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Into the Depths of Madness

Into the Depths of Madness


A five level dungeon crawl adventure for level 6-8 player characters. Into the Depths of Madness is a unique adventure where the deeper the player characters descend the more insanity they encounter. This adventure has numerous detailed and colored maps, as well as original illustration work within it. This adventure is included within STAND ALONE ADVENTURE BUNDLE and my EVERYTHING ANDREW JAMES WOODYARD...   [click here for more]
Dungeon Masters Guild  $3.99

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The Cube of Mystery

The Cube of Mystery


A high level mini-adventure that can be placed within any campaign setting. The Cube of Mystery is a curious item that adventurers can come across that is an adventure into itself to open. If the players can get passed the locked and numerous magical traps on the cube, then they must figure out how to access a sealed bag of holding, and what lies within the adamantine sphere within that... which contains...   [click here for more]
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Fantasy Art Bundle

Fantasy Art Bundle


This PDF is a collection of 74 fantasy illustrations that I created over the last ten years, mostly colored characters and creatures, with a few landscapes as well. Some of the illustrations are in black and white, and a small number of these illustrations have adult themes. By purchasing this PDF I'm granting you the right to use any of these images in your own content (be it on this site or on another...   [click here for more]
Dungeon Masters Guild  $6.99

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Sci-fi Art Bundle

Sci-fi Art Bundle


This PDF is a collection of 79 sci-fi illustrations that I created over the last ten years, mostly colored characters and creatures, with a few landscapes as well. Some of the illustrations are in black and white, and a number of these illustrations have adult themes. By purchasing this PDF I'm granting you the right to use any of these images in your own content (be it on this site or on another or...   [click here for more]
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Terror of the Bleak Woods

Terror of the Bleak Woods


Something stalks the village of Barovia. Can you stop it, or you be torn apart like all of the fearsome creatures it preys upon? Terror of the Bleak Woods is a Dungeons & Dragons 5th Edition adventure which has an estimated run time of around 3–6 hours of play. It is designed to be challenging for a party of four 5th-level characters but can be adjusted for characters of higher...   [click here for more]
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Into The Woods

Into The Woods


This adventure is set in a small and quiet village somewhere along the Sword Coast not too far from the city of Waterdeep. The players quickly learn about an evil that lurks in the woods surrounding the village and children are going missing in the night... This adventure takes your party into the woods to try and uncover what or who is stealing the children and why. This adventure is designed for...   [click here for more]
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Don't Get Lost in Whiskaway Wood

Don't Get Lost in Whiskaway Wood


Hidden deep within The Reaching Woods is a swamp grotto known to the locals of Hardbuckler as Whiskaway Wood. The townsfolk know to keep their distance from this place as few make it back. If they do, they come bearing toxic diseases that place the entire town in jeopardy. This is the situation the town is dealing with when the adventurers come knocking on the outer gates of Hardbuckler. In...   [click here for more]
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Totems of the Svalich Woods

Totems of the Svalich Woods


A one-on-one Curse of Strahd adventure! For DMs and players of Curse of Strahd, Totems of the Svalich Woods is a one-shot side quest for one player and one DM or an additional Barovian adventure for duet CoS campaigns!   Several forms of darkness permeate this adventure. The twisted, primal evil of the Svalich Woods and the Dark Powers represents one manifestation,...   [click here for more]
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Spider Woods - Tier 1 Adventure Site using Random Tables

Spider Woods - Tier 1 Adventure Site using Random Tables


      Tables for Quests, Rumors, Locations, Encounters and Treasures in Spider Woods Tables visible in Previews under the product image. Tier One (Levels 1-4) supporting themes of Drow, Druids, Fungi and Goblins  An adventure area as standalone module or in campaign involving forests, spiders, spooky, woodlands or starting adventurers. Includes d20 tables for ... Introducting the...   [click here for more]
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Amarune's Adventures: The Nightmare Web of Adhe Wood

Amarune's Adventures: The Nightmare Web of Adhe Wood


Amarune's Adventures is a series of short 3-6 hour adventures that explore the various Locations detailed in the best selling Amarune's Almanac series. Content Warning: Spiders The Nightmare Web of Adhe Wood For 4-5 adventurers between 10th and 15th level, adaptable to lower tier play Located in The Vast north of the Sea of Fallen Stars, Adhe Wood is a small but deadly place. Legends swirl...   [click here for more]
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Drag & Drop #10: The Raven of the Woods

Drag & Drop #10: The Raven of the Woods


Drag & Drop #10 The Raven of the Woods The Drag & Drop series delivers content DMs can insert into their already existing storylines to add to what’s already there, or to help find somewhere else to go with their party. The only thing you need to add this into your current storyline is:  a spooky forest.  Features An undead...   [click here for more]
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DC-PoA "Out of the Dark Woods"

DC-PoA "Out of the Dark Woods"


"Out of the Dark Woods" is an adventure Adventure League legal for the season 10, made with Dungeoncraft - Plagues of the Ancient, and based on "Out of the woods". This adventure is made for Tiers 2 characters, optimized for five sixth level characters. "Since a few weeks, the village of Lonelywoods is suffering some gnolls attacks. In an attempt to stop them, the characters...   [click here for more]
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Svalich Woods Map Pack

Svalich Woods Map Pack


This product is perfect for your Barovian exploration! You will find a full-preview to give you an idea of the maps available in this product. Most of them have additional versions in order to fit different situations. Alternatively, you can use this as creepy forest in any setting. License You may use these maps for both personal and commercial use. They can be altered,...   [click here for more]
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Svalich Woods Map Pack (Fantasy Grounds)

Svalich Woods Map Pack (Fantasy Grounds)


Now for Fantasy Grounds and includes LoS for Fantasy Grounds Unity This product is perfect for your Barovian exploration! You will find a full-preview to give you an idea of the maps available in this product. Most of them have additional versions in order to fit different situations. Alternatively, you can use this as creepy forest in any setting. Content This product...   [click here for more]
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RR8 Van Richten's Guide to the Created (2e)

RR8 Van Richten's Guide to the Created (2e)


...by the glimmer of the half-extinguished light, I saw the dull yellow eye of the creature open; it breathed hard, and a convulsive motion agitated its limbs. —Mary Shelley, Frankenstein Armed with satchel and saw, the creator slips into the night. He seeks the freshly dug grave and the unguarded morgue, selecting each body part with care. In the twilight before dawn, he tailors...   [click here for more]
Wizards of the Coast  $4.99 $2.99

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Monstrous Compendium - Ravenloft Appendix III (2e)

Monstrous Compendium - Ravenloft Appendix III (2e)


Inside this book are dozens of sinister beings waiting to strike terror into the hearts of role-players everywhere. From the dreaded scarab beetles of Har'Akir to the archer skeletons of darkon and the drow vampires of Arak, these Creatures of Darkness will provide hours of diabolical adventure. But be warned - if you buy this accessory, your AD&D game players may never forgive you.   *****   Product...   [click here for more]
Wizards of the Coast  $9.99 $5.99

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Ill Luck in Old Zazesspur

Ill Luck in Old Zazesspur


The ancient city of Zazesspur, in the kingdom of Tethyr, is a city in decline. To make matters worse, in the last few days swarms of vargouilles have begun haunting the city at night, preying on those they encounter and thus growing in number faster than the city can deal with. Brave and experienced adventurers are needed to combat these hideous fiends and to deal with the sinister creature that is...   [click here for more]
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DDAL00-08 Layers Upon Layers

DDAL00-08 Layers Upon Layers


At long last, the first of my Admin Only Adventures is up on the DM's Guild. I'm kicking it off with 2018's offering, DDAO-19 Layers Upon Layers! During the liberation of Szith Morcane, the factions found an unlikely friend in an agent of evil. Now, that alliance has been put to the test—and the factions are in search of souls brave (or foolish) enough to venture to the mysterious depths of the...   [click here for more]
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DDAL09-14 The Vast Emptiness of Grace

DDAL09-14 The Vast Emptiness of Grace


The divine spark has been returned to Verwyyr and Raskamedies and the time has come to return to the Material plane in search of an ancient artifact once belonging to Ilmater himself. Beneath the holy city of Elturel lay a reliquary—the Dolorous Adytum. What dark secrets lay within? It’s time to find out. Part Three of the Call for Aid series of adventures. A Four-to-Six-Hour Adventure...   [click here for more]
D&D Adventurers League  $4.99

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Zargon, the Returner

Zargon, the Returner


This PDF contains a version of the infamous monster Zargon, which first appeared in the Basic Edition (BX) Edition of Dungeons and Dragons adventure The Lost City, which is presented as a 5th Edition legendary creature with lair actions, regional effects and the classic Zargon treasure pile that has also been transfered to 5th Edition. The version of Zargon takes influence from both the 1st Edition...   [click here for more]
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The Beholderling

The Beholderling


Beholderlings are horrendous beholder-kin who hide in the vague shape of men under thick robes and dark masks. Their bodies have numerous eye-stocks, tendrils and mouths, only vaguely resembling a humanoid form. They often serve as intermediaries to true beholders and humanity, forming pacts with entities from the Far Plane or manipulating strange magical devices found beyond the gulf of the known...   [click here for more]
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DC-PoA-KJ2108 The Needs of the Many

DC-PoA-KJ2108 The Needs of the Many


A 4 hour Dungeons & Dragons adventure for 1st-4th level characters! A caravan is missing and the most dangerous night in Icewind Dale is almost here. Can you save them before it is too late? The heroes brave the harsh climes of Icewind Dale to find a caravan led astray by two mysterious elves. They soon discover that the elves are allied with the winter fey and...   [click here for more]
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The Cabin in the Woods

The Cabin in the Woods


A light in the darkness Deep in the wildness of Ten Towns, our heroes find a refuge.  Warmth. Food. Shelter. But what else or whom else has used this hunting lodge in the past?  And is this safe haven truly safe?  This supplement for is geared towards players playing through the adventure "Rime of the Frostmaiden" or "Storm King's Thunder" but can be used in any adventure where players of low...   [click here for more]
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Feud in the Frozen Wood

Feud in the Frozen Wood


All seemed well in Icewind Dale after the defeat of the Frostmaiden, but two powerful creatures vie for control over a forest near the Spine of the World. The feud between them has already caused some trouble, and more trouble will come if no one intervenes. Are you brave enough to step in? This short adventure is designed for characters 11th-13th level. It acts as a follow-up to the events occuring...   [click here for more]
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Van Richten's Monster Hunter's Compendium, Vol 3 (2e)

Van Richten's Monster Hunter's Compendium, Vol 3 (2e)


Demons, devils, and murderous hags stretch their hideous claws toward AD&D game characters everywhere, while crafty Vistani and secretive witches hatch their plots in this tome, the third volume in Doctor Van Richten's guides for monster hunters. This compilation contains the complete and updated texts of Van Richten's Guide to Fiends and Van Richten's Guide to the Vistani, with a surprise --...   [click here for more]
Wizards of the Coast  $9.99 $5.99

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The Shadow Rift (2e)

The Shadow Rift (2e)


For many years folk have gazed into the churning black vapors of the Shadow Rift and wondered at the horrors that might lie within. Some have speculated that it might be a realm of the doomed, where tortured spirits suffer the hours of eternity. Others have speculated that it might be an empty domain, waiting for the arrival of a master who is evil enough to claim it and shape it in his own image....   [click here for more]
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RQ1 Night of the Walking Dead (2e)

RQ1 Night of the Walking Dead (2e)


In a rain-soaked graveyard, a small group of men stands round a coffin bound with heavy chains. "We are here to mourn the passing of Jean de Cardeau," intones the village priest. " Let us pray that his rest is eternal, and that he never returns."  As the pallbearers lift the coffin, something scrapes on the wood from inside. Quickly and without emotion, the attendants slide the casket into a crypt....   [click here for more]
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RR5 Van Richten's Guide to Ghosts (2e)

RR5 Van Richten's Guide to Ghosts (2e)


Beware the darkness, for it is alive with the dead! Now, the nights of Ravenloft are more horrifying than ever. You'll find out why in the pages within. Follow Dr. Rudolph Van Richten, Ravenloft's leading authority on the supernatural, as he reveals how to hunt the hosts that lurk in the blackest shadows of midnight. Van Richten tells all that he has discovered about the incorporeal...   [click here for more]
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Dark of the Moon (2e)

Dark of the Moon (2e)


In the bitter cold of a land mired in eternal winter, hunters take the shape of wolves to better kill their prey. They stalk the snow-filled forests on paws of deadly silence. Powerful and swift, these evil shapechangers roam the land at will, murdering those who oppose them and plundering the weak. At the head of this pack paces the great Black Wolf of the Wood. Is this murderous beast the underling...   [click here for more]
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Howls in the Night (2e)

Howls in the Night (2e)


The Mists of Ravenloft draw close, surrounding unfortunate travelers in their clammy embrace. When they part, they revel the land of Mordent, a domain of rolling moors and woods, beautiful by day and terrifying by night. The moors surround Westcote Manor, whose owner seeks your aid to break a curse that has beset his family. A new danger lurks in the haunted moors: hounds whose mournful howls and...   [click here for more]
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Van Richten's Guide to Fiends (2e)

Van Richten's Guide to Fiends (2e)


There are realms and realms incomprehensible to the puny mortals who dwell within this cage that they term the Land of the Mists!   —The Madrigorian, Book I, Chapter I Fiends have come forth from the Abyss and into Ravenloft! Masters of deception manipulation, these ancient evil beings stalk the lands, roaming freely in pursuit of their foul ends, and warping the very...   [click here for more]
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Van Richten's Monster Hunter's Compendium, Vol 1 (2e)

Van Richten's Monster Hunter's Compendium, Vol 1 (2e)


Collected for the first time, Dr. Rudolph van Richten's guides to the most terrifying creatures of the night - vampires, werebeasts, and golems! Add an element of horror to any fantasy adventure with the secrets and details revealed herein. Updated and presented for use with any AD&D campaign, including the Ravenloft setting. ...   [click here for more]
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DDAL04-11 The Donjon (5e)

DDAL04-11 The Donjon (5e)


The village of Orasnau is panicked when a group of Bloodhand orcs appear at the edge of the woods. They bring news and an unusual request that reveals a new foe. Part Eleven of Misty Fortunes and Absent Hearts. A 4-Hour Adventure for 5th-10th Level Characters ...   [click here for more]
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Travelers Welcome

Travelers Welcome


Travelers are common passing through Barovia on the old Svalich Road. Winters in the domain are notoriously brutal. A group of adventurers seeking shelter from the elements, and a warm meal, are soon to learn that evil does not live in the woods. A short tale of cannibalism and Vistani curses in the Land of Mists for a party of 4-5 characters of level 1 or 2. Translation to Brazilian Portuguese...   [click here for more]
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The Tower of Aeror

The Tower of Aeror


The Tower of Aeror is a low level adventure perfect for new players and/or new Dungeon Masters. Four characters level 1st-2nd should find a good match vs the encounters as-written in this adventure, though the story hook makes the encounters easily scalable for higher level characters or a larger party. Story hook: An apprentice wizard, Aeror (pronounced Error),...   [click here for more]
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Adrift

Adrift


Adrift is a high-level one-shot horror adventure designed for characters levels 13-16 and is expected to take 4-6 hours. A great deal of the time is due to the fact that higher level combat can go quite long compared to combats at lower levels. The horror aspect in this adventure comes from some of the menacing creatures your players will face - such as the deadly corpse angler and a swarm of hallucinogenic...   [click here for more]
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Blackbriars - A Ravenloft Adventure

Blackbriars - A Ravenloft Adventure


Abandon hope. Embrace the Wood. The Trees are ancient. The Trees are hungry. The Trees cannot be stopped. These things are known to be true in Wayston. In the town's final days, the villagers huddle in their homes, waiting for the night when Blackbriars Wood will finally claim them for its own. Then, one cold and misty evening, strangers arrive in the desperate, doomed town....   [click here for more]
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Woadling Character Race (5e)

Woadling Character Race (5e)


When druids set about making wood woads, on occassion the ritual is interupted. Emerging from the soil is no subservient humanoid tree. Woadlings remember who they were before they were sacrificed, and face the task of forging a future for themselves in a new, unfamiliar body. With inherent magical ability, a tough, bark exterior, and huge scope for character backstory and motivation, the woadling...   [click here for more]
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Druids of the Dawn - 1st Tier Adventure (5e)

Druids of the Dawn - 1st Tier Adventure (5e)


The Druids of the Dawn 1st Tier Adventure for Fifth Edition "The party’s arrival in the small druid camp had sent a stir amongst the people. At first fearful of the outsiders, Queen Raylieh of the Dawn will request upon them to do what their tribe cannot. Her daughter, Princess Mila of the Dawn, has been taken by a dispicable evil to it’s home, an abandoned manor deep within the forest. Along...   [click here for more]
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Beholder Borne by Blood or Bargain

Beholder Borne by Blood or Bargain


What happens when I've had a couple beers in close proximity to Will Doyle? This is what happens. This product contains complete alternate beholder-themed archetypes for the sorcerer and warlock classes. Primarily oriented towards players, DMs can use this to add a bit of weirdness to bad guys and allies alike. Have fun. ...   [click here for more]
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Old Olga and Young Yvonne

Old Olga and Young Yvonne


  "Sven has created an excellent adventure that takes everything about witches, hags, and those ancient tales and combined it into one kick-ass tale. [...] Old Olga and Young Yvonne is a gritty and realistic adventure in the sense that no matter what happens, the characters will be affected and feel it deep down."Cameron Day...   [click here for more]
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A Fey Feast

A Fey Feast


Into the woods, for whatever reason a group of adventurers have set off, in groups or alone. While in the forest they become turned around and unknowingly whisked away to the Feywild for nefarious reasons. While there the group is confronted by Pixies and asked to perform three tasks for a feast before they can leave. Quickly the tasks become questionable, and it is up to the party to figure out what...   [click here for more]
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The Fate of The Fearsome Five

The Fate of The Fearsome Five


The party are hired by a priest of Lathander to find and return a “true sign of the Morninglord”, an artefact that will aid their sponsor in attempting to become head of the local temple. Unbeknownst to them, one of the priest’s rivals has sent another adventuring party — The Fearsome Five — on the same quest: and they have a day’s march on the heroes. As the party journey further...   [click here for more]
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Psychopomp Class

Psychopomp Class


A man whispers soothing words while holding the hand of a dying warrior, helping its soul in the travel to the afterlife. An elf ventures in remotest and gloom sylvan woods infested with banshees. Aided by kind spirits of the ethereal plane, the elf fights the tormented souls and put an end to their misery. A group of dwarves explores an ancient stronghold to clash against the specter of a long dead...   [click here for more]
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CCC-COS-01 The Only Way To Be Sure

CCC-COS-01 The Only Way To Be Sure


A small mining village near the edge of Thar goes silent. You are sent to investigate...and discover that the truth is much worse than expected. A two- to four-hour Adventurers League-legal adventure for Tier 2 characters. It primarily takes place near the border of Thar, but the opening is in Phlan. Optimized for APL 8.  Purchase includes: Full-color PDF of adventure Printer friendly PDF version...   [click here for more]
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21 Freaky Forest Encounters

21 Freaky Forest Encounters


21 Freaky Forest Encounters 21 encounters plus two new monsters for use in 5th edition Dungeons & Dragons Written by Dimitri Lambermont & Remko van der Heul Art by Wouter Florusse. 21 fun and freaky forest encounters, and two completely new monsters you can throw at your party Welcome traveler, to the deep dense forests of the realms. What hides under the green leaves?...   [click here for more]
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Cryptic Crypt Map Pack (Set of 5 Maps)  Dungeon Squares

Cryptic Crypt Map Pack (Set of 5 Maps) Dungeon Squares


What will your adventurers find in these mysterious crypts? There are five tiles here that build a complete small dungeon when put together. In fact, I ran it with my party to test it out and we had a blast!  Here are the rooms: Crypt Entrance Hall The entrance to the tomb that begins to set the mood. As one of my party members rushed in to the tomb and past the statue, a shimmering...   [click here for more]
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Lady Vivian's guide to Candle Magic

Lady Vivian's guide to Candle Magic


 "I love that it's based on real practices, that's great. I like when stuff like this and "Monsters of the Old World" also provides some cultural education!" -Jimmy Meritt "Candle Magic is from 2e, and this is based on real-world practices which is super cool!" -Steve Fidler "Candle magic is a thing since Faith and Avatars. You are talking to my heart, my friend!!" ...   [click here for more]
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Taverns, Inns, and Taprooms: In Hell

Taverns, Inns, and Taprooms: In Hell


"Even the scorched battlefields of the war-torn layers of the Nine Hells need places travelers, devils, and hapless doomed mortals can kick up their feet, have a pint of ale (or larvae ichor, no judgement), and mingle with those willing to sell their souls and the fiends willing to take them."        This PDF is designed for use with the officially released...   [click here for more]
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A Foul Finding at Faraday Farm

A Foul Finding at Faraday Farm


Something has been slaughtering the livestock and trampling the crops at Faraday Farm.  The farmer has hired the party to take care of the problem.  However, an abandoned shack deep in the woods indicates that everything might not be as it seems.   ...   [click here for more]
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