Title |
Publisher |
Price |
"A wonderful product... there is no way that this adventure isn’t worth buying."
- The Wandering Alchemist
"I love the tone, I love the art, I love the combats... Really well-put-together. 4/5"
- DM Dango
In this level 5 adventure, Lord Samwise Fils-de-Jacques has a problem: powerful drakes, created by a rogue... [click here for more] |
Dungeon Masters Guild |
$5.95
|
Hedges & Highways is a collection of character options, magic items, and spells for travelers on the open road. 15 new subclasses such as the Travel Domain, the Hedge Knight Martial Archetype, or the School of Chiromancy Arcane Tradition. 4 new backgrounds. 12 new feats such as Knife Fighter and Saddleborn. 22... [click here for more] |
Dungeon Masters Guild |
$5.00
|
Wrath of the Iron Dragon is a captivating expansion for Dungeons and Dragons 5th edition. You are invited into the incredible oriental world of Kara-Tur, an exotic continent in the forgotten realms that houses many inspiring items, factions, backgrounds, classes, archetypes and more. There is much to explore in this peculiar collection of content. This expansion was inspired by the many incredible... [click here for more] |
Dungeon Masters Guild |
$3.90
|
A new variant ruleset for Dungeons and Dragons 5th Edition! Written by up-and-coming Scriptarium author G. F. Duthie, Those Who Wander is a fantasy-epic inspired set of travel rules meant to be easily slotted into any existing game by building seamlessly ontop of the existent hour-by-hour travel system. Focused on useability, interesting encounters and compatability, Those Who Wander... [click here for more] |
Dungeon Masters Guild |
$8.00
|
The sequel to Monstrous Races, Monstrous Races 2 presents player options to play every monster in Volo's Guide to Monsters. Volo's Guide to Monsters includes both new monsters and variations on existing monsters, so Monstrous Races 2 includes new monstrous races and a variety of new options for monstrous races published in the original Monstrous Races.
What is in this document?
49 playable races... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Years ago the Spellplague raged across the Forgotten Realms. Lives were lost, continents shattered, and magic was forever changed. In its distructive path were the people and creatures that did survive, only to come out brandishing what is known as a Spellscar.
Years later the Spellplague is a distant memory, but those in knowledgeable circles have heard whispers of its remains. Embers and tiny flames... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Announcing Volo's Complete Subrace Handbook, which contains an incredible 50 subraces, 30 racial variants, and 32 racial feats for your 5e D&D adventures, now for Fantasy Grounds!
Are you looking for new subraces to compliment your favorite D&D races? You are in luck, as this supplement contains more than enough options to spice up your 5E D&D games, created for use in the Fantasy... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The Wandslingers of Khorvaire
“Wandslinger” is a broad term used throughout Khorvaire. It represents any arcane spellcaster who chooses to use a wand as their primary arcane focus. A wandslinger could be a Korrenberg city guard standing at the ready with a fire bolt and shield, or it could be an accomplished artificer studying the secrets of these oft-used magical implements. In The... [click here for more] |
Dungeon Masters Guild |
$2.95
|
2020 Update! Now with even better breath weapon scaling and new a page of extras!
Have you ever felt that the vanilla dragonborn race was a bit dull? Greater Dragonborn modifies and expands the dragonborn race into a much more appealing and interesting form, boosting its power level to more inline with the rest of the default races.
Natural Armor! 13 + Dexterity modifier AC when not... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The Black Book
Within these profane pages lay a litany of character options meant to inspire truly evil characters.
The Black Book provides the player and DM with subclasses, backgrounds, trinkets, and feats all intended for use with evil characters. Some of these options are clearly for the foulest of souls, while others are intended to blur the lines of ethics or "alignment".
The Black Book is... [click here for more] |
Dungeon Masters Guild |
$4.99
|
ALSO AVAILABLE FOR FANTASY GROUNDS: This page is for the PDF product; if you are looking for the Fantasy Grounds version - click here.
Like the approaching footsteps of an old foe you could never quite defeat, echoes of the Last War resound through the streets of Sharn. If peace is to be more than a fleeting dream, the people of this shattered realm need heroes...
Designed... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Souls of Elemental Evil
The elements can be corrupted. If the cults of elemental evil were not proof of that, simply look upon the unfortunate souls known as Abyssal genasi. Born of tainted elements, the Abyssal genasi lead lives of struggle and isolation...but can rise to become great heroes as well.
With this document, you can create a hero born... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Rules to Build a Faithful Companion!
Xanthar’s Guide to Everything offers a quick and easy way to create a homunculus with statistics that can be found in the Monster Manual. It’s a simple 6th level spell with somewhat expensive material components, but all in all, the process is quick, easy, and predictable. Those rules are perfect for the character who thinks of the homunculus... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A set of Aberrant Dragonmarked options for Eberron!
In the crumbling ruins of the Cogs deep below Sharn, four figures meet in secret to discuss the business of House Tarkanan.
Khyber’s Cursed: Case Studies of Eberron’s Aberrant Dragonmarks picks up right where Wayfinder’s Guide to Eberron leaves off for aberrant dragonmarks. Are you... [click here for more] |
Dungeon Masters Guild |
$2.99
|
In this guide players can find a variety of options in order to create a character who follows the religion of Silver Flame from the world of Eberron.
Contents:
Page 1: Classes in Thrane - The role of classes in the Nation of Thrane Page 2: Background: The Knight Templar Page 3: Magewrights- Exorcist, Inquisitor, Priest Page 4:... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Get ready for adventure with
The Korranberg Chronicle - Adventurer's Almanac!
Fully compatible with the Wayfinder's Guide to Eberron, Eberron: Rising from the Last War, and Keith Baker's Exploring Eberron, this massive tome is dedicated to all the Eberron players out there! Find a wealth of options within these pages, including:
Subraces, Variant Traits,... [click here for more] |
Dungeon Masters Guild |
$12.99
|
This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
Rarities of the Realms collects a wide variety of races, classes, backgrounds, and feats previously published across several products by author Travis Legge. Within this module, you will find:
9 playable races over 30 subrace options over two dozen... [click here for more] |
Dungeon Masters Guild |
$7.50
|
This is a FREE player content supplement to the adventure, Myriad, City of Tiers
A Dungeons & Dragons, 5th Edition, Game Supplement by ALAN TUCKER, edited by KEN CARCAS
Now Available in a Fantasy Grounds module! Myriad, City of Tiers (Fantasy Grounds)
WHAT YOU GET:
• Two versions of the product:... [click here for more] |
Dungeon Masters Guild |
FREE
|
M&A Musings is similar in concept to Unearthed Arcana, minus the new classes. There are expanded rules for provisioning and using horses; new combat actions, feats and fighting styles; methods for encounter design; alternative turn-ordering procedures and rules for mass combat; subgames including evasion, a simple joust, and mine-cart racing; and there are new spells and magic items, particularly... [click here for more] |
Dungeon Masters Guild |
$10.00
|
Do you find yourself looking for more options for your character? Are the options for each class feeling stale and repetitive? The Hero's Codex contains three new options for each of the classes contained in the original Player's Handbook. These options aim to provide a new experience for you and your new character.
Examples of what you will find within:
The Druid Circle of... [click here for more] |
Dungeon Masters Guild |
$7.95
|
TWENTY-FOUR PAGES OF GENASI GOODNESS!
Arrogant sages claim the multiverse is built on four elements.
Those with this document know that reality is far more complicated than that.
Within these pages, you will unlock the secrets of the genasi, including additional subraces, archetypes, organizations, feats, and spells. You will find lesser-known genies such as the qorrashi and the khayal. You will... [click here for more] |
Dungeon Masters Guild |
$5.00
|
(You'll be able to get this PDF for free if you type "0" on the price before downloading it.)
Selkies are aquatic creatures, half human and half seal, who are believed to be related to the merfolk. Using their sealskin, they are able to change back and forth between their human and their seal form at will. While the merfolk are more adapted to warm tropical waters, the selch are built... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This is the PDF version. The Fantasy Grounds version is here.
This product has been updated to version 1.2 with some fixes and additions (see full changelog below).
Waterdeep: A Tail of Two Fishies is a comedic heist adventure to steal the Xanathar's goldfish Sylgar from right under the beholder's eyes.
This is a five-hour adventure for 1st to 4th level characters.... [click here for more] |
Dungeon Masters Guild |
$5.99
|
Ancient Magic Finally Awoken
Delving deep into ancient lore, learning primordial secrets of creation, and the forgotten language spoken by the gods themselves. Truenamers aren't your average arcanists - they change reality by utilising the lost magic of truespeech! Theorised to be the foundation of all modern magic, the truenamer's utterances have the power to transform the mundane... [click here for more] |
Dungeon Masters Guild |
$5.00
|
Meet the Half-Giants!
Long ago, when the giants walked the world as their rules, a portion of their immense gave birth to humanoids, much smaller than then, but sharing a portion of their power. These are the half-giants!
This supplement includes a brand new race with 6 subraces – one for each true giant!
Also includes 7 racial feats inside,... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Introducing the Deluxe Art Edition of Character Folio: Anja celebrating the Mage College's second year. Now with art illustrating the Black Cat, Anja and her equipment, dive into the secrets of one of the Multiverse's greatest thief! The first installment in the Character Folio series focusing on Anja, the Black Cat, a legendary Tibbit thief with a penchant for acrobatics and snark.
Inside you... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Just in time for Halloween, supplement answers the question: what happens vampire and mortal bloodlines mix? Children of the Night introduces:
Dhampirs as a playayable race
New personality traits, ideals, bonds, and flaws for dhampir characters
Feats exclusive to dhampir to enhance their vampiric power.
Discover your dark heritage and choose between the path of the vampire and the path of... [click here for more] |
Dungeon Masters Guild |
$0.99
|
In this set of revised and variant rules, there are improved rules on the effects of alternative attack actions, such as disarm, shove, and grapple.
There are 2 new conditions- Bloodied and Staggered, as well as an adjustment to the Prone condition.
Feats that are directly affected by these rules have alternative options available as well as there is a new feat: Disarming Master!
Also... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Inside the the Book of Uncommon Ancestry you’ll find a treasure trove of new player options related to some of the rarer peoples of the D&D multiverse. It features 12 new player character races, new weapons used mainly by giff and thri-kreen adventurers, over 30 new racial feats, and 48 new magic items. New races explored in the Book include:
Book wyrms are small, winged... [click here for more] |
Dungeon Masters Guild |
$11.95
|
The Pamphlet of Uncommon Ancestry is a free preview of the full title, the Book of Uncommon Ancestry.
Inside you’ll find 3 new player character races, 7 new racial feats, and 12 new magic items. New races detailed in the Pamphlet include:
Dhampir are the cursed offspring of a mortal and a vampire. They can walk in sunlight, though they typically avoid doing so, and often... [click here for more] |
Dungeon Masters Guild |
FREE
|
Unleash the power of ki in your characters and in your campaign world with new races, items, and abilities for characters of any class drawn from popular eastern culture media.
The concept of ki, already used by the monk class in the core rules, is expanded upon and extended to characters of all walks of life.
Here are some of the things you will find inside... [click here for more] |
Dungeon Masters Guild |
$9.99
|
This is the Fantasy Grounds version. The PDF version is here.
Waterdeep: A Tail of Two Fishies is a comedic heist adventure to steal the Xanathar's goldfish Sylgar from right under the beholder's eyes.
This is a five-hour adventure for 1st to 4th level characters. When playing this adventure, expect to encounter any of the following: a talking goldfish,... [click here for more] |
Dungeon Masters Guild |
$8.99
|
This is a lore pamphlet for players that play clerics, paladins, or worshippers of Oghma, god of bards, inspiration, invention, and knowledge in the Forgotten Realms. Updated to post-Sundering status quo.
A compilation of lore based on established canon lore published across all editions of Dungeons & Dragons, combined with non-canon gap fillers.
This document contains... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The Fantasy Grounds version can be found here
Darkness is rising. Armies of Demons and Devils clash in an unending conflict that threatens to destroy the whole of the material plane. But what side will you choose, will you side with the forces of evil seeking to conqueror everything in existence or will you choose the armies of light and fight to keep the Blood War from spilling into the material... [click here for more] |
Dungeon Masters Guild |
$4.50
|
Construct Races: Modrons, Animated Armour
and Toys for 5e
Ever fancied playing a quirky machine, a stalwart suit of armour, or a fairy-tale hero? Then this is the supplement for you! This PDF document contains the following:
Modron player race - Various trait options allow you to customize your Modron.
Animated Armour player race - Includes... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Hedges & Highways for Fantasy Grounds is a collection of character options, magic items, and spells for travelers on the open road.
15 new subclasses such as the Travel Domain, the Hedge Knight Martial Archetype, or the School of Chiromancy Arcane Tradition.
4 new backgrounds.
12 new feats such... [click here for more] |
Dungeon Masters Guild |
$4.95
|
An in-depth look at one of the most esoteric races ever made available for D&D, this document thoroughly unearths the secrets of the shardmind over a dozen pages of psychic crystal person goodness.
Within these pages you will see:
A complete racial write-up for the shardmind including the lore of the Living Gate and its destruction.
A background for newly awakened shardminds
7 feats for... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Grappling is a great form of battlefield manipulation, allowing strong melee based characters an additional option to manipulate the flow of the battle.
By updating the grappling rules contained within the Player’s Handbook we felt that we could make using the 'grapple' attack more enticing. Adding grapple maneuvers, only possible whilst grappling, makes the chance to wrestle your enemies into submission... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The land is dying. Corruption spreads. Plants wither. Animals starve. And at the edge of the wasteland, a people awaken - fey spirits born from dying plants. The killoren. Born to speak for the voiceless wildernerss, the killoren are part vengeful wilderness, part diplomatic emissary, part caretaker and tender of the fragile wilderness.
In these pages, get to know this race, its aspects of nature,... [click here for more] |
Dungeon Masters Guild |
$2.00
|
This world is at grave risk. The sanctuaries of nature are collapsing. Alien creatures from strange dimensions slither through the cracks. The Living Gate still stands shattered, and its shards would rather fight than unite. Nature itself is birthing creatures of violence against civilization.
The Circle of the True is here to protect us. As a refuge for the ruinborn, as a finder of the shards of... [click here for more] |
Dungeon Masters Guild |
$2.50
|
Grod's Guide to Greatness is a major repository of character options for 5th Edition Dungeons and Dragons, aiming to fill every empty niche not yet covered by Wizards of the Coast. From the magically engineered perfection of the Magewright to character-defining Legendary Feats, Grod's Guide will provide everything you need to make your character truly great, including:
Five new... [click here for more] |
Dungeon Masters Guild |
$4.95
|
The humble ooze has been a staple of RPG gaming nearly since its inception, but our favorite, gooey creature has remained oft-overlooked as a playable option.
Contained in this pdf you will find rules for introducing the ooze as a playable race called “Slimeoids”. Oozes have brought humor, joy, and occasionally terror to the table of RPGs for decades and now you can bring that to the table as... [click here for more] |
Dungeon Masters Guild |
FREE
|
The humble ooze has been a staple of RPG gaming nearly since its inception, but our favorite, gooey creature has remained oft-overlooked as a playable option.
Contained in this pdf you will find rules for introducing the ooze as a playable race called “Slimeoids”. Oozes have brought humor, joy, and occasionally terror to the table of RPGs for decades and now you can bring that to the table as... [click here for more] |
Dungeon Masters Guild |
$4.99
|
This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
The Book of Dragons is a supplement for 5th Edition Dungeons and Dragons to expand the draconic options available to Players and Dungeon Masters alike!
Within its pages, you will find:
3 Player Races: Dragonkin, Half-Dragon, and Platinum Dragonborn
11 Subclasses: Path of the Dragon for the Barbarian, College... [click here for more] |
Dungeon Masters Guild |
$24.99
|
This is a free supplement! Any Proceeds go towards Red Nose Day and helping kids in poverty!
"Clonns are the abnormal normal, often compared to humans as their exaggerated facsimile. But amongst both humans and the more seasoned races, they've yet to truly find their niche. Instead they have taken to learning anything and everything about the world, gaining a taste of competency... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
"As the living embodiment of Yeenoghu's rage, a gnoll will seldom reach a level of awareness above that of absolute ruin. However, no two gnolls think exactly alike, and various combinations of impulses can occur. Under the right circumstances, a gnoll may recognize something other than Yeenoghu's will, like as another voice in their head or their own heartbeat, and begin to change.
Given... [click here for more] |
Dungeon Masters Guild |
$1.99
|
In the world of Eberron, a secretive faction of drow, known as the Vulkoori, hail from the jungles of Xen’drik and worship the scorpion god Vulkoor. Vulkoor claims supremacy among these dark elves of Eberron. This book provides tools for including the Vulkoori in your game and is designed for use with the Wayfinder’s Guide to Eberron.
Minions of Vulkoor... [click here for more] |
Dungeon Masters Guild |
$1.95
|
"Rarely standing no taller than a dart, sprites can be easy to miss. They usually move with purpose, zipping through the air by the grace of beating dragonfly wings, and are almost never caught dawdling.
These fey creatures are a reclusive sort not often spotted far from their homes and families. But in the face of intrusion, they prove themselves to be adroit warriors for their size.... [click here for more] |
Dungeon Masters Guild |
$1.99
|
"As Lolth's influence on the Material Plane grows, the effects have become more apparent. In particular, a number of spiders have undergone an awakening. They've grown larger and more intelligent, developing a newfound sense of consciousness and reasoning.
These are the tulas, spiders born of Lolth's influence on the Material Plane. With a newfound intelligence and a more upright torso,... [click here for more] |
Dungeon Masters Guild |
$1.99
|
The Expanded Sorcerer - Four additional subclasses
I have made all 5 pages viewable in the quick-preview because the whole doc is 50 cents. What you see is what you get.
Here is a summary:
Pyromancer
Fire shows you the path, either through Divination or Destruction. You are a force to be reckoned with. Pyromancers use fire spells and some divination spells with a relatively heavy focus on... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|