Close
Close
Browse Categories
$ to $
 Follow Your Favorites!
NotificationsSign in to get custom notifications of new products!















Keywords
next   Remove Search Term
Advanced Search

pixel_trans.gif
pixel_trans.gif
Products found in this section... Sort by: 
 Title    Publisher    Price  
Holy Mandate: The Great Assault

Holy Mandate: The Great Assault


Just outside the Lonely Desert, on the edge of civilized lands stands a massive 200 ft., black cube known as The Brick. Glyphs and symbols adorn the brick, etched into its impossibly hardened sides in an ancient forgotten language. Some say the brick is the doorway between the living and the dead. Some say it is a gateway to another plane. Still others claim that the brick is the foundation for the...   [click here for more]
Dungeon Masters Guild  $0.99

Add to Dungeon Masters Guild Order  
Holy Mandate: Depths

Holy Mandate: Depths


Just outside the Lonely Desert, on the edge of civilized lands stands a massive 200 ft., black cube known as The Brick. Glyphs and symbols adorn the brick, etched into its impossibly hardened sides in an ancient forgotten language. Some say the brick is the doorway between the living and the dead. Some say it is a gateway to another plane. Still others claim that the brick is the foundation for the...   [click here for more]
Dungeon Masters Guild  $0.99

Add to Dungeon Masters Guild Order  
The Snowbeasts of Crestfall - Adventure

The Snowbeasts of Crestfall - Adventure


A band of adventurers has been summoned to the northern city of Crestfall to investigate the mysterious disappearances of several fishermen.  It seems that some ravenous beast has been picking them off one by one.  The mayor of the town believes that yetis are to blame and has put a bounty on the heads of these reclusive beasts. This one-shot adventure for a group of 4-6 third-level characters is...   [click here for more]
Dungeon Masters Guild  $4.99

Add to Dungeon Masters Guild Order  
Holy Mandate: Homecoming

Holy Mandate: Homecoming


Just outside the Lonely Desert, on the edge of civilized lands stands a massive 200 ft., black cube known as The Brick. Glyphs and symbols adorn the brick, etched into its impossibly hardened sides in an ancient forgotten language. Some say the brick is the doorway between the living and the dead. Some say it is a gateway to another plane. Still others claim that the brick is the foundation for the...   [click here for more]
Dungeon Masters Guild  $0.99

Add to Dungeon Masters Guild Order  
The Crypt of the Red Eagle

The Crypt of the Red Eagle


Members of the Lords' Alliance ride daringly into the town of Redwater, bypassing all social and economic distractions and charging directly toward Grendar Mansion. All of them are part of a special force that has been sent to apprehend the infamous warlock, Mordai, at his home and lair on the outskirts of town. The estate sits on a hill just ahead of them, a nicely renovated structure that gives...   [click here for more]
Dungeon Masters Guild  $4.99

Add to Dungeon Masters Guild Order  
Your Next Bullywug Encounter

Your Next Bullywug Encounter


A marsh-crawling adventure for parties level 2-5. Get down and dirty in the muck in this swamp-hopping encounter! A perfect starting point for a new campaign, this short adventure will have your players wrestling with bullywug despots, rivalrous nobles, and deadly swampland traps. Six pages of swamp-crawling adventure, starting with a classic "quest board" setup! Meet feuding lords Dandor Cavin and...   [click here for more]
Dungeon Masters Guild  $1.60

Add to Dungeon Masters Guild Order  
DDEX1-01 Defiance in Phlan (5e)

DDEX1-01 Defiance in Phlan (5e)


Defiance in Phlan The Cult of the Dragon has come to Phlan, a lawless refuge on the Moonsea. Now, with no significant authority to stop the cult, other power groups in the Realms--the Harpers, Order of the Gauntlet, Emerald Enclave, Lords' Alliance , and even the Zhentarim--must untite to stop the cult from fulfilling its dark purpose in the city. Join the fight by participating in...   [click here for more]
Wizards of the Coast  $2.99

Add to Dungeon Masters Guild Order  
DDEX2-01 City of Danger (5e)

DDEX2-01 City of Danger (5e)


City of Danger On the southern shores of the Moonsea, the residents of Mulmaster have eked out a living where others would likely have given up long ago—in a bleak city where corruption is rampant and the Church of Bane holds sway. In these five short, introductory adventures, you will travel the breadth of the City of Danger, meet its people, see its sights, and witness firsthand...   [click here for more]
Wizards of the Coast  $2.99

Add to Dungeon Masters Guild Order  
DDEX3-10 Quelling the Horde (5e)

DDEX3-10 Quelling the Horde (5e)


Quelling the Horde The Red Plumes have increased patrols in the region surrounding Hillsfar, and a string of disappearances has followed in their wake. Naturally, this has roused the suspicion of the factions. Join your factions and find out the truth behind the missing farmers. A four-hour adventure for 1st-4th level characters. DDEX3-10 5E ...   [click here for more]
Wizards of the Coast  $3.99

Add to Dungeon Masters Guild Order  
DDEX1-02 Secrets of Sokol Keep (5e)

DDEX1-02 Secrets of Sokol Keep (5e)


Secrets of Sokol Keep Decades have passed since Sokol Keep was reclaimed, and a small garrison placed there along with a beacon to help guide ships. Now, that beacon has gone dark, and the garrison has disappeared. In Phlan, rumors circulate that something ancient was discovered in the grounds beneath the keep, dating to before the clerics of Tyr built the small fortress. Uncover...   [click here for more]
Wizards of the Coast  $2.99

Add to Dungeon Masters Guild Order  
DDEX1-03 Shadows of the Moonsea (5e)

DDEX1-03 Shadows of the Moonsea (5e)


Shadows Over the Moonsea Life on the Moonsea isn't easy. Bandits, pirates, and cruel lords dominate the land, threatening those who make an honest livind there. Now, a new scorge is prowling the waters: A ghost ship has been strikig small coastal villages, leaving its victims whispering about the "eye of the dracolich." Join the adventrue and learn the truth behind this threat! An...   [click here for more]
Wizards of the Coast  $2.99

Add to Dungeon Masters Guild Order  
DDEX1-04 Dues for the Dead (5e)

DDEX1-04 Dues for the Dead (5e)


Dues for the Dead For years, the Most Solemn Order of the Silent Shroud has tended the dead at Valinghen graceyard, providing them a peaceful eternal rest. Now, that rest has been disturbed by a necromancer seeking out a key to re-activate the Pool of Radiance. An adventure for 1st-4th level characters. DDEX1-4 5E ...   [click here for more]
Wizards of the Coast  $2.99

Add to Dungeon Masters Guild Order  
DDEX1-05 The Courting of Fire (5e)

DDEX1-05 The Courting of Fire (5e)


The Courting of Fire An exiled cultist and his kobold minions are spotted searching for long-forgotten ruins in the Dragonspire Mountains. Rumors say he looks for a precious gift to give a fearsome dragon that dwells there. What he hopes to attain with his gift is unknown, but can't be good for the citizens of Phlan. An introductory adventure for 1st-4th level characters. DDEX1-5...   [click here for more]
Wizards of the Coast  $2.99

Add to Dungeon Masters Guild Order  
DDEX1-06 The Scroll Thief (5e)

DDEX1-06 The Scroll Thief (5e)


The Scroll Thief Scholars Square is a relatively quiet corner of Phlan, but a series of odd thefts have the headmasters of verious schools in the area concerned. The headmasters' pleas for help have gone unanswered by the Black Fist, and the Lord Sage of Phlan decided to reach out to you and your kind to bring those responsible to justice. An introductory adventure for 1st-4th level...   [click here for more]
Wizards of the Coast  $2.99

Add to Dungeon Masters Guild Order  
DDEX1-07 Drums in the Marsh (5e)

DDEX1-07 Drums in the Marsh (5e)


Drums in the Marsh For the past several nights, drums have been heard on the wind, coming from the Twilight Marsh. Each morning, more turn up missing from the nearby farms, leaving only muddy, clawed foot prints heading towards the marsh. Can you help find the lost and bring justice to the abductors? An adventure for 1st-4th level characters. DDEX1-7 5E Also included...   [click here for more]
Wizards of the Coast  $2.99

Add to Dungeon Masters Guild Order  
DDEX1-08 Tales Trees Tell (5e)

DDEX1-08 Tales Trees Tell (5e)


Tales Trees Tell Despite the shaky alliance that exists with the elves of the Quivering Forest, they do not suffer trespass in their realm lightly, especially from common folk from nearby Phlan. A woodworker's recent blunder into the forest might set off a diplomatic incident. Can you help find him and mollify the aggravated elves? An adventure for 1st-4th level characters. DDEX1-8...   [click here for more]
Wizards of the Coast  $2.99

Add to Dungeon Masters Guild Order  
DDEX1-09 Outlaws of the Iron Route (5e)

DDEX1-09 Outlaws of the Iron Route (5e)


Outlaws of the Iron Route The Iron Route, an important trade road east of Phlan, is beset by competing bandits. An exiled Black Fist officer leads his band of mercenaries turned cloaked ruffians, while a mysterious dragonborn sorcerer commands screaming savages from the north. In this war over the trade route, the beleaguered merchants are the victims, and Phlan suffers from a lack...   [click here for more]
Wizards of the Coast  $2.99

Add to Dungeon Masters Guild Order  
DDEX1-10 Tyranny in Phlan (5e)

DDEX1-10 Tyranny in Phlan (5e)


Tyranny in Phlan The Maimed Virulence has come. The future of the Cinnabar Throne and the lives of the denizens of Phlan are in jeopardy. The Cult of the Dragon rejoices, and the Black Fist is powerless to stop them. How will the factions of the city respond to this threat? Can Phlan be saved this time? Part One of Under Emerald Claws. An introductory adventure for 5th-10th level...   [click here for more]
Wizards of the Coast  $2.99

Add to Dungeon Masters Guild Order  
DDEX1-11 Dark Pyramid of Sorcerer’s Isle (5e)

DDEX1-11 Dark Pyramid of Sorcerer’s Isle (5e)


Dark Pyramid of Sorcerer’s Isle Long unoccupied, the pyramid on Sorcerer’s Isle now flows with strange magical energy, warping creatures and the landscape around it. The Cult of the Dragon and Red Wizards of Thay have taken notice, and it’s up to you to keep whatever power dwells there out of their hands. An eight hour adventure for 5th-10th level characters. DDEX1-11...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
DDEX1-12 Raiders of the Twilight Marsh (5e)

DDEX1-12 Raiders of the Twilight Marsh (5e)


Raiders of the Twiligiht Marsh A black dragon’s treasure horde has been located in the Twilight Marsh, and within it are secrets that hold interest to the factions. With the dragon marauding over the countryside, the horde is left unguarded. Now is the time to plunder its lair! An adventure for 5th-10th level characters. DDEX1-12 5E Also included in the purchase...   [click here for more]
Wizards of the Coast  $3.99

Add to Dungeon Masters Guild Order  
DDEX1-13 Pool of Radiance Resurgent (5e)

DDEX1-13 Pool of Radiance Resurgent (5e)


Pool of Radiance Resurgent Vorgansharax rules Phlan, using the Cult of the Dragon to extend his noxious gaze. But the green dragon seeks far more than control of the beleaguered town – ultimate power is nearly within reach. Will he reactivate the Pool of Radiance and ascend to greater prominence amongst his kind? A sequel to DDEX1-10 Tyranny in Phlan and Part Two of Under Emerald...   [click here for more]
Wizards of the Coast  $2.99

Add to Dungeon Masters Guild Order  
DDEX1-14 Escape from Phlan (5e)

DDEX1-14 Escape from Phlan (5e)


Escape from Phlan Three important citizens of Phlan, who stand against the tyrannical dragon that rules, seek to escape and find refuge across the Moonsea. Can you extricate those that are vital to the factions before it’s too late? An adventure for 5th-10th level characters. DDEX1-14 5E ...   [click here for more]
Wizards of the Coast   FREE 

Buy Now  
DDEX2-02 Embers of Elmwood (5e)

DDEX2-02 Embers of Elmwood (5e)


Embers of Elmwood A derelict raft drifts into Mulmaster’s harbor carrying a young woman. Delirious with hunger, the only words she seems able to speak so far have been “ash and fire.” The only other clue to her identity is an ornate tattoo. Is the woman insane, or is something nefarious at play? An adventure for 1st-4th level characters. DDEX2-2 5E Also included...   [click here for more]
Wizards of the Coast  $2.99

Add to Dungeon Masters Guild Order  
DDEX2-03 The Drowned Tower (5e)

DDEX2-03 The Drowned Tower (5e)


The Drowned Tower You are approached by someone claiming to be a member of the Brotherhood of the Cloak investigating unusual incidents involving some of his brethren. Discretion is vital, as there is rumored to be a link between the denizens of the Tower of Arcane Might and one of the elemental cults. Can you uncover the truth? An adventure for 5th-10th level characters. DDEX2-3...   [click here for more]
Wizards of the Coast  $2.99

Add to Dungeon Masters Guild Order  
DDEX2-04 Mayhem in the Earthspur Mines (5e)

DDEX2-04 Mayhem in the Earthspur Mines (5e)


Mayhem in the Earthspur Mines Riddled with veins of precious ore and gem, the Earthspur Mountains to the west have long been a valuable resource for anyone able to mine them. One such mine has gone silent and the only thing more concerning than its long overdue shipment is the fate of the members of the Soldiery sent to discover what has happened to the mine’s workers. Though the...   [click here for more]
Wizards of the Coast  $2.99

Add to Dungeon Masters Guild Order  
DDEX2-05 Flames of Kythorn (5e)

DDEX2-05 Flames of Kythorn (5e)


Flames of Kythorn During a summer drought, Mulmaster is threatened by a series of arson attacks. As the populace riots, accusations fly blaming Thayans, residents of the ghettos, rowdy sailors, the refugees from Phlan and dozens of others. Can you solve the mystery before the city burns? An adventure for 1st-4th level characters. DDEX2-5 5E Also included in the...   [click here for more]
Wizards of the Coast  $2.99

Add to Dungeon Masters Guild Order  
DDEX2-06 Breath of the Yellow Rose (5e)

DDEX2-06 Breath of the Yellow Rose (5e)


Breath of the Yellow Rose The monks of the Monastery of the Yellow Rose have long cloistered themselves in their home atop the Earthspur Mountains, practicing their strange lifestyle which is rumored to give them longevity. Now, their dietary restrictions and practices of breath control have become the fashion amongst the well-to-do of Mulmaster. But when a few of these lay practitioners...   [click here for more]
Wizards of the Coast  $3.99

Add to Dungeon Masters Guild Order  
DDEX2-07 Bounty in the Bog (5e)

DDEX2-07 Bounty in the Bog (5e)


Bounty in the Bog The Soldiery has grown weary of dealing with a particularly nettlesome band of miscreants who have holed up in the Flooded Forest to the south. And so, you have been called upon to quell their activities so that trade along the North Road can resume unmolested. However, in so doing, the truth behind their activities reveal that much more than simple banditry is at...   [click here for more]
Wizards of the Coast  $2.99

Add to Dungeon Masters Guild Order  
DDEX2-08 Foulness Beneath Mulmaster (5e)

DDEX2-08 Foulness Beneath Mulmaster (5e)


Foulness Beneath Mulmaster The sewers beneath Mulmaster have always been dangerous, with countless stories of brigands, murderers, and worse that lurk beneath the streets of the City of Danger. But those stories pale in comparison to a new threat under Mulmaster, one brought to light by a strange and disturbing corpse recently found. It is up to you to learn the terrifying truth of...   [click here for more]
Wizards of the Coast  $2.99

Add to Dungeon Masters Guild Order  
DDEX2-09 Eye of the Tempest (5e)

DDEX2-09 Eye of the Tempest (5e)


Eye of the Tempest A storm of unparalleled fury has been ravaging the peaks of the Earthspur Mountains for a tenday, and the Monastery of the Yellow Rose sits in its eye for now. Some monks have fled the monastery to the safety of Mulmaster and beseech you to convince their more obstinate brothers to retreat to the city before the eye of the storm shifts, and the monestary is in terrible...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
DDEX2-10 Cloaks and Shadows (5e)

DDEX2-10 Cloaks and Shadows (5e)


Cloaks and Shadows The Cloaks of Mulmaster have taken an interest in your progress, and may be looking to sponsor adventurers for future work. You’ve been offered an interview with one of their ranking members at the Theater of the Stars, but you never know what to expect in the City of Danger. A four-hour adventure for 1st-4th level characters. DDEX2-10 5E Also...   [click here for more]
Wizards of the Coast  $3.99

Add to Dungeon Masters Guild Order  
DDEX2-11 Oubliette of Fort Iron (5e)

DDEX2-11 Oubliette of Fort Iron (5e)


Oubliette of Fort Iron When Fort Iron was taken from the duergar who inhabited it, much of their subterranean quarters were never fully explored. An ancient oubliette has been discovered and its contents have disturbed the miners. Can the mine and the miners be saved from the dangers of the Oubliette of Fort Iron? A two-hour adventure for 1st-4th level characters. DDEX2-11...   [click here for more]
Wizards of the Coast  $2.99

Add to Dungeon Masters Guild Order  
DDEX2-12 Dark Rites at Fort Dalton (5e)

DDEX2-12 Dark Rites at Fort Dalton (5e)


Dark Rites at Fort Dalton Fort Dalton along the River Lis was long ago destroyed. Now rumors tell of foul cults practicing their dark rites within the fort’s ruins. Are the rumors of elemental cults true or are the rumors a cover for some other sinister plot? A two-hour adventure for 1st-4th level characters. DDEX2-12 5E Also included in the purchase of this...   [click here for more]
Wizards of the Coast  $2.99

Add to Dungeon Masters Guild Order  
DDEX2-13 The Howling Void (5e)

DDEX2-13 The Howling Void (5e)


The Howling Void A storm of unparalleled fury has been ravaging the peaks of the Earthspur Mountains for a tenday, and the Monastery of the Yellow Rose sits in its eye for now. Some monks have fled the monastery to the safety of Mulmaster and beseech you to convince their more obstinate brothers to retreat to the city before the eye of the storm shifts, and the monestary is in terrible...   [click here for more]
Wizards of the Coast  $3.99

Add to Dungeon Masters Guild Order  
DDEX2-14 The Sword of Selfaril (5e)

DDEX2-14 The Sword of Selfaril (5e)


The Sword of Selfaril The fabled sword of Selfaril is told to bestow wisdom and power upon whomever wields it, so naturally its discovery has caused quite a stir in Mulmaster. All of this is complicated when a masked benefactor claims to not only know the truth about the blade, but also how it can be used to benefit the oppressed people of Mulmaster. Can it truly change Mulmaster for...   [click here for more]
Wizards of the Coast  $3.99

Add to Dungeon Masters Guild Order  
DDEX2-15 Black Heart of Vengeance (5e)

DDEX2-15 Black Heart of Vengeance (5e)


Black Heart of Vengeance Aleyd Burral, the Risen Hero of Phlan has sounded the call to battle! Intent on retaking her home of Phlan, Aleyd has amassed a surprising amount of support from the citizenry of Phlan, including that of the High Blade himself. But as lofty as her goals might be, the honor-bound warrior seems willing to sacrifice much in her quest—including everything she...   [click here for more]
Wizards of the Coast  $3.99

Add to Dungeon Masters Guild Order  
DDEX2-16 Boltsmelter's Book (5e)

DDEX2-16 Boltsmelter's Book (5e)


Boltsmelter's Book A dwarven expedition has stopped in Mulmaster for much-needed supplies. Furgis Boltsmelter, their founder and leader, is looking for some “no questions asked” protection for the duration of his stay in the city. Whatever he is trying to protect may not stay hidden for long. Can you keep his secret treasure out of the wrong hands? A four-hour adventure for 1st-4th...   [click here for more]
Wizards of the Coast  $3.99

Add to Dungeon Masters Guild Order  
DDEX3-01 Harried in Hillsfar (5e)

DDEX3-01 Harried in Hillsfar (5e)


Harried in Hillsfar In the village of Elventree, near the oppressive city of Hillsfar, a recent string of strange occurrences has the locals on edge. The factions have gathered here on the borders of the forest of Cormanthor to determine what’s happening. Is this the machinations of Hillsfar, or something more? Five one-hour mini-adventures for 1st-2nd level characters.  DDEX3-01 5E...   [click here for more]
Wizards of the Coast  $2.99

Add to Dungeon Masters Guild Order  
DDEX3-02 Shackles of Blood (5e)

DDEX3-02 Shackles of Blood (5e)


Shackles of Blood The Red Plumes have increased patrols in the region surrounding Hillsfar, and a string of disappearances has followed in their wake. Naturally, this has roused the suspicion of the factions. Join your factions and find out the truth behind the missing farmers.  A four-hour adventure for 1st-4th level characters.  DDEX3-02 5E Also included in...   [click here for more]
Wizards of the Coast  $3.99

Add to Dungeon Masters Guild Order  
DDEX3-03 The Occupation of Szith Morcane (5e)

DDEX3-03 The Occupation of Szith Morcane (5e)


The Occupation of Szith Morcane Agents of the fire giants of Maerimydra, a city in the Underdark, have overtaken the drow outpost of Szith Morcane. The factions seek out adventurers to free the outpost’s leaders for questioning on the giants’ activities. Can you extricate them before it’s too late? A four-hour adventure for 5th-10th level characters.  DDEX3-03 5E Also...   [click here for more]
Wizards of the Coast  $3.99

Add to Dungeon Masters Guild Order  
DDEX3-04 It's All in the Blood (5e)

DDEX3-04 It's All in the Blood (5e)


It's All in the Blood Rumors of faceless demonic creatures have been steadily rising in the Hillsfar region, and it is said that far below the surface of Faerun, nestled in the bowels of the underdark, ancient terrors are stirring. The imperiled drow of Szith Morcaine have extended an intriguing offer, but can the drow be trusted, and for how long?  An eight-hour adventure for 11th-16th level characters. ...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
DDEX3-05 Bane of the Tradeways (5e)

DDEX3-05 Bane of the Tradeways (5e)


Bane of the Tradeways Times are hard in the Hillsfar countryside, especially for those of non-human ancestry. Unscrupulous merchants in league with the hated Red Plumes bleed local farmers and artisans dry. Perhaps some of those loot-laden caravans coming and going from Hillsfar could use a bit of liberation? A four-hour adventure for 1st-4th level characters.  DDEX3-05 5E Also...   [click here for more]
Wizards of the Coast  $3.99

Add to Dungeon Masters Guild Order  
DDEX3-06 No Foolish Matter (5e)

DDEX3-06 No Foolish Matter (5e)


No Foolish Matter Some of the hamlets outlying Hillsfar have been struck by an odd malady. Rumor has it a traveling carnival visited those hamlets before the disease struck. Does coincidence not equal causation or is something sinister afoot? A two-hour adventure for 1st-4th level characters.  DDEX3-06 5E ...   [click here for more]
Wizards of the Coast  $2.99

Add to Dungeon Masters Guild Order  
DDEX3-07 Herald of the Moon (5e)

DDEX3-07 Herald of the Moon (5e)


Herald of the Moon Elanil Elassidil, an elf bard of no small legacy, has put out a call for trustworthy agents. It is time, it seems, for a quietly hidden piece of elven history to become known to the world. Meira Faerenduil, lost knight of Myth Drannor, has been dis-covered, and must be brought back to civilization. A four-hour adventure for 5th-10th level characters.  DDEX3-07 5E ...   [click here for more]
Wizards of the Coast  $3.99

Add to Dungeon Masters Guild Order  
DDEX3-08 The Malady of Elventree (5e)

DDEX3-08 The Malady of Elventree (5e)


The Malady of Elventree An escaped duergar slave stumbles into the village of Elventree. With her she brings a malady that grips the small settlement in a bout of madness that seems unshakable. Can you find the source of the madness and save yourself and the village’s inhabitants? A four-hour adventure for 5th-10th level characters.  DDEX3-08 5E ...   [click here for more]
Wizards of the Coast  $3.99

Add to Dungeon Masters Guild Order  
DDEX3-09 The Waydown (5e)

DDEX3-09 The Waydown (5e)


The Waydown The recent discovery of an entrance to the Underdark has set local leaders on edge. In a display of initiative, the First Lord of Hillsfar has ordered the construction of defensive structures surrounding what locals have begun to call "The Waydown." You have been charged with escorting an emissary back to his home in the Underdark without alerting the Red Plumes. A four-hour adventure...   [click here for more]
Wizards of the Coast  $3.99

Add to Dungeon Masters Guild Order  
DDEX3-11 The Quest for Sporedome (5e)

DDEX3-11 The Quest for Sporedome (5e)


The Quest for Sporedome In the search for allies in the Underdark, you are called upon to travel through the recently opened Waydown sinkhole to find the lost myconid colony of Sporedome. It is said that they once cultivated a strain of mushrooms that could protect one from falling into madness. Can this be the cure for the rapidly spreading onslaught of insanity? A two-hour adventure for 5th-10th...   [click here for more]
Wizards of the Coast  $2.99

Add to Dungeon Masters Guild Order  
DDEX1 Tyranny of Dragons Complete Bundle [BUNDLE]

DDEX1 Tyranny of Dragons Complete Bundle [BUNDLE]


This special bundle product contains the following titles. DDEX1 Tyranny of Dragons Player's Pack (5e) Regular price: $0.00 Bundle price: $0.00 Format: PDF Tyranny of Dragons Player's Pack (5e) The D&D Adventurer's League is an ongoing official organized play campaign for Dungeons & Dragons. It uses the fifth edition of the Dungeons & Dragons...   [click here for more]
Wizards of the Coast  $44.86 $26.86

Add to Dungeon Masters Guild Order  
DDEX2 Elemental Evil Complete Adventure Bundle [BUNDLE]

DDEX2 Elemental Evil Complete Adventure Bundle [BUNDLE]


This special bundle product contains the following titles. DDEX2-01 City of Danger (5e) Regular price: $2.99 Bundle price: $1.79 Format: Watermarked PDF City of Danger On the southern shores of the Moonsea, the residents of Mulmaster have eked out a living where others would likely have given up long ago—in a bleak city where corruption is rampant and the...   [click here for more]
Wizards of the Coast  $55.84 $33.50

Add to Dungeon Masters Guild Order  
Pregen Characters: Dragonborn Sorcerer (5e)

Pregen Characters: Dragonborn Sorcerer (5e)


Need a ready-to-play character for 5e? The following pregenerated character sheets provide a dragonborn sorcerer at levels 1 thru 10. ...   [click here for more]
Wizards of the Coast   FREE 

Buy Now  
Displaying 51 to 100 (of 2342 items) Result Pages: [<< Prev]   1  2  3  4  5  6  7  8  9 ...  [Next >>] 
Select Page Number