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---I'm thrilled to report that this publication received a very positive review from Jeff Grenier of the Tome Show, a seminal podcast for all things D&D. Check out episode 286 (August 28, 2017), beginning at 43:20. Here's the link: http://www.thetomeshow.com/e/more-pdf-minis-reviews-tome-286/--
Short scenarios for when your PCs just can't figure it out.
Every Dungeon... [click here for more] |
Dungeon Masters Guild |
$1.00
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BRING THE FIELD WARD OF WATERDEEP TO LIFE IN THIS LEVEL 0 PREQUEL MODULE FOR WATERDEEP: DRAGON HEIST™!
Presenting in over forty pages of hard fantasy, a level 0 adventure in the Field Ward of Waterdeep. This module sets the stage for characters to discover their origins before a life of adventure amidst a crisis in the city that serves as an ideal prequel to the story of Waterdeep:... [click here for more] |
Dungeon Masters Guild |
$9.99
|
A set of ten thirty fifty campsites and one magic item that can be as normal or unusual as you choose to make them, it is not a set of pre-generated random encounters. These sites may be trapped or used for random encounters (ambushes even) with little effort on the part of the great quest giver. Some treasure items are provided for you as a guide, but just like anything in your core rulebooks,... [click here for more] |
Dungeon Masters Guild |
$0.50
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An endless labyrinth of possibilities.
The adventurers open the door at last, into the dread reach of the dungeon which you have not had time to design yet. And there, to their ultimate bafflement, they discover … what?
This supplement includes 1,000 random dungeon room concepts for your use in any creative endeavor. This resource will always help you, and energize your own ideas, whenever... [click here for more] |
Dungeon Masters Guild |
$1.99
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10 SENTIENT MAGIC ITEMS - VOLUME I
For only 10 cents each, this material includes 10 sentient magic items to add flavor and fun to your campaign. Ranging from a lawful good horn to give an attack option for Charisma based characters to a chaotic evil maul that demands you hunt down silver dragons, these weapons, spellcasting components, shields and accessories each have power,... [click here for more] |
Dungeon Masters Guild |
$1.00
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100 Critical HIT & FUMBLE Tables (Espanol)
La traducción se realiza por srdsite.org
Also available in English - here.
Rob Twohy | rob2e
www.rob2e.com
Discord: discord.gg/rob2e
Twitch: twitch.tv/rob2e
YouTube: youtube.com/robtwohy
Facebook: facebook.com/RobTwohyFG
Twitter: @rob2e... [click here for more] |
Dungeon Masters Guild |
$2.00
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You know that moment when your players have slain the bad guy and his minions? The moment where the normally upright and righteous characters become total fiends and loot the still cooling dead bodies ... well, this is for those moments. And let's face it those moments come along a lot!
This list contains 100 trinkets and treasure curiosities that will make the pilfering... [click here for more] |
Dungeon Masters Guild |
$1.00
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100 NPC Catchphrases
After a prompt from Chris Perkins on twitter, I have yet again delivered the DMsGuild content that the King of D&D demands! It's not always easy to make an NPC memorable, especially if they're not accompanying the party into every dungeon. A useful way to help an NPC stick in the mind of your party is to give them a catchphrase, something they frequently say... [click here for more] |
Dungeon Masters Guild |
$0.95
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You know that moment when your players have slain the bad guy and his minions? The moment where the normally upright and righteous characters become total fiends and loot the still cooling dead bodies? Well, this list is for those moments. And let's face it those moments come along a lot!
This list contains 100 trinkets and curiosities that will make the pilfering more... [click here for more] |
Dungeon Masters Guild |
$1.99
|
"I'm so sorry, I can't make it this week."
We've been there. We've all been there. The dreaded session drop-out.
Someone can't make it. But your other players are ready to continue.
How do you explain why one of their companions is suddenly gone?
100 Ways to Excuse a Character Absence!
This is a silly little supplement with two... [click here for more] |
Dungeon Masters Guild |
$1.00
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100 Ways to Introduce a New Character
A problem that has faced many Dungeons & Dragons enthusiasts is that of pulling together a party. Often times, a new character might feel like an outisder in an old party, or choose to be a loner. These manifold issues can be problematic for the narrative of a campaign, as important session time is lost on inter-party conflict that does little... [click here for more] |
Dungeon Masters Guild |
$0.95
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"My name is Elenore, well met! This is my sister, Greta."
"Blessings of Selune be with you, I am Greta Hallwin. Please, let me take you to the Archmage!"
" I am Archmage Tamrand. The moment you chit-chat, I'll call for the guards. What do you need?"
Spice up those... [click here for more] |
Dungeon Masters Guild |
$1.00
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More, More, MORE!
Players and DM’s alike always need more magic items; never before seen items. Here are 101 new common magic items that are guaranteed to revitalize the treasure hoard without breaking the balance. Inside this packet are:
-101 brand new, never before seen, common magic items
-Descriptions of every item and their function
-Rules to craft every item
-% charts for randomly determining... [click here for more] |
Dungeon Masters Guild |
$1.00
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More, More, MORE!
Players and DM’s alike always need more magic items; never before seen items. Here are 101 new uncommon magic items that are guaranteed to revitalize the treasure hoard without breaking the balance. Inside this packet are:
-101 brand new, never before seen, uncommon magic items
-Descriptions of every item and their function
-Rules to craft every item
-% charts for randomly... [click here for more] |
Dungeon Masters Guild |
$1.00
|
11 inn and tavern scene setting events for DMs
For D&D 5th edition
Campaign setting neutral
No tables: Fleshed-out narratives
No dice rolling, no mechanics
Urban and Wilderness
Please check out my other title '10 Nighttime Wilderness Camping Events' ... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Sometimes, your players may be a little bit too familiar with the Monster Manual. There may come a time that you're no longer able to surprise them with the creatures available there, or maybe they're just too genre savvy and they can already guess the weaknesses of the encounter you've built.
Why not keep them on their toes with a series of brand new monsters, which they've never seen before? And... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Sprites and pixies are perfectly lovely creatures to include in your campaign... until your party is no longer in the forest. Or if they get sick of running into goodie-two-shoes fey. Or until they cross the wrong elf and find their fey minions chasing after them. There's a lot of situations where it's fun to include the smallest fey types, but they just don't quite fit. So here we've created 15 variants... [click here for more] |
Dungeon Masters Guild |
$0.99
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This collection of 19 creative shops & shopkeepers is here to help make your world come alive with NPC shopkeepers your players will love
Let your players enjoy a luxurious bathhouse run by demons, buy secrets from a mausoleum, or deep sea treasures from a half-orc captain and her menagerie of monkeys!
Each shop can be the landmark destination of a small town or one of many unique offerings in... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Welcome...
to the finest collection of quick NPCs that you will find this side of the Nentir Vale!
Do your players catch you out sometimes by suddenly expressing an interest in some random NPC who you never planned out because they weren't important? Do you sometimes struggle to come up with names for all the NPCs you are populating your setting with?
Either way this document will help!... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Welcome to the finest collection of quick NPCs that you will find this side of the Nentir Vale!
Do your players catch you out sometimes by suddenly expressing an interest in some random NPC who you never planned out because they weren't important? Do you sometimes struggle to come up with names for all the NPCs you are populating your setting with?
Either way this document will help!
Twenty... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Welcome to the finest collection of quick NPCs that you will find this side of the Nentir Vale!
Do your players catch you out sometimes by suddenly expressing an interest in some random NPC who you never planned out because they weren't important? Do you sometimes struggle to come up with names for all the NPCs you are populating your setting with?
Either way this document will help!
Twenty NPCs... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Welcome to the finest collection of quick NPCs that you will find this side of the Nentir Vale!
Do your players catch you out sometimes by suddenly expressing an interest in some random NPC who you never planned out because they weren't important? Do you sometimes struggle to come up with names for all the NPCs you are populating your setting with?
Either way this document will help!
Twenty... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Welcome to the finest collection of quick NPCs that you will find this side of the Nentir Vale!
Do your players catch you out sometimes by suddenly expressing an interest in some random NPC who you never planned out because they weren't important? Do you sometimes struggle to come up with names for all the NPCs you are populating your setting with?
Either way this document will help!
Twenty NPCs... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Welcome to the finest collection of quick NPCs that you will find this side of the Nentir Vale!
Do your players catch you out sometimes by suddenly expressing an interest in some random NPC who you never planned out because they weren't important? Do you sometimes struggle to come up with names for all the NPCs you are populating your setting with?
Either way this document will help!... [click here for more] |
Dungeon Masters Guild |
$1.00
|
200 Critical HIT & FUMBLE Tables
Quick DM reference...
A 200 CRIT table and 200 FUMBLE table sure to keep your party laughing.
Purchase of this item includes PDF format as well as the module to use in the Fantasy Grounds VTT software.
Sources include a conglomerate of sources including original material.
A total of 400 table items. Enjoy!
I welcome suggestions... [click here for more] |
Dungeon Masters Guild |
$4.00
|
200 Wild Magic Table
Quick DM reference...
200 option (QUADRUPLE the normal) Wild Magic tables - hilarious!
Purchase of this item includes PDF format as well as the module to use in the Fantasy Grounds VTT software.
Sources include a conglomerate of sources including PHB and original material.
A total of 200 table items. Enjoy!
I welcome suggestions and feedback. ... [click here for more] |
Dungeon Masters Guild |
$4.00
|
There is no denying that some of the level 20 Capstone abilities for 5e were god-like (C'mon Druids, Paladins, and Clerics. Everyone else is poking things with sticks and you're turning into Beast Boy, Avatars of Gods, or getting your Deity's cell phone number). Perhaps it was just compared to these massive abilities that so many others seemed underwhelming, but a sense of unfairness... [click here for more] |
Dungeon Masters Guild |
$1.25
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Xanathar's Guide to Everything offers a variety of common magic items "likely to amuse players and provide fun roleplaying opportunities". This document offers another 15 common, 9 uncommon, and 1 rare items that the DM can add to its campaign.
Includes:
Amulet of Protection from Spiders, Animated Portrait, Earring of Grooming, Everburning Smell... [click here for more] |
Dungeon Masters Guild |
$0.50
|
25 NEW BACKGROUNDS
From the simple farmer to the masked vigilante to the enigmatic spymaster, this text contains 25 new backgrounds to round out your character in new ways. Each background presents a new option with a full set of options, identical to the format provided in the Player's Handbook.
For only eight cents per background, this is a bargain that will provide... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Welcome to the finest collection of quick NPCs that you will find this side of the Nentir Vale!
Do your players catch you out sometimes by suddenly expressing an interest in some random NPC who you never planned out because they weren't important? Do you sometimes struggle to come up with names for all the NPCs you are populating your setting with?
Either way this document will help!
Twenty five... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Codex Augustus: 262 Feats and Boons
31 Pages, over 20,000 words.
68 Racial Boons Race-specific boons are designed to enhance or support existing abilities or themes. Some are weak, some are powerful - Use these as rewards as a permanent buff, or a potential feat alternative, or as a token to represent and / or reinforce their race selection.
124 Class Boons Class-specific... [click here for more] |
Dungeon Masters Guild |
$7.48 $4.98
|
ALL 3 of my award winning DMAs in 1 package!!
You get a savings of OVER 50%!!!!
46 PAGES to ASSIST YOU IN CREATING AND RUNNING YOUR GAMES!
WHAT YOU GET IN THIS PACKAGE:
*Dungeon Master's Assistant Volume #1 Random Campaign Builder Charts: SILVER SALES MEDAL
18 pages: Charts for creating NPCs, Towns, Random Buildings and shops, Tavern Names… and tons more!!... [click here for more] |
Dungeon Masters Guild |
$4.95
|
If you like this product, click here to check out others by the same team!
Hello guys, it's been a while! Two years actually! Me and my playeres here in Secrets of Alancia have been busy playing other games most of this time, but finally really got to come back to 5e last year. We don't like publishing material we didn't get to really playtest on real games, and that's why we... [click here for more] |
Dungeon Masters Guild |
$1.00
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This PDF includes 35 customizable NPCs similar to those found in the Monster Manual, but with a great emphasis on defining abilities and customizability, that they might be applied to humanoids of all types. The file comes in a printer-friendly format.
This version of 35 Versatile NPCs has been updated to reflect the quality of the NPCs in Versatile NPCs II. However, this... [click here for more] |
Dungeon Masters Guild |
$1.45
|
VERSION 2.6 is out! (June 2020)
Includes "Racial Bundles" (lineage) inspired by Volo's Guide's character races
+ new artificer pack
ALL OUR EQUIPMENT PACKS INCLUDE COST AND WEIGHT
The only equipment packs document you'll ever need.
V. 2.6 Includes:
23 equipments packs (acolyte, artificer (new), barbarian, beastrider, charlatan, chronicler, climber,... [click here for more] |
Dungeon Masters Guild |
$0.99
|
41 Feats 5e includes 41 new feats for 5e. They include weapon property, weapon type, and general combat feats. It also includes skill mastery feats to add a level depth to the skill system.
Weapon Property Feats include feats for heavy, light, finesse weapons, and reach. Weapon Type include feats for slashing, piercing, and bludgeoning damage. General combat feats expand how dexterity can be... [click here for more] |
Dungeon Masters Guild |
$1.00
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Beryl and Perrin look at the massive sun-bleached notice board outside of the New Salt tavern. The Dirty Water Gang, falling on hard times, as usual, couldn't be too picky with where their next meal would come from.
Perrin coughs into his silk hankerchief then says, "Do we really want to be lab rats for some creepy alchemist, again? I can still smell colors..."
"Well," Beryl... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Welcome to the finest collection of quick NPCs that you will find this side of the Nentir Vale!
Do your players catch you out sometimes by suddenly expressing an interest in some random NPC who you never planned out because they weren't important? Do you sometimes struggle to come up with names for all the NPCs you are populating your setting with?
Either way this document will help!... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Following on from our very successfully received first volume here are 50 more human NPC's to engage, challenge and bemuse your players...
Do your players catch you out sometimes by suddenly expressing an interest in some random NPC who you never planned out because they weren't important? Do you sometimes struggle to come up with names for all the NPCs you are populating your setting with?
Either... [click here for more] |
Dungeon Masters Guild |
$2.00
|
I found the traditional 5e character sheet quite wasteful and wanting of space. Too much room was devoted to the wrong thing; it left me jotting down notes and using shorthand that ended up making me more irritated than informed. To boot, the form fillable version of those sheets were not as robust as I would have liked - particularly for formatting spacing. Thus, this re-work of the Character Sheet... [click here for more] |
Dungeon Masters Guild |
$1.00
|
This pdf contains several new options for Dungeons and Dragons 5th Edition, all centered around Dragon and Dragonborn. Included in this pdf:
Races
Dragonborn - An altered version of the dragonborn race from the PHB that makes a few balance tweaks to bring them up to the same power level as the other PHB races, as well as adds 3 subraces for you to choose from:
Elemental dragonborn... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Version 2.0 features:
A conversion of all Oriental Adventure content in the history of D&D (400 pages+).
All this content is playtested to one degree or another.
Lots of new content inspired by more modern sources – like anime, video games and movies. For example, a Stand User style class inspired by Jojo’s Bizarre Adventure and a Battle-Construct style class inspired by Alita: Battle Angel.
3... [click here for more] |
Dungeon Masters Guild |
$5.99
|
"Okay, so I can use Sharpshooter to take a -5 to my attack and +10 to my damage, and since I can see the slot in the iron maiden he's inside, I can ignore three-quarters cover."
You are 350 feet away...
"Oh! I want to move 50 feet forward so I don't roll at disadvantage. I have a +12 to hit and deal 2d8+19 damage on a hit... I rolled a 1! I'll use my... [click here for more] |
Dungeon Masters Guild |
$1.00
|
I found the traditional 5e character sheet quite wasteful and wanting of space. Too much room was devoted to the wrong things; it left me jotting down notes and using shorthand that ended up making me more irritated than informed. Thus, I began my "Revisisted" series of player sheets.
Warlock Focused
This spell sheet was designed with the extremely in-depth Warlock spell capabilities... [click here for more] |
Dungeon Masters Guild |
$1.00
|
5 Minute Workday Presents: Expanded Wand of Wonder
New tables expanding usage of the infamous item!
Reprinting and expanding on the table in the Dungeon Master's Guide, this product quadruples the possible outcomes of using a wand of wonder with three new tables: a table of Uncommon results, a Rare table, and a Very Rare table. Experience the joy and/or horror... [click here for more] |
Dungeon Masters Guild |
$0.75
|
5 Minute Workday Presents: Grippli
A new player character race with monstrous stat blocks
Forgotten by time and stepping forth form the mists of the tropical rainforest are the mysterious frog folk, the grippli.
Originally seen in Monster Manual II for 1st Edition AD&D, the grippli have a long history in the game. This product returns them to the world and allows players to take the... [click here for more] |
Dungeon Masters Guild |
$0.50
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5 Minute Workday Presents: Legendary Monsters
Powerful creatures of myth and legend!
This product includes nine classic mythological monsters such as the hydra, chimera, manticore, and medusa. Each has been upgraded into terrifying Legendary Creature! These monsters have been given expanded lore and new powers befitting beasts of... [click here for more] |
Dungeon Masters Guild |
$1.00
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5 Minute Workday Presents: Rod of Seven Parts
Experience all seven pieces of the artifact of legend!
This accessory updates the classic artifact to 5th Edition with complete game mechanics for the rod, both seperate, partially assmbled, and complete allowing it to be dropped into your homegame or making it easier to run the iconic adventure of the same name.
Also included are statistics for Miska... [click here for more] |
Dungeon Masters Guild |
$0.75
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5 Minute Workday Presents: Spellscars
Become warped by the chaotic magic of the spellplague
The spellplague resulted from the death of Mystra and breaking of the Weave, which caused waves of blue fire to roll across the Forgotten Realms, burning and twisting those touched by the uncontrolled magic. Those who survived exposure to the spellplague found themselves altered. They gained spellscars.... [click here for more] |
Dungeon Masters Guild |
$1.00
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5 Minute Workday Presents: Tactician Class
A new class focused on tactical combat and teamwork
Inspired by the 4th Edition Warlord class, the tactician is a martial leader who uses masterty of combat, teamwork, and preperation to achieve victory. Tacticians are smart and knowledgable warriors, winning battles through intelligence as much as steel. This class was designed to reward clevery strategy... [click here for more] |
Dungeon Masters Guild |
$1.50
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