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Twenty eight new feats, a few of which are based on some feats from previous editions of the game such as Weapon Focus and Shadow Magic Adept.
Wanna play a drunken warrior? How about use Shadow Magic? What if your wizard or sorcerer had innate spells that they could cast as a bonus action and they always had prepared? More inside.
This PDF is also for sale as part of my CLASS AND MONSTER BUNDLE,... [click here for more] |
Dungeon Masters Guild |
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GKF is a hobby club of long-time roleplayers, and this product is the result of a colloboration between experienced gamemasters of D&D.
This is a collection of feats, spells, weapons, and houserules for Dungeons & Dragons 5th Edition. It contains new feats, new spells, a slightly tweaked spell point system, new rules for skills, and suggestions for magic item costs.
Feats:... [click here for more] |
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Containing 36 feats along with 2 new fighting styles (Gladiator and Unarmed) a brand-new metamagic option (Arcane Admixture), and an optional rule for adding feats to the standard character progression, this supplement is the absolute best value around for anyone looking to expand the horizons of character customization in 5th Edition.
Eight of the feats are reprinted from Clerics of... [click here for more] |
Dungeon Masters Guild |
$1.00
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Be what you want: New feats options for unused combat styles
This supplement includes the following feats: Dagger Expert, Disabler, Impaler, Lasher, Rapid Thrower and Reactive Combat.
Those feats was created to incentive the use of uncommon weapon fightning styles. For example, we saw that a Rogue prefer to use a Rapier instead a Dagger because the core books doesn't impose... [click here for more] |
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A guide for a collection of alternative 5e Feats and racial traits. There are over 40 new and updated feats in this guide you'll be able to fend off some of the most vicious enimies, and with new racial traits, features like the Dragonborn breath weapon become substantially more relevent at higher levels in your D&D campaign. And, if you like this, check out our Artifacts and Legendary Items guide! ... [click here for more] |
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Feats are great. They bring the promise of a truly customized character with special abilities that no one else has. But what happens when most of the feats on the list aren't as good for your character as simply boosting his or her main ability by 2?
That's where EDC's Feats Revisited comes in. I've spent countless hours modifying the feats, and playtesting those modifications, to make each... [click here for more] |
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A series of feats based on the options presented in the Expanded Arcana: Feats supplement. All of the original 4 feats are present and 7 additional ones.
For descriptions/stats of certain weapons that are included within this document be sure to check out my Expanded Armory supplments.
Updated: Just realized the major typo. Fixed it. ... [click here for more] |
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(Note: these are now included in my Compendium of Feats)
Ten new feats that can be incorporated into 5e D&D on agreement with your DM:
Training partner: You have trained extensively with another character and know each other's movements, strategic cries and battle signs to let you both fight as one unit.
Bestial Menace: You have spent so long in beast form... [click here for more] |
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This document contains balanced weapon feats that revise Unearthed Arcana (June 2016) and expand to incorporate every melee weapon into a related grouping. These feats also can pair well with original PHB weapon feats (e.g., Polearm Master). As the weapon groupings are fairly diverse, characters shouldn’t find themselves having to fight only with one specific weapon.
Constructive feedback... [click here for more] |
Dungeon Masters Guild |
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(Note these are now included in my Compendium of Feats)
Nine more new feats that can be incorporated into 5e D&D on agreement with your DM:
Bonded companion: You have spent your time bonding with and training your creature (ie. pet, animal companion, familiar, steed...) to enhance their abilities. Your connection with them becomes so strong that you feel their pain and they... [click here for more] |
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This is a compendium of AD&D 5e feats.
I have combined all my new feats (from previous publications and some additional ones) and the existing feats from the PHB into one booklet, adding in some flavour text to the PHB where there was none and formatting it all to match.
This publication has expanded the initial feats from the PHB so that all the references to rules or other specific key-words... [click here for more] |
Dungeon Masters Guild |
$2.46
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A series of elementally-empowered states in feat form. Enjoy!
Compatable with every Monastic Tradition, including the Way of the Ki Master and Way of the Shinobi ones that I created.
/product/173474/DD-5e--Monastic-Tradition--Way-of-the-Ki-Master
/product/174374/DD-5e--Monastic-Tradition--Way-of-the-Shinobi
Updated: Minor typos.
Updated: Included some requirements. Added an Additional... [click here for more] |
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This is a collection of new feats, mostly inspired by the weapon mastery and tool feats from Unearthed Arcana Feats.
Document created at Natural Crit - The Homebrewery ... [click here for more] |
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The feats contained in this work are designed for use with the Dungeons and Dragons 5th edition Player's Handbook.
Multiclass Feats (for 5th edition) takes a departure from the previous edition's design direction by offering multiclass feats that combine elements of different classes rather than grant abilities of individual classes. As such, every multiclass feat in this work has a prerequisite... [click here for more] |
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This is a collection of feats that I use for my homebrew campaign that I talk so much about. Some of them are really generic, and some are very specific. Some are a little OP for those min/max’ers out there. Some are very roleplaying orientated for those RP’ers out there. The key thing is that all prior feats from the PHB have been rewritten to be useful and a great way to change how a class is... [click here for more] |
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These feats provide a way for characters to create advanced equipment using their Alchemist's Supplies or Tinkers' Tools. Many allow characters who utilize firearms to further augment their arsenal, while others allow more standard characters to delve into alchemy or engineering, in the same vein as the Magic Initiate and Martial Adept feats from the Player's Handbook.
In addition to the feats, this... [click here for more] |
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This is a houserule that implements a choice of 6 feats for each background.
The goal is to allow further customization at level one without too much power creep.
Many of the feats cited are UA material. A few are custom - they are included in this pdf.
I recommend you download for free, and if you elect to implement it come back and donate.
Thanks! ... [click here for more] |
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This is a houserule that implements Fighting Styles as feats as well as Improved Fighting Style feats. This also reintroduces feat chains, which I always liked.
The goal is to allow further customization and focus. This houserule favors martial characters, which I believe is fair.
Each of the feats is explained. Additionally there's a new class feature to replace Fighting Style (in form, not function).... [click here for more] |
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This is a houserule that adds feats for Weapon Focuses.
The goal is to allow further customization and focus.
The feats are listed. If they are intended to replace a currently existing feat, it is stated. This is designed to be used in conjunction with my Expanded Armory and Fighting Style Feats titles, although it's not mandatory. You can ignore the parts that refer to it and have no issues.
I... [click here for more] |
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These feats were designed to be universally interesting additions to the existing ones in the PHB. Each of the feats is designed to help a character shine in some way or incorporate a certain playstyle not covered by the official feats. Every feat listed here has - in one form or another - been designed to provide interesting ways to make a character unique and special.
Please feel free to comment... [click here for more] |
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This is a houserule that adds feats for Spell School Focuses.
The goal is to allow further customization and focus.
The feats are listed. This is designed to mimic my Weapoon Focus Feats title.
I recommend you download for free, and if you elect to implement it come back and donate.
Thanks! ... [click here for more] |
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Skills, or non-weapon proficiencies as they were called in the 2nd edition AD&D, are a big part of what PCs can do to varying degree of well. Before you were severely limited by these to the degree that you could do what you were not proficient into, and the amount of proficiencies slots were somewhat limited to give a good feel of real-life skills. For example, a character could not swim unless... [click here for more] |
Dungeon Masters Guild |
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(Note these were first published in my Compendium of Feats - where you will find many more)
Eleven more new feats that can be incorporated into 5e D&D on agreement with your DM:
Battle caster: As a warrior trains with a sword you have trained with your magic; you know where to aim your spells and where to place them for maximum effect.
Burn out: You have... [click here for more] |
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(Note these were first published in my Compendium of Feats - where you will find many more)
Twelve more new feats that can be incorporated into 5e D&D on agreement with your DM:
Aerial Aggressor: You are a natural in the air and have trained to fight while flying.
Animal Whisperer: You have learned almost everything there is to know about a particular animal... [click here for more] |
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(Note these are now included in my Compendium of Feats)
Eight more new feats that can be incorporated into 5e D&D on agreement with your DM:
Awakened Armour: YYour armour has become awakened with powers that are beyond normal protection. When you wear it, you can manifest the changes to aid you in battle.
Awakened Weapon: Your weapon has become imbued to be... [click here for more] |
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Fantasy Grounds 5E Feats Effects Coding
This a module for the Fantasy Grounds VTT software.
This is included in the Coding Package, please consider acquiring the package before this single item...
Do you play or DM Fantasy Grounds D&D 5E?
This package delivers all of the coding effects for feats for the PC sheet Actions tab in drag and drop... [click here for more] |
Dungeon Masters Guild |
$5.00
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As featured on D&D Beyond, this supplement introduces additional feats that allow you to explore your character’s race further. These feats are each associated with a race from sources outside the Player’s Handbook, as summarized in the Racial Feats table below.
As with the feats found in Xanathar’s Guide to Everything, using these racial feats means that your connection... [click here for more] |
Dungeon Masters Guild |
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This is a feat book designed to make the art of grappling and unarmed fighting compare and compete well with other character options at the higher levels. It is a full revamp of the Grappling system for the 5th Edition. It is extremely accurate and gives great incentives for being an unarmed combatant, Monk, Pugalist, or even any other class! This feat book and system for integrating MMA into D&D... [click here for more] |
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 Bored of taking ability score improvement after ability score improvement for your animal companion? Within these pages you’ll find a collection of feats created specifically for animal companions.
Each feat is tied to one ability score and allows for progession through a 3 tier tree.
Feedback and criticism are both welcome through the the discussion section below and through the contact e-mail... [click here for more] |
Dungeon Masters Guild |
$1.00
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THIS IS A MODULE FOR FANTASY GROUNDS SOFTWARE
This product contains four dwarven factions
Hammers of Moradin
Reavers of the Weave
Shadows of the Mountain
Sherpa of the Summit
Four factional feats
Arcane Conservation
Shadow Emissary
Spirit... [click here for more] |
Dungeon Masters Guild |
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 Tired of having to look through three different source books and four different Unearthed Arcana articles for the perfect feat for your new (or learned!) character, only to give up at the immensity of the task? Me too.
So I got bored one day and, using the awesome powers of Natural Crit, created some All-in-one packs. This is for feats. It has all the feats in alphabetical order, coming from every... [click here for more] |
Dungeon Masters Guild |
$0.50
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This supplement includes ten feats for your Forgotten Realms character, all based on official WoTC fifth edition contents. Empower your Dragon Purple Knight, Order of Samular paladin or agile Tabaxi!
Inside this title you'll find the following feats:
Beloved Cultist Captain of the Holy Order Cat Lord Bless Celestial... [click here for more] |
Dungeon Masters Guild |
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 Gostor is a Grumpy Old Schooler's Take On Rules. A series of product aimed at providing, simple yet robust rule additions to expand your game.
Gostor: Thirty 5e Feats introduces more options for your 5th edition game. These feats were designed with game balance in mind to provide fun, but not overpowered abilities.
Also this product comes with its own HeroLab extension! ... [click here for more] |
Dungeon Masters Guild |
$3.00
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This is a set of 20 feats and alternative Player Feat rules I created for use in my home game. I created these rules because I didn't like the balance of the PHB feats and wanted my players to take stat improvements in the first tier of play.
Many are based off similar feats found in the PHB, some are brand new, and none have been play tested. Please feel free to leave feedback. ... [click here for more] |
Dungeon Masters Guild |
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Racial feats were officially reintroduced with Xanathar's Guide To Everything, but many races were missing from the list of feats. Presented here are at least two feats for every race that was absent from Xanathar's Guide, including the races from Unearthed Arcana, the Tortle, Pacakage, and many more. A total of 62 racial feats appear here for your use.
I appreciate any donations for my work and encourage... [click here for more] |
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 A vast list of new feats, one for nearly every diety in Forgotten Realms, made for player characters who follow specific dieties.
This PDF is also available as part of my CLASS AND MONSTER BUNDLE. You can also purchase it, along with all my other PDFs with my EVERYTHING ANDREW JAMES WOODYARD BUNDLE. ... [click here for more] |
Dungeon Masters Guild |
$2.99
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Add 23 new Cleric Domain inspired feats to your characters with Domain Feats.
If your characters have a religious streak and prove themselves to their god no matter their class, they may be able to select from these domain inspired feats. Including feats such as Bone Conjurer, Dervish and Soul Grip.
Featuring feats inspired by all published Cleric Domains and domains from other DM's Guild creators.... [click here for more] |
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If you like this product, click here to check out others by the same team!
Hello guys, it's been a while! Two years actually! Me and my playeres here in Secrets of Alancia have been busy playing other games most of this time, but finally really got to come back to 5e last year. We don't like publishing material we didn't get to really playtest on real games, and that's why... [click here for more] |
Dungeon Masters Guild |
$1.00
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Heroic Feats Ahead!
Feats are more than skills; they are innate talents, gifts given by deities or fate itself, as much about what you are willing to do as they are about what you are able to do. Within this pamphlet, you will find seventeen new feats to improve and customize your characters, including new options for just about every class and playstyle. ... [click here for more] |
Dungeon Masters Guild |
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Here is a set of 10 feats to use with the optional Hero Points. They use Hero Points as a resource to allow your character to push herself beyond normal limits and accomplish truly heroic status! ... [click here for more] |
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Included in this compendium are 6 new subclass options like the College of Ink for the Bard, and the Leviathan Warlock Patron, 5 new backgrounds like Foreign Ambassador and the Inquisitor, and 8 new feats like Devilish Luck and Subtle Cantrip! This document will be updated whenever new ideas are thought up for this!
Update: 3 new subclasses have been added! The Circle of the Tide for Druids, the Warpriest... [click here for more] |
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From Passion Fueled Flames to The Marks of a Titan
This guide includes additional racial options, feats, and backgrounds to help you further your imaginative adventures. With this supplement, you can roleplay a hearty being of pure elemental fire or a boastful, feathered humanoid that inhabits the treetops of an Owling eyrie.
The guide includes statistics and lore for two races found in the Monster... [click here for more] |
Dungeon Masters Guild |
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Now Feat-uring!
Options! You love ‘em! I love ‘em! So why not show some love with seven new feats brought over fresh from 3rd Edition. Actually cleave again! Or maybe up your turning game with increased range and power. Never give up with the revamped die hard feat, that will ensure you persevere through deadly conditions. There are feats, but then there are FEATS! So bring home... [click here for more] |
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For groups who want to use races outside of the Player's Handbook and want to try the Feats for Races, this is a list of feats for the following races:
Aarakocra
Aasimar
Bugbear
Centaur
Changeling
Elf(Drow)
Firbolg
Genasi
Gith
Goblin
Goliath
Guardian
Hobgoblin
Kalashtar
Kenku
Kobold
Kolite
Lizardfolk
Loxodon
Minotaur
Shifter
Simic-Hybrid
Tabaxi
Tortle
Triton
Vedalken
Viashino... [click here for more] |
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This supplement provides special and rare mount templates, stat blocks and mount feats as well as a guide for their use in any D&D 5E campaign.
Armor barding, unique mounts, prereq's for rider & mount feats, mount characteristics and more... ... [click here for more] |
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These feats are converted directly from source material in The Book of Exalted Deeds, a resource book for good characters in D&D 3.5 Edition. Some feats have been combined or adjusted to match the potency of 5E feats, but we've done our best to stay true to the themes of the source material when changes were necessary. For an in-depth analysis of goodness and how to play it, refer to Chapter 1:... [click here for more] |
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Homeland Feats introduces 100 minor, situational mechanical benefit feats related the environment and culture of your characters' homelands. Unlike feats given every four levels, these feats are not intended to provide great mechanical advantage, but rather to enable the flavor of—and further exploration of—both character backgrounds and Faerûn. I recommend giving them to players... [click here for more] |
Dungeon Masters Guild |
$1.95
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 A set of feats designed with spellcasters in mind. Includes 20 New Feats, such as:
Ink Caster, a feat that allows you to use tattoos as an arcane focus.
Metamagician, a feat that allows you to borrow metamagic options from the sorcerer class feature.
Planeswalker, a feat that increases the distance and flexibility of your teleportation spells.
And more! ... [click here for more] |
Dungeon Masters Guild |
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Backgrounds and Feats
This collection is made up of two backgrounds the Cultist and the Exile.
As well as a series of Feats, additionally a set of Heritage Feats which serve as minor feats which can be given to player characters for free.
For Other products: https://www.dmsguild.com/browse.php?x=0&y=0&author=Edward%20R%20Curtis
-- Dimly Lit Entertainment: Edward R Curtis... [click here for more] |
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Codex Augustus: 262 Feats and Boons
31 Pages, over 20,000 words.
68 Racial Boons Race-specific boons are designed to enhance or support existing abilities or themes. Some are weak, some are powerful - Use these as rewards as a permanent buff, or a potential feat alternative, or as a token to represent and / or reinforce their race selection.
124 Class Boons Class-specific... [click here for more] |
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