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A-Z One Page Adventures "A" Collected Edition

A-Z One Page Adventures "A" Collected Edition


These 6 short adventures feature each monster starting with "A" from the Monster manual: The Tower of Winds, featuring Aarakocra (Levels 3-5), Azoth's Well, featuring Aboleth (Levels 5-7), The Angels of Lysander, featuring Angels (Levels 10-12, The Haunting of Ft. Selune, featuring Animated Objects (Levels 1-3), The Taking of Entenest, featuring Ankhegs (Levels 4-6) and The Fires Beneath...   [click here for more]
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Sing a Song of Sonant Spells (A level 5-7 adventure)

Sing a Song of Sonant Spells (A level 5-7 adventure)


The party gatherers for the legendary music festival in the city of Rex Tumon. At the height of the festival, a group of elementals, chaotic beings of living music called cadenzas, attack. The party must unravel a plot of ancient, musical magic, bardic ambition and kenku to discover the source of the creatures and seal them away, hopefully forever this time.  The adventure includes text, 4 unique...   [click here for more]
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Of Halflings and Hippos (A 5E adventure for levels 3-5)

Of Halflings and Hippos (A 5E adventure for levels 3-5)


Bardeid, the Baron Alluvion, has lost his staff when his boat was attacked by a hippopotamus during a hunting expedition. This staff represents his ownership of the nearby delta, land he recently purchased, and without it, others may try to dispute his claim. One of those disputing Bardeid's claim is Yasheira, the chieftain and shaman leading the halflings native to the delta. In seeking the staff...   [click here for more]
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Old Stumbleduck's Hoard (A 5e adventure for levels 1-3)

Old Stumbleduck's Hoard (A 5e adventure for levels 1-3)


Fonkin Fodor, the famed adventurer better known to his friends as "Old Stumbleduck" retired years ago to a manor in the Greenfields. He built up a home for himself and his niece and stored all the items too rare, precious or dangerous to sell in a large warehouse. This home became a common stopover for traders looking to buy or sell rare or exotic items and for adventurers looking for advice or guidance....   [click here for more]
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The Dance Domain (The divine dance)

The Dance Domain (The divine dance)


The divine dance is an eternal song, the movement of all things at all times, bringing together the world, or so the dance domain clerics claim. They tap into this dance to move themselves and those around them, shaping actions to fit in better accord with the divine pattern. This is a great option for a cleric looking to add some bard-like flavor to their abilities and is usable across a range of...   [click here for more]
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The Tower of Mists (A level 3-5 adventure featuring Aarakocra)

The Tower of Mists (A level 3-5 adventure featuring Aarakocra)


The party is contacted by a group of aarakocra seeking help. Part of their tribe was corrupted by an evil elemental creature. The corrupted members seized the tribe's temple in a bloody battle and transformed it into a shrine to Pazazu. The party is asked to enter the temple and destroy the elemental, freeing the tribe and restoring the shrine. The files include maps in color and blue and white, set...   [click here for more]
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Azoth's Well (A level 5-7 adventure featuring the Aboleth)

Azoth's Well (A level 5-7 adventure featuring the Aboleth)


The party has been asked to help the town of Azoth's Well recover from a recent earthquake. As they do their work, something more is afoot and it turns out that an aboleth is breaking loose under the nearby temple and forcing townsfolk to serve its evil ends. The files include maps in color and blue and white, set up for VTT play. This is the second in the A to Z One-Page series, going through each...   [click here for more]
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The Angels of Lysander (A level 10-12 adventure featuring Angels)

The Angels of Lysander (A level 10-12 adventure featuring Angels)


The King and Queen have come to trust the party as heroes of the realm. They have been invited as special guests to the naming ceremony of Prince Lysander, heir to the throne. As the ritual is underway, angels enter the cathedral and claim that prophecy claims the boy will become a tyrant in the future and will wreak havoc upon the world. The boy must be killed and the life of anyone who stands in...   [click here for more]
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The Haunting of Ft Selune (A level 1-3 adventure featuring Animated Objects)

The Haunting of Ft Selune (A level 1-3 adventure featuring Animated Objects)


The party arrives at Fort Selune, an outpost protecting the borders of Cormyr. They intend to use it as an outpost to explore the nearby Stonelands, but the mysterious deaths of a group of sentries interrupts their plans. The party now needs to figure out what is killing the soldiers and how before it is too late. This is the fourth in the A to Z One-Page series, featuring Animated Objects. The series...   [click here for more]
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The Taking of Entenest (A level 4-6 adventure featuring Ankhegs)

The Taking of Entenest (A level 4-6 adventure featuring Ankhegs)


The party is called to help Breton, a wealthy farmer in the village of Entenest. His farm has been plagued by ankhegs stealing his crops and attacking his farm hands. As they arrive, the ankhegs are attacking other villagers in strange ways. The truth is that a Night Hag, Granny Birchwood, came and granted 5 wishes to 5 villagers 5 years ago. She said the wishes would last 5 years and now has returned...   [click here for more]
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The Fires Beneath Bronzehill Crag (A level 6-8 adventure featuring Azers)

The Fires Beneath Bronzehill Crag (A level 6-8 adventure featuring Azers)


Bronzehill Crag has been a profitable bronze mine for years. A recent shaft discovered volcanic activity deep below the mine & the miners have reported lights & movement down below. A few days ago, 3 miners disappeared while on duty & the party was called to help by the owners. Now, an elemental creature has come to declare that the miners are prisoners of the Azers who use the mountain...   [click here for more]
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The Bells of Drigg Lodge (A Level 2-4 Adventure featuring the Banshee)

The Bells of Drigg Lodge (A Level 2-4 Adventure featuring the Banshee)


The bells in the ruins of Drigg Lodge are ringing. Alastair Stuart-Drigg believes it is the ghost of the woman who stole his family fortune is ringing them, calling out to those who would solve the mystery of her death and find the treasure he sees as rightfully his. The truth, however, is more complicated than he knows. Can the party discover the truth of the bells and help Alastair reclaim his fortune?...   [click here for more]
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Blind Willem's Garden (A level 4-6 adventure featuring Basilisks)

Blind Willem's Garden (A level 4-6 adventure featuring Basilisks)


To secure permission to explore Felingar's Crypt, the party must liberate the Spring of Stone in the Bandit Wastes. The Spring, however, is currently under the control of Blind Willem, a cleric of the Evil Prince of Elemental Earth and his pack of pet basilisks. To liberate the Spring, the party will need to battle through the canyon, avoiding the dangers and remaining flesh and blood in the face of...   [click here for more]
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Freeing Sparklegem Delve (A level 4-6 adventure featuring the Behir)

Freeing Sparklegem Delve (A level 4-6 adventure featuring the Behir)


A vole comes up to the party carrying a note and a map. It is a message from a group of gnomish miners trapped in the Sparklegem Delve mine by a Behir. They beg the party's help in escaping the creature's siege, but first, those trapped in the mine's deepest tunnels must be rescued. Note that this adventure benefits a party with a focus on non-combat skills and problem solving. It will be extremely...   [click here for more]
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The Lord of the Dead Wurm (A level 10-12 adventure featuring the Death Tyrant Beholder)

The Lord of the Dead Wurm (A level 10-12 adventure featuring the Death Tyrant Beholder)


An undead purple wurm has burst forth in the center of the city cemetery scattering tombs and coffins. An army of undead has marched forth and is attacking the people of the city. A messenger from the city watch has come to the party's home and begs their aid in defeating the menace. They are told that the heart of the evil force comes from the top of the wurm, now standing like a tower amidst the...   [click here for more]
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My Goodness! (A level 8-10 Adventure featuring the Beholder)

My Goodness! (A level 8-10 Adventure featuring the Beholder)


The mayor's daughter has been arrested for theft. She recently joined a commune, The Eye of Goodness, which has been doing charitable work in the city slums, but about which dark rumors are starting to swirl.  The mayor asks the party to investigate, leading them into and below the city sewers, where many eyed Goodness herself plots to take over the city.  This is the eleventh in the A to Z One-Page...   [click here for more]
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Wendigo River Station (A level 2-4 adventure featuring Blights)

Wendigo River Station (A level 2-4 adventure featuring Blights)


The party is returning from a hunting expedition to the northern forest when they receive word that the trading post they are heading to, Wendigo River Station, has been besieged by orcs. When they arrive, they find both the orc camp and the station in ruins. All the occupants are dead and the area is so overgrown it might have been abandoned for years. As they investigate, they find the area swarmed...   [click here for more]
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Hiroko's Lost Ronin (A level 5-7 adventure featuring Bugbears)

Hiroko's Lost Ronin (A level 5-7 adventure featuring Bugbears)


A peace treaty is soon to be signed between the human and goblinoid empires. Before it is signed, a hobgoblin Daimyo, Hiroko, comes to the party with a problem. A group of her bugbear shock troops have gone rogue. They have rejected the peace deal and are raiding human farmers. Hiroko asks the party to hunt them down, destroying them or bringing them to justice. This is the thirteenth in the A to...   [click here for more]
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Trapped on Bulette Rock (A level 3-4 adventure featuring Bulettes)

Trapped on Bulette Rock (A level 3-4 adventure featuring Bulettes)


The party leads a wagon train of settlers and their herd of bison across a desert waste. In the distance is a rocky mesa when the group is attacked by a pair of bulettes. The herd scatters and the settlers run for the rock, where the party must figure out how to survive and eventually escape from the burrowing terrors that stalk them. This is the fourteenth in the A to Z One-Page series, featuring...   [click here for more]
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Kidnapped from Tradobatra Beach (A level 1-3 adventure featuring bullywugs)

Kidnapped from Tradobatra Beach (A level 1-3 adventure featuring bullywugs)


The party's relaxing holiday in the seaside town of Tradobatra is interrupted by a gang of Bullywugs attacking the beach and dragging away a number of townsfolk. The party is tasked with finding the kidnapped people and bringing them home but first, they will need to delve into ruins below the salt marsh of Tradobatra Bay. This is the fifteenth in the A to Z One-Page series, featuring Bullywugs. The...   [click here for more]
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The Witchfinders of Las Salmadas (A level 3-4 adventure featuring Cambions)

The Witchfinders of Las Salmadas (A level 3-4 adventure featuring Cambions)


An old ally of the party calls for aid. He has been accused in a witch panic in the town of Las Salmadas. The local priestess of Ilmater has led accusations about dark figures creeping in the woods and spreading corruption among the people. The party will need to learn the truth and, ultimately, defeat demonic forces, in order to save their friend's life and end the madness gripping the town.  Cartography...   [click here for more]
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