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The Spirit Well Patron Warlock Archetype
Offers a different way to play your warlock based on finding souls and using them to power your powers. This subclass allows yourself and the DM to find new interresting narratives centered on how you interract with your patron(s).
Includes a Printer friendly version
Click on the title that interests you to open in a new window ... [click here for more] |
Dungeon Masters Guild |
$0.95
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BRING THE FIELD WARD OF WATERDEEP TO LIFE IN THIS LEVEL 0 PREQUEL MODULE FOR WATERDEEP: DRAGON HEIST™!
Presenting in over forty pages of hard fantasy, a level 0 adventure in the Field Ward of Waterdeep. This module sets the stage for characters to discover their origins before a life of adventure amidst a crisis in the city that serves as an ideal prequel to the story of Waterdeep:... [click here for more] |
Dungeon Masters Guild |
$9.99
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One hundred different dark gifts that always come with a price...... [click here for more] |
Dungeon Masters Guild |
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DNDSPEAK Proudly Presents: 100 DEMON LORDS!
One hundred descriptions of the most evil, vile, and terrible lords and ladies of the Nine Hells. ... [click here for more] |
Dungeon Masters Guild |
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A list of one hundred different pranks a creature from the Feywild might pull on an unsuspecting party member. ... [click here for more] |
Dungeon Masters Guild |
$1.00
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DNDSPEAK Proudly Presents: 100 MURDER MYSTERY PLOT HOOKS!
One hundred plot hooks to help you run your own whodunits. ... [click here for more] |
Dungeon Masters Guild |
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Everyone has skeletons in their closet, right? Well, maybe some more than others. Use the table below to generate a mysterious secret that a royal family is (trying to) keep from others within your fantasy world. Some of these entries could lead to an entire campaign, while others could just be harmless rumors. ... [click here for more] |
Dungeon Masters Guild |
$1.00
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This special bundle product contains the following titles. Ancient Egyptian Inspired Trinkets for Ravenloft and Gothic Earth Regular price: $0.50 Bundle price: $0.35 Format: PDF Ancient Egyptian Inspired Trinkets for Ravenloft and Gothic Earth
This supplement introduces 50 new trinkets that you may find on the demiplane of Ravenloft or Gothic Earth. These trinkets... [click here for more] |
Dungeon Masters Guild |
$31.15 $21.81
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3 Calimshan Backgrounds for fifth edition is exactly what you'd expect: three new player backgrounds. In this updated-for-fifth-edition version of Calimshan, those descended from elementals rule while "mundane" humans have been reduced to serfdom. In this nation where the planetouched reign, three new kinds of player backgrounds come to light:
Drudgehunter: when servants flee their masters, a drudgehunter... [click here for more] |
Dungeon Masters Guild |
$0.50
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This adventure supplement for The Wild Beyond the Witchlight contains 50 additional Lost Things for the associated adventure hook. Each lost thing contains a description of the impact this item has on the character's life, the magic item into which it was transfigured by a hag, and the remedy for the character's loss. The author recommends allowing players to determine their character's own... [click here for more] |
Dungeon Masters Guild |
$3.99
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The Slaying Stone is a setting agnostic adventure for 1st level characters. Sneak your way through the goblin-occupied city of Kiris Dahn, steal its deadliest weapon, and make it out alive! Characters will frequently make ability checks to navigate their way through the adventure, avoid danger, and locate the Slaying Stone of Kiris Dahn. The original adventure is required to use this update.... [click here for more] |
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Haunted mansions, mysterious landmarks of ancient power, dreadful dark woods... A Dark Place is a new horror-themed Warlock class option; manipulate the environment and terrorize your enemies with the obscure blessings of your patron, become one with the land... Resilent, hearthless, eternal...
This document present a full new Otherworldly Patron class option for... [click here for more] |
Dungeon Masters Guild |
$1.99
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This special bundle product contains the following titles. A Glimpse At: The Magocracy Regular price: $1.99 Bundle price: $0.67 Format: PDF
This mage city is built on the inner walls of a deep crater leading to a portal connected to the abyss that spews raging fiends daily.
The city was built by ancient archmages who sought to protect the world from the demonic... [click here for more] |
Dungeon Masters Guild |
$5.95 $1.99
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Looking to play Candlekeep Mysteries as a campaign? Just trying to spice the adventures up? Or are you looking to run them in Eberron?
Then A Guide to Candlekeep Mysteries has got your back!
This 60-page guide includes an overarching storyline to link the adventures together, "character ties" to help players make connections to the campaign world during character creation, tips... [click here for more] |
Dungeon Masters Guild |
$6.99
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This special bundle product contains the following titles. Artificer Specialist-Mimic Tamer Regular price: $2.99 Bundle price: $1.52 Format: PDF Mimic Tamers are companions of oozes and masters of the dungeon mimics. Feedback is welcome and I hope people find enjoyment from this document.
This is the next in Moth-Eaten Press' documents, I have found more likeminded... [click here for more] |
Dungeon Masters Guild |
$23.64 $12.00
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Jinkies! Uldryn Beauregard is dead—and he’s left one million gold to anyone who can survive the night in his haunted mansion! But spooky things are going on, and nothing is as it seems. Luckily, Mystery LLC is on the case!
TL;DR Here’s what you get:
A four-hour parody-horror adventure that, if you’re asking me, is pretty funny
Five ready-to-play pregenerated characters,... [click here for more] |
Dungeon Masters Guild |
$4.95
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Have a fully fleshed World, NPCs, and Player Characters, after just one session!
This supplement gives players a chance to meet each other at an open day, a year prior to the events in the main Strixhaven book. This allows player characters, a chance to explore the university, sample all the extracurriculars, meet with all the student NPCs, and even start their heroics early with a fun ecnounter!... [click here for more] |
Dungeon Masters Guild |
$2.99
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Abscission's Arcane Almanac - A Book of Spells for 5th Edition Dungeons & Dragons
Spells are a manifestation of raw, directed power, a spellcaster’s way to bend the laws of nature to their will. As such, thousands of spells were created, recorded, and forgotten across the centuries, with different goals and purposes in mind.
Whether taught to... [click here for more] |
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Become even more in sync with the world itself with these new elemental disciplines! In this small expansion, 24 new elemental disciplines have been added into the list of techniques that your Monk has access to, with many of them being taken from the spell lists of both the Player's Handbook and Xanathar's Guide to Everything. You can now expand your understanding of these elements and bring forth... [click here for more] |
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The Feywild is famous for its whimsy, trickery, and intrigues—and with The Wild Beyond the Witchlight coming up, we wanted to capture those qualities! The wild and unpredictable environment of the Faerie Plane, suffused with magic, and the capricious and enigmatic creatures living there—some friendly, some sinister—inspire the subclasses in this book. With these, you’re perfectly... [click here for more] |
Dungeon Masters Guild |
$7.95
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Explore yet another set of options that players and Dungeon Masters certainly did not need, but ones which might render their games more interesting than before in this supplement for Dungeons & Dragons 5th Edition. Alashar's Compendium of Unusual Choices has options for both players and Dungeon Masters will find use for, which include:
12 Race Options: Beholderkin, Dhampyr,... [click here for more] |
Dungeon Masters Guild |
$4.95
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A Roguish Archetype for 5e An arcane sleuth is a supernatural detective who can find anything, anywhere. Whatever has been lost, be it a person, place, or thing, an arcane sleuth can eventually track it down... even the truth.... Arcane sleuths can also handle themselves no matter how weird things get on the trail. Whatever is waiting for them, and no matter what they run into along the way, an... [click here for more] |
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A fight with a lycanthrope is going poorly, the fighter suggests using fire, before she can correct him the high elf wizard is already pulling out her silver dagger.
Just when things look too late for the tielfling shcolar he holds up a single component, a griffon's feather, imbued with new speed he dodges out of the way before a deadly strike can land.
The Lich prepares its last spell, knowing the... [click here for more] |
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This arcane tradition is for players that wish to play as one of the Red Wizards of Thay. The subclass best fits an evil campaign but while the majority of Red Wizards of Thay would be evil or neutral, it is plausible that a young wizard having started their training has broken away to join an adventuring party.
Not all Red Wizards of Thay are devout followers of Szass Tam.
Any feedback is always... [click here for more] |
Dungeon Masters Guild |
$1.50
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Arcane Tradition: The Storyweaver
There are few wizards whose ability to spin tales out of imagination brings them to life. A Storyweaver is one who weaves spells into fairy tales, myths, and legends.
This rare arcane tradition encrypts spells betwixt the words of fantastical tales. These wizards collect fables, folklore and fairytales into Storybooks that act as their Spellbooks.... [click here for more] |
Dungeon Masters Guild |
$2.50
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Magic of Identity
Four new Arcane Tradition options are included in this offering from The Copper Sanctum: Hematurgy, Leximancy, Numerology, and Signumancy.
Hematurgy
Blood is the most primal of identifying methods. A signature penned in blood holds far more power than one in ink. The bond of blood is strong. Through intense study and occasional madness, Hematurgists have discovered methods of unlocking... [click here for more] |
Dungeon Masters Guild |
$3.49
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The Conclave of the Trophy Hunter
There are those rangers who are never satisfied with their greatest hunt, who are always looking for a bigger and more dangerous target. Those who choose this path become trophy hunters, taking pieces from the creatures they stalk and prowl to imbue themselves with their innate strengths and virtues. To many, trophy hunter rangers appear more creature than mortal,... [click here for more] |
Dungeon Masters Guild |
$2.00
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Pick your blade, any blade.
You have focused on the weapon of the trade for most rogues – the dagger. But while most rogues merely wield the dagger, you have mastered it. You have become especially adept at throwing these deadly weapons with pinpoint accuracy. Your bond to your daggers seems almost supernatural, as if they are a part of you rather than just tools.
With Laura Renfrew's amzing... [click here for more] |
Dungeon Masters Guild |
$2.00
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Wizards are spellcasters focused on studying their dedicated field of magic. They conduct arcane experiments, pen magical theories, and pore over their vast collection of tomes to advance their knowledge and understanding. In contrast, Arkaneologist leave the comforts of their wizard towers to find knowledge no tome can provide. They forgo a dedicated school in order to discover and record... [click here for more] |
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Fight or fancy, why not both? The Lapidarist is an artificer of gems, baubles and all things shiny. A support subclass that focuses on bolstering your party’s’ defences while helping them accessorize. ... [click here for more] |
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While most Clerics follow the domain of a God, you have chosen a different path. Why worship a God when you could become one? They have perhaps called you mad. Unhinged. Insane. But you did not listen. Something has awakened inside of you, something small, and weak, but still something. The spark inside of you is tiny – merely a mote of divinity – but still, it is enough. You know now your... [click here for more] |
Dungeon Masters Guild |
$1.00
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This special bundle product contains the following titles.
Amsodeus' Corrupted Grimoire: Book Five Regular price: $3.95 Bundle price: $2.85 Format: PDF In this dark chapter of his malevolent grimoire, Asmodeus continues his sinister influence on the Prime Material Plane. While his corruption of the Player's Handbook is nearly complete, his insidious ambitions... [click here for more] |
Dungeon Masters Guild |
$26.65 $18.95
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In the fourth installment, we delve deeper into Asmodeus' insidious influence on the magic of the Prime Material Plane, detailing his perversion of spells from Hallucinatory Terrain to Maze.
Gleaning from prophecies and powerful divinations that the heroes might challenge his schemes, he finds himself intrigued by his playthings and their feeble struggles.
To satisfy... [click here for more] |
Dungeon Masters Guild |
$3.95
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Asmodeus' corruption continues to spread.
Book 2 delves deeper into the dark arts, continuing the exploration of Asmodeus' Grimoire. It details the Arch Devil's insidious corruption of various spells, ranging from Conjure Fey to Enlarge/Reduce, presented in alphabetical order.
This book not only serves as a guide to these twisted magics but also as a testament to the creeping influence of Asmodeus... [click here for more] |
Dungeon Masters Guild |
$3.95
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A vast collection of new items to use with 5e games in Dragonlance. All the items herein were crafted with knowledge and care to make them fit seemlessly into the world, culture, and style of Krynn. Within the pages of this book you will find items of all shapes and sizes, with easter eggs... [click here for more] |
Dungeon Masters Guild |
$7.95
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Embrace the light and it's ever changing nature! The Aurorean Soul is a new light themed Sorcerer class option; become elusive and glorious like the dawn itself, transform yourself into a creature of light, bringing hope to you ally and terror to you foes...
This document present a full new Sorcerous Origin class option for the Sorcerer, some flavor ideas for you... [click here for more] |
Dungeon Masters Guild |
$1.99
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The gods of fate - including Savras, Ioun, Shai and Hemshut, perceive the future and how the choices of mortals drive their destinies. Some deities consider the future preordained, while others understand the multiverse as a place of infinite possibility. Followers of these gods draw power from the forces of destiny, and thus are gifted with the ability to perceive and pluck at the strands of fate... [click here for more] |
Dungeon Masters Guild |
$1.99
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A hundred years ago, the small village Autumn’s Edge had the immeasurable misfortune of laying directly in the path of a hoard of marauding witches. Rather than risk an inevitable destruction, the town mayor sacrificed their own life to appeal to Autumn herself to hide the hamlet for a single year. Autumn sent her avatar; a powerful spirit, to grant this selfless wish. But a year became two, and... [click here for more] |
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Back for another round of potential origins stories for your characters!
Now that you rolled up your character…
What’s their backstory going to be?
Rolling up the character is the easiest part. But what makes your character tick? What makes them different than the other Half-Elf Rogue standing next to them? (Please preview the PDF to see the table of contents to see what backgrounds... [click here for more] |
Dungeon Masters Guild |
$1.50
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Back for another round of potential origins stories for your characters!
Now that you rolled up your character…
What’s their backstory going to be?
Rolling up the character is the easiest part. But what makes your character tick? What makes them different than the other Half-Elf Rogue standing next to them? (Please preview the PDF to see the table of contents to see what backgrounds... [click here for more] |
Dungeon Masters Guild |
$1.50
|
Back for another round of potential origins stories for your characters!
Now that you rolled up your character…
What’s their backstory going to be?
Rolling up the character is the easiest part. But what makes your character tick? What makes them different than the other Half-Elf Rogue standing next to them? (Please preview the PDF to see the table of contents to see what backgrounds... [click here for more] |
Dungeon Masters Guild |
$1.50
|
Lord of the Darkness, Balarustaire Provides for His Disciples
This pdf document includes a shadow themed archetytpe for every standard class in the Player's Handbook that doesn't already have one. The classes that already have a shadow archetype and are therefore not included in the title are Monk, Ranger, and Sorcerer.
Leave a review and let me know what you think!
Check out my... [click here for more] |
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This special bundle product contains the following titles.
Baldur's Gate: The Fall of Elturel Regular price: $4.95 Bundle price: $4.95 Format: PDF Baldur’s Gate: The Fall of Elturel is an introductory two-hour adventure for Baldur’s Gate: Descent into Avernus or Tyranny of Dragons for 1st-level characters.
What appears as a normal mission to stop the Cult... [click here for more] |
Dungeon Masters Guild |
$13.94 $8.99
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Rage can be found almost anywhere; the howling winds of a storm, the wail of vengeful ghost, or the grim determination of a zealot. We're used to thinking of Rage as as loud, but sometimes it can be a quiet resentment that builds up until there is no where else to go. As you give in, will those around you tremble at the sight of your grisly deeds, or will they never even know it was you to begin with?... [click here for more] |
Dungeon Masters Guild |
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A bard class that breaks from the norm!
Not reccomended for beginners, this class adds a new resource: Breath! Gain more breath as you grow in strength and bring your surroundings to life with vibrant color and animated creatures.
The subclass includes 3 creatures tied to the Bard abilities and an optional spell. ... [click here for more] |
Dungeon Masters Guild |
$2.00
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This Bard subclass was inspired by history and the years spent sturding it.
Bards of the College of History look to the past in order to better change the future. The are more book smart than world wise and may come across as wizardly to others.
Mechanically you gain proficiency in one new tool and the history skill. Also your bardic inspiration die can grant advantage when a creature fails a save... [click here for more] |
Dungeon Masters Guild |
$0.50
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Some bards use their silver tongue to make feel allies like gods and enemies like scum, others prefer the use of their swords in combat like they are dancing, but if you are in this college means that you are a bit more peculliar; You learned the old meanings of the devils and with a bit of intelligence, insight and so much charisma, you are ready to form magical contracts with those desesperate enough... [click here for more] |
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A bardic college option for players and DM's looking to add a dark twist to the bard without the espionage focus of the College of Whispers and looking to augment one's own abilities without the light combat options of the College of Lore. The College of Souls makes use of a unique resource to improve ability checks, increase damage, and even control enemies. Bards of this... [click here for more] |
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This bardic college focuses on the ancient traditions of theatre, performance and masks. bards of this college have practiced not only the crafting of masks but the art of mimicry and performance. when a Bard of this college dons a new mask he takes the time to step into the body of the mask become an echo of that being temporarily and after doing so learn how to utilize the best parts of their persona.... [click here for more] |
Dungeon Masters Guild |
$2.00
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Deep in the furthest reaches of Multiverse lurks horrid, strange and unique creatures beyond our comprehension. Beings that abhor our very existence, or are simply far too alien to understand it. This Bestiary chronicles 5 of these beasts.
What this bestiary includes:
5 unique aberrations, complete with lore, statblocks and variants.
1 Core Monster reimagined as mythic beast (The Aboleth)
2 Subclasses... [click here for more] |
Dungeon Masters Guild |
$4.98
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