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 Hidden Nerdy Side is proud to present ten flavorful new feats for spellcasting specialists of any class, each one suited to a particular school of magic or to an aesthetic style of spellcasting. Inside this product you'll find these feats:
Abjurant Channeler: The raw power channelled through your wards is enough to make an evoker jealous.
Damning Divinations: The... [click here for more] |
Dungeon Masters Guild |
$0.99
|
A fun, light-hearted encounter for parties level 1-5.
Your party will meet Jasper Rencombe, a world-famous chef-d'oeuvre, running a cooking class on the outskirts of a festival. When the chef's abyssal chickens fly the coop, the heroes are tasked with retrieving them before they can do serious damage!
- Six pages of fiendish fowl play.
- Opens with an amusing roleplaying hook: a cooking demonstration!... [click here for more] |
Dungeon Masters Guild |
$1.60
|
A scheming, long-form encounter for parties level 8-11.
Test the faith of one of your player characters in a dream-haunted plot spanning multiple sessions. A coven of night hags sets to turn a good-hearted hero into their own personal assassin. The only way to stop them? A psychic showdown inside a shifting dreamscape!
- Seven pages of sinister schemes
- Tips for naming, modifying, and customize... [click here for more] |
Dungeon Masters Guild |
$1.60
|
 An engaging series of encounters spanning a full campaign for parties level 15-20. This scheme might lead to thrilling large-scale combat, gut-wrenching betrayal, or both!
Your party will strive to save a city from certain death when the mighty pit fiend Mordrax of Malagard descends upon the siege... to come to the rescue? Your party will work with Mordrax to bring down your big bad. That is, until... [click here for more] |
Dungeon Masters Guild |
$1.60
|
A medium-length encounter with long-term potential for parties level 10-15.
An encounter with a clandestine organization of information brokers. Your PCs will discover the secret at the gooey center of the covert network: an elder oblex calling the shots from behind a curtain of false anonymity and sulfurous impersonation.
- Seven pages oozing with eerie potential.
- An underground organization... [click here for more] |
Dungeon Masters Guild |
$1.60
|
An adventuresome, far-travelling encounter for parties level 9-14. Pit your players against the almighty efreeti lord Go’Kano, whose half-genie son works incognito to compel the heroes toward the destruction of his father’s evil empire.
This short, plane-hopping adventure will see your PCs leading a slave revolt on the Plane of Fire!
Seven pages of swashbuckling, airship-jaunting, freedom-fighting... [click here for more] |
Dungeon Masters Guild |
$1.60
|
A gruelling, fast-paced gauntlet of an encounter for parties level 6-11.
Your party will brave avalanches, extreme cold, fast-flowing rivers of ice, and abominable yeti tribes in a race to cure an outbreak of cackle fever at a remote arctic village. An adventure with action so over-the-top it'd make Indiana Jones blush!
Six pages of arctic adventure.
Innovate unusual cures for cackle fever with an... [click here for more] |
Dungeon Masters Guild |
$1.60
|
 A fun and light-hearted roleplay-heavy encounter for levels 5-10.
Your party needs a special item crafted that only the stone giants know how to craft. Your players will travel into the remote Caspasia Mountains and encounter Sosker, a quirky stone giant woman who can make what they need.
Sosker will be dead set on winning an art competition to become the next head seer of her clan. Your party must... [click here for more] |
Dungeon Masters Guild |
$1.60
|
 A fun, light-hearted encounter for parties level 5-9.
Your heroes' hearts will be tested by the hard-hearted medusa Mira Annemere, a reclusive creature with connections to urban organizations both criminal and charitable! Ally or antagonist? That's up to you - but either way, this stone-cold recluse means to fight dirty.
Seven pages of rock-solid content.
Ranges from urban sprawl to remote dungeon;... [click here for more] |
Dungeon Masters Guild |
$1.60
|
A sinister frame-‘em-up encounter for parties level 3-6.
A force of alien evil stalks the streets of Eradin in this whodunit murder mystery adventure sure to span a session or three. To crack the case, your PCs will have to keep the peace between three factions before tensions boil over into anarchy - just as the scheming slayer intends!
Five pages of shapeshifting subterfuge and serial slayings.
Features... [click here for more] |
Dungeon Masters Guild |
$1.60
|
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Dungeon Masters Guild |
$1.60
|
 A linear Astral adventure for parties level 15-20. Your party will trip the light fantastic with Daegora, an ancient gem dragon with the power and knowledge to take the PCs on a journey across the Astral Skyway; an existential thoroughfare spanning worlds!
Five pages of cosmic adventure.
Rules for astral asteroid swarms, including explosive elemental variants.
Traverse the Astral Skyway - a raider-haunted... [click here for more] |
Dungeon Masters Guild |
$1.60
|
 A marsh-crawling adventure for parties level 2-5. Get down and dirty in the muck in this swamp-hopping encounter! A perfect starting point for a new campaign, this short adventure will have your players wrestling with bullywug despots, rivalrous nobles, and deadly swampland traps.
Six pages of swamp-crawling adventure, starting with a classic "quest board" setup!
Meet feuding lords Dandor Cavin and... [click here for more] |
Dungeon Masters Guild |
$1.60
|
 The mining company ignored the disturbing history of Mount Kalvaa.
Seven days ago, the first miner went missing. Two days later, another two miners went missing. Since then, another four miners and two children have vanished.
Strange lights incapacitate the guards. Visions of the missing haunt those who enter the mine.
The mayor is desperate to rescue her townspeople… or at least, return their... [click here for more] |
Dungeon Masters Guild |
$3.95
|