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More magic than ever !
This PDF document provides 60+ brand new magic items to use in your adventure design.
These magic items are for combat, for summoning, for survival, or simply for fun.
For each magic item, you'll find a fairly detailed description of its appearance and capabilities.
Follow me on X : https://x.com/gabrielditschDM
Follow me... [click here for more] |
Dungeon Masters Guild |
$4.95
|
 As you head deeper into the mountains...
This PDF document provides 30 complete and detailed encounters to use to fill your players' travel time in mountainous regions. The encounters are grouped into 3 categories : interaction encounters, combat encounters and environment encounters.
Among the encounters included in the PDF :
- Goblin attraction
- Fortune teller... [click here for more] |
Dungeon Masters Guild |
$1.95
|
 As you walk along a quiet road...
This PDF document provides 30 complete and detailed encounters to use to add more twists and turns to their road journeys. The encounters are grouped into 3 categories : interaction encounters, combat encounters and environment encounters.
Among the encounters included in the PDF :
- Itinerant merchant
- Demonic ritual
-... [click here for more] |
Dungeon Masters Guild |
$1.95
|
 As you pass along a busy avenue...
This PDF document contains 30 detailed encounters to introduce into your adventures when your players visit cities. The encounters are grouped into 3 categories : interaction encounters, combat encounters and environment encounters.
Among the encounters included in the PDF :
- Lottery
- Tavern brawl
- Animated statues... [click here for more] |
Dungeon Masters Guild |
$1.95
|
 As you make your way through the forest...
This PDF document contains 30 detailed encounters to introduce into your adventures when your players explore a forest. The encounters are grouped into 3 categories : interaction encounters, combat encounters and environment encounters.
Among the encounters included in the PDF :
- Haunted shack
- Terrified nobleman... [click here for more] |
Dungeon Masters Guild |
$1.95
|
 Add itinerant merchants to your D&D games !
This document is a real guide to the complete creation of itinerant merchants, enabling your players to make purchases by negotiating advantageous prices, while having to watch out for scams. This guide, divided into sub-sections, will help you to improve the design of your merchants in a number of ways :
• Properties adaptable... [click here for more] |
Dungeon Masters Guild |
$2.95
|
 As you walk towards the city centre...
This PDF document contains 30 detailed encounters to introduce into your adventures when your players visit cities or villages. The encounters are grouped into 3 categories : interaction encounters, combat encounters and environment encounters.
Among the encounters included in the PDF :
- Witche's market
- Riot
- Travelling... [click here for more] |
Dungeon Masters Guild |
$1.95
|

Side adventures are good ways for your players to develop their characters, while taking part in entertaining and varied plots.
Your players will be taken on them at the request of a close friend, in return for payment, or simply by personal choice.
You can also attract your players to the place of the adventure by letting them know that someone who could give them important information is there.
... [click here for more] |
Dungeon Masters Guild |
$5.95
|

Magic items are probably the reward your players will be looking forward to most after exploring a dungeon, defeating an antagonist, saving an important figure or finding a lost relic.
The most powerful magic items are referred to as artefacts, but their legendary power means that players can't access them until they've reached a very high level.
What will you find in this magic items collection... [click here for more] |
Dungeon Masters Guild |
$1.95
|
 100 Adventure Ideas for D&D
Finding plot ideas to develop interesting adventures for your players or for your DMs Guild publications can sometimes be a complex task. The aim of this collection of 100 complete adventure ideas is to make up for your episodic lack of inspiration by providing you with a large list of ideas that you can detail and exploit.
You'll find 33... [click here for more] |
Dungeon Masters Guild |
$3.95
|
 As you head deeper into the swampy marsh...
This PDF document describes 30 detailed encounters to introduce into your adventures when your players explore a swamp. The encounters are grouped into 3 categories : interaction encounters, combat encounters and environment encounters.
Among the encounters included in the PDF :
- Haunted swamp
- Tyr arch
- Lynx... [click here for more] |
Dungeon Masters Guild |
$1.95
|
 THE ART OF FAITH IN D&D
Accomplish sacred rituals and complete divine quests to obtain unique powers for your Character !
Faith is the idea of believing in a deity or a dogma through a deep commitment of the mind and heart. To explore roleplay and the spiritual dimension of players and their characters more deeply, you can suggest that... [click here for more] |
Dungeon Masters Guild |
$2.95
|
 During your adventures, you'll always need to have NPCs on hand to stage a chat with a passer-by, a transaction with a merchant or a meeting with a local nobleman.
Get 2,000 randomly generated NPCs, all detailed in many aspects of their appearance and personality, and ready to jump into your adventures instantly. Detailed specifications are taken from a selection of :
10,000 first names and surnames
Over... [click here for more] |
Dungeon Masters Guild |
$3.00
|
 30 Villages and Cities for D&D
During your adventures, you'll always need to introduce cities or villages. But sometimes, when your players arrive in a community, you have no idea what to tell them to set the scene !
Here's the solution ! This booklet offers you an effective way of having villages or towns available at all times, with striking features that your players will... [click here for more] |
Dungeon Masters Guild |
$2.25
|
 The Side Quests Handbook
Sometimes you or your players don't want to subject them to a long adventure with a heavy, complex plot. In these cases, introducing a side quest is often the best option!
How does this work? There are 5 stages in the creation process. Once you've applied them, you'll have a side quest that's... [click here for more] |
Dungeon Masters Guild |
$1.95
|

Side adventures are good ways for your players to develop their characters, while taking part in entertaining and varied plots.
Your players will be taken on them at the request of a close friend, in return for payment, or simply by personal choice.
You can also attract your players to the place of the adventure by letting them know that someone who could give them important information is there.
... [click here for more] |
Dungeon Masters Guild |
$5.95
|

Being a Dungeon Master is no simple task.
Between having to prepare each session at length, bringing the adventures to a successful conclusion despite the unpredictable decisions of the players, maintaining a good rhythm, keeping the participants' attention, having all the story elements in your head... It's a colossal workload!
I myself struggled for a long time to be... [click here for more] |
Dungeon Masters Guild |
$2.95
|

Immerse yourself in the darkness and mysteries with this exclusive collection of 50 cursed magical items !
What will you find in this booklet ?
This booklet contains a collection of 50 magical items whose curses will enrich your games.
Each item has its own detailed magical abilities, history and curse !
... [click here for more] |
Dungeon Masters Guild |
$1.95
|
 As you make your way into the dark cave...
This PDF document describes 30 detailed encounters to introduce into your adventures when your players explore a cavern or underground passage. The encounters are grouped into 3 categories : interaction encounters, combat encounters and environment encounters.
Among the encounters included in the PDF :
- Mining area ... [click here for more] |
Dungeon Masters Guild |
$1.95
|

When the unexpected knocks on the door or the preparation lacks time, the game tends to be badly organised and follow a disjointed rhythm. You probably recognise yourself in this situation.
I myself struggled a long time to prepare my sessions...
We're going to fix that.
Because in reality, all you need is one well-designed... [click here for more] |
Dungeon Masters Guild |
$2.50
|

This is the French version (VF) of my publication "Side adventures for D&D - Level 1 to 4".
Ceci est la version française de ma publication "Side adventures for D&D - Level 1 to 4".
Je parle certes anglais, mais je suis avant tout français ; si bien que j'ai décidé de traduire cette longue publication et d'en proposer une version pour les deux langues.
... [click here for more] |
Dungeon Masters Guild |
$5.95
|