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Lost Languages: Planar - Celestial

Lost Languages: Planar - Celestial


Note From The Author I wanted to just write a quick note about the content of this book, and really of this series. Getting to dive into languages is something super fun that I love doing - making conlangs is really a treat, and I love using them in my games. This new branch of the Lost Languages series takes a look at some of the more cosmic level languages, ones that are rarely spoken or used by...   [click here for more]
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Lost Languages: Planar - Abyssal & Infernal

Lost Languages: Planar - Abyssal & Infernal


Note from the Author I wanted to just write a quick note about the content of this book, and really of this series. Getting to dive into languages is something super fun that I love doing - making conlangs is really a treat, and I love using them in my games. This new branch of the Lost Languages series takes a look at some of the more cosmic level languages, ones that are rarely spoken or used by...   [click here for more]
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Lost Languages: Eberron - Dhakaani

Lost Languages: Eberron - Dhakaani


Note From The Author I wanted to just write a quick note about the content of this book, and really of this series. Getting to dive into languages is something super fun that I love doing - making conlangs is really a treat, and I love using them in my games. Eberron by far is my favorite D&D setting - by far - and that is thanks to the amazing work of its creator Keith Baker. And one of the things...   [click here for more]
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Lost Languages: Eberron - Org'Khul

Lost Languages: Eberron - Org'Khul


A Note from the Author I wanted to just write a quick note about the content of this book, and really of this series. Getting to dive into languages is something super fun that I love doing - making conlangs is really a treat, and I love using them in my games. Orcs have always been my favorite fantasy race - I honestly blame WoW for that. And that is why I love playing as them so much - alla my old...   [click here for more]
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Lost Languages: Eberron - Conech

Lost Languages: Eberron - Conech


Note from the Author I wanted to just write a quick note about the content of this book, and really of this series. Getting to dive into languages is something super fun that I love doing - making conlangs is really a treat, and I love using them in my games. The conenach came about from an Eberron campaign I was running a few months ago. A friend of mine wanted to play as a harefolk, but at that...   [click here for more]
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Lost Languages: Universal - Halfling

Lost Languages: Universal - Halfling


Note from the Author I wanted to just write a quick note about the content of this book, and really of this series. Getting to dive into languages is something super fun that I love doing - making conlangs is really a treat, and I love using them in my games. Halfling is one of those languages that just say they use another peoples' scripts. Originally this alphabet was meant to be used for Gnomish,...   [click here for more]
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Lost Languages: Universal - Trulg

Lost Languages: Universal - Trulg


Note from the Author I wanted to just write a quick note about the content of this book, and really of this series. Getting to dive into languages is something super fun that I love doing - making conlangs is really a treat, and I love using them in my games. Trolls are super cool, and I think often underused as a potentially amazing source of lore. They get relegated to what - one or two paragraphs?...   [click here for more]
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Lost Languages: Universal - Druidic

Lost Languages: Universal - Druidic


Note from the Author I wanted to just write a quick note about the content of this book, and really of this series. Getting to dive into languages is something super fun that I love doing - making conlangs is really a treat, and I love using them in my games. Druidic is usually equated to Ogham or Gaelic in a lot of games, which often lumps all druidism into one practice, which in reality is not fair...   [click here for more]
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About Time - Abimelech’s Subclass Guides X: Time Options

About Time - Abimelech’s Subclass Guides X: Time Options


Theme The theme of this supplement is time, and how unique individuals manipulate, protect, and change within it. Some work to protect and manipulate it with magic directly, such as the wizard’s Chronomancy school and the cleric’s Time Domain. Both of these subclasses directly harness time to do things like predict the immediate future, increase the speed at which spells can be cast, and...   [click here for more]
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The Journals of Kaz the Minotaur: The Lost Colony

The Journals of Kaz the Minotaur: The Lost Colony


“I’ve always wanted to return to Kaz and tell more of his story. Now, I’ve found a way to reveal a small piece of it, hopefully the first tale of several.” – Richard Knaak The Dragonlance Nexus proudly presents The Journals of Kaz the Minotaur: The Lost Colony! Featuring a new short story from New York Time best-selling author Richard A Knaak,...   [click here for more]
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C3 The Lost Island of Castanamir (1e)

C3 The Lost Island of Castanamir (1e)


It is terribly cold. You swam for your life to this mysterious island, losing most of your provisions in the process, only to find it barren of all but grass. A biting wind from the north drives through your wet clothes, chilling you to the bone. Night is falling and promises even colder temperatures; you wish this place had even a bush to burn as firewood. Your stomach has just begun to complain...   [click here for more]
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I5 Lost Tomb of Martek (1e)

I5 Lost Tomb of Martek (1e)


Your sleek cloudskate skims across the Skysea. It is midnight. All day long, the glass sea soaked up the scorching desert sunlight. Now, that heat lifts your ship a few inches off the glass and fills its sails. The only sound you hear is the soft swish of the diamond-edged rudder as it cuts a path across the Skysea. One thousand years ago, the wizard Martek knew that you would come...   [click here for more]
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S4: The Lost Caverns of Tsojcanth (1e)

S4: The Lost Caverns of Tsojcanth (1e)


In the Yatil Mountains south of Perrenland there is rumored to be a magical hoard of unsurpassed value, a treasure of such fame that scores f adventurers have perished in search of it. Find the perilous Lost Caverns of Tsojcanth and you may gain the hidden wealth of the long-dead arch-mage -- if you live! This adventure contains background information, referee's notes, maps of the wilderness and...   [click here for more]
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B4 The Lost City (Basic)

B4 The Lost City (Basic)


Lost in the desert! The only hope for survival lies in a ruined city rising out of the sands. Food, water, and wealth await heroic adventures inside and ancient pyramid ruled by a strange race of masked beings. This module includes a cover folder with maps, and a descriptive booklet with a ready-made adventure for the Dungeons & Dragons Basic game. It also includes enough information to continue...   [click here for more]
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SJR1 Lost Ships (2e)

SJR1 Lost Ships (2e)


Who among you who have dared to enter the starry deeps has not heard of the dark, drifting derelicts of earlier spacefarers? The silent, menacing lairs of monsters that may hide great treasures for those bold enough to explore them? And what space captain plies the spacelanes who does not dream of a bigger, sleeker, more powerful ship than his present one? Product History SJR1: "Lost...   [click here for more]
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The Lost Shrine of Bundushatur (2e)

The Lost Shrine of Bundushatur (2e)


Long ago, the Lords of Chaos strove with the forces of Law and were defeated. Their great temple destroyed and their minions scattered to the four winds, the Chaos Lords withdrew, and a new balance held sway in the land. But prophecy said that one day the fallen temple would rise again, heralding the Lords' return to spread Chaos across the world once more. And now comes a cry for help from the...   [click here for more]
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Elminster's Ecologies Appendix I: The Battle of Bones & Hill of Lost Souls (2e)

Elminster's Ecologies Appendix I: The Battle of Bones & Hill of Lost Souls (2e)


Ask the average dull peasant when and where the Battle of Bones took place and likely he will scratch his head and stammer that it was in the year 1090 Dale Reckoning, at a battlefield bordering on the southwest edge of Anauroch, the Secret Desert. And that afterwards, the humans and their allies camped on the slopes of the Hill of Lost Souls, which has since been abandoned to all but the spirits...   [click here for more]
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Undermountain I: The Lost Level (2e)

Undermountain I: The Lost Level (2e)


"Far be it from me to impugn the mettle of adventurers such as yourselves, but daring the depths of Undermountain merely for fortune's sake is more absurd than kicking a sleeping dragon in the nose for sport. Even so, you've returned for another trip to the Underhalls, so be prepared. You stand to enter the Lost Level this time: Gird yourselves for diplomacy as well as destruction. You'll find the...   [click here for more]
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Undermountain: Halaster's Lost Apprentice (4e)

Undermountain: Halaster's Lost Apprentice (4e)


A lost passageway on the upper level of the most infamous dungeon in Faerûn has recently been uncovered. When a patron hires a band of adventurers to brave the dangers of Undermountain, a search is on to uncover secrets of an apprentice of the dungeon’s lost creator – Halaster. "Undermountain: Halaster’s Lost Apprentice" is designed for five characters of 1st level and is the spring 2010 season...   [click here for more]
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Lost Crown of Neverwinter (4e)

Lost Crown of Neverwinter (4e)


Neverwinter - A City on the Brink of War Missing for decades, the Crown of Neverwinter, symbol of the former ruling family, has emerged at last. Yet not all are pleased with the crown's reappearance. Beset by rebels and plaguechanged, Lord Dagult Neverember must hire a group of adventurers to track down the so-called Lost Heir and discover his intentions for the city. The stakes are...   [click here for more]
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Classic Modules Today: B4 The Lost City

Classic Modules Today: B4 The Lost City


In 1982, TSR published the module named "The Lost City" with the module code "B4". It was written by Tom Moldvay and illustrated by Jim Holloway. This 32-page booklet had an outer folder containing maps. In addition to an extensive dungeon complex, the module provided guidance on expanding and creating additional levels and encounters for the adventure. In 2004, for the 30th anniversary of the Dungeons...   [click here for more]
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Achaierai - Lost Monsters #01

Achaierai - Lost Monsters #01


Achaierai - Lost Monsters #01 As one of the first monsters from the Fiend Folio, the achaierai was always a favorite of mine. And since the aarakocra had gotten a 5e re-imagining, I thought it just right to do the same for these flightless smoke-releasing guys. I also plan on doing the same for some forgotten foes of the past. Hope you enjoy the monster! Tell me in the comments if anything needs work...   [click here for more]
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Legacy of Io: The Lost Bestiaries - Volume I

Legacy of Io: The Lost Bestiaries - Volume I


UPDATE (9/25/16): Now available for PWYW, this updated version has enhanced artwork, recalculated statistics, streamlined formatting (in the style of volume 2), and fixes for a number of mathematical and typographical errors. Some dragons have also been tweaked or even totally redesigned to bring them more in line with their classical incarnations. Dragons are as much a staple...   [click here for more]
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Legacy of Io: The Lost Bestiaries - Chromatic Dragons

Legacy of Io: The Lost Bestiaries - Chromatic Dragons


UPDATE (7/11/2016): New version includes enhanced artwork, recalculated CR values and typographical fixes, revised format based on Volume 2's design, and more. In addition, this compilation is now available for whatever you want to pay for it. This document bundles together the five Chromatic dragons from the full version,"Draconomicon: Legacy of Io - Volume One." Each is included...   [click here for more]
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After Lost Mine I: Orcs to Phandalin

After Lost Mine I: Orcs to Phandalin


The Ghost Tribe of Orcs have been driven from their home under the Sword Mountains by some terrible evil and they now see Phandalin as their best option for a new home. The heroes, who are on their way to Phandalin for a much needed rest after their adventures in the Lost Mine, must make it to town in time to warn the inhabitants and help prepare for the orc attack. Orcs to Phandalin is the first...   [click here for more]
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Legacy of Io: The Lost Bestiaries - Metallic Dragons

Legacy of Io: The Lost Bestiaries - Metallic Dragons


UPDATE (9/14/2016): New version includes enhanced artwork, recalculated CR values and typographical fixes, revised format based on Volume 2's design, and more. In addition, this compilation is now available for whatever you want to pay for it. This document bundles together the five Metallic dragons from the full version,"Draconomicon: Legacy of Io - Volume One." Each is included...   [click here for more]
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Legacy of Io: The Lost Bestiaries - Ferrous Dragons

Legacy of Io: The Lost Bestiaries - Ferrous Dragons


UPDATE (9/14/2016): New version includes enhanced artwork, recalculated CR values and typographical fixes, revised format based on Volume 2's design, and more. In addition, this compilation is now available for whatever you want to pay for it. This document bundles together the five Ferrous dragons from the full version,"Draconomicon: Legacy of Io - Volume One." Each is included...   [click here for more]
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Legacy of Io: The Lost Bestiaries - Renegade Dragons

Legacy of Io: The Lost Bestiaries - Renegade Dragons


This document bundles together the five Renegade dragons from the full version,"Draconomicon: Legacy of Io - Volume One." Each is included with full write-ups, full color digital artwork, and statistics blocks for each of the standard age categories. Each dragon is a classic monster from the pages of Dragon Magazine, revised and updated to fit the mechanics of Fifth Edition. In addition,...   [click here for more]
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After Lost Mine II:  Orcs Invade Phandalin

After Lost Mine II: Orcs Invade Phandalin


The Ghost Tribe of Orcs have been driven from their home under Wyvern Tor by some terrible evil and have traveled to the top of the hill overlooking Phandalin where they camped last night. Their chief, driven mad by unknown horrors, prepares to attack the city and claim it as his new home.  The heroes, who raced to the town ahead of the orc tribe, spend the night...   [click here for more]
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Classic Modules Today: S4 The Lost Caverns of Tsojcanth (5e)

Classic Modules Today: S4 The Lost Caverns of Tsojcanth (5e)


In 1982, TSR published the module named “The Lost Caverns of Tsojcanth” with the module code “S4”. It was written by Gary Gygax, and illustrated by Jim Holloway, Erol Otus, Jeff Easley, and Stephen D. Sullivan. It consisted of two 32 page booklets. The first dealt with the wilderness trek to find the caverns, as well as the caverns themselves. The second detailed new monsters and magical items...   [click here for more]
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After Lost Mine III: Journey to Beneath Wyvern Tor

After Lost Mine III: Journey to Beneath Wyvern Tor


The Ghost Tribe of Orcs were driven from their home under Wyvern Tor by some terrible evil. They marched to Phandalin and attacked, only to be defeated. Now the heroes will go beneath Wyvern Tor to discover the terror that chased out the orcs and perhaps find the source of the orc’ssardonyx. Journey to Beneath Wyvern Tor is the third of four parts in the After Lost Mine series....   [click here for more]
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Classic Modules Today: I5 Lost Tomb of Martek (5e)

Classic Modules Today: I5 Lost Tomb of Martek (5e)


In 1983, TSR published the module named “Lost Tomb of Martek” with the module code “I5”. It was written by Tracy Hickman, and illustrated by Jim Holloway and Harry Quinn. It consisted of one 32 page booklet and two cover folders with wilderness and dungeon maps. Lost Tomb of Martek was the third module of a three module series that included I3 Pharaoh, and I4 Oasis of the White Palm....   [click here for more]
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Legacy of Io: The Lost Bestiaries - Gem Dragons

Legacy of Io: The Lost Bestiaries - Gem Dragons


This document bundles together the five Gemstone dragons from the full version,"Legacy of Io: The Lost Bestiaries - Volume Two." Each is included with full write-ups, full color digital artwork, and statistics blocks for each of the standard age categories. Each dragon is a classic monster from the history of Dungeons and Dragons, revised and updated to fit the mechanics of Fifth Edition....   [click here for more]
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Classic Modules Today: C3 The Lost Island of Castanamir (5e)

Classic Modules Today: C3 The Lost Island of Castanamir (5e)


In 1984, TSR published the module named “The Lost Island of Castanamir” with the module code “C3”. It was written by Ken Rolston and illustrated by Jeff Easley, and consisted of a 32 page booklet and cover folder containing maps. "The Lost Island of Castanamir" was the third of TSR's competition series of tournament adventures. This conversion guide allows DMs to run the...   [click here for more]
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Legacy of Io: The Lost Bestiaries - Volume 2

Legacy of Io: The Lost Bestiaries - Volume 2


UPDATE (10/24/2017): This title is now available for free (donations, of course, are welcome), as is the first volume, available here. The long-awaited second volume of the Lost Bestiaries series, this hefty document brings 20 new Dragons to 5th Edition, each ripped from the pages of history. Not only that, but an enormous amount of additional content...   [click here for more]
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Legacy of Io: The Lost Bestiaries - Neutral Dragons

Legacy of Io: The Lost Bestiaries - Neutral Dragons


This document bundles together the five Neutral dragons from the full version,"Legacy of Io: The Lost Bestiaries - Volume Two." Each is included with full write-ups, full color digital artwork, and statistics blocks for each of the standard age categories. Each dragon is a classic monster from the history of Dungeons and Dragons, revised and updated to fit the mechanics of Fifth Edition....   [click here for more]
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Legacy of Io: The Lost Bestiaries - Elemental Dragons

Legacy of Io: The Lost Bestiaries - Elemental Dragons


This document bundles together the five Elemental dragons from the full version,"Legacy of Io: The Lost Bestiaries - Volume Two." Each is included with full write-ups, full color digital artwork, and statistics blocks for each of the standard age categories. Each dragon is a classic monster from the history of Dungeons and Dragons, revised and updated to fit the mechanics of Fifth...   [click here for more]
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Legacy of Io: The Lost Bestiaries - Planar Dragons (N)

Legacy of Io: The Lost Bestiaries - Planar Dragons (N)


This document bundles together the five Neutral Planarl dragons from the full version,"Legacy of Io: The Lost Bestiaries - Volume Two." Each is included with full write-ups, full color digital artwork, and statistics blocks for each of the standard age categories. Each dragon is a classic monster from the history of Dungeons and Dragons, revised and updated to fit the mechanics of...   [click here for more]
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Legacy of Io: The Lost Bestiaries - Player Content Pack

Legacy of Io: The Lost Bestiaries - Player Content Pack


This product gathers all of the player content from the first and second volumes of the Lost Bestiaries series. Included are New Spells, Feats, Races, and more. Also included as an exclusive bonus is an early look at one of the Sub-Classes to be featured in the next volume. Rangers who emulate the Archetype of the Dragonstalker are fearless warriors who hunt some of the deadliest prey known to the...   [click here for more]
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The Lost Tower

The Lost Tower


A nearby door flies open; Russ Tanner holds up a key.  “Take it!” he croaks.  “You can’t let them get ‘the Key!’  There’s too many; take it and run!”  As Russ Tanner slumps over; brutal blows begin to rain against the sturdy wooden door.  Enemies are trying to break in.  A crack opens revealing a one giant, angry eye: a Cyclops.  Russ Tanner drops the key as he whispers...   [click here for more]
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Races of Lost Amman : Grimalkin

Races of Lost Amman : Grimalkin


For decades prior to the Spellplague, the land of Amman found itself drowning in the turmoil of war.  The yuan-ti, along with their slave army, poured out from their pyramid stronghold, laying waste to the civilizations that shared the land with them.  Finally forced from their homelands, the feline grimalkin and their allies, the abnawaa, fled across the land bridge to the northeast.   As fate...   [click here for more]
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Expedition to the Lost Peaks - Adventure

Expedition to the Lost Peaks - Adventure


"This adventure was excellent, my group loved it and it was very fun to DM" A mysterious and ancient iron tower has been discovered in the fabled Lost Peaks - and our heroes are sent to investigate. What follows is a mind-blowing adventure of exotic creatures, alien technology and a shocking revelation that will change how they view the world forever. Expedition to the Lost Peaks is a 6-8...   [click here for more]
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Lost Caverns of Tsojcanth - Realistic Maps

Lost Caverns of Tsojcanth - Realistic Maps


Virtual tabletop dungeon maps of the classic TSR module "S4 the Lost Caverns of Tsojcanth". It's intended for online play, but it can be printed out and used on the tabletop. The digital download includes 4 maps: Lesser Caverns map - .JPEG file with the resolution of 5,400 by 7,050 pixels. Greater Caverns map - .JPEG file with the resolution of 6,300 by 8,250 pixels. Gnome Lair...   [click here for more]
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Legacy of Io: The Lost Bestiaries - Bonus Dragon Compilation

Legacy of Io: The Lost Bestiaries - Bonus Dragon Compilation


Gathered in this product are the four Bonus dragons included in the other dragon compilations offered for Volume I. Each is an additional monster not included in the full volume, collected here for the convenience of those who bought the full version and still wished to have access to these heretofore exclusive dragons. In addition, a new fifth bonus dragon, the Pink dragon, is included in this product....   [click here for more]
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The Saurials of the Lost Vale

The Saurials of the Lost Vale


From the depths of time, The Saurials have descended upon the Forgotten Realms. This ancient primal race has been quiet for at least 2 editions. They are silent no more as their secrets have been unveiled from their Lost Vale at last. The History of the Saurials and what has happened to them since the Finder Stone trilogy. The Saurials, now updated for 5e Dungeons and Dragons. The...   [click here for more]
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CCC-BMG-17 ELM 1-2 The Lost Sanctum

CCC-BMG-17 ELM 1-2 The Lost Sanctum


Terrible news indicates that some vestige of the long-dead god Moander might be active in the forests near Elmwood. The Town Council is seeking clever adventurers to brave the perils of the Cormanthor forest to breach a lost wizard’s sanctum in search of a way to protect the town. A four-hour adventure for 5th - 10th level characters ...   [click here for more]
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Lost Treasures

Lost Treasures


Lost Treasures is a handbook of magic item options for 5E This can be used by any group looking for a little more variety in their characters and a few new ideas. In this volume you will find: A swag of magic items: Weapons Armour Masks Wondrous Items Magic Item Families If you have felt stifled by the small range of 5E options, then Rats in the...   [click here for more]
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Lost in the High Forest:  A Five-Page Module

Lost in the High Forest: A Five-Page Module


Track down a reclusive treant who lives in the deepest reaches of the Savage Frontier's most expansive forest. Brave hidden dangers and solve ancient mysteries along the way. Just try not to get lost. This adventure module expands on the High Forest entry contained in Storm King’s Thunder to spin a tale of wonder and danger in one of the Forgotten Realms’ most iconic locales. This five-page...   [click here for more]
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Map - Lost Temple

Map - Lost Temple


Recently unearthed after a violent volcanic eruption, the depths of the lost temple hold many secrets. Will your party discover hidden treasures, ancient knowledge... or death? This is a map I created for use with Matthew Long's DMs Guild adventure Race to the Depths, but could easily be used for your own adventures as well. It is designed on a 30px grid for use with a virtual tabletop such as Fantasy...   [click here for more]
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Lords of Lost Wilds

Lords of Lost Wilds


Legends say they were bears transmuted into humans by the gods, and the tales that claim to know why are too many to tell tonight. They came to this land from a place they call “the lost wilds,” which may exist only in dreams and memory tonight, if it ever existed. Now, these people are known as bjorhon and they roam the land as adventurers, struggling to understand and balance the...   [click here for more]
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