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Twenty eight new feats, a few of which are based on some feats from previous editions of the game such as Weapon Focus and Shadow Magic Adept.
Wanna play a drunken warrior? How about use Shadow Magic? What if your wizard or sorcerer had innate spells that they could cast as a bonus action and they always had prepared? More inside.
This PDF is also for sale as part of my CLASS AND MONSTER BUNDLE,... [click here for more] |
Dungeon Masters Guild |
$3.99
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D&D 5E Feat List with Benefits (Now Includes Tasha's Cauldron of Everything)
Quick help in character creation...
All 5E official Feats with their prerequisites and benefits!
Purchase of this item includes two different PDFs as well as the module to use it in the Fantasy Grounds VTT software.
Also included is a PDF in the WotC format... [click here for more] |
Dungeon Masters Guild |
$3.00
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(Note: these are now included in my Compendium of Feats)
Ten new feats that can be incorporated into 5e D&D on agreement with your DM:
Training partner: You have trained extensively with another character and know each other's movements, strategic cries and battle signs to let you both fight as one unit.
Bestial Menace: You have spent so long in beast... [click here for more] |
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(Note these are now included in my Compendium of Feats)
Nine more new feats that can be incorporated into 5e D&D on agreement with your DM:
Bonded companion: You have spent your time bonding with and training your creature (ie. pet, animal companion, familiar, steed...) to enhance their abilities. Your connection with them becomes so strong that you feel their pain and they... [click here for more] |
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This is a compendium of AD&D 5e feats.
I have combined all my new feats (from previous publications and some additional ones) and the existing feats from the PHB into one booklet, adding in some flavour text to the PHB where there was none and formatting it all to match.
This publication has expanded the initial feats from the PHB so that all the references to rules or other specific key-words... [click here for more] |
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This is a collection of new feats, mostly inspired by the weapon mastery and tool feats from Unearthed Arcana Feats.
Document created at Natural Crit - The Homebrewery ... [click here for more] |
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The feats contained in this work are designed for use with the Dungeons and Dragons 5th edition Player's Handbook.
Multiclass Feats (for 5th edition) takes a departure from the previous edition's design direction by offering multiclass feats that combine elements of different classes rather than grant abilities of individual classes. As such, every multiclass feat in this work has a prerequisite... [click here for more] |
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This is a collection of feats that I use for my homebrew campaign that I talk so much about. Some of them are really generic, and some are very specific. Some are a little OP for those min/max’ers out there. Some are very roleplaying orientated for those RP’ers out there. The key thing is that all prior feats from the PHB have been rewritten to be useful and a great way to change how a... [click here for more] |
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These feats provide a way for characters to create advanced equipment using their Alchemist's Supplies or Tinkers' Tools. Many allow characters who utilize firearms to further augment their arsenal, while others allow more standard characters to delve into alchemy or engineering, in the same vein as the Magic Initiate and Martial Adept feats from the Player's Handbook.
In addition to the feats, this... [click here for more] |
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These feats were designed to be universally interesting additions to the existing ones in the PHB. Each of the feats is designed to help a character shine in some way or incorporate a certain playstyle not covered by the official feats. Every feat listed here has - in one form or another - been designed to provide interesting ways to make a character unique and special.
Please feel free to comment... [click here for more] |
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Skills, or non-weapon proficiencies as they were called in the 2nd edition AD&D, are a big part of what PCs can do to varying degree of well. Before you were severely limited by these to the degree that you could do what you were not proficient into, and the amount of proficiencies slots were somewhat limited to give a good feel of real-life skills. For example, a character could not swim unless... [click here for more] |
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$9.99
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Crush that Orcs skull with the edge of your shield. Knock down that pesky mage. Use a shield the way it was meant to be. Release the full potential of the shield.
Here is an optional feat that allows those with shields to do more than just stand behind them and wait for damage. A shield is a weapon that can turn the tide of battle. It's no wonder why so few Players choose to wield a shield. Change... [click here for more] |
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As featured on D&D Beyond, this supplement introduces additional feats that allow you to explore your character’s race further. These feats are each associated with a race from sources outside the Player’s Handbook, as summarized in the Racial Feats table below.
As with the feats found in Xanathar’s Guide to Everything, using these racial feats means that your... [click here for more] |
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This is a feat book designed to make the art of grappling and unarmed fighting compare and compete well with other character options at the higher levels. It is a full revamp of the Grappling system for the 5th Edition. It is extremely accurate and gives great incentives for being an unarmed combatant, Monk, Pugalist, or even any other class! This feat book and system for integrating MMA into D&D... [click here for more] |
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 Bored of taking ability score improvement after ability score improvement for your animal companion? Within these pages you’ll find a collection of feats created specifically for animal companions.
Each feat is tied to one ability score and allows for progession through a 3 tier tree.
Feedback and criticism are both welcome through the the discussion section below and through the contact... [click here for more] |
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 Tired of having to look through three different source books and four different Unearthed Arcana articles for the perfect feat for your new (or learned!) character, only to give up at the immensity of the task? Me too.
So I got bored one day and, using the awesome powers of Natural Crit, created some All-in-one packs. This is for feats. It has all the feats in alphabetical order, coming from every... [click here for more] |
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This supplement includes ten feats for your Forgotten Realms character, all based on official WoTC fifth edition contents. Empower your Dragon Purple Knight, Order of Samular paladin or agile Tabaxi!
Inside this title you'll find the following feats:
Beloved Cultist Captain of the Holy Order Cat Lord Bless Celestial... [click here for more] |
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 Looking for more options for wild magic? Don't want sorcerers to have all the fun? This guide provides options for casters (sorcerers and others) to focus on wild magic, including a feat option for all caster. The Wild Surge table includes 100 new effects, that scale according to caster level. Let the chaos begin... ... [click here for more] |
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This is a set of 20 feats and alternative Player Feat rules I created for use in my home game. I created these rules because I didn't like the balance of the PHB feats and wanted my players to take stat improvements in the first tier of play.
Many are based off similar feats found in the PHB, some are brand new, and none have been play tested. Please feel free to leave feedback. ... [click here for more] |
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Racial feats were officially reintroduced with Xanathar's Guide To Everything, but many races were missing from the list of feats. Presented here are at least two feats for every race that was absent from Xanathar's Guide, including the races from Unearthed Arcana, the Tortle, Pacakage, and many more. A total of 62 racial feats appear here for your use.
I appreciate any donations for my work and... [click here for more] |
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 A vast list of new feats, one for nearly every diety in Forgotten Realms, made for player characters who follow specific dieties.
This PDF is also available as part of my CLASS AND MONSTER BUNDLE. You can also purchase it, along with all my other PDFs with my EVERYTHING ANDREW JAMES WOODYARD BUNDLE. ... [click here for more] |
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Add 23 new Cleric Domain inspired feats to your characters with Domain Feats.
If your characters have a religious streak and prove themselves to their god no matter their class, they may be able to select from these domain inspired feats. Including feats such as Bone Conjurer, Dervish and Soul Grip.
Featuring feats inspired by all published Cleric Domains and domains from other DM's Guild creators.... [click here for more] |
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Heroic Feats Ahead!
Feats are more than skills; they are innate talents, gifts given by deities or fate itself, as much about what you are willing to do as they are about what you are able to do. Within this pamphlet, you will find seventeen new feats to improve and customize your characters, including new options for just about every class and playstyle.
Also from B.A. Simon...
... [click here for more] |
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Awarding Feats for Role-Playing! A detailed guide with rules for those that want a hardcore experience in which they have to earn their feats, or for those that don't like having to decide on wether they should get the +2 on an Ability Score Improvement or a feat.
This homebrew has a personal quest for each feat in the Player's Handbook.
Feedback is always welcome!... [click here for more] |
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Here is a set of 10 feats to use with the optional Hero Points. They use Hero Points as a resource to allow your character to push herself beyond normal limits and accomplish truly heroic status! ... [click here for more] |
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Included in this compendium are 6 new subclass options like the College of Ink for the Bard, and the Leviathan Warlock Patron, 5 new backgrounds like Foreign Ambassador and the Inquisitor, and 8 new feats like Devilish Luck and Subtle Cantrip! This document will be updated whenever new ideas are thought up for this!
Update: 3 new subclasses have been added! The Circle of the Tide for Druids, the... [click here for more] |
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From Passion Fueled Flames to The Marks of a Titan
This guide includes additional racial options, feats, and backgrounds to help you further your imaginative adventures. With this supplement, you can roleplay a hearty being of pure elemental fire or a boastful, feathered humanoid that inhabits the treetops of an Owling eyrie.
The guide includes statistics and lore for two races found in the Monster... [click here for more] |
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Now Feat-uring!
Options! You love ‘em! I love ‘em! So why not show some love with seven new feats brought over fresh from 3rd Edition. Actually cleave again! Or maybe up your turning game with increased range and power. Never give up with the revamped die hard feat, that will ensure you persevere through deadly conditions. There are feats, but then there are FEATS! So bring... [click here for more] |
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For groups who want to use races outside of the Player's Handbook and want to try the Feats for Races, this is a list of feats for the following races:
Aarakocra
Aasimar
Bugbear
Centaur
Changeling
Elf(Drow)
Firbolg
Genasi
Gith
Goblin
Goliath
Guardian
Hobgoblin
Kalashtar
Kenku
Kobold
Kolite
Lizardfolk
Loxodon
Minotaur
Shifter
Simic-Hybrid
Tabaxi
Tortle... [click here for more] |
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This supplement provides special and rare mount templates, stat blocks and mount feats as well as a guide for their use in any D&D 5E campaign.
Armor barding, unique mounts, prereq's for rider & mount feats, mount characteristics and more... ... [click here for more] |
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These feats are converted directly from source material in The Book of Exalted Deeds, a resource book for good characters in D&D 3.5 Edition. Some feats have been combined or adjusted to match the potency of 5E feats, but we've done our best to stay true to the themes of the source material when changes were necessary. For an in-depth analysis of goodness and how to play it, refer to Chapter 1:... [click here for more] |
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Homeland Feats introduces 100 minor, situational mechanical benefit feats related the environment and culture of your characters' homelands. Unlike feats given every four levels, these feats are not intended to provide great mechanical advantage, but rather to enable the flavor of—and further exploration of—both character backgrounds and Faerûn. I recommend giving... [click here for more] |
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 A set of feats designed with spellcasters in mind. Includes 20 New Feats, such as:
Ink Caster, a feat that allows you to use tattoos as an arcane focus.
Metamagician, a feat that allows you to borrow metamagic options from the sorcerer class feature.
Planeswalker, a feat that increases the distance and flexibility of your teleportation spells.
And more! ... [click here for more] |
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Backgrounds and Feats
This collection is made up of two backgrounds the Cultist and the Exile.
As well as a series of Feats, additionally a set of Heritage Feats which serve as minor feats which can be given to player characters for free.
For Other products: https://www.dmsguild.com/browse.php?x=0&y=0&author=Edward%20R%20Curtis
-- Dimly Lit Entertainment: Edward... [click here for more] |
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This title contains a variety of alternative class features based on your Ravnica guild, in the same vein as Guild Spells. Includes unique familiars, ranger companions, Channel Divinity options, Wild Shapes, and more!
These class features can be taken in addition to or instead of your standard class feature options, allowing a breadth of different kinds of play for different Ravnica campaigns. ... [click here for more] |
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 Codex Augustus: 262 Feats and Boons
31 Pages, over 20,000 words.
68 Racial Boons Race-specific boons are designed to enhance or support existing abilities or themes. Some are weak, some are powerful - Use these as rewards as a permanent buff, or a potential feat alternative, or as a token to represent and / or reinforce their race selection.
124 Class Boons... [click here for more] |
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Races & Feats
This supplementary material is taken from the Call from the Deep Campaign. It contains four new aquatic races and 11 new nautical feats for your campaigns. These races and feats work best when used in a seafaring adventure or campaign, and could be difficult to play in a more terrestrial setting. All of the options presented should... [click here for more] |
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The citizens of Ravnica must deal with challenges unlike those found on any other plane of existence. This world-spanning city is home to unique races, cutting-edge magical research, and ten guilds all vying for control in an inscrutable web of intrigue. It necessarily follows that those denizens must then cultivate an uncommon set of skills.
These sixteen feats are designed to help PCs treat Ravnica... [click here for more] |
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 Enjoy these six new feats that allow creative new approaches to problem-solving, whether you're delving the darkest depths of a dungeon or unraveling a web of intrigue in the city's fanciest ballrooms.
Update 2020-03-19: Tweaked Iron Fortitude to be a little less overpowered. ... [click here for more] |
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"Class Feats" is a collection of 17 feats restricted to each class, designed to enhance or alter the way the core classes are played! For instance, the Bane of the Dead feat allows clerics to focus more specifically on fighting the undead hordes, while the Beast Speaker feat gives druids and rangers the ability to communicate with the wilds more effectively. ... [click here for more] |
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 This supplement adds feats that allow for advanced character specialization. Many of these feats have prerequesits appropriate to the ability they enhance. ... [click here for more] |
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Twenty six new feats, a few of which are based on feats from previous editions.
Wanna be Undying? How about being Fearless in the face of a Dragon? What if wizards could cast spells into their weapons? ... [click here for more] |
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 This adds 13 new races. and many more new feats. This includes racial feats for non-players handbook races. ... [click here for more] |
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 This supplement contains 42 new feats to customize player characters or give NPCs some unique abilities. Among them are:
Berserker. Rage like a barbarian does. Even in heavy armor!
Blade Dancer. Use your Performance skill to defend yourself in battle.
Hurler. Throw any weapon with deadly... [click here for more] |
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One Hundred and One Feats to Further Distinguish Your PC!
Now on Fantasy Grounds!
"A wonderful little gem of a supplement that expands on character development even further with a ton of new creative feats. If you're looking to give your players more individuality and options, both in and out of combat, this is a must have. Brilliant work! - Vall Syrene
Daerdan's Class... [click here for more] |
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 The Crowlich Arcane Research Lab has been hard and work investigating alternate means of spellcasting as well as ways to alter and empower spells in different ways.
Here is a small selection of their research documentation recounting their discoveries revolving specifically around Feats.
[This is intended to be a living document, and the feats have currently not been playtested]... [click here for more] |
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 New Feats & Spells for the 5e Ranger
With no official revision or alternate version of the Ranger class from the publisher on the horizon, it appears players may be stuck with the PHB as the base class. The release of the Gloom Stalker and Horizon Walker has provided high-power archetypes but leaves the features and archetypes of the base class even more unappealing in comparison.
This document... [click here for more] |
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 Six new Feats and eight new Fighting Styles, all focused on improving the use you can get out of specific weapons, encouraging you to try out weapons you might otherwise not! Every weapon from the Player's Handbook is improved by at least one Feat or Fighting Style, and most weapons that are very similar (like the Longsword and the Flail) are improved by different Feats or Fighting Styles, to increase... [click here for more] |
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One Hundred and Three Feats to Further Distinguish Your PC!
Daerdan's Class Feats returns for its second volume, providing another 103 class-specific feats to flesh out your character.
Average. Each class is represented with at least five feats, with an average of eight per class. Some require a character to be of a specific subclass, whereas others... [click here for more] |
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 80 Wicked Cool Spells and Feats
Blast through enemies with powerful and unique spells that bend the rules of fifth edition without breaking them. Experiment with time, space, and eating human flesh! Just like a real scientist!
Now with 100% more gnome eating!
Use spells to pull off miraculous feats such as:
Actually making your Ranger combat effective with Ambush!
Using Bone Shield... [click here for more] |
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