Close
Close
Narrow Results
$ to $
 Follow Your Favorites!
NotificationsSign in to get custom notifications of new products!















ThemeFormatKeywords
Wilderness   Remove Search Term
PDF   Remove Search Term
today   Remove Search Term
Advanced Search

pixel_trans.gif
pixel_trans.gif
Products found in this section... Sort by: 
 Title ▲   Publisher    Price  
-1,000,000 YEARS DR: Primal Adventures (Campaign Sourcebook)

-1,000,000 YEARS DR: Primal Adventures (Campaign Sourcebook)


Welcome to the Wanderer: a Crawlspace Sourcebook Visit a wildspace system unlike any other- Crawlspace, the domain of Wasserbär, a living "planet" that is known as the Wanderer by its inhabitants. Older than the Crystal Spheres, possibly older than the gods, the Wanderer is a great astral beast many millions of miles across, orbited by two suns and three moons. To the people on...   [click here for more]
Dungeon Masters Guild  $3.99

Add to Dungeon Masters Guild Order  
10 One-Shot Adventures - Convenience Bundle [BUNDLE]

10 One-Shot Adventures - Convenience Bundle [BUNDLE]


This special bundle product contains the following titles. Crime's False Promises - A one-shot adventure of a forest village Regular price: $1.99 Bundle price: $0.50 Format: Multiple Formats "Crime's False Promises" is a D&D 5th Edition adventure ideal for new players to get familiar with the basics of the game. The adventure contains 4 pages of content through...   [click here for more]
Dungeon Masters Guild  $19.90 $4.95

Add to Dungeon Masters Guild Order  
20 Woodland Encounters

20 Woodland Encounters


This product contains 20 random encounters that could be in any early campaign setting levels 1 – 5, the first page contains the rules for random encounters and a D20 table that will allow you to easily pick an encounter as quickly as rolling a 1 on a D20. This amazing product has been reviewed by what I consider to be the most important people I know “Wow! These 20 random encounters will really...   [click here for more]
Dungeon Masters Guild  $0.90

Add to Dungeon Masters Guild Order  
4Adventure [BUNDLE]

4Adventure [BUNDLE]


This special bundle product contains the following titles. Shore of Dreams Regular price: $2.95 Bundle price: $2.00 Format: PDF "The writing, the artwork and the overall feeling of this adventure is absolute triple A quality!" - Mr. Tarrasque We are ADAMANTINE Bestseller, thanks to you! The PDF & Print+PDF Bundle gets exclusive paper miniatures from TRASH MOB...   [click here for more]
Dungeon Masters Guild  $7.90 $6.00

Add to Dungeon Masters Guild Order  
A New Home

A New Home


A New Home This adventure takes place in a world that has seen much tragedy. The towns and cities have been recovering from the past decades of strife and slowly the world starts to show signs of prosperity again. The characters taking the spotlight of this adventure have seen some of this tragedy in one way or another and seek the happiness and acceptance of a new home to help process...   [click here for more]
Dungeon Masters Guild  $1.30

Add to Dungeon Masters Guild Order  
Around The World In 80 Days: A Travel Adventure

Around The World In 80 Days: A Travel Adventure


Welcome adventurers! Today, you find yourselves in the bustling and ornate lobby of the Cartographers Guild. You have been challenged to journey through remote places on the far corners of the map and return within 80 days bearing souvenirs originating from these places. Your journey will take you across oceans and deserts, through bustling cities and treacherous mountains, as you race against the...   [click here for more]
Dungeon Masters Guild  $6.99

Add to Dungeon Masters Guild Order  
Arrogo's Tomb

Arrogo's Tomb


The wizard Arrogo, a student of the infamous mage Kelok, achieved minor fame developing original spells, some of which were extremely dangerous to the caster. While his supporters claim he developed spells still used today, unbiased experts claim his original spells have been lost. His detractors claim that this is a good thing, at least for wizards who prefer not to be imploded by their own magic....   [click here for more]
Dungeon Masters Guild  $0.99

Add to Dungeon Masters Guild Order  
Baldur's Gate to Candlekeep and Beyond

Baldur's Gate to Candlekeep and Beyond


Update: The free bundle with Baldur's Gate Locations: Lighthouse, is no longer available. Update: I've added suggested locations for the adventures in Candlekeep Mysteries. The area from Baldur's Gate to Amn is filled with adventure! This product is based on lore from 2e - 5e books, video games, and numerous websites. It takes place around the same time as Rime of the Frostmaiden, but assumes not...   [click here for more]
Dungeon Masters Guild  $4.50

Add to Dungeon Masters Guild Order  
Barbarian Subclass: Fungal Warrior

Barbarian Subclass: Fungal Warrior


The Fungal Warrior is a unique type of barbarian who has learned to harness the power of mushrooms and other fungi. These warriors have spent years studying the different types of mushrooms, their properties, and their potential uses in combat. They have learned to consume specific types of mushrooms to gain various benefits, including temporary hit points and resistance to certain types of damage....   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Barbarian: Path of the Enforcer

Barbarian: Path of the Enforcer


Need a new villain for your next 5e gaming session? Want to play something a little grittier? This new barbarian path may be the answer. Discover all new game mechanics and gear that let you play a barbarian in a whole new way. In most barbarian cultures, dying in battle is considered honorable. Robbing one of a battle well fought and subjugating them is the worst punishment. This is the enforcer’s...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Bard Subclass - College of Zoology

Bard Subclass - College of Zoology


"Good work today, my friend! We made it to town in record time. I think you've earned yourself an apple, don't you?"                                                          - Flora Ann Guthrie-Biggins, bard of the College of Zoology, to her horse, Naluchi The College of Zoology is a new bard subclass focusing on bards that turn their gifts towards...   [click here for more]
Dungeon Masters Guild   FREE 

Buy Now  
Barovia Random Encounters on the Old Svalich Road - Curse of Strahd

Barovia Random Encounters on the Old Svalich Road - Curse of Strahd


ELECTRUM BEST SELLER - THANK YOU! Traveling through Barovia, the party trudges along the Old Svalich Road. The mists have grown deep and obscure all long vision. Suddenly you hear a sound – or do you? Is that a shape in the fog ahead? Readying your weapons and incantations, you slow your approach. Whatever lay ahead, you’ll be ready for it. Or will you? 20...   [click here for more]
Dungeon Masters Guild  $1.99

Add to Dungeon Masters Guild Order  
Birds of Prey

Birds of Prey


Prepare yourselves for an elaborate heist in this winter-themed adventure! 30 years ago, The War for the Silver Marches devestated the region, splitting the realm and devestating several cities. In the wake of Sundabar's recapture at the end of the War, a young drow woman escapes to the Nether Mountains, fleeing the city that slew her parents. Through the winter winds, a duergar finds the drow girl,...   [click here for more]
Dungeon Masters Guild  $2.15

Add to Dungeon Masters Guild Order  
Buck Up! (WBW-DC-TMP) [BUNDLE]

Buck Up! (WBW-DC-TMP) [BUNDLE]


This special bundle product contains the following titles. Buck Wild! (WBW-DC-TMP-01) Regular price: $2.39 Bundle price: $1.50 Format: PDF The first in the Temporius trilogy. A stand-alone Two-Hour Adventure for Tier 1 Characters. Optimized for APL 3. Are you ready to get Buck Wild? The Archfey Dyul went hunting and caught more than he bargained for. The villagers...   [click here for more]
Dungeon Masters Guild  $9.97 $4.99

Add to Dungeon Masters Guild Order  
Character Background: Hereditary Druid

Character Background: Hereditary Druid


At home in the wilderness, you were raised in a society reverent of nature and led by druids. You may not be a druid yourself, but are likely descended from one. Your familiarity with druidic customs and dialects allows you to easily interact in druidic communities and gain valuable insight about their realms. Try this complete character background for free today!...   [click here for more]
Dungeon Masters Guild   FREE 

Buy Now  
Chosen of the Seldarine - Six elf NPCs chosen by the elvish gods with personality, adventure hooks, and tactics

Chosen of the Seldarine - Six elf NPCs chosen by the elvish gods with personality, adventure hooks, and tactics


Chosen of the Seldarine Six elf NPCs chosen by the elvish gods with personality, adventure hooks, and tactics Nindral Gloomheart polishes his onyx mirror once more. Fleeting images of his soul’s past lives drift across the black surface. He is not a violent spirit, but today blood will be spilled. As Chosen of Labelas Enoreth, he must destroy those who threaten the memory of the elves....   [click here for more]
Dungeon Masters Guild  $4.99

Add to Dungeon Masters Guild Order  
Cindh Insectoids and Natives Species Pack

Cindh Insectoids and Natives Species Pack


This title includes a diverse selection of insectoid, and as a bonus, a couple of non-standard fantasy species for use in your existing game, native to Cindh, a continent on a far off moon. While they come with their own lore and inherent drama, you may feel free to adapt them into any world or setting as they are quite at home in nearly any adventure. The bee-like apari make paragon examples of druids...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Circle of the Night Druid Reborn

Circle of the Night Druid Reborn


Most druids spend their waking hours tending to the wild. Using healing magic to maintain balance and harmony among nature.  Some, however, make their home where this balance has been shifted. Where urban sprawl dumps pollutants into their rivers, where greedy industrialists needlessly chop down the trees of the forest, and where animals are needlessly slaughtered for sport. This is where druids...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Classic Modules Today - Night Below 5e Conversion

Classic Modules Today - Night Below 5e Conversion


Night Below: An Underdark Campaign In 1995, TSR published the campaign adventure named “Night Below” for Advanced Dungeons and Dragons 2nd edition. It was written by Carl Sargent and illustrated by Jeff Easley, Arnie Swekel, and Glen Michael Angus. It was a box set consisting of three 64-page books, player handouts on 16 sheets, an 8-page Monstrous Compendium supplement, 8 referee reference cards,...   [click here for more]
Dungeon Masters Guild  $5.00

Add to Dungeon Masters Guild Order  
Classic Modules Today: A0 Danger at Darkshelf Quarry

Classic Modules Today: A0 Danger at Darkshelf Quarry


A0 Danger at Darkshelf Quarry was first published by Wizards of the Coast LLC in 2013 as part of a compilation of the classic “Against the Slave Lords” adventure modules. Alongside the classic A1-A4 series, the new A0 module was included as an introduction to the storyline. “Danger at Darkshelf Quarry,” written by Skip Williams in 2013, was developed to “create a campaign-friendly introductory...   [click here for more]
Dungeon Masters Guild  $1.00

Add to Dungeon Masters Guild Order  
Classic Modules Today: B12 Queen's Harvest (5e)

Classic Modules Today: B12 Queen's Harvest (5e)


In 1989, TSR published the module named “Queen’s Harvest” with the module code “B12” as a sequel to B11 King’s Festival which is also availiable at DMsGuild. It was written by Carl Sargent and illustrated by John and Laura Lakey (Cover) and Karl Waler (Interior Design). This 36-page booklet had an outer folder containing maps. In addition to a two leveled dungeon and the map of the queen’s...   [click here for more]
Dungeon Masters Guild  $1.50

Add to Dungeon Masters Guild Order  
Classic Modules Today: B7 Rahasia (5e)

Classic Modules Today: B7 Rahasia (5e)


In 1984, TSR published the module named “Rahasia” with the module code “B7”. It was written by Tracy and Laura Hickman and illustrated by Jeff Easley and Timothy Truman, and consisted of a 32 page booklet and cover folder containing maps. "Rahasia" was originally published in 1979 by Hickman under his publishing imprint Daystar West Media, and again in 1983 by TSR as "RPGA1 Rahasia", available...   [click here for more]
Dungeon Masters Guild  $1.95

Add to Dungeon Masters Guild Order  
Classic Modules Today: B8 Journey to the Rock (5e)

Classic Modules Today: B8 Journey to the Rock (5e)


In 1984, TSR published the module named “Journey to the Rock” with the module code “B8”. It was written by Michael Malone, and illustrated by Larry Elmore and Doug Watson.  It consisted of one 32 page booklet and a cover folder with wilderness and dungeon maps. This conversion guide allows DMs to run the original module with 5th Edition rules and provides a reference sheet for encounters....   [click here for more]
Dungeon Masters Guild  $1.00

Add to Dungeon Masters Guild Order  
Classic Modules Today: C4 To Find a King (5e)

Classic Modules Today: C4 To Find a King (5e)


Two centuries ago, the last king of the celtic kingdom of Pellham was deposed in favor of a High Council. Now, however, things are going badly, and a restless populace longs for the days of the ancient kingship. The High Council is floundering -- and the political situation is turning ugly. It was then that the Brothers of Brie, an obscure monastic order, discovered a long-forgotten prophecy....   [click here for more]
Dungeon Masters Guild  $1.95

Add to Dungeon Masters Guild Order  
Classic Modules Today: C5 The Bane of Llywelyn (5e)

Classic Modules Today: C5 The Bane of Llywelyn (5e)


Excitement and unrest grip the land of Pellham. Two hundred years ago, the royal line of kings was deposed and replaced by a High Council. The current council is well-meaning but hopelessly incompetent. Everyone agrees that a drastic change is needed for the kingdom to survive. The ancient Prophecy of Brie foretells that in Pellham's darkest hour, a king from the past will return to restore...   [click here for more]
Dungeon Masters Guild  $1.95

Add to Dungeon Masters Guild Order  
Classic Modules Today: CM2 Death's Ride (5e)

Classic Modules Today: CM2 Death's Ride (5e)


A cloud of death hangs over the land, as an unlikely trio of evildoers orchestrates a reign of terror over the tiny Barony of Twolakes Vale. Because of these fiends' actions, hordes of undead have escaped through a gateway from the Sphere of Death, laying the peaceful lands of the barony to waste and terrorizing its citizens. Can the undead be stopped? To use this conversion guide...   [click here for more]
Dungeon Masters Guild  $1.95

Add to Dungeon Masters Guild Order  
Classic Modules Today: G1-2-3 Against the Giants (5e)

Classic Modules Today: G1-2-3 Against the Giants (5e)


In 1981, TSR published the module named “Against the Giants” with the module code “G1-2-3”. It was written by Gary Gygax and illustrated by David C. Sutherland III, David A. Trampier, Jeff Dee, David S. La Force, Erol Otis, and Bill Willingham. It consisted of a 32 page booklet and two cover folders containing maps. The material was previously published in 1978 as three separate adventures;...   [click here for more]
Dungeon Masters Guild  $1.95

Add to Dungeon Masters Guild Order  
Classic Modules Today: I2 Tomb of the Lizard King (5e)

Classic Modules Today: I2 Tomb of the Lizard King (5e)


In 1982, TSR published the module named “Tomb of the Lizard King” with the module code “I2” , I for Intermediate level adventures. It was written by Mark Acres, and illustrated by Jeff Easley, and Harry Quinn. It consisted of a 32 page booklet and folding cover with maps. This conversion guide allows DMs to run the original module with 5th Edition rules and provides a reference...   [click here for more]
Dungeon Masters Guild  $3.99

Add to Dungeon Masters Guild Order  
Classic Modules Today: I3 Pharaoh (5e)

Classic Modules Today: I3 Pharaoh (5e)


In 1983, TSR published the module named “Pharoah” with the module code “I3” , I for Intermediate level adventures. It was written by Tracy and Laura Hickman, and illustrated by Jeff Easley, and Jim Holloway. It consisted of a 32 page booklet and two folding covers with maps. Pharaoh was the first module of a three module series that included I4 Oasis of the White...   [click here for more]
Dungeon Masters Guild  $3.99

Add to Dungeon Masters Guild Order  
Classic Modules Today: I3-5 Desert of Desolation (5e)

Classic Modules Today: I3-5 Desert of Desolation (5e)


In 1987, TSR published the supermodule named “Desert of Desolation” with the module code “I3-5”. It was a compilation and expansion of the original three modules; Pharaoh, Oasis of the White Palm, and Lost Tomb of Martek. The original material was written by Tracy Hickman, Laura Hickman, and Philip Meyers, and expanded by Peter Rice and William...   [click here for more]
Dungeon Masters Guild  $2.95

Add to Dungeon Masters Guild Order  
Classic Modules Today: I4 Oasis of the White Palm (5e)

Classic Modules Today: I4 Oasis of the White Palm (5e)


In 1983, TSR published the module named “Oasis of the White Palm” with the module code “I4”. It was written by Philip Meyers and Tracy Hickman, and illustrated by Jim Holloway and Keith Parkinson. It consisted of one 32 page booklet and two cover folders with wilderness and dungeon maps. Oasis of the White Palm was the second module of a three module series that included I3 Pharaoh, and...   [click here for more]
Dungeon Masters Guild  $1.95

Add to Dungeon Masters Guild Order  
Classic Modules Today: I5 Lost Tomb of Martek (5e)

Classic Modules Today: I5 Lost Tomb of Martek (5e)


In 1983, TSR published the module named “Lost Tomb of Martek” with the module code “I5”. It was written by Tracy Hickman, and illustrated by Jim Holloway and Harry Quinn. It consisted of one 32 page booklet and two cover folders with wilderness and dungeon maps. Lost Tomb of Martek was the third module of a three module series that included I3 Pharaoh, and I4 Oasis of the White Palm....   [click here for more]
Dungeon Masters Guild  $1.95

Add to Dungeon Masters Guild Order  
Classic Modules Today: I7 Baltron's Beacon (5e)

Classic Modules Today: I7 Baltron's Beacon (5e)


In 1985, TSR published the module named “Baltron's Beacon” with the module code “I7”. It was written by Phillip Meyers, and illustrated by Larry Elmore and James Roslof.  It consisted of one 32 page booklet and a tri-fold cover with dungeon maps. This conversion guide allows DMs to run the original module with 5th Edition rules and provides a reference sheet for encounters. To use this conversion...   [click here for more]
Dungeon Masters Guild  $1.95

Add to Dungeon Masters Guild Order  
Classic Modules Today: I9 Day of Al´Akbar (5e)

Classic Modules Today: I9 Day of Al´Akbar (5e)


"The land of Arir - a once peaceful desert country, dotted with oases, teeming with caravans - fell into the hand of infidels. The ruler, the dearly loved Sultan Amhara, was killed in the battle for the capital city of Khaibar. He left behind one of the greatest treasure stores ever amassed - jewels and coins, more than anyone had ever seen before or since - and in addition, the Cup and Talisman...   [click here for more]
Dungeon Masters Guild  $1.95

Add to Dungeon Masters Guild Order  
Classic Modules Today: N4 Treasure Hunt (5e)

Classic Modules Today: N4 Treasure Hunt (5e)


In 1986, TSR published the module named “Treasure Hunt” with the module code “N4”. It was written by Aaron Allston, and illustrated by Jeff Easley and Stephen Fabian. It consisted of a 36 page booklet, 12 page interior booklet, and folding cover with maps. This module was unique in that it included a section for running characters at level 0. This conversion guide allows DMs to run the original...   [click here for more]
Dungeon Masters Guild  $1.95

Add to Dungeon Masters Guild Order  
Classic Modules Today: N5 Under Illefarn (5e)

Classic Modules Today: N5 Under Illefarn (5e)


In 1987, TSR published the module named “Under Illefarn” with the module code “N5”. It was written by Steve Perrin and illustrated by Jeff Easley and Luise Perenne. It consisted of a 48 page booklet and an outer folder containing maps. The module details the town of Daggerford and offers 4 adventures in the surrounding area including exploration of the titular mines. "Under Illefarn" was...   [click here for more]
Dungeon Masters Guild  $1.95

Add to Dungeon Masters Guild Order  
Classic Modules Today: Night of the Shark (5e)

Classic Modules Today: Night of the Shark (5e)


In 1997, TSR published the adventure named “Night of the Shark” for Advanced Dungeons and Dragons 2nd edition. It was written by Bruce Cordell and illustrated by Jeff Easley and Todd Lockwood. It consisted of a 32 page book with maps. "Night of the Shark" was the second adventure in a trilogy based on "The Sea Devils" from the AD&D 2nd edition book series Monstrous Arcana®, and was preceded...   [click here for more]
Dungeon Masters Guild  $1.95

Add to Dungeon Masters Guild Order  
Classic Modules Today: O2 Blade of Vengeance (5e)

Classic Modules Today: O2 Blade of Vengeance (5e)


In 1984, the UK division of TSR published “Blade of Vengeance” with the module code “O2”. It was written by Jim Bambra and illustrated by Jeremy Goodwin. The original 28-page booklet included an additional 4 pages of pull-out sheets, and a tri-fold cover containing maps. Billed as a “Lone Hero Expert Adventure,” the module was specially designed for one Dungeon Master and one pre-generated...   [click here for more]
Dungeon Masters Guild  $1.95

Add to Dungeon Masters Guild Order  
Classic Modules Today: Q1 Queen of the Demonweb Pits (5e)

Classic Modules Today: Q1 Queen of the Demonweb Pits (5e)


In 1980, TSR published the module named “Queen of the Demonweb Pits” with the module code “Q1”. It was written by David C. Sutherland III and Gary Gygax, and illustrated by Jeff Dee, David S. LaForce, Erol Otus, Jim Roslof, and David C. Sutherland III. It consisted of a 32 page booklet and double cover folder containing maps. This conversion guide allows DMs to run the original module with...   [click here for more]
Dungeon Masters Guild  $1.95

Add to Dungeon Masters Guild Order  
Classic Modules Today: Road to Danger (5e)

Classic Modules Today: Road to Danger (5e)


The road to adventure is fraught with danger. Travel swiftly, and guard yourselves well. For a group of unsung heroes, the challenge begins with six adventures originally presented in Dungeon Adventures magazine: Grakhirt's Lair by John Nephew: The villain responsible for the bloody battle at Nolivari remains at large. Catch him before he attacks again. Trouble At Grag's by...   [click here for more]
Dungeon Masters Guild  $3.95

Add to Dungeon Masters Guild Order  
Classic Modules Today: S4 The Lost Caverns of Tsojcanth (5e)

Classic Modules Today: S4 The Lost Caverns of Tsojcanth (5e)


In 1982, TSR published the module named “The Lost Caverns of Tsojcanth” with the module code “S4”. It was written by Gary Gygax, and illustrated by Jim Holloway, Erol Otus, Jeff Easley, and Stephen D. Sullivan. It consisted of two 32 page booklets. The first dealt with the wilderness trek to find the caverns, as well as the caverns themselves. The second detailed new monsters and magical items...   [click here for more]
Dungeon Masters Guild  $1.95

Add to Dungeon Masters Guild Order  
Classic Modules Today: U2 Danger at Dunwater (5e)

Classic Modules Today: U2 Danger at Dunwater (5e)


In 1982, TSR published the module named “Danger at Dunwater” with the module code “U2”. It was written by Dave J. Browne and Don Turnbull, and illustrated by Dave De Leuw, Jim Holloway, Harry Quinn, and Tim Truman. It consisted of a 30 page booklet and cover folder with maps. This conversion guide allows DMs to run the original module with 5th Edition rules and provides a reference sheet for...   [click here for more]
Dungeon Masters Guild  $1.95

Add to Dungeon Masters Guild Order  
Classic Modules Today: UK1 Beyond the Crystal Cave (5e)

Classic Modules Today: UK1 Beyond the Crystal Cave (5e)


In 1983, TSR published the module named “Beyond the Crystal Cave” with the module code “UK1”. It was written by Dave J. Browne, Tom Kirby, and Graeme Morris, and illustrated by Dave De Leuw and Timothy Truman. It consisted of a 32 page booklet and folding cover with maps. This conversion guide allows DMs to run the original module with 5th Edition rules and provides a reference...   [click here for more]
Dungeon Masters Guild  $1.00

Add to Dungeon Masters Guild Order  
Classic Modules Today: UK5 Eye of the Serpent (5e)

Classic Modules Today: UK5 Eye of the Serpent (5e)


In 1984, TSR published the module named “Eye of the Serpent” with the module code “UK5”. It was written by Graeme Morris, and illustrated by Tim Sell. It consisted of a 32 page booklet and folding cover with maps. This conversion guide allows DMs to run the original module with 5th Edition rules and provides a reference sheet for encounters. It is intended for 4-5 characters of level 1, or...   [click here for more]
Dungeon Masters Guild  $1.00

Add to Dungeon Masters Guild Order  
Classic Modules Today: UK6 All That Glitters...(5e)

Classic Modules Today: UK6 All That Glitters...(5e)


In 1984, TSR published the module named “All That Glitters...” with the module code “UK6”. It was written by Jim Bambra, and illustrated by Brian Williams and Tim Sell. It consisted of a 32 page booklet and folding cover with maps. This conversion guide allows DMs to run the original module with 5th Edition rules and provides a reference sheet for encounters. It is intended for 5-6 characters...   [click here for more]
Dungeon Masters Guild  $1.95

Add to Dungeon Masters Guild Order  
Classic Modules Today: UK7 Dark Clouds Gather (5e)

Classic Modules Today: UK7 Dark Clouds Gather (5e)


In 1985, TSR published the module named "Dark Clouds Gather" with the module code "UK7". It was written by Jim Bambra and Phil Gallagher, and illustrated by Brian Williams. It consisted of a 28 page booklet with 4 page pullout section and folding cover with maps. This conversion guide allows DMs to run the original module with 5th Edition rules and provides a reference sheet for encounters. It is...   [click here for more]
Dungeon Masters Guild  $1.95

Add to Dungeon Masters Guild Order  
Classic Modules Today: WG4 The Forgotten Temple of Tharizdun (5e)

Classic Modules Today: WG4 The Forgotten Temple of Tharizdun (5e)


In 1982, TSR published the module named “The Forgotten Temple of Tharizdun” with the module code “WG4”. It was written by Gary Gygax, and illustrated by Karen Nelson. It consisted of one 32 page booklet and two cover folders with wilderness and dungeon maps. In 2004, for the 30th anniversary of the Dungeons & Dragons game, Dungeon magazine ranked this module the 23rd greatest adventure...   [click here for more]
Dungeon Masters Guild  $1.95

Add to Dungeon Masters Guild Order  
Classic Modules Today: X3 Curse of Xanathon

Classic Modules Today: X3 Curse of Xanathon


Ever feel the need to get revenge on Rock Baboons? Now's you're chance. Wanna know why you should make beer runs? Why are beardless dwarfs all the rage? You can learn it all here in X3 Curse of Xanathon. When the grotesque god Cretia casts his ugly shadow over the town, strange things start happening. First, Duke Stephen vanishes. Then bizarre proclamations begin coming out the Ducal Palace...   [click here for more]
Dungeon Masters Guild  $1.99

Add to Dungeon Masters Guild Order  
Classic Modules Today: X4 Master of the Desert Nomads (5e)

Classic Modules Today: X4 Master of the Desert Nomads (5e)


In 1983, TSR published the module named “Master of the Desert Nomads” with the module code “X4”. It was written by David Cook and illustrated by Jeff Easley and Keith Parkinson, and was the first in a two module series concluding with X5: Temple of Death. It consisted of one 32 page booklet and cover folder with maps. After the introduction of wilderness adventures in X1: The Isle of Dread,...   [click here for more]
Dungeon Masters Guild  $1.95

Add to Dungeon Masters Guild Order  
Creature Crucible [BUNDLE]

Creature Crucible [BUNDLE]


This special bundle product contains the following titles. Creature Crucible 10: Hunter's and Guardians Regular price: $0.75 Bundle price: $0.50 Format: PDF This is the 10th edition of my Creature Crucible series in which I have updated and evolved some creatures from older editions.  This time I have delved into the scorched earth of Athas and Mystara to bring...   [click here for more]
Dungeon Masters Guild  $35.69 $23.00

Add to Dungeon Masters Guild Order  
Displaying 1 to 50 (of 132 items) Result Pages:  1  2  3  [Next >>] 
Select Page Number