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Dungeon Magazine Annual, Vol. 1 (4e)

Dungeon Magazine Annual, Vol. 1 (4e)


This supplement contains adventure material from Dungeon® magazine, the digital magazine that provides DMs with monthly support content. Inside this book, you’ll find a total of five adventures spanning two campaign settings and over twenty levels of play.   Product History Dungeon Magazine Annual, Volume 1 (2010) is the first collection of selected adventures...   [click here for more]
Wizards of the Coast  $14.99

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The Dark Tower of Cabilar: Dungeon #1 Conversion Guide

The Dark Tower of Cabilar: Dungeon #1 Conversion Guide


Any payments will encourage further conversion guides at a quicker rate, if you are after any specific conversions let me know in comments. All conversion guides are on PWYW so if you have found that this guide has saved you time and you enjoyed the additions please feel free to purchase again and pay what you feel it was worth!  This conversion guide also has 2 converted monsters from the...   [click here for more]
Dungeon Masters Guild  $0.50

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Dungeon #183 (4e)

Dungeon #183 (4e)


Adventures Wanted by Steve Winter: It seems that a lot of people want to write adventures for Dungeon Magazine. Here’s what we’re looking Revenge of the Marauders by Bruce R. Cordell: The raider lord Yarnath prowls the wastelands in his crawling, undead citadel called Slither Temple of the Radiant Morn by Daniel Marthaler: The Temple of...   [click here for more]
Wizards of the Coast  $4.99

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The Inheritance: Dungeon #26 Conversion Guide

The Inheritance: Dungeon #26 Conversion Guide


Note: This is a conversion guide for an adventure found in issue 26 of Dungeon Magazine. You will need a copy of that issue to be able to run this adventure. The Inheritance is found in issue #26 and is a great opportunity for the beginning of a long campaign. One of the PCs unexpectedly inherits a keep from their mysterious Uncle whom was found dead on a road. Once the adventure is complete, the...   [click here for more]
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Classic Modules Today: S4 The Lost Caverns of Tsojcanth (5e)

Classic Modules Today: S4 The Lost Caverns of Tsojcanth (5e)


In 1982, TSR published the module named “The Lost Caverns of Tsojcanth” with the module code “S4”. It was written by Gary Gygax, and illustrated by Jim Holloway, Erol Otus, Jeff Easley, and Stephen D. Sullivan. It consisted of two 32 page booklets. The first dealt with the wilderness trek to find the caverns, as well as the caverns themselves. The second detailed new monsters and magical items...   [click here for more]
Dungeon Masters Guild  $1.95

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Classic Modules Today: I3-5 Desert of Desolation (5e)

Classic Modules Today: I3-5 Desert of Desolation (5e)


In 1987, TSR published the supermodule named “Desert of Desolation” with the module code “I3-5”. It was a compilation and expansion of the original three modules; Pharaoh, Oasis of the White Palm, and Lost Tomb of Martek. The original material was written by Tracy Hickman, Laura Hickman, and Philip Meyers, and expanded by Peter Rice and William...   [click here for more]
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Classic Modules Today: C2 The Ghost Tower of Inverness (5e)

Classic Modules Today: C2 The Ghost Tower of Inverness (5e)


In 1980, TSR published the module named “The Ghost Tower of Inverness” with the module code “C2”. It was written by Allen Hammack and illustrated by Jeff Dee, David S. "Diesel" LaForce, Jim Roslof, Erol Otus, David C. Sutherland III, and Bill Willingham. The original 20-page module included many maps of the different levels and player handouts. It had a good mix of combat and puzzles. In...   [click here for more]
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D&D Solo Adventure: Menace of the Icy Spire (5e Solo Conversion)

D&D Solo Adventure: Menace of the Icy Spire (5e Solo Conversion)


5e Solo Gamebooks presents Menace of the Icy Spire - A 5e Solo Conversion. This is a conversion of the Fourth Edition adventure Menace of the Icy Spire, which appears in Issue 159 of Dungeon Magazine. This conversion updates the adventure to Fifth Edition, and also changes it from a party adventure to a solo adventure. The quest is set in the Forgotten Realms, with the...   [click here for more]
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Soirétoile : Garde-fer

Soirétoile : Garde-fer


Voici la conversion pour D&D5 d'une aventure jadis parue dans Dungeon Magazine 18, écrite par Ed Greenwood et éditée par TSR. Elle est fournie sans carte ou description autre que les informations de conversion, comme l'exigent les lois sur le copyright. Le magazine est facilement achetable sur le net. Cette aventure se déroule dans les Rocterres dans le monde des Royaumes oubliés...   [click here for more]
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Classic Modules Today: Road to Danger (5e)

Classic Modules Today: Road to Danger (5e)


The road to adventure is fraught with danger. Travel swiftly, and guard yourselves well. For a group of unsung heroes, the challenge begins with six adventures originally presented in Dungeon Adventures magazine: Grakhirt's Lair by John Nephew: The villain responsible for the bloody battle at Nolivari remains at large. Catch him before he attacks again. Trouble At Grag's by...   [click here for more]
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The Queen With Burning Eyes

The Queen With Burning Eyes


The Queen with Burning Eyes - a classic Dungeon magazine delve warped for 5th Edition Eberron The Queen with Burning Eyes is a Dungeons and Dragons adventure set in Sharn, the City of Towers, as detailed in Eberron: Rising from the Last War. A rash of disappearances near the bridge to The City of the Dead has the population on edge and the Deathsgate...   [click here for more]
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GS05: Ghosts of Saltmarsh - The Death of Lashimire - 5E Conversion and Colored Battlemaps

GS05: Ghosts of Saltmarsh - The Death of Lashimire - 5E Conversion and Colored Battlemaps


This PDF contains a 5e conversion for the classic 3rd Edition adventure: Death of Lashimire, originally publihsed in Dungeon Magazine #116. It includes the conversion, a  fully colored battle maps of the island, as well as the dungeon crawl and a png file for the roof of the shack. This adventure can also be found within my 5E Conversion Adventure Bundle, along with the maps within it. ...   [click here for more]
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School of Nekros

School of Nekros


Necromancy. The dark art. Raising the dead and commanding them to do your bidding. Draining the life force from your foes. Creating replicas of living beings. Detaching your very soul from its corporeal housing and roaming through another plane of existence. These are the magicks the School of Nekros teaches. School of Nekros is a stand alone adventure for characters of Levels 6-12 who are hired to...   [click here for more]
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Classic Modules Today: B4 The Lost City

Classic Modules Today: B4 The Lost City


In 1982, TSR published the module named "The Lost City" with the module code "B4". It was written by Tom Moldvay and illustrated by Jim Holloway. This 32-page booklet had an outer folder containing maps. In addition to an extensive dungeon complex, the module provided guidance on expanding and creating additional levels and encounters for the adventure. In 2004, for the 30th anniversary of the Dungeons...   [click here for more]
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Classic Modules Today: I6 Ravenloft (5e)

Classic Modules Today: I6 Ravenloft (5e)


In 1983, TSR published the module named “Ravenloft” with the module code “I6”. It was written by Tracy and Laura Hickman and illustrated by Clyde Caldwell. This 32-page booklet had two outer folders containing maps by David Sutherland III. It spawned a 1986 sequel, "I10 Ravenloft II: The House on Gryphon Hill"; together, they formed the basis of AD&D 2nd Edition's Ravenloft campaign setting....   [click here for more]
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Classic Modules Today: X2 Castle Amber (5e)

Classic Modules Today: X2 Castle Amber (5e)


In 1981, TSR published the module named “Castle Amber” with the module code “X2”. It was written by Tom Moldvay and illustrated by Jim Holloway, Harry Quinn, Jim Roslof, Stephen D. Sullivan, and Erol Otus.  This 32-page booklet had an outer folder containing a map of the castle.  An AD&d 2nd Edition boxed set sequel adventure, “Mark of Amber,” was released for the Mystara line in...   [click here for more]
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Plants and Fungi of the Realms

Plants and Fungi of the Realms


For 5th Edition Dungeons and Dragons. The Forgotten Realms setting is vast, and there is an abundance of flora that is native to the setting. Druids and rangers may find useful applications of what they find within these pages, and rogues may learn of new poisons by which to end their foes. Within these pages you will find: -Over 100 plants and fungi for the Forgotten Realms setting, some taken...   [click here for more]
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Classic Modules Today: S2 White Plume Mountain (5E)

Classic Modules Today: S2 White Plume Mountain (5E)


In 1979, TSR published the module named “White Plume Mountain” with the module code “S2”. It was written by Lawence Schick with interior art by Erik Otus and David C. Sutherland III.  Jeff Dee illustrated the full-color cover for the 1981 publishing.  This 16-page booklet had an outer folder containing maps. The adventure contained within has been enjoyed by players and DM’s for nearly...   [click here for more]
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Classic Modules Today: WG4 The Forgotten Temple of Tharizdun (5e)

Classic Modules Today: WG4 The Forgotten Temple of Tharizdun (5e)


In 1982, TSR published the module named “The Forgotten Temple of Tharizdun” with the module code “WG4”. It was written by Gary Gygax, and illustrated by Karen Nelson. It consisted of one 32 page booklet and two cover folders with wilderness and dungeon maps. In 2004, for the 30th anniversary of the Dungeons & Dragons game, Dungeon magazine ranked this module the 23rd greatest adventure...   [click here for more]
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Classic Modules Today: I1 Dwellers of the Forbidden City 5e

Classic Modules Today: I1 Dwellers of the Forbidden City 5e


To use this conversion guide you will need a copy of "I1 Dwellers of the Forbidden City," originally available in hard-copy and now for sale in Digital format at DMSGUILD.COM. Introduction: An AD&D 1st Edition adventure written by David Cook where characters may explore a unique and interesting mini-campaign setting. This conversion guide allows Dungeon Masters to run the original...   [click here for more]
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D&D 5th ed. conversion Age of Worms "The Whispering Cairn"

D&D 5th ed. conversion Age of Worms "The Whispering Cairn"


Liking the adventure path series in Dungeon Magazine, I decided to start converting the Age of Worms path also. Enjoy and let me know of any issues or questions. ...   [click here for more]
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Dead By Dawn Adventure Conversion Guide (5e)

Dead By Dawn Adventure Conversion Guide (5e)


Please note: This is not the full adventure text.  This is a conversion guide that allows one to run the Dead By Dawn adverture (4th Edition) as it appears in Dungeon Magazine, issue #176 using D&D 5th Edition rules. Dead By Dawn is a horror-themed adventure written by Aeryn Rudel for Dungeons & Dragons 4th Edition and published in March 2010...   [click here for more]
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Classic Modules Today: A3 Assault on the Aerie of the Slave Lords(5E)

Classic Modules Today: A3 Assault on the Aerie of the Slave Lords(5E)


“Assault on the Aerie of the Slave Lords” was published by TSR in 1981 as a thirty-two page booklet with an outer folder, and was written by Allen Hammack. The cover artwork by Jeff Dee features a drawing of five of the The Nine Slave Lords. These five are Nerelas the assassin, Mordrammo the priest, Feetla the master buccaneer, Ajakstu the magic-user, and Brother Milerjoi the monk. The interior...   [click here for more]
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Ruins of Mezro

Ruins of Mezro


From the co-author of Tomb of Annihilation, and now legal for play in the D&D Adventurers League! Dare you enter the ruined domain of Ubtao? Ancient Mezro lies silent and ruined, her treasures plundered by foreign explorers. Flaming Fist mercenaries have staked their claim to the site, but they aren’t the only ones seeking to unravel its hidden mysteries....   [click here for more]
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AE01-05 Perfect Timing by Derek Myers & Laura Hirsbrunner

AE01-05 Perfect Timing by Derek Myers & Laura Hirsbrunner


In the search for perfection, what chaos will ensue? Catch the train in the fifth adventure of the Across Eberron: Convergence Manifesto adventure path, optimized for 3rd level characters. Written for use with either Eberron: Rising from the Last War or the Wayfinder's Guide to Eberron by Keith Baker. Adventure Summary: Once...   [click here for more]
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Plundering Poppof - 5E Conversion and Colored Battle Maps

Plundering Poppof - 5E Conversion and Colored Battle Maps


This PDF contains a 5e conversion for the classic 2nd Edition adventure Plundering Poppof, original published in Dungeon Magazine #72. This download consists of a PDF conversion, as well as colored battle maps for the adventure. This adventure is good for any low level campaign that takes place in a city, or has a thief in the party. You can also purchase this adventure as part of my 5E Conversion...   [click here for more]
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The Devil Box - 5E Conversion and Colored Battle Maps

The Devil Box - 5E Conversion and Colored Battle Maps


This PDF contains a 5e conversion for the classic 3rd Edition adventure The Devil Box, original published in Dungeon Magazine #109. This download consists of a PDF conversion, as well as colored battle maps for the adventure. I would highly recommend this adventure as a low level scenario. The original adventure can be found online (all Dungeon Magazines are), giving you access to fantastic original...   [click here for more]
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5E Conversion Adventure Bundle

5E Conversion Adventure Bundle


This product is a collection of adventurers converted to 5E D&D. Each conversion comes with a conversion and colored battle maps (created using Dungeondraft). The actual adventurers themselves can be found online for free, many of which originated within the pages of Dungeon Magazine. These adventure (all combined) normally sell for $47.91, saving you $17.91 in adventure conversions and colored...   [click here for more]
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The Forge of Fury (3e)

The Forge of Fury (3e)


What Waits in the Ruined Dwarf Stronghold? Two hundred years ago, the great dwarf smith Durgeddin the Black built Khundrukar, a hidden stronghold for his war of vengeance against all orckind. For years Durgeddin labored, until the orcs discovered Khundrukar and stormed the citadel, slaying all within. Legends say that Durgeddin's masterful blades and glittering treasures were...   [click here for more]
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The Speaker in Dreams (3e)

The Speaker in Dreams (3e)


Sinister Forces Terrorize a Town The town of Brindinford is in the midst of its annual street fair. Joy and merriment abound - until calamity disrupts the celebration. Are rival gangs responsible? Is the government sliding into tyranny? Or is a nightmarish plot about to come to fruition? "The Speaker in Dreams" is a stand-alone adventure for the DUNGEONS & DRAGONS®...   [click here for more]
Wizards of the Coast  $4.99

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Book of Exalted Deeds (3.5)

Book of Exalted Deeds (3.5)


Strike Down Evil with the Sword of Enlightenment   This source book for the D&D game is intended for mature audiences and provides players and Dungeon Masters with inspiring subject matter that will broaden any campaign. Included is a detailed look at the nature of Good and the complex challenges that face those who join the eternal struggle on the side of the moral and just....   [click here for more]
Wizards of the Coast  $15.99 $9.59

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Expedition to Castle Ravenloft (3e)

Expedition to Castle Ravenloft (3e)


The master of Ravenloft is having guests for dinner... and you are invited.   A dark shape emerges from the shadow of Castle Ravenloft. A flash of lightning reveals the sneering countenance of Count Strahd von Zarovich. His eyes burn with eternal hunger and a contempt for life. From a narrow balcony, he peers out into the drizzling twilight at the few sad lights of the village...   [click here for more]
Wizards of the Coast  $14.99 $8.99

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Cormyr: The Tearing of the Weave (3.5)

Cormyr: The Tearing of the Weave (3.5)


Cormyr: The Tearing of the Weave is the first-ever Forgotten Realms hardcover super-adventure! Designed to take characters from 4th to 8th level, the adventure pits the heroes against the evil agents of Shar and Cyric as they plot to corrupt the worship of Mystra, goddess of magic. The adventure begins in Cormyr, but the characters must also travel to the Plane of Shadow to thwart the villains’...   [click here for more]
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Road to Danger (2e)

Road to Danger (2e)


The road to adventure is fraught with danger. Travel swiftly, and guard yourselves well. For a group of unsung heroes, the challenge begins with six adventures originally presented in Dungeon Adventures magazine: Grakhirt's Lair by John Nephew: The villain responsible for the bloody battle at Nolivari remains at large. Catch him before he attacks again. Trouble At Grag's...   [click here for more]
Wizards of the Coast  $4.99

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Darkest Delves: Adventures in Dungeons [BUNDLE]

Darkest Delves: Adventures in Dungeons [BUNDLE]


This special bundle product contains the following titles. Bastion in the Badlands Regular price: $4.99 Bundle price: $2.17 Format: PDF The map is a classic!  Since 1979 you’ve seen it rendered in three separate editions of the Dungeon Masters Guide — including 5E.  But have you used it?  Now’s your chance! Bastion in the Badlands is an adventure...   [click here for more]
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WBW: The Dungeoncraft Collection VII [BUNDLE]

WBW: The Dungeoncraft Collection VII [BUNDLE]


This special bundle product contains the following titles. Dungeoncraft Designer Bundles Info Regular price: $0.50 Bundle price: $0.20 Format: PDF This is an anchor for the Dungeoncraft Designer-bundles.  If you happen to come upon this entry, check out our bundles here: Adventures connected to Spelljammer: https://www.dmsguild.com/product/419484/SJ-The-Dungeoncraft-Collection-I-BUNDLE  ...   [click here for more]
Dungeon Masters Guild  $37.00 $22.04

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Random Dungeons: Ready-Made Encounters

Random Dungeons: Ready-Made Encounters


Set up and play Dungeons & Dragons without prep!  There are two sets of interlocking and interconnected maps (better known as “geomorphs”).  Those can be used with d20 lists of monsters and NPCs that are specific to Levels 1 to 6.  A few d20 rolls and the DM will have at their fingertips the contents of a slew of dungeon chambers — including the monsters....   [click here for more]
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Dungeon #209 (4e)

Dungeon #209 (4e)


Contents 1 As It Was by Christopher Perkins We've published 209 issues of Dungeon, and exactly double that number of Dragon issues. Let's celebrate by taking the magazines back to their roots! 2 Fjorin's Foothold by Christopher Perkins and Aeryn Rudel Fjorin Hammermain cut a deal with the creatures infesting his adamantine mine, and unsuspecting adventurers are about to pay the price. A D&D adventure...   [click here for more]
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Bastion in the Badlands

Bastion in the Badlands


The map is a classic!  Since 1979 you’ve seen it rendered in three separate editions of the Dungeon Masters Guide — including 5E.  But have you used it?  Now’s your chance! Bastion in the Badlands is an adventure for Tier 2 characters, optimized for party level 5. Long ago, the bastion fell into ruin during a war between the forces of light and dark. But...   [click here for more]
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Dungeon #155 (4e)

Dungeon #155 (4e)


Keep on the Shadowfell: Forgotten Realms® Conversion By Greg Bilsland: Itching to start your first 4th Edition Forgotten Realms campaign? Wait no further! This article not only shows you where the Keep on the Shadowfell is in the Realms, but includes alternate plot information and bonus encounters. Keep on the Shadowfell: Eberron® Conversion By Stephen Radney-MacFarland: If...   [click here for more]
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Dungeon #156 (4e)

Dungeon #156 (4e)


Rescue At Rivenroar By David Noonan: A Scales of War Adventure Path adventure. The new Dungeon Adventure Path kicks off in the town of Brindol. The PCs must locate and rescue some missing townsfolk and find out why a new hobgoblin chieftain is so interested in this region. An adventure for 1st-level PCs. The Haunting of Kincep Mansion By Skip Williams: Long rumored...   [click here for more]
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Dungeon #160 (4e)

Dungeon #160 (4e)


BEYOND THE TROLLHAUNT By Logan Bonner: If you’re looking for more from King of the Trollhaunt Warrens, check out these extra encounters. Alternatively, use any of them to spice up any adventure of a similar level, or use them as presented as a self-contained Side Trek. A Side Trek for 11th-level PCs. DEN OF THE DESTROYER By Rodney Thompson: A Scales of War Adventure...   [click here for more]
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Dungeon #161 (4e)

Dungeon #161 (4e)


THE TEMPLE BETWEEN By Ari Marmell: A Scales of War Adventure Path adventure. The PCs return to Overlook, once again having averted disaster in Elsir Vale, and gaining a potent new ally in the process. But they return to an uneasy city—and the warm welcome they’ve grown used to has chilled. And now there are rumors of something strange happening with the city’s temples and shrines....   [click here for more]
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Dungeon #162 (4e)

Dungeon #162 (4e)


FIST OF MOURNING By Robert J. Schwalb: A Scales of War Adventure Path adventure. This short adventure bridges the gap between the heroic and paragon tiers of play for your Scales of War campaign if your PCs aren’t quite 11th level. The Cult of Exquisite Agony—a cabal of insane devotees of the Far Realms—has grown in power recently, spurred on by a local sect popping up almost...   [click here for more]
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Dungeon #163 (4e)

Dungeon #163 (4e)


House of Pain By Jennifer Clarke Wilkes: Someone or something has been grabbing eladrin from the Feywild. As the heroes pursue another quest, they have the opportunity to discover the force behind the abductions, which might lead them to more conflicts than they anticipate. This Side Trek introduces the Shadowfell and shadarkai to your player characters, if they haven’t been exposed...   [click here for more]
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Dungeon #164 (4e)

Dungeon #164 (4e)


Worse then Death By Robert J. Schwalb: When a powerful aristocrat is kidnapped from his caravan, it’s up to the adventurers to discover what has happened to him. But there might be more to his disappearance than the characters know. An adventure for 12th level PCs. Dungeon Delve: Return of the Poisoned Shadows By Greg Marks: Continuing where the Poisoned Shadows...   [click here for more]
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Dungeon #165 (4e)

Dungeon #165 (4e)


Alliance at Nefelus By Chris Tulach: The Scales of War Adventure Path continues. The characters are dispatched with their deva ally Amyria to the island nation of Nefelus, home of sages and masters of the arcane. The nation is a vital potential ally in the war against the githyanki, but none of the emissaries from the defending nations have returned. As the PCs soon discover, a new...   [click here for more]
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Dungeon #166 (4e)

Dungeon #166 (4e)


Throne of the Stone-Skinned King By Logan Bonner: The Scales of War Adventure Path continues. The characters travel to the Feywild with the Seed of Winter, a powerful artifact recovered from a powerful foe. There, they discover a plot among the retinue of a mad fomorian king, as more alliances to the githyanki invaders reveal themselves. An adventure for 15th-level PCs. Storm...   [click here for more]
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Dungeon #167 (4e)

Dungeon #167 (4e)


Heart of the Forbidden Forge By Luke Johnson: Many Cannith creation forges were lost on the Day of Mourning, but a rogue artificer has uncovered one of those that pursued some of the most experimental and dangerous research during the Last War. But while seeking the forbidden knowledge in the forge, this explorer awakened a dark power that was more than she could handle, and that...   [click here for more]
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Dungeon #168 (4e)

Dungeon #168 (4e)


Web of Chains By Owen K.C. Stephens: Slavers have come to the Kragholm region, and the former-slaveholder citizens of settlements such as Elmhollow have come to appreciate the yolk of servitude in an all-too uncomfortable manner. But the group of Underdark slave traders have larger plans in mind, and the PCs must act to stop a slave empire from rebuilding. An adventure for 13th-level...   [click here for more]
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