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Arcane Heists
Plan and Execute Elaborate Prison Breaks
Swashbuckle your way through exotic locales as you and your party execute dangerous heists. In this book of ten thrilling heists, explore the cosmic planes as the gods of the Forgotten Realms scheme to keep a dangerous being locked forever in stasis: your true self, Sollus Ipsus the Many. Every heist is a rescue mission for a different version... [click here for more] |
Dungeon Masters Guild |
FREE
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The Astral Velocipede is the light transport of choice for many an off-world explorer. From the Tears of Selune to Mount Celestia this ride can do it all! Need to get somewhere fast? The 80 ft of movement (and thats 160 feet on a dash folks) has got you covered! Piss someone off on your little jaunt? Well you're hard as heck to hit with that 21 armor class - just stay moving, groundling!... [click here for more] |
Dungeon Masters Guild |
FREE
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"Well, hello there. Looking for something new? Or perhaps dangerous? No no, something powerful? Don't worry, I got all of them at once in this one..."
DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, Ravenloft, Eberron, the dragon ampersand, Ravnica and all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast... [click here for more] |
Dungeon Masters Guild |
FREE
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Spørger dine spillere også altid omm der er nogle spændende bøger på den bogreol du nævnte da du beskrev skurkens arbejdsværelse? Hvad med i købmandsbutikken? Eller biblioteket? Her er 20 danske bogtitler og en kort beskrivelse til hver, kast dem efter dine spillere og se om de er kvikke nok til at fange referencerne. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Spørger dine spillere også altid omm der er nogle spændende bøger på den bogreol du nævnte da du beskrev skurkens arbejdsværelse? Hvad med i købmandsbutikken? Eller biblioteket? Her er 20 danske bogtitler og en kort beskrivelse til hver, kast dem efter dine spillere og se om de er kvikke nok til at fange referencerne. ... [click here for more] |
Dungeon Masters Guild |
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"This one is not really for sale you see, because even if you pay it doesn't mean you can use it! This is the stuff of heroes, so don't go touching it unless you have the guts to do it!"
DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, Ravenloft, Eberron, the dragon ampersand, Ravnica and all other Wizards of the Coast product names, and their respective... [click here for more] |
Dungeon Masters Guild |
FREE
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This document is a sample of pages from Midnight in the City of Brass. This sample shows the cover, credits page, Table of Contents, an excerpt from the introduction, an excerpt from Chapter 2 of the adventure, some statblocks from the monster appendix, examples of the character kits, one of the new subclasses, examples from the gazetteer section, a diagram from one of the encounters, and a... [click here for more] |
Dungeon Masters Guild |
FREE
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Characters who find themselves in Avernus and in need of transportation may be apprehensive to utilize vehicles that run on tortured souls. Those with moderate knowledge of the arcane and a bit of skill in foraging, bartering, and crafting may find redemption rigs an acceptable alternative.
This document explains the rules for converting an existing infernal war machine as well as building... [click here for more] |
Dungeon Masters Guild |
FREE
|
See it through
This One-Shot Adventure Module Contains:
The story for a single adventure
A map of a large villa on top of a cliff
A build for a friendly NPC Cleric
Stat block for a new deadly enemy
Ideas for a home-alone style battle encounter
The Story
Perched on a cliff outside the fishing village of Dorma stands an old villa. It was once inhabited... [click here for more] |
Dungeon Masters Guild |
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Encounter new and deadly monsters with the help of the fourth compendium from the world of Sharúne, filled with a host of fiends, devils, magical items and spells to further enhance your journey's into the Nine Hells!
This book contains:
31 Stat Blocks, accompanied with relevant information to seemlesly implement them.
7 Magical Items, ranging from Uncommon to... [click here for more] |
Dungeon Masters Guild |
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This adventure is designed so that the only book you should need to run it is the players handbook. It should make this a great introduction for new groups, who maybe arent too sure they want to buy all the core rulebooks before they've tried the game first. Otherwise it may be interesting to more veteran groups to see what can be done with just the one book.
This adventure should take 1-2... [click here for more] |
Dungeon Masters Guild |
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This Adventure was designed so the only required resources are the players handbook and the D&D 5e system reference document (which you can find for free online).
This is also a continuation of a previous adventure (link below). However it is not neccesary to play that first.
This adventure should take about 1 hour to complete, and can be done with a group of 2nd level characters ranging... [click here for more] |
Dungeon Masters Guild |
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This is a free preview. You can download the original product HERE!
Weapons of the Multiverse is a collection of weapons from the most evil planes of existence! Unlike the traditional magic items found in the Dungeon Master's Guide, these weapon descriptions include their origin, so that the DMs can be inspired to create their own adventures or simply have an interesting story... [click here for more] |
Dungeon Masters Guild |
FREE
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