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Oath of the Aegis: A Swordmage Archetype for Paladins

Oath of the Aegis: A Swordmage Archetype for Paladins


Now completely revamped based on years of playtest input and research, Oath of the Aegis: A Swordmage Archetype for Paladins presents a unique paladin archetype and 17 new melee-oriented combat spells adapted from Forgotten Realms Archetypes II: Champions of Mystery and Unearthed Archetypes: Heroes for the Ages, and is now available for only...   [click here for more]
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Epic Characters

Epic Characters


This 66-page handbook contains progression from 20th to 30th level for all character options found in the Player's Handbook, Dungeon Master's Guide, Sword Coast Adventurer's Guide, Xanathar's Guide to Everything, Guildmaster's Guide to Ravnica, Eberron: Rising from the Last War, and Explorer's Guide to Wildemount. It also includes epic racial bonuses for all races found in the aforementioned titles,...   [click here for more]
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Samurai and Steel: Player's Guide to Kara-Tur

Samurai and Steel: Player's Guide to Kara-Tur


Far to the East of Faerun lies the ancient and war-torn land of Kara-Tur. The archipelago nation of Kozakura is famous for its Samurai clans and their legendary conflicts. This book is *FULLY ILLUSTRATED* on every page with authentic Meiji-era Japanese artwork. Contained in this book are the following Backgrounds for Player Characters: Samurai: Honorable caste...   [click here for more]
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The Truth of the Matter

The Truth of the Matter


A kid-friendly adventure for heroes of all ages and experience levels! When a well-intentioned but foolish apprentice pours a truth potion into the town well, things can quickly go awry. Can your heroes help the town sort out what’s happened, soothe the frustrated and perhaps too-honest townsfolk, and figure out how to fix it? And can they do it without jeopardizing the relationships and livelihoods...   [click here for more]
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The Lady of the Lake

The Lady of the Lake


The heroes are beseeched by a gentle elven ghost to free her from the curse of a long dead witch. They must journey to the witch’s isle in the middle of the lake and brave her remaining magical guardians to find the ghost’s locket. Only then will her spirit rest. A perfect adventure for new players. A 2-4 hour adventure for 2nd to 4th level characters. ...   [click here for more]
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The Littlest Heroes

The Littlest Heroes


Play is often talked about as if it were a relief from serious learning. But for children play is serious learning. Play is really the work of childhood.” ― Fred Rogers (Mr. Rogers) The Littlest Heroes Simplified 5th Edition Ruleset for Pre-School Players A guide for character creation and running games for the...   [click here for more]
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The Nobility of Waterdeep

The Nobility of Waterdeep


Respect Your Betters The upcoming "Waterdeep: Dragon Heist" will undoubtedly be a launching point for many new campaigns. Waterdeep is a grand city with a storied history. Part of that history is the establishment of the noble families who live in the city and bring it prosperity. Contained within you'll find a listing for many of the major noble houses of Waterdeep, what their interests are,...   [click here for more]
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The Orb of Frostrealm chapter one

The Orb of Frostrealm chapter one


An artifact tied to the heart of the season has been stolen and our heroes have been tasked with recovering it. When they discover a dark presence seeks to taint the artifact, and in turn the hearts and minds of people throughout all the realms, it will be up to them to save the Yule tide spirit before it’s too late. A 3-4 hour adventure optimized for 5 players at APL 7 ~Chapter...   [click here for more]
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The Orb of Frostrealm chapter two

The Orb of Frostrealm chapter two


After recovering an artifact tied to the heart of the season the heroes were drawn into another realm. Now they must recover another artifact to return home while stopping the spread of a great darkness that threatens to seep into the hearts and minds of people throughout all the realms. A 3-4 hour adventure optimized for 5 players at APL 7 ~Chapter 2 of 2~...   [click here for more]
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The Orb of Frostrealm Chapters 1 & 2

The Orb of Frostrealm Chapters 1 & 2


Chapters 1 & 2 can be run combined for a 6-8 hour one-shot adventure optimized for 5 players at APL 7 ~ Chapter 1 An artifact tied to the heart of the season has been stolen and our heroes have been tasked with recovering it. When they discover a dark presence seeks to taint the artifact, and in turn the hearts and minds of people throughout all the realms, it will be up to...   [click here for more]
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The Elves of Alfmyr

The Elves of Alfmyr


The Shadow Schism occurred after the Great War between House Thuranni and House Phiarlan. Mark of the Shadow elves were torn apart, animosity bubbling between the two groups for ages. Now, they make bids for power once again. In a swirling web of lies, manipulation, and anger, the need for heroes has never been more pronounced. ...   [click here for more]
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The Maiden's Nightmare

The Maiden's Nightmare


A kid-friendly adventure for heroes of all ages and experience levels! The adventurers are staying in town when it’s discovered that the mayor’s daughter has been kidnapped. Several witnesses saw a demonic horse stealing the girl away, and it’s all hands on deck to bring her back safe and sound. But the swamps nearby are a dangerous place and they’ll have to deal with the...   [click here for more]
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Light Through the Storm

Light Through the Storm


An all-ages adventure for heroes of all experience levels! One of the great fears of any sailing ship is the danger of stormy weather. Fortunately, the steady, ever-lasting lighthouses are always there to shed their light on any hazards that might be lurking in deep waters and on rocky shores. But what happens when maddened kuo-toa take over a lighthouse and extinguish the flame – with a storm...   [click here for more]
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The Fairy Grove

The Fairy Grove


An all-ages adventure for heroes of all experience levels! Potion-makers have highly sought-after skills, but sometimes the ingredients they need aren’t easy to get. That’s what they need adventurers for. In this adventure, the local apothecary hires the party to find an assortment of potent fungi. The only catch is, these mushrooms only grow in the fey queen’s own circle and it’ll...   [click here for more]
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Tutorial Adventure - The Dike is Breaking

Tutorial Adventure - The Dike is Breaking


It’s simple. Before you’re willing to drop hard cash for the Starter Set or Player’s Handbook, you need to know if you and your friends will enjoy playing D&D. That’s what The Dike is Breaking is made for. It’s a 2-hour romp of an adventure that walks players through Mad Mel's private town and tomb, teaching them just enough...   [click here for more]
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The Major's Guide to Alignment

The Major's Guide to Alignment


Alignment has been an essential part of the DUNGEONS & DRAGONS Roleplaying Game from its earliest days. Alignment has helped define many D&D heroes and villains while also providing a framework within which whole cosmologies have emerged. This work is useful for all who enjoy D&D but is targeted at the more mature/educated player. It provides both the Dungeon Master and players the option...   [click here for more]
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How The Lich Stole Christmas

How The Lich Stole Christmas


You’re a foul one, Mr. Lich Your flesh smells like decay For the crimes you have committed There will be hell to pay When the heroes come to save Christmas Day How The Lich Stole Christmas is a short 3-4 hour one shot holiday adventure for characters of all levels. The encounters include variations for adventuring parties...   [click here for more]
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CCC-ELO-02 The Four Kids

CCC-ELO-02 The Four Kids


A plea for help calls heroes into the deep of The Underdark, where a kind-hearted matron seeks help to vanquish childish soul-buried sorrows. How far will our heroes go for the kids? The adventurers face a formidable (but fun) foe: The mind of a child ...actually, four of them. Help Mother Pqwirli inspire, encourage, and protect the four kids from their fears!! This D&D Adventurer's League Tier...   [click here for more]
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A Clash of Swords

A Clash of Swords


When the armies march, all the earth trembles. D&D has a long history on troops and massive combat and warfare adventures, but 5th edition is the first one to achieve that armies keep being relevant even when heroes achieve high levels. The beauty of this edition is that numbers matter: high quantities of low level mooks can stand a chance to overpower a group of adventurers, and smart PCs will...   [click here for more]
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Bundle: The Huntsman's Expanded Subclasses

Bundle: The Huntsman's Expanded Subclasses


This eighty-six page bundle includes all eighty-four of my Homebrew subclasses to date! At present this includes: For Artificers: Armoursmiths are the epitomy of cognitive warfare, such as Tony Stark and Bruce Wayne. Suiting up in technologically advanced suits of armour that greatly enhance their own abilities, Armoursmiths can put out some of the most impressive displays...   [click here for more]
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Aristobulus's Spellbook [BUNDLE]

Aristobulus's Spellbook [BUNDLE]


This special bundle product contains the following titles. Guildbook of the Watchful Order Regular price: $1.95 Bundle price: $1.46 Format: PDF New! Improved! Version 2 uploaded 31 December 2018! The Guildbook now contains: An all-new Wizard subclass An all-new Waterdeep background Lore on Waterdeep magic portals 12 new spells! Arcane spellcasters...   [click here for more]
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Magic Items of Kara-Tur

Magic Items of Kara-Tur


Planning an adventure or campaign in Faerûn's far east? Playing a character from Shou Lung or Kozakura? Equip yourself appropriately! get Magic Items of Kara-Tur! In 1985, TSR released a sourcebook for AD&D called Oriental Adventures. Written by Gary Gygax, David Cook, and Francois Marcela-Froideval, it was a self-contained game using the fundamentals of the AD&D rules...   [click here for more]
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2019 Complete Works [BUNDLE]

2019 Complete Works [BUNDLE]


This special bundle product contains the following titles. Ancient Egyptian Inspired Trinkets for Ravenloft and Gothic Earth Regular price: $0.50 Bundle price: $0.35 Format: PDF Ancient Egyptian Inspired Trinkets for Ravenloft and Gothic Earth This supplement introduces 50 new trinkets that you may find on the demiplane of Ravenloft or Gothic Earth. These trinkets...   [click here for more]
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Grammy's Country Apple Pie

Grammy's Country Apple Pie


A kid-friendly adventure for heroes of all ages and experience levels! When the ancient wizard Tyndareus develops a craving for a special treat from his childhood, he will stop at nothing to get his hands on the best apple pie in the whole world. He hires a group of adventurers to seek out the bakery that once produced the wonderful dessert – unfortunately for them, the bakery has long since...   [click here for more]
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An Ogre and His Cake - Print

An Ogre and His Cake - Print


A Pay What You Want PDF of An Ogre and His Cake is available here. A charitable adventure for young heroes ages 5+ "There aren't enough 5th Edition products aimed specifically at kids, and it's a delight to see somebody finally producing something for that market. It also helps that this is a really fun, well-written adventure." - Loot...   [click here for more]
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An Ogre and His Cake - Digital

An Ogre and His Cake - Digital


An Ogre and His Cake is available in print here. A charitable adventure for young heroes ages 5+ "There aren't enough 5th Edition products aimed specifically at kids, and it's a delight to see somebody finally producing something for that market. It also helps that this is a really fun, well-written adventure." - Loot the Room, an ENnie...   [click here for more]
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Social Combat

Social Combat


A band of heroes stands before a frightened crowd. They must rally the village to gather resources and prepare to defend against the coming marauders. Dissenting voices call for retreat, others border on panic. The adventurers exhort them to steel their will and follow their cunning plan. A paladin stands before the magistrates, ready to present a case. Her roguish friend is in trouble...   [click here for more]
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Joe Blow's Guide to Being an NPC

Joe Blow's Guide to Being an NPC


"STOP RIGHT THERE, ADVENTURER! DON'T EVEN THINK ABOUT BUYING THIS GUIDE! I see you eyeing this deliciously attractive character supplement. Eight new classes has got your mechanical munchkin build theorems running on overdrive, I bet. I know what you are thinking, 'what new advantages could I unlock in the pages of this tome?' Well, I'll tell ya. NONE. ZIP. ZILCH. NADA. You've already...   [click here for more]
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Magic Items of Faerûn  [BUNDLE]

Magic Items of Faerûn [BUNDLE]


This special bundle product contains the following titles. Dark Magic of Faerûn Regular price: $4.95 Bundle price: $3.27 Format: PDF Welcome to the DARK SIDE: A collection of the foulest, evilest, disgustingest, nastiest magic items a villain could want.  19 poisons, like cave terror, Hooloond, sickstone unguent, and ulathlasss. 21 magic weapon & armor...   [click here for more]
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Bargael's Rewards for Good Behaviour

Bargael's Rewards for Good Behaviour


Welcome to Bargael’s Business I have spoken to all sorts of adventurers. Different races, different fighting and magic styles, different outlooks… but they pretty much all have one rule that they stick to: “Don’t split the party.” There is an important life lesson wrapped up in those four words: adventurers succeed when they work together. Your selfish, conniving, vain...   [click here for more]
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Java Yaga's Dancing Percolator

Java Yaga's Dancing Percolator


Once upon a time there was a town named Jittery, known far and wide for the quality of the coffee beans they sell. And just as they are preparing to send a shipment of 100 bags of their finest beans to the big city, they discover their beans have gone missing. The call goes out for adventurers who can solve this mystery. Where have Jittery's beans disappeared to? And what is up with that giant chicken-legged...   [click here for more]
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Coach Kruzzlak's Guide to Sports

Coach Kruzzlak's Guide to Sports


10 Unique Sports Game Encounters to Thrill and Challenge Your Players! You don't have to be a "sports person" to enjoy these new d&d sports Coach Kruzzlak the orc is here to school you in the most harrowing challenges imaginable. Forget trap-riddled dungeons and ancient dragons, because your heroes haven't sweat until they've proven themselves in the field of organized sports. Each...   [click here for more]
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Adventurer’s Guide to Fey Magic

Adventurer’s Guide to Fey Magic


An introductory guide featuring advice, treasure, charms, and other rewards. The homes of the fey—in the Feywild or in enchanted regions of the mortal world—offer power and danger for local heroes and intrepid interlopers alike. Many seek their fortunes there for good reason. Any adventurer might quest for the otherworldly power of the fey courts, or even aspire to become an...   [click here for more]
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Feats for 5e - Improved and Expanded

Feats for 5e - Improved and Expanded


This is a collection of feats that I use for my homebrew campaign that I talk so much about. Some of them are really generic, and some are very specific. Some are a little OP for those min/max’ers out there. Some are very roleplaying orientated for those RP’ers out there. The key thing is that all prior feats from the PHB have been rewritten to be useful and a great way to change how a...   [click here for more]
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Spells from Kara-Tur

Spells from Kara-Tur


28 pages of spells from the mysterious Far East of Faerûn! Loot the Room says: "...this is a great product with a ton of new spells that I'll definitely get a lot of use out of." In 1985, TSR released a sourcebook for AD&D called Oriental Adventures. Written by Gary Gygax, David Cook, and Francois Marcela-Froideval, it was a self-contained game using the fundamentals of the AD&D rules...   [click here for more]
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Spells from Kara-Tur 2

Spells from Kara-Tur 2


24 more pages of spells from the mysterious Far East of Faerûn! In 1985, TSR released a sourcebook for AD&D called Oriental Adventures. Written by Gary Gygax, David Cook, and Francois Marcela-Froideval, it was a self-contained game using the fundamentals of the AD&D rules set, but set in Kara-Tur, a fantasy version of Earth's Far East. Oriental Adventures borrowed heavily from Asian...   [click here for more]
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Little Heroes - A Guide to Children at the Table

Little Heroes - A Guide to Children at the Table


"It’s definitely a worthwhile buy!" - JVC Parry, www.JVCParry.com What if, one day, a group of local children got just a little too curious about what was actually hiding in the supposedly haunted house on the outskirts of town? Little Heroes is a guidebook for those who are looking to play D&D with children at the table. It also includes information...   [click here for more]
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Clonker's Guide to Being a Hero

Clonker's Guide to Being a Hero


Forgetful wizards and dangerous lasers. A young drow separated from her family, caught between worlds. An owlbear just trying to find mom. A wizarding student and her sabotaged experiment, and a dragon learning to cope with being born different. These stories await you and your young heroes in Clonker’s Guide to Being a Hero. What Is This Book? This...   [click here for more]
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Harptos Calendar and Campaign Diary

Harptos Calendar and Campaign Diary


Chronicle your adventures in a form-fillable Harptos Calendar and Campaign Diary. Add an element of urgency to your campaign by tracking time, celebrate anniversaries of great victories, and commemorate the day heroes fell in battle! This Harptos Calendar and Campaign Diary is designed to be simple and easy to use. Check out my Comprehensive Dungeon Master Screen! Now available in a...   [click here for more]
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