yes( but the majority of it are situational at best outside Devil's Sight and Eldritch Sight and the Eldritch Blasts upgrades) and the one a bit more powerfull Not only uses one of your spellslots, you can also use them only ONCE per long rest.

Same for the Mystic Arcaneums at higher lvls, you only have a very limited selection of lvl 6 to 9 spells that can be used Once per Long rest...

Nope, not seeing the" its a custom spellpoint system if you think about it" part.
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Customer avatar
Luca T April 23, 2019 5:17 pm UTC
CREATOR
They in essence use spell points since their spell slots are always the highest potency. Basically their spells cost 1 spell point and they have as many spell points as they have slots.... therefore there is no easy way to create a spell point system that works the same way for warlock and other casters. This is why even WOTC kept them out of their spell point system.
Customer avatar
Pfaccioxx P April 18, 2019 6:51 pm UTC
PURCHASER
Haven't read thew this yet, but I saw this and I remembered that the 5e DM's Gide already has a verient rule for using spell points as opposed to spell slots. So I was wondering if you were aware of that before making this, and if so roughly how you chose to differentiate this from that?
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Customer avatar
Luca T April 21, 2019 10:03 am UTC
CREATOR
Hello. Yes, I was aware and we created it starting from the official. The main reason for this is removing the complexity the official one brings. It is explained in the first paragraph.
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Customer avatar
Pfaccioxx P April 30, 2019 8:00 pm UTC
PURCHASER
fair enough, I'll take a look thew this when I get a chance
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This title was added to our catalog on April 14, 2019.