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Spelljammer Fishing and other Tables

Spelljammer Fishing and other Tables


      Tables for Astral Fishing, Fish, Flora and Junk Tables visible in Previews under the product image.  For characters who like astral fishing with rods, nets or other devices. Also details more astral fish, unusual kindori, space weed to scavenge or discover and floating items of interest. Includes d20 tables for ... Astral Fishing (Fishing table expanded, astral fishing...   [click here for more]
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Astral Travelogue: Maw - A Wildspace System for Spelljammer

Astral Travelogue: Maw - A Wildspace System for Spelljammer


Astral Travelogue: Maw - A Wildspace Planetary System for Spelljammer The Maw system is dominated by a lizard head millions of miles long that has entire worlds on the tips of its teeth, including: Hazataan - a fallen human empire full of automatons who continue to perform the jobs they were built for long after their masters are gone Kinaese - a frozen land where...   [click here for more]
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Spelljammer: Adventures in Space | Roll20 VTT

Spelljammer: Adventures in Space | Roll20 VTT


This digital rulebook is accessible in any browser and integrated into Roll20. A thrilling space-based adventure setting for the world’s greatest roleplaying game. Spelljammer: Adventures in Space presents the Astral Plane as a Dungeons & Dragons campaign setting unlike any other. Home of the stars and gateway to the heavens, the Astral Plane teems with excitement and possibility....   [click here for more]
Wizards of the Coast  $49.99

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The Astral Menagerie - 10 Ship's Companions for Spelljammers

The Astral Menagerie - 10 Ship's Companions for Spelljammers


So you want to adopt? - Mr Spudry is thrilled to hear you would like to adopt one of these beautiful creatures as your companion. They’re loving and caring and supportive. Apart from Grumpy Monkey, watch out for that one, but even Grumpy Monkey will find his forever home one day! How To Use your new Companions This supplement was created to work alongside one of our adventures (coming soon)...   [click here for more]
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Dulsi's Spelljammer Addendum

Dulsi's Spelljammer Addendum


Ever heard of the Spelljammer? How about the Unhuman Wars? There is no Astral Sea here. The new Spelljammer product returned an old setting to print but changed many aspects. This supplement brings back some of those elements. While mainly bringing back older lore, it does contain some new material such as new dragonborn variants for Spelljammer dragons. The limited pages for the Light of Xaryxis...   [click here for more]
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The Solo Adventurer's Toolbox: Sci-Fi / Spelljammer Edition

The Solo Adventurer's Toolbox: Sci-Fi / Spelljammer Edition


5e Solo Gamebooks presents The Solo Adventurer’s Toolbox: Sci-Fi / Spelljammer Edition. This product is similar to the original Solo Adventurer’s Toolbox, but contains resources for running solo sci-fi games, as well as space-fantasy games within the Spelljammer setting (or any setting of your choice). It’s ideal for solo players wanting to explore the infinite cosmos! This Toolbox contains...   [click here for more]
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Forgotten Items of Spelljammer #1: Helms

Forgotten Items of Spelljammer #1: Helms


Despite there being many different kinds of helms in the spelljammer setting, 5e only contains the most basic of them. This book contains 10 more interesting helms used to control ships as they journey across wildspace.  ...   [click here for more]
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Lost Ships of Spelljammer #1 The Triop

Lost Ships of Spelljammer #1 The Triop


Many ships of the Original spelljammer setting have been left behind during the conversion from 2e to 5e. This issue adds only one of the ships that have been forgotten: the Triop. A delightful little battle/ cargo ship, With descriptions of how the most common owners of the ship use it. ...   [click here for more]
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Mr Spudry's Astral Menagerie - A spelljammer adventure

Mr Spudry's Astral Menagerie - A spelljammer adventure


Our adventure starts where all the best adventures start, so the Bralians would have you believe. The Rock of Bral. When your PCs are making their way through the Rock, minding their own business, they hear a hubbub. Walking towards the throng they will have to push through to get to the front. A new shop has opened! Selling the most adorable ship companions you have ever seen! This adventure...   [click here for more]
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Forgotten Items of Spelljammer #2: Weapon Emplacements

Forgotten Items of Spelljammer #2: Weapon Emplacements


Just a short collection of weapons to equip on your spelljammer. Enjoy! leave a comment if you are enjoying the content or leave suggestions if you want me to explore something specific. ...   [click here for more]
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The Solo Adventurer's Toolbox: Sci-Fi / Spelljammer Edition (Fantasy Grounds)

The Solo Adventurer's Toolbox: Sci-Fi / Spelljammer Edition (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT and Dungeons & Dragons 5E. If you are looking for the PDF - click here. This module references and uses the following additional Fantasy Grounds Modules: Monster Manual Volo's Guide to Monsters Mordenkainen's Tome of Foes Boo's Astral Menagerie 5e Solo Gamebooks presents The...   [click here for more]
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How to Use Ships: and Other Spelljammer Conversions

How to Use Ships: and Other Spelljammer Conversions


The role of spelljammers in combat is under utilized so I have plundered Ghosts of Saltmarsh and tried to convert and explain how ships can be used. There are also stat blocks for each of the Spelljammers in the form used in Saltmarsh.  ...   [click here for more]
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Heroes of Wildspace: PC Species for Spelljammer [BUNDLE]

Heroes of Wildspace: PC Species for Spelljammer [BUNDLE]


Meet Your New Crewmates! Includes the Copper-Bestselling Illithids! Wildspace is teeming with life across worlds too numerous to count. Set sail on the Astral Sea as one these alien beings! Experience the famous giff with added depth and a variety of new cultures. Board a nautiloid as squid-faced illithid. Travel from the seas of the Elemental Planes to the seas of the...   [click here for more]
Dungeon Masters Guild  $9.96 $6.97

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Spelljammer Players Handbook

Spelljammer Players Handbook


Discover the infinite possibilities of the cosmos in the "Spelljammer Player's Handbook," a comprehensive guide for intrepid adventurers seeking to explore the farthest reaches of space in Dungeons & Dragons. This handbook opens up new realms of adventure, where the laws of magic and physics converge in spectacular fashion, and the only limit is your imagination. Dive into uncharted territories...   [click here for more]
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Spelljammer Player Options Left Behind Races and Racial Feats

Spelljammer Player Options Left Behind Races and Racial Feats


This book is a collection of player races, two racial feats, and the Starwheel pistol. The races were originally from the 2e spelljammer and add to the strangeness of the universe.  ...   [click here for more]
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Spelljammer Carnivant

Spelljammer Carnivant


SPELLJAMMER CARNIVANT Salvage an out-of-control floating theme park as it hurtles through the void. Saurian pirates leave loot behind to try to reactivate the engines. Living mimic ships try to transform it into something new. Githyanki dragoons desperately try to wipe it from existence to preserve the dark secrets within. And the animatronics, the last remnants of the Carnivant’s...   [click here for more]
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Luigi's Spelljammer Gossips [BUNDLE]

Luigi's Spelljammer Gossips [BUNDLE]


This special bundle product contains the following titles. SJ-DC-HAG Put Your Hag Together Regular price: $0.99 Bundle price: $0.51 Format: PDF Auntie Deadsleep and Betty Big Trouble have been lonely for too long. It's time to assemble a new coven! The two hags are in need of adventurers to interview a promising candidate, the reclusive Joanna Half-Drowned. ...   [click here for more]
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Spelljammer Battles

Spelljammer Battles


This document presents a different method of playing through Ship-To-Ship combat within a Spelljamming adventure using a modified Order of Combat. This special reference document is intended for use with Spelljammer: Adventurers in Space™. The book Ghosts of Saltmarsh™ is referenced throughout the document....   [click here for more]
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Spelljammer Battles

Spelljammer Battles


This document presents a different method of playing through Ship-To-Ship combat within a Spelljamming adventure using a modified Order of Combat. This special reference document is intended for use with Spelljammer: Adventurers in Space™. The book Ghosts of Saltmarsh™ is referenced throughout the document.   ...   [click here for more]
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Spelljammer Combat and Exploration

Spelljammer Combat and Exploration


New Release!  discounted $15 purchase when you use this link! https://www.dmsguild.com/browse.php?discount=9eb42d1494 Spelljammer Combat & Exploration (SC&E) expands how characters interact with ships, their crews, and the challenges they face together using new rules presented herein to supplement or replace those provided in the 5th Edition of Spelljammer: Adventures...   [click here for more]
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SJR4 Practical Planetology (2e)

SJR4 Practical Planetology (2e)


Groundlings have no idea, but any spelljamming adventurer worth his salt knows the universe is huge! Let Practical Planetology open new possibilities for your AD&D SPELLJAMMER campaign. Herein find fifteen unique planets, exotic and mysterious, ripe for plunder or other less profitable adventures. Weigh anchor at the air world Alabeth, and float with marooned elves atop their massive holbags....   [click here for more]
Wizards of the Coast  $4.99

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War Captain's Companion (2e)

War Captain's Companion (2e)


COMBAT IN FANTASY SPACE! The worlds of fantasy space are legion. Not all are friendly. The spider-like Neogi slavers, the cold and calculating Mind Flayers, the savage Scro, and others all build great ships of war to catch the magical currents of space. Now YOU can face the perils of deadly combat in the depths of the void. This game accessory gives you the chance to storm enemy ships or brave a...   [click here for more]
Wizards of the Coast  $7.99

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The Astromundi Cluster (2e)

The Astromundi Cluster (2e)


Far off the traveled paths of wildspace, a lone crystal sphere bobs in the phlogiston, waiting for unwary visitors greedy for adventure. This is the Astromundi Cluster, a setting easy to find...and nigh-impossible to escape. Unique among the spheres, Clusterspace holds no planets - only thousands of asteroids that wander in a seemingly endless realm. Here Arcane, neogi, illithids and humans have learned...   [click here for more]
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SJA1 Wildspace (2e)

SJA1 Wildspace (2e)


On a busy day in the marketplace, something hurtles down out of a clear sky. When the dust clears, you c can see that it's a ship's anchor, attached to a rope that stretches up as far as you can see. What do you do?  Pull you AD&D game players up the rope and into the astounding universe of fantasy space! Send their spacegoing galleon, the Skyrunner, across the vast reaches of Wildspace. Drop...   [click here for more]
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SJA2 Skull & Crossbows (2e)

SJA2 Skull & Crossbows (2e)


Different worlds have different laws. But everywhere you go, you're going to find people who bend and break those laws and turn a healthy profit doing it. Whether sailing the high seas or the Flow, they are called pirates.  It's these pirates that you've been hired to hunt. With letters of marque in your mapcase, your job is to track down and capture, alive or dead, some of the most dangerous characters...   [click here for more]
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SJA3 Crystal Spheres (2e)

SJA3 Crystal Spheres (2e)


Traveling the space lanes is risky and mysterious, and danger comes in many forms. The rescue of a tiny ship from pirate attackers leads to the discovery of a monumental, supernatural evil. Nothing is ever routine in space. Crystal Spheres takes player characters through four unique crystal spheres to battle a powerful force of darkness. Player Characters will find themselves fighting not...   [click here for more]
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SJA4 Under the Dark Fist (2e)

SJA4 Under the Dark Fist (2e)


Few creatures inhabiting the realms of Greyspace, Krynnspace, and Realmspace know (or even dream) of each other's existence. Fewer still understand the celestial bonds they secretly share. As the worlds of men and elves, dwarves and dragons are about to discover, no less than twelve unknown spheres stand poised for wars. . . a war as unexpected as it will be devastating! Twelve spheres against...   [click here for more]
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SJS1 Goblin's Return (2e)

SJS1 Goblin's Return (2e)


Hundreds of years ago, the elves and goblinkin fought for control of known space in the Unhuman War. The elves emerged victorious and the goblinkin were driven out to lick their wounds an plot revenge for another day. That day has come. After centuries of plotting and building, a new race of advanced orcs known as the scro have rallied the goblins, hobgoblins, and kobolds. It is only a matter...   [click here for more]
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SJQ1 Heart of the Enemy (2e)

SJQ1 Heart of the Enemy (2e)


A little information is a very frightening thing.  Hundreds of years ago, the elves and the goblinkin fought for control of known space in the Unhuman War. Though the elves won that first campaign, they know the goblinkin are clamoring for a rematch. Recently the elves commissioned a few good adventurers to infiltrate the base of a new race of advanced orcs known as the scro. They were hoping to...   [click here for more]
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SJR6 Greyspace (2e)

SJR6 Greyspace (2e)


Although Oerth is the dominant world in Greyspace, it is definitely not the only cradle of life in this system. Worlds such as Kule, Borka, and Edill have their own civilizations. Each has its own secrets to entice and threaten explorers courageous enough to brave the perils of Wildspace.  This book details the dragons of Edill, the undead of Gnibile, the humanoids of Borka, and many others. It describes...   [click here for more]
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SJR1 Lost Ships (2e)

SJR1 Lost Ships (2e)


Who among you who have dared to enter the starry deeps has not heard of the dark, drifting derelicts of earlier spacefarers? The silent, menacing lairs of monsters that may hide great treasures for those bold enough to explore them? And what space captain plies the spacelanes who does not dream of a bigger, sleeker, more powerful ship than his present one? Product History SJR1: "Lost...   [click here for more]
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SJR7 Krynnspace (2e)

SJR7 Krynnspace (2e)


For centuries, the intelligent races of Krynn have looked upward, toward the moons, planets, star, and the bery crystal sphere of Krynnpace. They have looked up and wondered, and gone back to their planetbound lives. Meanwhile, on other worlds in other spheres, spelljamming ships have begun to venture into the Void; they have encountered vast evil--and vast wealth--in the trackless reaches of wildspace....   [click here for more]
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SJR8 Space Lairs (2e)

SJR8 Space Lairs (2e)


"Avast, me hearties, and listen to me tales o' monsters that lair in the vastness of wildspace and the fiery streams o' the phlogiston. Great and terrible beasties they be, just waitin' for a daring band o' adventurers to stumble upon 'em?or seek 'em out! Here's a toast to those brave enough to face the challenge!" Wildspace the phlogiston are vast. Even when ships travel at spelljamming speed, a...   [click here for more]
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CGR1 The Complete Spacefarers Handbook (2e)

CGR1 The Complete Spacefarers Handbook (2e)


Out of the depths of wildspace come astonishing new ideas for SPELLJAMMER campaigns. Now you can create player characters from the nonhuman races of the giff, dracons, scro, grommams, and more. Equip you characters with kits like the Corsair, War Mage, and Aperusa. Then add some new space-oriented proficiencies and equipment, enlist your character in a spacefaring organization, and head off into the...   [click here for more]
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SJR2 Realmspace (2e)

SJR2 Realmspace (2e)


Toril: that blue-green orb on which live Elminster, Lhaeo, and the Harpers, to name but a few. The planet so many adventurers call "home." To many, it seems to be the center of the universe. Far be that from the truth! There are seven other planets in Toril's system, some closer to the primary star, other farther from its warmth. These pages revel the little-known facts about every planet in Realmspace:...   [click here for more]
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SJR5: Rock of Bral (2e)

SJR5: Rock of Bral (2e)


Welcome to the city of twilight, the city of thieves, the city among the stars. Founded by pirates, Bral is now a prosperous city of rogues and merchants, adrift in the vast realms of Wildspace. Its docks are crowded with graceful ships, its streets are teeming with intrigue and adventure, and its population includes shining heroes and dark villains. The Rock of Bral is a haven for any adventurer with...   [click here for more]
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Spelljammer: 100 Random Spacial and Astral Encounters

Spelljammer: 100 Random Spacial and Astral Encounters


This download is a detailed random encounter table with 100 entrees. Each is designed for use in an Astral Sea based campaign. The encounters vary from discarded items, interesting locales and encounters with monsters. The monster encounter difficulty varies widely, so I would suggest using this table for groups of level 6-12, although a lower level group that is very careful will likely survive most...   [click here for more]
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Spelljammer: Gone Fishing

Spelljammer: Gone Fishing


Are long journeys through Wildspace getting you down? Too much time on your hands? Sick of catching the same old Scavvers? Why not pay a visit to Starfish Bay! Break out one of the five new lures and see what bites! With 25 new fish to catch you'll be busy for weeks! But watch out, not all of them are so easy to hold onto! This small sidequest has 8 new monster stat blocks along with 1 encounter...   [click here for more]
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Lost Ships: Rediscovered (80+ Classic Spelljammer Ships)

Lost Ships: Rediscovered (80+ Classic Spelljammer Ships)


What's Inside Lost Ships: Rediscovered? 5th edition stats for the Angelship, Arrow Ship, Barge of Ptah, Battle Dolphin, Blade, Bloatfly, Bolaship, Cargo Barge, Catamaran, Clipper, Corbina, Cuttle Command, Deathglory, Doombat, Dragonfly, Dragonship, Drakkar, Dwarven Citadel, Eagle Ship, Eelship, Elvish Armada, Flitter, Flying Pyramid, Giff Ironclad, Hummingbird, Hunter-Killer,...   [click here for more]
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Spelljammers

Spelljammers


A re-imagining of a few old ships and new ships, some stats. This isn’t designed to be prescriptive, and this may not work for every table, however I do hope that this inspires other DM’s to have a little more space magic and wild adventures. ...   [click here for more]
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Heroes of Wildspace Bundle: 13 Spelljammer Subclasses [BUNDLE]

Heroes of Wildspace Bundle: 13 Spelljammer Subclasses [BUNDLE]


This special bundle product contains the following titles. Heroes of Wildspace: Artificer, Barbarian, & Bard Regular price: $1.95 Bundle price: $1.16 Format: PDF Heroes of Wildspace The pilot fired his crossbow over his shoulder, dashing between the halls of the space station like a dog let loose from its kennel. He only had a few minutes to reach his ship before...   [click here for more]
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Spelljammer: Creatures of the Cosmos [Roll20 Add-On]

Spelljammer: Creatures of the Cosmos [Roll20 Add-On]


Hello friend!  I see you've decided to leave the world behind and head off into the wondrous wide adventure known as wildspace!  I don't blame you, I've been spending a good amount of my time there lately, too. But here, before you go, give this a gander.  A little something I put together to help spacefaring travelers from being eaten, or upsetting the wrong asteroid, or getting stuck in the...   [click here for more]
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The Hispaniola Spelljammer Ship

The Hispaniola Spelljammer Ship


Originally detailed in the book by Robert Louis Stevenson, the british magistrate Dr. David Livesey purchased a ship called the Hispaniola before embarking on a life altering adventure of treasure-seeking and pirate fighting. In this 16 page PDF created by Erdans Homebrew you will find hoards of rich information about this 5th edition Dungeons & Dragons Spelljamming Ship....   [click here for more]
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Lost Ships of Spelljammer #2 The Mantis

Lost Ships of Spelljammer #2 The Mantis


The scro mantis has been left behind in the conversion to 5e, and the sco themselves for that matter, so I have converted the ship to the 5e rules. This book includes the stats for the mantis and a few scro.  ...   [click here for more]
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Forgotten Items of Spelljammer #3: Ship Enhancements

Forgotten Items of Spelljammer #3: Ship Enhancements


Here are some modifications for your spelljamming vessel. ...   [click here for more]
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Lost Ships of Spelljammer #3 Quad of Thay

Lost Ships of Spelljammer #3 Quad of Thay


Another ship left behind during the 5e Conversion was the Quad of Thay. This little ship is well known as a bit of an oddball. It may not have weapons but it is filled with red wizards and an undead horde. Anyone running a campaign where the bad guy escapes shouting ‘I’ll get you next time and your little owlbear too’ will find this to be the perfect escape ship. And due to its connection with...   [click here for more]
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Lost Ships of Spelljammer #4 Mammoth & Blade & Arrow

Lost Ships of Spelljammer #4 Mammoth & Blade & Arrow


This book contains a trio of ships, the Mammoth Blade and Arrow. Mammoth is a massive carrier ship and the blade and arrow are to fighters. Attached are the ship stat blocks and maps.  ...   [click here for more]
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Pregenerated Characters: The Return of Spelljammer

Pregenerated Characters: The Return of Spelljammer


Are you in need of a hero ready to explore, yet do not have time to make a unique character? Well here is a suitable option presented for you. Introducing a new line of pregenerated character options for your DnD adventure, either fun one-shot or long-term campaign. Special Release for the reentry of Spelljammer to 5e, for 5 distinct characters set at level 5. Characters Included are: Chain, the...   [click here for more]
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The Damquil - A Custom Spelljammer Race

The Damquil - A Custom Spelljammer Race


The Damquil have existed for millennia, but only ever appear as footnotes in history books. Like most species they began as primitive hunter gatherers, but their inquisitive minds, lead to greater things. They rapidly made advancements in farming, medicine and science. As they made these advancements long before other races, they became paranoid. Always worried that the more ‘barbaric’ races...   [click here for more]
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Dawn of the Overmind (2e)

Dawn of the Overmind (2e)


A new age dawns.an age of terror! They are close. I can feel them even stronger, now. It won't be long before the Masters come again. I have waited for them, waited for their return. Once they extinguish the Light, the true Dawn can begin. The illithids once ruled a mighty empire that stretched across many worlds. These foul creatures enslaved or destroyed whole races in their quest for ultimate...   [click here for more]
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