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Arcane Archetypes: Hedge Wizard

Arcane Archetypes: Hedge Wizard


Learn to cast magic your own way with this new archetype for the Wizard class! "A Hedge Wizard is a magician who cannot access proper tutelage due to a lack of funds or willing teachers. They are entirely self-taught, and often the subject of scorn by their better educated peers. And yet hedge wizards are often brilliant—while they may be reproducing knowledge that is already...   [click here for more]
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Fantastic Familiars

Fantastic Familiars


A spellcaster can be judged by the company they keep. Fantastic Familiars is a sourcebook for the D&D 5e game. It contains a number of variant rules to change the way that familiars are used in your game, along with stats and write-ups for 10 new creatures that can be taken as familiars. Contents include: Guidelines for using other familiars than those pre-approved...   [click here for more]
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Roguish Archetypes: Sapper

Roguish Archetypes: Sapper


Explode onto the scene with this new archetype for the Rogue class! "Employed by armies to perform military engineering duties, a sapper has the skills to build and repair field defenses and bridges, both lay and clear minefields, and set up demolitions. They can expect to perform all of these duties in conditions of extreme danger, either in contested territory or within the...   [click here for more]
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Draconomicon: Yellow Dragons

Draconomicon: Yellow Dragons


Discover the truth behind unconfirmed sightings of yellow dragons abroad, and suffocate your heroes in a shell of salt! "The yellow dragon is the physically weakest of the chromatic dragons, but it is the fastest flier, as well as moving with exceptional agility within water. While another dragon may rely on its physical might, the yellow dragon knows that its speed is the key to defeating...   [click here for more]
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Draconomicon: Orange Dragons

Draconomicon: Orange Dragons


Discover the truth behind unconfirmed sightings of orange dragons abroad, and smother your heroes in explosive oil! "An orange dragon is an amphibious ambush predator that lurks within deep rivers and lakes in tropical regions. The presence of one of these dragons is enough to bring all river travel to a halt. Crafty and territorial, these dragons attack creatures for the sport of it....   [click here for more]
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Draconomicon: Purple Dragons

Draconomicon: Purple Dragons


Discover the truth behind unconfirmed sightings of purple dragons abroad, and tear your heroes apart with tremendous force energy! "Purple dragons believe themselves to be the rightful lords of all dragonkind. Exceptionally arrogant and haughty, they seek out other dragons to defeat in battle and prove their superiority. A superiority that is difficult to question, for among all chromatic...   [click here for more]
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Draconomicon: Mantragons

Draconomicon: Mantragons


In the hearts of tangled forests and the depths of the wastes, ancient evils once driven to the point of extinction stir once again. Plague your heroes with the insectile mantragons! "Primarily found in deep wilderness untouched by man, mantragons are insectile-draconic hybrids. They are cruel and vicious hunters, with no redeemable qualities. Their origin is unclear, though some sages...   [click here for more]
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Draconomicon: Dragonbound — Try Before You Buy

Draconomicon: Dragonbound — Try Before You Buy


Protect the world or begin a reign of terror with your dragon companion at your side! “Up above the clouds, a high elf in thick layers and protective eyewear rides a silver dragon, a message cylinder that will affect the history of nations clipped securely to her belt.    A brass dragon and her human companion plod across the scorched sands of the desert in the...   [click here for more]
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Draconomicon: Dragonbound

Draconomicon: Dragonbound


Try Before You Buy Before you decide if you want to purchase this class, you’re welcome to try it! The Try Before You Buy version is 100% free of charge, and contains enough content to give you a complete experience of playing a Warbound—all the way to 20th level if you’d like! The full 20-level Dragonbound class progression. 1 archetype—the Warbound. 10...   [click here for more]
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Draconomicon: Gem Dragons

Draconomicon: Gem Dragons


Discover the gem dragons, psionic true dragons that hail from the inner planes! "The gem dragons are a subspecies of true dragon that are rarely encountered on the material plane, preferring as they do to dwell on the inner planes. Enough of their kind have been encountered, however, to definitively establish that they are a subcategory of dragon, like the chromatics and metallics. Like...   [click here for more]
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Ashes of Evensong

Ashes of Evensong


They say the legendary Ashes of Evensong have been found! In the year 689 DR, the song dragon Evensong was incinerated by Kallurous, a red dragon. In the wake of her death, Evensong’s ashes were gathered into a hundred urns by members of the Harpers. Originally intended as mere relics, the urns fell out of the Harpers’ possession when the caravan transporting them...   [click here for more]
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Monastic Archetypes: Prognosticator Militant

Monastic Archetypes: Prognosticator Militant


Wield the weapon of foreknowledge as a member of this new order for the monk class! "The Order of the Prognosticators Militant is a sect of warrior monks dedicated to the Red Knight that seeks out children with divinatory gifts. Typically such seers as the Order recruits are blind, the price they pay for their sight beyond sight. In spite of their physical blindness,...   [click here for more]
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Martial Archetypes: Legendary Hero

Martial Archetypes: Legendary Hero


Harness mysterious powers to fulfill your destiny as a member of this archetype for the Fighter class! "Legendary Heroes are warriors tied up in a great destiny, often to save the world and defeat a deadly evil. Warriors first and foremost, legendary heroes are strong, steadfast, and bold. But their martial skill and dauntless spirit are not the only weapons at their...   [click here for more]
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Hybrid Archetypes: Fist Fighter

Hybrid Archetypes: Fist Fighter


Face the world with nothing but guts and a pair of clenched fists as a member of this archetype! "Fist fighters are unarmed specialists. Unlike monks, who channel the mysterious power of ki to attain unworldly abilities, they face and overcome the challenges of the world with nothing but sheer grit and clenched fists. Fist fighters are most commonly found in underground...   [click here for more]
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The Awakened Item

The Awakened Item


Have you ever wanted to play a sentient sword or shield? How about a broom? Or perhaps a tea pot, a clock, or a candelabra? Well, be my guest! “A gleaming longsword set atop a pile of treasure deep in the heart of a dungeon suddenly calls out to the adventurers filling their pouches with coin.    A fiddle levitates alongside a cheerful bard. The townsfolk in...   [click here for more]
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Heroes of Song

Heroes of Song


Dance to your own tune with this collection of six music-themed archetypes! In the many worlds of D&D, words and music contain actual, exploitable power. Those in the know can harness these mysterious, ancient forces, drawing forth the magic of music to bring tangible change into the world around them. Bards are the archetypal hero of song, but they aren’t...   [click here for more]
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Elminster's Eldritch Esoterica: Power of Blood

Elminster's Eldritch Esoterica: Power of Blood


Explore the mysteries of magic through the writings of the Old Sage, Elminster Aumar! Throughout a long and illustrious career, the Archmage of Shadowdale has encountered and studied numerous unusual and heretofore undocumented magical practices. Now for the first time he has gone back through his private journals, curating a a collection of studies aimed to illuminate some of magic's deeper...   [click here for more]
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Atypical Adventurers: Class-Based Ability Scores

Atypical Adventurers: Class-Based Ability Scores


Optional Rules to Encourage Unusual Character Combinations! Atypical Adventurers presents a pair of optional rules you can implement in your D&D games. Class-Based Ability Score Bonuses In the default rules ability bonuses are granted by race, which has a tendency to encourage players to select specific races that go with their class and contribute...   [click here for more]
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The Explorer

The Explorer


Wander forth and tame the wilds! “A wiry human crawls through the undergrowth, cautiously creeping up on an ogre. The unkempt giant picks its teeth with a finger bone, unaware of the danger as its hunter slowly unsheathes their twin swords.   A dour-faced dwarf raises a hand to halt the adventurers behind him, attention caught at a seemingly innocuous flagstone...   [click here for more]
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