Title |
Publisher |
Price |
 Stock Map: Beneath Blackthorn Keep is a map that DM's Guild creators can use in their products. It depicts a dungeon level with 16 rooms with a circular stairwell going into the dungeon and a set of stairs going to another level. The dungeon is designed with four wings and a central hub, giving players plenty of choices on how they wish to explore the area.
About the author:... [click here for more] |
Dungeon Masters Guild |
$0.50
|
 Stock Map: Beneath Blackthorn Keep, Second Level is a map that DM's Guild creators can use in their products. It depicts a dungeon level with 17 rooms with a descending staircase going into the dungeon and a set of circular stairs going to another level. The dungeon is designed with two wings with rooms connected by corridors.
About the author: Troy E. Taylor... [click here for more] |
Dungeon Masters Guild |
$0.50
|
 Stock Map: Beneath Blackthorn Keep, Third Level is a map that DM's Guild creators can use in their products. It depicts a dungeon level with 20 encounter areas with a descending circular staircase entrance from the previous level. After exploring hallways that branch off the main hall and hub, the paths converge on a wide staircase that leads to a temple, antechambers and three natural... [click here for more] |
Dungeon Masters Guild |
$0.50
|
 Stock Map: Beneath Blackthorn Keep, Fourth Level is a map that DM's Guild creators can use in their products. It depicts a cavern level 11 encounter areas with a natural hallway entrance and exit with a stone bridge spanning an underground stream.
About the author: Troy E. Taylor has been writing and editing for roleplaying games since 2005. His publishing credits... [click here for more] |
Dungeon Masters Guild |
$0.50
|
Stock Map: Beneath Blackthorn Keep, Fifth Level is a map that DM's Guild creators can use in their products. It depicts an undergroun cavern with 12 numbered locations including a plateau, stagmites and a pool fed by a waterfall. It has a natural cavern entrance and exit.
About the author: Troy E. Taylor has been writing and editing for roleplaying games since... [click here for more] |
Dungeon Masters Guild |
$0.50
|
 Stock Map: Beneath Blackthorn Keep, Sixth Level is a map that DM's Guild creators can use in their products. It depicts three undergroun caverns leading from other levels within the dungeon into a section with masonry walls. It has 18 numbered locations with floors of polished marble and a stairwell leading down.
About the author: Troy E. Taylor has been writing... [click here for more] |
Dungeon Masters Guild |
$0.50
|
 Stock Map: Beneath Blackthorn Keep, Seventh Level is a map that DM's Guild creators can use in their products. It depicts the deepest level of the dungeon with an assortment of rooms designed around a T intersection. One wing has dungeon cells, a pit and an antechamber. An ornate hall with a large pool serves as the adventurers' final destination. It has 23 numbered locations.... [click here for more] |
Dungeon Masters Guild |
$0.50
|
 Stock Map: Beneath Blackthorn Keep, Surface Ruins Level is a map that DM's Guild creators can use in their products. It depicts the surface ruin of Blackthorn Keep, including stairs leading down to the first level. It has 24 numbered locations.
About the author: Troy E. Taylor has been writing and editing for roleplaying games since 2005. His publishing credits... [click here for more] |
Dungeon Masters Guild |
$0.50
|
This compilation includes all the material from the series of Beneath Blackthorn Keep maps, including the surface ruins and levels one through seven. These maps can be used by DM's Guild creators in their products or by DMs who wish to create dungeon encounter areas for their adventures.
About the author: Troy E. Taylor has been writing and editing for roleplaying... [click here for more] |
Dungeon Masters Guild |
$3.49
|
New maps for adventuring in Mythic Odysseys of Theros!
Make Colony, a sea-facing promontory, or Military Port, with its well-defended harbors, your new home base for a campaign set in Theros.
Explore the green expanse of Centaur Garden, the mysteries of the True Believers’ Sanctuary or the monster-riddled Caverns of Despair.
Expand your polis:... [click here for more] |
Dungeon Masters Guild |
$4.99
|

The map is a classic!
Since 1979 you’ve seen it rendered in three separate editions of the Dungeon Masters Guide — including 5E.
But have you used it?
Now’s your chance!
Bastion in the Badlands is an adventure for Tier 2 characters, optimized for party level 5.
Long ago, the bastion fell into ruin during a war between the forces of light and dark. But... [click here for more] |
Dungeon Masters Guild |
$4.99
|
MAPS FOR YOUR ADVENTURES SET 4
40 MAPS by 4 Great cartographers!!!
The Maps are High-Res JPGs, available in 1 zip file for your convenience! The PDF is only for the previews .
These maps can be used in your products and altered for your needs. Please give credit to the artist's map(s) used.
Derek Ruiz of ElvenTower, Troy Everett Taylor, Patrick E. Pullen and Christian... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Three islands for player character exploration set in Theros' Sea of Sirens. Includes descriptions of inhabitants, their motives and random charts to assist Dungeon Masters. About the author Troy E. Taylor has been writing and editing for roleplaying games since 2005. His publishing credits include Kobold Press and Engine Publishing. Since 2008 he has been a regular contributor... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Are you a Dungeon Master embarking on a Tyranny of Dragons campaign using the published adventures, Hoard of the Dragon Queen and The Rise of Tiamat?
DM’s KIT: On The Trail of Tyranny can help!
From the gaming table of an experienced DM to you, the DM’s Kit provides material that can enhance the playing experience:
14 player handouts, including... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Springboard Adventures
for the Tyranny of Dragons Storyline
A frugal Dungeon Master is here to help you get more out of the adventure books,
Hoard of the Dragon Queen and The Rise of Tiamat, even after you’ve played through them once.
Both adventure books are packed with resources that can be used again in whole new adventures. It's just a matter... [click here for more] |
Dungeon Masters Guild |
$0.99
|
DM’s Kit: PALACE OF THE RED PASHA
There is little time to celebrate the victory at the Well of Dragons. The Lord’s Alliance believes the Cult of the Dragon has a stronghold in Calimport, the home of vanquished cult leader Severin Silrajin. To find the secret stronghold, the heroes must explore the Palace of the Red Pasha in the city’s Wizard’s Ward. Can... [click here for more] |
Dungeon Masters Guild |
$2.99
|
DM’s Kit: DEFENDERS of the DESSARIN VALLEY
This 50-page toolbox gives Dungeon Masters who are running Princes of the Apocalypse an array of resources that can help organize your presentation and add depth to the table experience. This DM’s Kit includes:
Suggestions on displaying photographs of badlands to help players recognize the terrain of the Dessarin Valley.... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Now only 99 cents
Krawlity House
In Baldur’s Gate, the Temple of Tymora has acquired the former manor of a disreputable figure, legendary occultist Ransom Krawlity.
Adventurers are needed to investigate the manor and make sure it is safe to convert into an outreach for the faithful.
What the PCs discover is that Krawlity... [click here for more] |
Dungeon Masters Guild |
$0.99
|
NOW ONLY 99 CENTS
DM’s Kit: Well Dressed Minotaur
It’s been ten years since Ransom Krawlity began dabbling in the worship of the worm god Kyuss and disappeared from his Baldur Gate’s mansion of Krawlity House. The PCs have been asked to investigate his former associates — and see if they have information on the famed occultist’s... [click here for more] |
Dungeon Masters Guild |
$0.99
|
"This is easily one of the best-looking products I've seen on DMs Guild. ... I highly recommend it." Chris Bissette, loottheroom.uk
Adversaries and Allies in Baldur’s Gate
A dashing swashbuckler. An ambitious wizard. A scheming lich. This set of named NPCs include descriptions of their personality and motivations, items in their possession, and suggestions on how they can be used either as an ally... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Raid the Cloud Giant's Treasure Storehouse!
The cloud giant Basileus has invited bards from across the Realms to his cloud castle Tryphosa to try their hand at singing along with or playing his magical harp. However, the cloud castle is famous for protecting treasures more valuable and magic items more powerful than the harp. One such item is a weapon that all of giantkind... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Bone Collector’s Hoard
Adventurers helping search the Dire Wood for two missing children find themselves in a chase for survival against an worg and a wolfpack. But when the children’s trail leads to a rocky outcrop, the clues near a cave entrance point to something even more ominous than wolves lurking within.
An adventure for characters levels 1... [click here for more] |
Dungeon Masters Guild |
$0.99
|
"This is a worthy successor to Adversaries & Allies in Baldur's Gate, providing a wealth of material - and, of course, tons of NPCs - for games set in Chult."
Chris Bissette, LoottheRoom.uk
Chult: Adversaries and Allies
Kwanda, an avenging Tabaxi warrior. Professor Larin Narcross, relic hunter loyal to the Lord’s Alliance. Bapoto Fhan, disgraced... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Selected a "Staff Favorite"
in DM's Guild newsletter for Nov. 8, 2017.
'It's a gem as large as a goliath's palm!'
The quest for the Temple of the Dawn Flower has driven one adventurer mad, forced another expedition to retreat, and prompted a tribal warrior to issue a dire warning to abandon the search because it angers the gods. It is said the temple’s guardian is a giant crocodile... [click here for more] |
Dungeon Masters Guild |
$1.99
|
 Halloween-themed Adventure
The Countess Lucanda Hartgrave insists that Castle Antoillier is haunted. Moreover, she senses an evil growing within the ancestral estate of the Roaringthorn family.
As the adventurers investigate, they discover that the unnatural terrors beneath castle are of a different, and deadlier, nature than they... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Selected as "Best of the DM's Guild" for November 2017 by loottheroom.uk. "it's all appropriate for Tier 1 adventures, so you don't need to worry about unbalancing your game."
A DM who is creating an adventure for Tier 1 characters can use Treasures and Trinkets to quickly stock their encounter.
Included in this 12 page product: 10 treasure parcels, each of which... [click here for more] |
Dungeon Masters Guild |
$1.99
|
 A DM who is creating an adventure for Tier 2 characters can use Treasures and Trinkets to quickly stock their encounter.
Included in this 15 page product: 10 treasure parcels, each of which includes a treasure allocation for 10 rooms.
An article on potions and a chart for adding potion smells and tastes to your game.
Ten treasures with special features, including the Recursive Bow of Fraz-Urb'luu,... [click here for more] |
Dungeon Masters Guild |
$1.99
|
 DMs can quickly stock their encounters with this Tier 3 set of Treasures & Trinkets.
Included in this 21 page product: 10 sentient magic items, each with a personality and interesting lore.
In addition to 20 Treasure parcels, each with allotments for 10 dungeon rooms, this product also has charts for randomly rolling weapons and armor and for art object combinations.
10-point lists of other... [click here for more] |
Dungeon Masters Guild |
$1.99
|
10 Artifacts of power. All steeped in Forgotten Realms lore, including Athar's Tabard, Fangs of Sarrukh, Chimes of Eldath and Shadesword of Naramus.
10 spell books, including spells and owner's notations. 10 treasure parcels, enough to fill 100 room. 2 random matrixes; one for descriptive elements of rods, wands and staves, the second... [click here for more] |
Dungeon Masters Guild |
$2.99
|
 Selected as a Featured Product in the April 10 DM's Guild newsletter. Trailblazers of the North
Jump aboard a sleigh and join the adventure!
This supplement includes detailed descriptions of eight intrepid NPCs for your games set in the icy North of the Forgotten Realms.
These NPCs work equally well with several D&D Storylines, such as Storm King's Thunder, Tyranny of Dragons... [click here for more] |
Dungeon Masters Guild |
$0.99
|
 Get the most out of your adventure hardbacks
Springboard Adventures for Princes of the Apocalypse is a 17-page guide designed to help dungeon masters make the most of the 256-page adventure book even after they’ve run the core of the adventure. There’s more than a baker’s dozen worth of new campaigns that can take place in the adventure’s setting — the Dessarin Valley — and they are presented... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Lords of the Earth is an adventure that can be played as part of the Elemental Evil storyline or as a stand-alone element. It is designed for Level 2, but with adjustments, can be played for Levels 1-6.
In a Sword Mountain sanctuary to an elder primordial power:
A demoted priest thinks constructing a colossal elemental golem will enable him to regain his status.
An orc priestess... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Masterminds of Sharn
This supplement is for DMs looking for evil masterminds to use in their Eberron campaigns.
It includes three two-fisted scenarios involving a half-elf archmage and his sidekick as well as outlines for seven other evil-doers. It also includes a worksheet DMs can use to plan their own evil mastermind campaigns.
Other products from this creator:
Treasures... [click here for more] |
Dungeon Masters Guild |
$1.99
|
THE PRESS OF WATERDEEP
This folio of game handouts provides the front pages of 13 newspapers, broadsheets and scandal rags found in the City of Splendors. As handouts, they serve as table props and boost the game atmosphere for your sessions. The stories and headlines on these pages can provide adventure ideas that can take place alongside Waterdeep Dragon Heist.... [click here for more] |
Dungeon Masters Guild |
$0.99
|
CALL OF THE KRAKEN: WATERDEEP
Continue your adventures after completing Waterdeep Dragon Heist!
In this adventure for levels 5 to 7, one of Waterdeep's factions reaches out with a special assignment: locate their missing agent!
SHARK FINS AND TENTACLES
The investigation quickly leads to a trading house in the Southern Ward and then to a sea cave linked to the city... [click here for more] |
Dungeon Masters Guild |
$0.99
|
MAD MAGES OF UNDERMOUNTAIN
Are you a DM planning your adventurers' next delve into Undermountain?
Mad Mages includes five fully fleshed out mages who inhabit Halaster's halls. Each entry includes the NPC mage's description, backstory, motivation, goals, cohort and lair, complete with keyed map.
It also includes:
Descriptions of... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Theros Adventure Planner is a reference sheet and accompanying suggestions to help a Dungeon Master to assemble a thematic campaign and roleplaying sessions by making selections from the more than 240 adventure ideas and more than 300 suggestions for villains and monsters within Mythic Odysseys of Theros. The planning sheet provides space so the DM can include their own notes about adventure elements... [click here for more] |
Dungeon Masters Guild |
$1.99
|
 Reckoning in Lonelywood A woodcutter returns to Lonelywood without the rest of his scouting party. Agitated and disturbed by his experiences, he tells the fantastic story of a flower in bloom, untouched by winter’s fury. Has Auril’s grip on Icewind Dale started to slip?
An adventure for a party of characters levels 4 to 6. Requires: Icewind Dale: Rime of the Frostmaiden... [click here for more] |
Dungeon Masters Guild |
$1.99
|
THEROS: ORCHID IN ILYSIA
Continue your heroic exploits in the Mythic Odysseys of Theros setting!
In this adventure for a party of level 5 characters, the player characters undertake a quest to remove a curse laid down by three priests of Erebos on the polis of Meletis.
A leonin messenger of Heliod arrives — claiming to know a way to undo the curse. But the path ahead is treacherous!... [click here for more] |
Dungeon Masters Guild |
$1.99
|
 Welcome back to Waterdeep!
Waterdeep Revisited is a series of five related products for the Dungeon Master’s Guild — each one supports game play around a single theme.
The first of the series is A-1 Luskan Gambit, an adventure for first-level characters. Yes, it features pirates!
Have the players at your table buckle their swashes and go in armed to the teeth. Prepare... [click here for more] |
Dungeon Masters Guild |
$4.99
|
 Welcome back to Waterdeep!
Waterdeep Revisited is a series of five related products for the Dungeon Master’s Guild — each one supports game play around a single theme.
A-2 Patrons of Prestige. New patrons for new players. Adventurers can expect sponsorship offers to come from many quarters, but maybe, the best patrons are those who are just starting out too.
The other... [click here for more] |
Dungeon Masters Guild |
$1.99
|
 Welcome back to Waterdeep!
Waterdeep Revisited is a series of five related products for the Dungeon Master’s Guild — each one supports game play around a single theme.
A-3 Whitecap Shark and other sea terrors. New monsters to add a nautical flavor to your games. Make way for Tidepool Goblins, Shipwreck Guardians, the elemental Wavespawn and, of course, the product’s namesake,... [click here for more] |
Dungeon Masters Guild |
$1.99
|
 Welcome back to Waterdeep!
Waterdeep Revisited is a series of five related products for the Dungeon Master’s Guild — each one supports game play around a single theme.
A-4 Frisky Dolphin. Batten down the hatches and prepare to set sail. The crew of this pirate ship follows a captain who claims to be divinely inspired by the storm god Talos.
Here are the first three products... [click here for more] |
Dungeon Masters Guild |
$1.99
|
 Welcome back to Waterdeep!
Waterdeep Revisited is a series of five related products for the Dungeon Master’s Guild — each one supports game play around a single theme.
A-5 Drown the ’Deep. Pirates casting elemental magic plan to destroy the City of Splendors in a tidal wave in Unleash the Leviathan! This product provides a series of adventure outlines for an entire... [click here for more] |
Dungeon Masters Guild |
$4.99
|

Now for Fantasy Grounds and includes LoS for Fantasy Grounds Unity
Welcome back to Waterdeep!
Waterdeep Revisited is a series of five related products for the Dungeon Master’s Guild — each one supports game play around a single theme.
The first of the series is A-1 Luskan Gambit, an adventure for first-level characters. Yes, it features pirates!
Have the players... [click here for more] |
Dungeon Masters Guild |
$5.95
|

After a seemingly unnatural sandstorm, there’s been no contact with the fortified caravan station nearby.
Adventurers have been asked to investigate, and provide aid as required to restart the caravan road.
But when they arrive, they soon discover that followers of a disturbing monstrous faith have taken over the complex.
Can the intruders be defeated?... [click here for more] |
Dungeon Masters Guild |
$1.99
|

The director of the caravanserai wants to open a new trade route, and an abandoned retreat for mystics is perfectly situated to serve as a midpoint sanctuary.
By all account, however, the site is cursed. All who tried to stay there are afflicted, suffering diseases of the mind.
He asks bold and clear-thinking adventurers to investigate and make an assessment.
Is... [click here for more] |
Dungeon Masters Guild |
$1.99
|

Orcs are among the most versatile monsters in the Monster Manual: True agents of chaos that can challenge a party of player characters in just about any situation.
Wouldn’t it be great as a Dungeon Master to have a ready-reference of “go-to” encounters featuring orcs, their kin, allies, associated creatures, and related monsters?
Look no further.
This product... [click here for more] |
Dungeon Masters Guild |
$1.99
|

Everything goes better with pirates, right?
Prepare to hoist the anchor and make sail. We’ve got a boatload of encounters, including sahuagin, sea hags, and island monsters all thematically organized for levels 1-5 and 6-10.
It all fits on just two pages!
This product contains two pages of encounters for levels 1-5 and 6-10.
They are organized so they can be... [click here for more] |
Dungeon Masters Guild |
$1.99
|

The toughest terrain for any adventuring party is the swamp.
It’s because the monsters are tougher and better concealed than anywhere else.
To make it easier for DMs, this listing of possible encounters is organized for levels 1-5 and 6-10.
Best of all, it fits on just two pages!
They are organized so they can be printed on front and back of the same sheet... [click here for more] |
Dungeon Masters Guild |
$1.99
|