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These are a redesign of the 13 symbols for the planes of Eberron.
This .zip file includes both PNG and SVG files. Both file formats are the same designs, with black symbols on transparent backgrounds. ... [click here for more] |
Dungeon Masters Guild |
$2.00
|
This bundle contains 5 maps, each are available in low and high resolution as well as with and without grid. They are especially useful for the Rime of the Frostmaiden Campaign.
This product contains maps for:
Eastway.
Forest.
River.
Road.
Valley.
If you are running the Frostmaiden Campaign, I suggest checking out my supplement Ten-Towns... [click here for more] |
Dungeon Masters Guild |
$2.00
|
This bundle contains 5 maps, each are available in low and high resolution as well as with and without grid. They are especially useful for the Rime of the Frostmaiden Campaign.
This product contains maps for:
City Gate.
Tavern.
Town Alleys.
Town Square.
Warehouse.
If you are running the Frostmaiden Campaign, I suggest checking out... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Skullport: Shadow of Waterdeep
Now for Fantasy Grounds!
As you walk the twisted tunnels of Shadow Pass, the light of your lantern illuminating the fog heavy in the air around you, a silhouette ahead catches your eye. A skull. It floats toward you, grinning. A voice, eerie and creaking like a rusted door hinge, issues forth from its empty, clacking mouth.
"This... [click here for more] |
Dungeon Masters Guild |
$11.95
|
BECOME A TOWN SPEAKER AND RUN YOUR TOWN WITH THIS SUPPLEMENT FOR ICEWIND DALE – RIME OF THE FROSTMAIDEN!
This product contains:
Town Speaker Election. A competitive mechanic for a player to run in a town speaker election, while the DM or fellow players run the NPC competitors.
Competitor Examples. 5 competitor examples with different strategies ready to run in the... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Eons before the ancestors of the elves and hobgoblins cast thier primitive atlatls at now extinct megafauna amongst ruins long abandoned by dead reptoid civilizations; the Snailkin stalked monstrous insects in forests choked by giant ferns before the evolution of trees. Driven undergound by waves of creatures better adapted for survival in a chaotic and unstable environment; thier small remnant populations... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
IMPROVE YOUR ITEMS WITH UNIQUE CURSES! USE NEW ITEMS TO ADD MYSTERY TO YOUR GAME! RETURN THE FUN TO YOUR ADVENTURES!
This product contains:
160 Curses for Items. My remarkable tome finally puts the world back in balance. Never again must you fear to be bored by just another magic item! I - Fhamzax the Fantastic - became aware of their unfinishedness and added the required... [click here for more] |
Dungeon Masters Guild |
$4.95
|
This bundle contains the maps for the four floors of Yeryl's Supper Happy Fun Murder Dungeon by Luciella Elisabeth Scarlett.
Each maps comes as:
High resolution with background
High resolution without background
Map previews:
I am Patrick, a German TTRPG content creator with a huge love for designing monsters,... [click here for more] |
Dungeon Masters Guild |
FREE
|
Barbarian - Path of Bulky
A subclass for those that want:
to break things (...or creatures).
to strike things (...or creatures).
to throw things (...or creatures).
to rumble!!
I am Patrick, a German TTRPG content creator with a huge love for designing monsters, mechanics, and anything in between. While... [click here for more] |
Dungeon Masters Guild |
FREE
|
Druid - Circle of the Hexed
A subclass for those:
that want to live out their animalistic side.
that the term "night owl" is not simply a term.
that always envied their pets having a fluffly pelt and lying around lazily 24/7.
I am Patrick, a German TTRPG content creator with a huge love for designing monsters,... [click here for more] |
Dungeon Masters Guild |
FREE
|
Monk - Way of the Ungifted
A subclass for those:
that have had back luck rolling stats.
that always placed a high importance on hitting their enemies even harder and don't mind sacrificing some hit points to achieve just that.
that always dreamed about being main character from a shounen anime unleashing their true potential (with little regard to their own body).... [click here for more] |
Dungeon Masters Guild |
FREE
|
Rogue - The Accursed
A subclass for those:
that always wanted to turn people's superstition against them. Curse them! I mean not really... you are a rogue, not a spellcaster. But let them believe you cursed them!!
that were looking for the perfect mechanics to attach to a character with a very ugl-... particular appearance!
that don't like magic, because magic... [click here for more] |
Dungeon Masters Guild |
FREE
|
13 weird and over-the-top subclasses, the like you don't find in many other supplements! They are so good that they come with their own disadvantages!
The subclasses, one for each class:
Artificer - Demolistionist (when things need to go explosively right.)
Barbarian - Path of the Bulky (for those wanting to break things.)
Bard - College of the Luckless (if your... [click here for more] |
Dungeon Masters Guild |
$1.99
|
IMPROVE YOUR ITEMS WITH UNIQUE CURSES! USE NEW ITEMS TO ADD MYSTERY TO YOUR GAME! RETURN THE FUN TO YOUR ADVENTURES!
This product contains:
19 Curses for Items. Ah, yes unburied from long forgotten ruins. Bigby has found the rune-engraved magical items of the giants. And so, shall I enhance them as is custom!
3 Trick Items. With Bigby be able to find a meager amount... [click here for more] |
Dungeon Masters Guild |
$1.00
|
IMPROVE YOUR ITEMS WITH UNIQUE CURSES! USE NEW ITEMS TO ADD MYSTERY TO YOUR GAME! RETURN THE FUN TO YOUR ADVENTURES!
This product contains:
35 Curses for Items. The long awaited second volume brings curses to finally affect even the weakest of the weak items! Xanathar, that odd ball with eyes, offered us dozens of common magical items. But now is the time to angle them out of... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Driftsea: A Ravenloft Dark Domain of Dread
A tangled mass of shipwrecks, driftwood and monsters circle a preternatural lighthouse and observatory, a prison constructed from the twisted subconscious of Darklord Tavane Olander, exiled to Driftsea for his ultimate sin of treason.
Featuring a unique wilderness and towns composed of scavanged shipwrecks, new monsters and character types and extensive... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Through an unfortunate misunderstanding, the party finds themselves hunting not a dangerous leprechaun...but a convention of cursed lepers?!
Asked to help break the curse, the party must solve puzzles, riddles, traps, and more in this comedic one-shot: dealing with four-leaf clovers, rainbows, and pots of gold along the way!
In a versatile format which can be adjusted for 3-5 players of any... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Feywild Follies is Part Three of the Chaotic Good Brewing series of brewery-themed adventures. Pregenerated characters are included for immediate setup and play!
Brewery sales are up, but a rash of thefts put that in jeopardy. The hero brewers track down the source of the problem - leprechauns! Following the tiny burglars back to their village in the Feywild, they learn that the leprechauns are being... [click here for more] |
Dungeon Masters Guild |
$5.00
|
For many years folk have gazed into the churning black vapors of the Shadow Rift and wondered at the horrors that might lie within. Some have speculated that it might be a realm of the doomed, where tortured spirits suffer the hours of eternity. Others have speculated that it might be an empty domain, waiting for the arrival of a master who is evil enough to claim it and shape it in his own image.... [click here for more] |
Wizards of the Coast |
$9.99
|
Table of Contents:
Editorial Secrets of the Dark Fey Character Themes: The Black-Hearted Knave Agents of Evil: The Infernal Prince Paragons of Fey Valor Eye on the Realms: Xraunrarr Shall Triumph Eye on Dark Sun: Ur Draxa Eye on Eberron: The Trust Confessions of a Full-Time Wizard Nerathi Legends: The Rangers of Cernall ... [click here for more] |
Wizards of the Coast |
$4.99
|
Dragon Magazine Issue #408 Feb 2012 ... [click here for more] |
Wizards of the Coast |
$4.99
|
Contents
3 It's a Mystery by Steve Winter D&D and mystery don't mix -- or do they?
4 Fantastic Tales of Mystery by Adam Dray Magic and monsters add unique difficulties to the mystery writer's task, but they’re not insurmountable.
13 Crime Scenes by David Noonan Here’s a library of useful locations to spice up fantastical murder mysteries and bring the investigation to life.
18 The Inquisitive... [click here for more] |
Wizards of the Coast |
$2.99
|
Whispers have emerged that The Worm That Walks is returning to Faerun. Contained in the following pages can be found a summary of the heralds of Kyuss, as well as optional rules for characters that may find themselves beholden to the harbinger of the final apocalypse.
Includes 3 new creatures, one new cleric domain, and adventure seeds to get your characters moving along their new, dark path. These... [click here for more] |
Dungeon Masters Guild |
$1.49
|
Not every threat hails from a known source. Strange beings exist, traveling from a space outside of magic and the known planes, and seek to impose their will upon all things. Few heroes are aware of these threats, and fewer still are versed in their origin. The Order of the Cerulean Sign exists to stem the tide of these psychic and often tentacled beasts.
A character supplement for themed play.... [click here for more] |
Dungeon Masters Guild |
$1.49
|
Potent psionic blasts. Writhing face tentacles. Purple-ish skin, slimy and cool to the touch. Extracted brains. All these things and more help define the term “mind flayer” – but what more are these aberrant creatures? What drives them? Find out within.
This monster supplement provides 5 new creatures:
Alhoon - a mind flayer lich
Brain Golem - a stalwart ally made entirely... [click here for more] |
Dungeon Masters Guild |
$1.49
|
The purpose of this module is to introduce a new player, or players, and a Dungeon Master (DM), to the process of creating a Dungeons and Dragons 5th edition character. For adventuring parties that have already created their characters, you can skip to Module 1. In this module, we’ll build up each character through role-playing, storytelling, and the use of targeted questions by the DM. At the end... [click here for more] |
Dungeon Masters Guild |
$0.99
|
The purpose of this module is to introduce a new player, or players, and a Dungeon Master (DM), to the fight mechanics included in the D&D 5E Player’s Handbook (PHB). If you have played through Module 0, some of the background information will be duplicated and can be skipped over. If you skipped Module 0, you will be able to jump into this module with no problems.
It is assumed that your... [click here for more] |
Dungeon Masters Guild |
$1.49
|
A conversion for the classic AD&D module I3 "Pharaoh"
This complete conversion balances the adventure for four or five player characters of 6th or 7th level (the original is designated “for six to eight characters of 5th to 7th level”). NPCs, numbers of creatures, and other encounter details have been modified where necessary to accommodate the appropriate degree of challenge.
At 27 pages,... [click here for more] |
Dungeon Masters Guild |
$0.99
|
"A masterpiece"
"Just ran this last night and it was brilliant"
"I can't wait to run this... loved your adventures so far"
"Five stars"
"Great easy to read, easy to run adventure"
Travellers are going missing on the Long Road, on the 100 mile stretch between Triboar and Longsaddle. Our heroes investigate and discover a haunted mansion with a dark history and a gruesome secret. Their quest brings... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Update 13: Removed subclasses that don't conform to the 5e design for clarity. Added a bardic college version of the Sword Dancer cleric domain, given that the Bard class lends itself more to the concept of a cleric of Eilistraee than the cleric domain.
Update 12: Added a little tidbit about the Changedance. As recently explained by Ed Greenwood,... [click here for more] |
Dungeon Masters Guild |
FREE
|
Here is the intro for the Enter the Shadowfell saga. will upload others in the saga when they become avalible. an adventure made for 4 first level adventurers that lasts about 1-2 hours. a way to introduce the shadowfell to a campaign. reviews would be greatly appreciated (both for improvemen, criticism, and what you liked or how it played out for your group). Note never got a chance to test product... [click here for more] |
Dungeon Masters Guild |
FREE
|
A variant of the spell point rules for sorcerers, six new metamagic options, two spells, and a sorcerous bloodline: the Incantatrix based on both the 3rd Edition prestige class and the NPC class from Dragon Magazine #90 by Ed Greenwood.
v 1.1: updated the action economy for the incantatrix abilities.
Please check out my DMs Guild titles!
Airs of Ages Past, Nine magical harps from the Forgotten... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
An adventure that gives players the ability to fight for a mining outpost in the underdark, Ulinn Mine is designed as a challenging encounter to test players with rewards and tough enemies. Give your players a high risk, high reward challenge with a constant undead threat. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This is the third part of the God's Bane. Mono is about almost ready to assend. But there is another Nim-Aer. The Choices The party makes will help deside who will assend to godhood as a lesser god. A adventure for a Very High level party or to finish the God's Bane adventures.
Reviews would be greatly appreciated (both for improvemen, criticism, and what you liked or how it played out for your... [click here for more] |
Dungeon Masters Guild |
$0.50
|
A Member of the God's bane named Nim-Aer has become sick. and requests the party's help. He feels he needs to get rid of this illness so that he might once again fight. He doesn't know what is happening but in the distant future he wants to be prepared. He doesn't offer nothing in return he does offer riches But only if the party is willing to enter his tomb. (Note Goblins aren't as dumb as you might... [click here for more] |
Dungeon Masters Guild |
$0.50
|
Add some Dread to your Domain!
This supplement contains an optional ruleset for the Curse of Strahd campaign. Inside you will find:
Specific Terrors and Weaknesses and rules for how to trigger them that can be used against the Player Characters by the Vampire Lord or other foes.
Rules for the accumulation of Dread, a way to track the corrupting influence the land... [click here for more] |
Dungeon Masters Guild |
$1.00
|
You carried your characters through Harper training and now it is time to be officially recognized by the High Harper in Berdusk and be recorded into the official record as members in good standing of the Harpers. What lies between Aberuthven and Berdusk and will your party make the trek in 14 days or less? Or will something sidetrack you?
This module is the third in the series. Continue your... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Something strange is afoot within the Quivering Forest. So much so that even the elves of Greenhall have left their homes to seek out help from their newfound neighbors. But, their tales of a strange beast are not earning them any favors; especially among the Vistani, whom the elves suspect are to blame for their ills. Return once more to the Quivering Forest and learn the terrifying truth! Part Two... [click here for more] |
Wizards of the Coast |
$2.99
|
https://www.dmsguild.com/product/176461/Enter-the-shadowfell-intro-004?src=also_purchased
for the free intro.
In Enter the shadowfell The party is forced into the shadowfell in the Evernight part of of the shadowfell. It is quickly established to survive they must seek allies. Now after choosing who they side with will they try to gain power through their friends or find a way home?
This is an... [click here for more] |
Dungeon Masters Guild |
$0.50
|
A local coven of druids claims that the mining town is disrupting balance of nature in the area, and are trying to move the entire town away from the area – by any means necessary. A short adventure for 3rd level characters.
... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Do you have a D&D fever??? Is your only prescription more dragons???
Well, hopefully this next supplement is the cure. An additional 36 dragons statted for each category (including the epic Force and Prismatic dragons), 18 dragon type creatures, 3 dragon golems and 5 new dragon templates.
Thanks and enjoy. ... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Since the end of the last adventure 2 other members of the God's Bane have been killed. Primrose Knows This wasn't an accident and goes into hiding while trying to find out who did it. But to her dismay with the help of some adventurers she finds out who did it. An old Enemy who has come to finish what they started.
A adventure for a Very High level party and middle of the God's Bane adventures. ... [click here for more] |
Dungeon Masters Guild |
$0.50
|
A side project i made both to get my mind off the curent adventure i was working on and that my sister wanted to make a student of the God's Bane.
The Legend of the God's bane inspire many to be like them. To gain power for personal or a noble cause. The teaching of 2 of the newly assended God's bane has Started to become popular. Which will you choose to be strong like the Man-Dragon Elf? or Would... [click here for more] |
Dungeon Masters Guild |
FREE
|
Lies, secrets, and sorrow are in store for the citizens of Radread. A violent murder has left a man in shackles, and a town in shock. Can you solve the mystery before time runs out and an innocent man hangs?
Includes everything you need for a 2-4 hour adventure/murder mystery that can be dropped into virtually any campaign. Recomended for low level characters or new players. This light combat,... [click here for more] |
Dungeon Masters Guild |
$2.00
|
This Guide helps DMs create or convert spells. Included are formulas to help do this. also included are eight unique spells:
Black Blade of Disaster, Flight, Lightning field, Mnemonic enhancer, Prismatic fog, Prowess, Solid fog, and Spawn Ooze
Update 1.02:
fixed some grammar. Updated spells to include classes. Removed the material component from the... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Picking up where Three Days and Dead left off, Life and Death on the Road is a short traveling adventure that leads your party on a mission to create their very own Mercenary Guild. This creates a great jumping off point for nearly any adventure, as your party takes on jobs from all over Faerun. ... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Are your player's going fishing in the Underdark? Booked a ride with the Kua Toa Travel Agency? Taking a cruise on the Darklake? Well then Journey Through the Center of the Underdark 2 - The Darklake Strikes Back is just what the Leemooggoogon ordered! Like the first Journey, The Darklake Strikes Back contains several encounters designed with Out of the Abyss traveling... [click here for more] |
Dungeon Masters Guild |
$2.95
|
The factions of in the Evernight now need your help more then ever. Little do they know some problems can only be solved interinally. Yet they don't know how much they really are under the mercy of one person. He Now wants to cash in a favor, Once can only imagine what that might be.
adventure for levels 5-7
ES005 ... [click here for more] |
Dungeon Masters Guild |
$0.50
|
Welcome to the world of the Fated Blade, a unique archetype available to fighters in any campaign setting.
The Fated Blade is a warrior that submits to the whim of fate wholeheartedly and as a result is able to capitalise upon any good fortune that comes his way in battle. If they are clever (and lucky), Fated Blades are capable of achieving legendary feats in combat.
... [click here for more] |
Dungeon Masters Guild |
$1.00
|
An ideal resource for DMs handling parties with warlock player characters.
For millennia warlocks have been trading their loyalty to a patron for a taste of otherworldly power. Deep down inside, many warlocks believes that they can slip free of the chains that they have wrapped around themselves. They think they are cleverer, or stronger, or more noble. They believe that... [click here for more] |
Dungeon Masters Guild |
$1.00
|