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![DDAL-DRW Dreams of the Red Wizards Complete Adventure B [BUNDLE]](https://d1vzi28wh99zvq.cloudfront.net/images/19834/409422-thumb140.png) This special bundle product contains the following titles. DDAL-DRW-04 Foreign Affairs Regular price: $4.99 Bundle price: $3.34 Format: PDF An invitation to the storm giant court of King Hekaton becomes a continent-spanning mystery that could change the face of Faerûn.
Part One of the Storm King’s Descent series of adventures.
A six-hour adventure for Tier 3... [click here for more] |
D&D Adventurers League |
$164.77 $110.40
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An invitation to the storm giant court of King Hekaton becomes a continent-spanning mystery that could change the face of Faerûn.
Part One of the Storm King’s Descent series of adventures.
A six-hour adventure for Tier 3 characters. ... [click here for more] |
D&D Adventurers League |
$4.99
|
In search of King Hekaton, you must enter the dread land of Thay—but getting in will prove less difficult than getting out.
Part Two of the Storm King’s Descent series of adventures.
A six-hour adventure for Tier 3 characters. ... [click here for more] |
D&D Adventurers League |
$4.99
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The chase is on to recover the stolen Wyrmskull Throne. Getting ahead of the Cult of the Dragon will require secret lore, favors from new friends—and an excursion to a site of forgotten horrors.
Part Three of the Storm King’s Descent series of adventures.
A six-hour adventure for Tier 3 characters. ... [click here for more] |
D&D Adventurers League |
$4.99
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Armed with a ritual that will let them track the Wyrmskull Throne, the characters travel to distant mountain, magical desert, and the Outer Planes--but all their success might yet be undone by a vengeful enemy. Part Four of the Storm King’s Descent series of adventures.
A six-hour adventure for Tier 3 characters. ... [click here for more] |
D&D Adventurers League |
$4.99
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King Hekaton’s soul is trapped in the Nine Hells—and the characters must brave trials on Avernus, Acheron, and in the mind of the storm giant king to win it back from the Lord of Lies.
Part Six of the Storm King’s Descent series of adventures.
An Eight-Hour Adventure for Tier 4 Characters. Optimized For: APL 18
This adventure takes place after the events of DDAL-DRWEP-02... [click here for more] |
D&D Adventurers League |
$4.99
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A Dreams of the Red Wizards: Terminal Ambitions Adventure DDAL- DRW-09 VILE BOUNTY Ships have gone missing in the Sea of Swords and Queen Serissa wants to know why. Part One of the Shadow Games series of adventures.
A Four-Hour Adventure for 5th through 10th-Level Characters. Optimized for: APL 8
CONTENT WARNINGS: abduction, enslavement (forced labor, combat), imprisonment, natural disasters (earthquake,... [click here for more] |
D&D Adventurers League |
$7.99
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DDAL-DRW-10 UNSAFE HARBORAGE Thayan agents plague Waterdeep’s Dock Ward and you’re tasked with discovering who’s pulling their strings, but you aren’t the only ones interested in the Red Wizards. Part Two of the Shadow Games series of adventures.
A four hour adventure for 5th through 10th level characcters.
Optomized for: APL 8
CONTENT WARNINGS: human trafficking, slavery, physical illness,... [click here for more] |
D&D Adventurers League |
$7.99
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A Dreams of the Red Wizards: Terminal Ambitions Adventure DDAL- DRW-11 Shadows in the Stacks
Hoping to put names to the location descriptions you uncovered in Waterdeep, you head to Candlekeep. You are not alone. Some want what you know, others don’t want you to learn more.
A Four-Hour Adventure for 5th through 10th-Level Characters. Optimized for: APL 8
CONTENT WARNINGS: illness (fictional,... [click here for more] |
D&D Adventurers League |
$7.99
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DDAL-DRW-12 To Walk the Cold Dark
In search of the Tenebrous Creed’s lair, you head to the Thunder Peaks— and the prison of an ancient evil bound there by the elves of Myth Drannor. Part Four of the Shadow Games series of adventures
A four hour adventure for 5th through 10th level characcters.
Optomized for: APL 8
CONTENT WARNINGS: death (murder by consuming flesh), “madness,” abduction, imprisonment,... [click here for more] |
D&D Adventurers League |
$7.99
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DDAL-DRW-13 Night Thieves
Intelligence en route to a secret Thayan base is passing through the embassy in Mulmaster. You have just two days to plan and execute a heist or lose your shot at the information forever. Part Five of the Shadow Games series of adventures.
A four hour adventure for 5th through 10th level characcters.
Optomized for: APL 8
CONTENT WARNINGS: oppressive government, grave... [click here for more] |
D&D Adventurers League |
$7.99
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DDAL-DRW-14 The City That Should Not Be
Agents of the Red Wizards have come north in force and are excavating the buried city of Xorvintroth. You’re tasked with getting inside the city and finding a safe place from which the Harpers and their allies can spy on the Thayan operations. Part One of the The Cold Dark series of adventures.
A four hour adventure for 11th through 16th level characcters.... [click here for more] |
D&D Adventurers League |
$7.99
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DDAL-DRW-15 Frozen Whispers
Something in Xorvintroth is harming your allies at the Harper safe house. If you can’t find and stop it, your mission will be over before you ever take the fight to the Red Wizards. Part Two of the The Cold Dark series of adventures.
A four hour adventure for 11th through 16th level characcters.
Optimized for: APL 13
CONTENT WARNINGS: substance (alcohol, mention),... [click here for more] |
D&D Adventurers League |
$7.99
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DDAL-DRW-16 Uprising
The Thayans are fortifying buildings in the center of Xorvintroth. It’s time to figure out why they’re here.
Part Three of the The Cold Dark series of adventures.
A four hour adventure for 11th through 16th level characters.
Optimized for: APL 13
Content Warnings: oppression (slavery, child slavery, racism, tyranny), mental health (Far Realm effects, anxiety, delusions,... [click here for more] |
D&D Adventurers League |
$7.99
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DDAL-DRW-17 Expedition to the Supreme Forge
Allies reveal the location of the Supreme Forge: the origin of Xorvintroth’s unique blend of artifice and magic. The answers to controlling the city’s dangerous artifacts lie within for those brave enough to recover them.
Part Four of the The Cold Dark series of adventures. A Dreams of the Red Wizards: Terminal Ambitions Adventure.
A four hour... [click here for more] |
D&D Adventurers League |
$7.99
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DDAL-DRW-18 Against the Machine
Aware that someone in Xorvintroth opposes them, the Thayans have heavily reinforced the defenses around the Far Realm battery factory. A covert team must infiltrate and sabotage the facility before the Red Wizards can make more batteries.
Part Five of the The Cold Dark series of adventures. A Dreams of the Red Wizards: Terminal Ambitions Adventure.
A four... [click here for more] |
D&D Adventurers League |
$7.99
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DDAL-DRW-19 Fall the Cold Night
In trying to undo the characters’ sabotage, the Red Wizards have ripped wide the portal to the Far Realm. Father Llymic’s brood swarms forth and the Elder Evil hears their call.
Part One of the Frozen Worlds series of adventures.
A four hour adventure for 17th through 20th level characters.
Optimized for: APL 18
Content Warnings: Far Realm effects, body... [click here for more] |
D&D Adventurers League |
$7.99
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DDAL-DRW-The Death of Szass Tam
Szass Tam arrives in Xorvintroth! Just as you were about to secure victory, the Regent of Thay is poised to turn things back in his favor. However, if Szass Tam is there to set things right, that means he’s out in the open, and the rebel Zulkir Dar’lon Ma has a plan! Part Two of the Frozen Worlds series of adventures.
A four hour adventure for 17th through 20th... [click here for more] |
D&D Adventurers League |
$7.99
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DDAL-DRW-EP-03 When the Lights Went Out in Candlekeep
Darkness has fallen on Candlekeep. Just as the Great Library is about to shed light on the last pieces of Szass Tam’s plan, another enemy seeks to prevent kindling that knowledge.
A four hour adventure for 5th through 16th level characcters.
Optimized for: APL 8 (Tier 2) and APL 13 (Tier 3)
CONTENT WARNINGS: mental health... [click here for more] |
D&D Adventurers League |
$9.99
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DDAL-DRW-EP-04 Tears Among the Stars
A gith ally has tracked the Anomaly to the heavily fortified neogi stronghold of Journey’s Legg. The Sha’sal Khou is mustering an assault against the slavers’ asteroid base and offers to let you use the assault to slip inside to recover what you need to finally defeat the Thayans.
A four hour Epic adventure for 11th through 16th level characters... [click here for more] |
D&D Adventurers League |
$9.99
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DDAL-DRW-INT-01 Big Problems
The town of Daggerford is in over its head, and needs heroes to solve a really big problem. Things will get worse before they get better.
Part One of the Red Seeds series of adventures.
A Two-Hour Adventure for 1st through 4th-Level Characters. Optimized For: APL 3
CONTENT WARNINGS: fantasy racism, manipulation, animal death,... [click here for more] |
D&D Adventurers League |
$7.99
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 DDAL-DRW-INT-02 Watchers of the Trollclaws
Caravan merchants traveling the Winding Water speak of a ruin that has risen from the muck of the Trollclaws. Its walls are covered with carved eyes that glow in the moonlight and weep an unnatural fog during the day. What treasures await you within?
Part Two of the Red Seeds series of adventures.
A Two-Hour Adventure for 1st through 4th-Level Characters.... [click here for more] |
D&D Adventurers League |
$7.99
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DDAL-DRW-INT-03 A Red Day for Elventree
The village of Elventree has long been a Harper outpost in the Moonsea and was home to the allied Five Factions, which struck the first blow of the Red War. Now, Thay strikes back.
Part Three of the Red Seeds series of adventures.
A Two-Hour Adventure for 1st through 4th-Level Characters. Optimized For: APL 3
CONTENT WARNINGS: tyranny,... [click here for more] |
D&D Adventurers League |
$7.99
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 DDAL-DRW-INT-04 Tales of Fang and Claw
A reclusive patron of Candlekeep has passed away and the Avowed have asked you to travel to his mansion in the Wood of Sharp Teeth, where his servants wait to hand over his collection.
Part Four of the Red Seeds series of adventures.
A Two-Hour Adventure for 1st through 4th-Level Characters. Optimized For: APL 3
CONTENT WARNINGS: slavery,... [click here for more] |
D&D Adventurers League |
$7.99
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The search for a missing young woman kicks off a treacherous journey on the Sea of Fallen Stars. A Four to Six-Hour Adventure for Tier 2 Characters. Optimized for APL 8.
A Dreams of the Red Wizards story - a season-agnostic series that exists outside the confines of the seasonal and hardcover adventures. This can be played alongside the Ghosts of Saltmarsh book. ... [click here for more] |
D&D Adventurers League |
$4.99
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An exploration to the underwater city of Myth Nantar leads to a conspiracy, a mystery, and a heist. A Four-to-Six Hour Adventure for Tier 2 Characters. Optimized for APL 8.
This adventure can be played with the Ghosts of Saltmarsh hardcover. ... [click here for more] |
D&D Adventurers League |
$4.99
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Powerful elements collide in the wake of the attack on Myth Nantar. The conclusion to the haunting sea-faring tale on the Sea of Fallen Stars. A Four-to-Six Hour Adventure for Tier 3 Characters. Optimized for APL 13.
This adventure can be played with the Ghosts of Saltmarsh hardcover.
This purchase includes both print-friendly and full layout versions of the adventure. ... [click here for more] |
D&D Adventurers League |
$4.99
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A Dreams of the Red Wizards Epic
The treachery and master plan of Thay are at last revealed—and heroes are needed for a final assault to prevent the return of one of Faerûn’s greatest evils!
Part Five of the Storm King’s Descent series of adventures.
A Four-Hour Epic for 11th- through 16th-Level Characters and 17th- through 20th-Level Characters. Optimized For: APL 13 and 18
This... [click here for more] |
D&D Adventurers League |
$8.99
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