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A Subrace for use with the Shifter Race as presented in the Wayfinder’s Guide to Eberron The Wayfinder’s Guide states that the four especially common shifter subraces are the Beasthide, Longtooth, Swiftstride and Wildhunt
This document details another common subrace of shifters:... [click here for more] |
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A highly detailed 4-entry player logsheet intended for use with season 8 of the D&D Adventurers League program. Each logsheet comes double-sided, and has ample space to record up to 5 unlocked magic items per log entry, in addition to ample room to record Story Items, Purchases/Expenses, and Story Awards/Downtime Activities. By the creator of the original DM Logsheets for the D&D Adventurers... [click here for more] |
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 A thunderous roar rips through an open field as smoke fills the sky. The wheel of ages turns and brings with it new technologies created by the brilliant, the reckless, and the mad. Firearms change the way combat works, just as much as gunpoweder itself does through the medium of grenades, mines, and propulsion. AGE OF SMOKE AND FIRE by Taka SK This book contains 9 subclasses... [click here for more] |
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Dragon Themed Character Options for the world of Eberron!
Almost godlike in their might, the Dragons of Argonesson manipulate the strands of fate to their own ends. With this document, you can tap into that power like never before!
Features a collection of subclasses and lore to integrate them into your setting. ... [click here for more] |
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This battle-ready Alpaca paper miniature is now available as print-ready paper miniatures – for use in your game. If you like this work, visit my patreon for more (www.patreon.com/paperminiatures)
FILE DETAILS
Scale: 25mm-32mm
Format: Print-ready interactive PDF*
Suggested: For best results, use Glossy Photo paper (65lbs.)
*If you have any... [click here for more] |
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 Clerics of deities connected to spiders, scorpions, and other arachnids are common throughout the multiverse, from cruel priestesses of Lolth in the Underdark of Faerûn; to self-sufficient devotees of Vulkoor in Xen'drik; to sages who seek insight from Neith, the weaver of fate; to divine warriors who, like the legendary Scorpio, protect nature from bloodthirsty hunters.
Inspired in part by... [click here for more] |
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 Lore: "These Knights are Blessed by The Gods of The Arcane. Their warriors to protect magics across the Multiverse. They are identified by the tattoos that they have, usually reflecting their personality. Using their powers to summon two weapons they choose that they can never lose. Using Arcane Knighthood Abilities to aid allies, slay foes, and being able to use their powers of Arcane Warp to close... [click here for more] |
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 The Arcane Knight is being revisited, I have done some more play testing and figured a lot of the abilities of some Knight Hoods were overpowered. After some testing and number crunching it should be better.
This class is basically an Eldritch Knight+, using an Arcane Point system that functions a lot like a mana system, to cast spells. I hope you guys enjoy this one :D
Lore: "These Knights are... [click here for more] |
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 Ever wanted to be a cyborg in D&D? Now you can! Introducing the Arcanetic, magic powered cyborgs. An overview of some lore I created for them is included, although if you want to just use the stats as a straight up cyborg and ignore the lore, feel free to do that too. It is a particularly interesting race because it is a modular race. That's right, instead of subraces, you can make choices about... [click here for more] |
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This supplement is themed around research and invention, and provides class options and spells to reflect both traditions of discovery and innovation and the older, more practiced traditions that stand in opposition. This includes:
A new take on the artificer based on the warlock chassis, designed to give the artificer as much flexibility as its previous incarnations without making assumptions... [click here for more] |
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Cannith Caching is a supplement designed to fit into any Eberron campaign. It provides rules for a treasure hunting hobby similar to Geocaching in the real world. This supplement includes a Cacher background, some plot hooks, and rules for finding and creating Cannith Caches. ... [click here for more] |
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The following document is intended to give players evil options linked to powers associated with Khyber the Progenitor Dragon.
Overlords, Rakshasa, Night Hags and other foul horrors are the sources of these powers, along with Khyber associated planes such as Mabar. The character options here have strong links to the dark, and a character coming to terms with them should have a lot to work with as... [click here for more] |
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 This set of Character Biggies has the Artificer class and twelve new subclasses from Unearthed Arcana published in 2019, including the recently released class variants. It does not include PHB subclasses.
RPGs are not subtle. When you role play, you need to go big.
Think of a paper mini for your character. Now think bigger. No, bigger. No, seriously, almost big enough to stare down other players... [click here for more] |
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The first title of Eccentric Wizard Games, Circle of the Wyrm is intended to allow players access to a new option for their dragon-themed characters. ... [click here for more] |
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 All royalties go to Doctors Without Borders.
Doctors Without Borders is a charity that supports medical professionals in medical disaster situations. Charity Navigator rates gives them 4 stars, the highest possible rating.
Two Coronavirus Themed Subclasses!
Druid: Circle of the Plague Features
Circle Spells
Command Disease
Decay
Oozing Form
Plague
Circle... [click here for more] |
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Nine characters, most of which share a common thread between them. Hopefully, there's something in here for everyone. One or two may not have backstories, as they're still a work-in-progress. Once I have one completed, I'll update. If anyone has input or uses them and makes tweaks, let me know. I'd be happy to share in how any of my characters may have influenced or spoken to you. ... [click here for more] |
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In this dossier provided to you by the King's Dark Lanterns, you will find a new Eberron related subclass option for the druid, monk, paladin, ranger, warlock, and wizard! Become an urban prowler scaling the towers of Sharn. Seek the dead for guidance and power as a paladin sworn to honor them. Break time and minds alike with the magic granted to you by your sphinx patron. All of these and more are... [click here for more] |
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Here you will find four pregenerated characters of 1st level for playing in Eberron: Rising From The Last War.
The characters are created under D&D Adventurers league rules specifically to be introduced to novice players. In this package you will find the following four pregenerated characters:
Warforged Fighter
Kalashtar Nature Cleric
Changeling Bard ... [click here for more] |
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House Cannith is proud to present Elaydren’s Magewright Primer, a comprehensive guide to the magic used in daily life throughout Khorvaire and around the world of Eberron. In this primer you’ll find:
Additions to tool kits, new tool kits, and arcane foci
Optional material components, converted for 5th Edition
A host of common magic items that ease daily life
New warforged... [click here for more] |
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 This is one of the starts to my weekly uploading of content. I have been sitting on this one for quite sometime. Eldritch Crystals are basically magical elemental crystals. These crystals are formed through magic or the Weave passing through many worlds, the gravity of the underground formed them just like Coals to Diamonds, all the raw magic compressed into crystals to use to power up attacks and... [click here for more] |
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 The potential to command sorcery is not always given by Fate...
Sorcerers carry the ability to cast spells internally. Raw sorcery flows through their veins. Most of the time, this ability is rare and who is granted the ability is decided by chance. In a world where the very fabric of the universe can be manipulated, there are those who seek to control this chance.
...but sometimes taken by those... [click here for more] |
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This equipment is converted directly from source material in The Book of Exalted Deeds, a resource book for good characters in D&D 3.5 Edition. For an in-depth analysis of goodness and how to play it, refer to “Chapter 1: The Nature of Good” in The Book of Exalted Deeds (3.5 Edition). This material is intended to support players who want to play characters relentlessly devoted to the... [click here for more] |
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 hereby a ruleset so you can add some guns to your world!
they have their own mechanics, and because of the aim-assist mechanic, users that are not really dex builds can actually use them.
Everyone can be deadly with a gun, are you ready to even the playing field? ... [click here for more] |
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Hey all this is my second homebrew the Fleshgrafter for artificers.
This subclass is all about prosthetics and bodily modification for players and theyre allies. Augment yourself and your friends with magical prosthetics or biological adavantages from other creatures; the eyes of a hawk, the echolocation of a bat or even the lungs of a dragon. The subclass includes a sample table of modifications... [click here for more] |
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 Introduction
Hello everyone,
Please enjoy the following maps and suggestions. These are just some free HQ’s so go ahead and dive on in. The maps works for any D&D setting such as Eberron or the Forgotten Realms.
The Desert Camp & Town HQ This camp can be used if your party needs to make a permenant outpost in a desert or it is great for a villian traveling through a desert. The building... [click here for more] |
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Thirteen magic items for the world of Eberron
In Eberron, the dragonmarked houses are masters of commerce. Thanks to their magical dragonmarks, the Houses control industries including transportation, healing, communication, and even espionage.
Such power has many benefits, and none display the perks of such prosperity more than the barons of the Houses. Each baron carries an heirloom... [click here for more] |
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 The House Vadalis Griffonmaster is a variant of the beastmaster ranger presented in the PHB. It presents a modified version of the Beastmasters level 3 class feature to help balance the fact that your beast companion is a CR2 griffon, is large, and can serve as a flying mount.
In my playtesting of this build, I have determined that some additional restrictions were required, and that about halfway... [click here for more] |
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 The Mysts of Cyre has touched the rage monsters that are the barbarians of Eberron. Those tribes of nomadic barbarians that now live close to the spellscared area known as the Mournland. Slowly affected over the last 100 years, adapted to their close wonderings to the Mysts of Cyre. ... [click here for more] |
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 Masters of urban warfare in a fantasy setting, Venator is the perfect archetype for a ranger who navigates the urban jungle. ... [click here for more] |
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 The age of man will be undone
As gray mists from the Mournland flow.
Flesh and steel will be as one
Through secrets none were meant to know.
UPDATE: I have added a variation of this subclass that is compatible with the UA Artificer Revisited, published by Wizards of the Coast.
The Renegade Mastermaker is a new subclass... [click here for more] |
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Within these pages, you will find my version of the revised Artificer. It addresses several issues in the last release. This includes a mechanic that is more reminiscent of the original spell storing item feature, a new mechanic for the ability to create magic items, weapons, and armors on the fly, replacing the Gunsmith with the Wand Expert, and removing the construct features to allow for a new archetype:... [click here for more] |
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 Ever wanted to be strong in the force? or to be a super hero?
Introducing sorcerous origins: Force Adept and Mutant Genes! Force Adepts learn some Force user kind of spells from the wizard list and their origin capstone gives them an additional 10 sorcery points, while Mutant Gene sorcerers are similar to Divine soul in getting to pick from another class's spell list, plus you get a unique origin... [click here for more] |
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Table Tracker with slots for Character Name, Race, Class, Level, AC, Passive Perception, and Spell DC, as well as DM and Session info. Useful for dming or playing at Conventions or for rotating weekly groups. ... [click here for more] |
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Where the cleric and the wizard call for obscure powers to weave magical effects, the artificer uses patterns and science to obtain supernatural effects.
A new structure for the Artificer class, with a special focus on magic items and alchemy.
Three specializations follow this archetype:
the Battlesmith, focusing on self empowering and elemental weapon assaults
the Tinker,... [click here for more] |
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 Bardbarian' s are masters of physical performance, transforming themselves into instruments of destruction, but are also very adept at inspiring others to action. A Bardbarian Could insight their audience to riot in order to storm an enemies tower, or get their parties Adrenalin surging when it would otherwise seem their tanks were empty. ... [click here for more] |
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Enter Sharn's premier jazz club and meet its bouncers, regulars, and staff. Get involved in their life with adventure hooks revolving around the people in the Brass Kiss.
This addendum contains a description of the location, the main NPCs your party can meet there, several adventure hooks (one being presented in more details and including the stats for a creature the heroes can fight in).
Nello... [click here for more] |
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 A Dabbler is the person you go to when you cannot afford the more expensive House Cannith Artificers. In fact they are the only ones that usually run their own shops without House Cannith's involvement. The work they do may not be the prettiest of things but they will work and just about anyone should be able to afford them. ... [click here for more] |
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The divine dance is an eternal song, the movement of all things at all times, bringing together the world, or so the dance domain clerics claim. They tap into this dance to move themselves and those around them, shaping actions to fit in better accord with the divine pattern.
This is a great option for a cleric looking to add some bard-like flavor to their abilities and is usable across a range of... [click here for more] |
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 A Golemancer is an expert at creating temporary companions that have limited functions. Mainly used as work horses and helpers since the Warforged gained their independence. ... [click here for more] |
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 One Sorcerer class from the Great Dragonmarks pack, based off of Eberron Dragonmarks.
“Even Now, I can see twelve things in this room that will kill you, your friend Virgil included” - Liliane Holazana, Bodyguard
As a bearer of the Great Mark of Detection, you notice everything. Danger is clear to you, be it malicious intent, a weak bridge, or an imminent extraplanar attack. Many bearers... [click here for more] |
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 “Miss Roulette? I’m here to ask you a few questions. How did I find you? Well, that’s my little secret” -Oakley 'Luck' Lawrence, Bounty Hunter
Those who hold the Great Mark of Finding pursue their targets endlessly. To try and hide from one of them is a futile attempt to cheat fate. Almost everyone blessed with this power is drawn to lives of hunting, although their prey can range... [click here for more] |
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 “Hold on, is that fellow petting the Owlbear? It just looked up at me.. Oh No.” - Julius Neculai, immediately before his death.
Bearing the Great Mark of Handling grants mastery over the bestial kingdom. The influence you are gifted with lets you find mounts and battle aid from the natural world, as well as avoid an encounter with a hostile beast. Bearers of this mark often become hunters,... [click here for more] |
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 “You may take my associates to the brink of death a thousand times, but I’ll be there to pull them back, then return the favour” - Besso Jorasco, Adventurer, to their rival, Fane Borges
Bearers of the Great Mark of Healing don’t rely on any higher power for their ability to save people; it comes purely from within themselves. You are granted a power to change people’s fate, one... [click here for more] |
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 “There is nothing more valuable to adventurers than a place of security, where they can take a breath and recuperate. And I am that place of security” - Nevah Aline, Bartender and Adventurer
Bearers of The Great Mark of Hospitality carry with them the most subtle and vital component in any adventure: Rest. Your specialties allow your party to stay at full capacity during even the most... [click here for more] |
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 “What I don’t think you realize, is that I see a potential creation in everything. That clock over there? Could become a clockwork drone, with a little input from myself” - Elias d’Cannith, Inventor
While Artificers require tools to invent machinery, Bearers of the Great Mark of Making can use pure willpower to form objects from their surroundings, or simply out of thin air. Your... [click here for more] |
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 “Distance! Such a crude concept. To me, ‘here’ and ‘there’ are one and the same.” Wanda Swift, Privateer
As a bearer of the Great Mark of Passage, you have an unparalleled mastery over motion. Space bends to your will, allowing you to move you and others instantly, with only a thought. Your abilities are advantageous on a battlefield, since you have the capability to completely... [click here for more] |
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 “Words are the most precious entities in all creation. The ability to infuse vibrations with our thoughts and feelings is the greatest gift granted to intelligent races” - Codex, Archivist
The Great Mark of Scribing can give form to words, be they spoken or silent. As a bearer of this mark, you can translate in a much higher sense - Thoughts into sounds, glyphs into magic, and simple... [click here for more] |
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 “I can stand before you for longer than I care to comprehend. I am not a shield, I am a wall that you will never raze” Aldrock, The North Watcher
Bearers of the Great Mark of Sentinel stand as guardians in a dangerous world. With this mark, you can summon protection in various forms, negating entire volleys of arrows or spells by sheer force of will. Defence is imperative in an adventuring... [click here for more] |
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 “Darkness is simply the obscurity of your perception. I can fill that obscurity with lies, or wrap it around myself” Bailey Sharp, Thief
The Great Mark of Shadow gives it’s bearer influence over the unseen. You can cloak yourself in darkness, or mold it to your advantage. Your abilities are subtle, but allow you to work from the shadows, literally, keeping you and those you choose out... [click here for more] |
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 “Good luck getting to us. I’ve put up a tarrasque hide’s worth of shielding across this room. It won’t fall until I do, and vice versa.” - Alvaro Kundarak, Adventurer
Preservation is the forte of those who bear the Great Mark of Warding. Your abilities ensure defense for a while, rather than simply during a single battle. Those around you know security at all times, always somewhat... [click here for more] |
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