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Poison Crafting:  Revised Rules

Poison Crafting: Revised Rules


Crafting the perfect poison is both a science and an art. Knowing which ingredient pairs best with which to deliver a swift death - or a lingering one, if deserved - requires intense study and practice. Thankfully, you are an adventurer with both the time and opportunity to discover these ingredients. You also have these new poison crafting rules to experiment with endless combinations, create unique...   [click here for more]
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On Crafting- A homebrew crafting guide

On Crafting- A homebrew crafting guide


This PDF includes a vague idea of what you need, to run a 5E Dungeons & Dragons campaign, with a half decent crafting mechanic. This ruleset is designed with the idea of survival in mind, so that your party may turn a pile of rocks into a gleaming set of armour, with only about two weeks' in game effort. It is designed for all currencies, using a standardised value system. A character may learn...   [click here for more]
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Gunsmith Class, Archetypes, Armoury, and Firearm Crafting Rules

Gunsmith Class, Archetypes, Armoury, and Firearm Crafting Rules


The half-elf dives forwards, a pistol in each hand. They roll into cover behind the ruined wall and shell casings fall to the ground as swift hands reload both weapons. Scant moments later, the half-elf stands and fires a shot, following it up with another immediately. The two rounds punch through the goblin’s shield, knocking it from its feet. Smoke erupts from the large barrel of the half-orc’s...   [click here for more]
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Generalized Crafting

Generalized Crafting


This is a module designed to be slotted into existing settings and games, describing how adventurers acquire materials, construct items, and improve their skills in these processes. This module (for balance) also includes rules for the breakdown and destruction of equipment in combat, and a few example projects that a character might complete.<o:p></o:p> Crafting in a game is enjoyable...   [click here for more]
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BP's Player Crafting Professions

BP's Player Crafting Professions


One day, the fighter decides to take up the art of blacksmithing, leaving you in a rush to create a system for item crafting. "Dang fighter, always wanting to 1-up the rest of the party," you think to yourself as you quickly search DMG for a good system. At last! You have found it! A balanced and enjoyable system to facilitate item crafting in your Dungeons and Dragons, 5th Edition campaign....   [click here for more]
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Christopher Grey's Crafting

Christopher Grey's Crafting


The existing rules for crafting are easily a side-note for characters to create things during downtime. Though many players are accustomed to robust crafting systems from computer RPGs and MMOs and having a wider rule-set can bring more texture to a campaign. In addition, the 5E mechanics have a limited economy, especially with regards to magic, and so campaigns in a high magic setting don’t...   [click here for more]
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Quick-and-Dirty Crafting

Quick-and-Dirty Crafting


Most people are not satisfied with 5e's crafting system. It is slow, too simple, and leaves artisan's tools mostly useless. This product adds a quicker crafting system and various suggestions for what each tool can be used for. Want to get more homebrew like this? Check out my Patreon! ...   [click here for more]
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Ryan's Crafting Rules for FG

Ryan's Crafting Rules for FG


All material herein has been accumulated from other great minds in order to make a crafting module for Fantasy Grounds for my own campaign that suits my needs. It is not meant to be used for profit. Ryan Hagan has done an excellent job with creating working rules. I put those rules into practice in tables and stories for use in Fantasy Grounds. Agmar Donations for material should go to...   [click here for more]
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Agmar's Crafting Guide

Agmar's Crafting Guide


A full fledged crafting system. Includes: Components: Foraging, Harvesting, Salvaging, and Buying/Selling Recipes: Researching, Experimenting, and Buying/Selling Crafting: Levels, Experience, Field Crafting, Crafting Adventures, Proficiency, Crafting above your level, and Buying/Selling Crafted Items Item Properties: Flourishes,...   [click here for more]
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Exotic Crafting Materials

Exotic Crafting Materials


This handbook contains a detailed dossier on 15 unique crafting materials, including appearance, properties, price, as well as suggestions on how a DM might naturally integrate them into their world. They are balanced for use as magic items, but their potential applications go far beyond loot. It includes classics such as Adamantium and Mythral, as well as a number of new additions ranging from deep...   [click here for more]
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Homebrewed Crafting - Herbalism

Homebrewed Crafting - Herbalism


Design Notes     The following D&D 5E design of the Herbalism Skill set was created to provide more of a crafting feel for the Herbalism proficiency. HERBALISM  An Herbalist is someone who is trained in the science and arts of flora and fauna.  This training opens the doors to all kinds of herbal remedies,...   [click here for more]
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Homebrewed Crafting - Blacksmith

Homebrewed Crafting - Blacksmith


Design Notes     The following D&D 5E design of the Blacksmith craft was created to provide an option for those pursuing a method of creating weapons and armor.  This design provides details of the types of crafting, the materials required, different types of accelerants and their suggested crafting times.  As...   [click here for more]
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Improved Crafting: Herbalism

Improved Crafting: Herbalism


Using the Herbalism Kit to gather herbs Crafting is an exciting addition to 5ed, or would be, if there were well defined rules that explain what your characters can do with the tools, kits, and supplies. Several content creators have attempted, but I have different ideas about the crafting system I envision. The cornerstone of my system is the notion that you find herbs by actively...   [click here for more]
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John Bard's Crafting Guide

John Bard's Crafting Guide


This is a guide that introduces a new way of crafting in Dungeons and Dragons 5th editionand is intended to be used by both players and Dungeon Master. The new rules try to speed up crafting and make it more engaging and interesting for the players. This guide explains how to use the crafting progress tables and includes tables with crafting prizes for common adventuring...   [click here for more]
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5e Crafting Potions and Poisons

5e Crafting Potions and Poisons


A table for crafting all of the 5e potions and poisons using a slightly faster formula for crafting so that crafting potions isn't such a miserably long task. I used Saidoro's Sane Magical Prices pdf to gauge the prices of the potions. ...   [click here for more]
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5e Crafting Spell Scrolls

5e Crafting Spell Scrolls


Short table for the costs and time to craft spell scrolls I made as a resource for my players at the same time that I made my Crafting Potions tables. Once again credit goes to Saidoro's Sane Magical Prices guide for referencing the value of items. ...   [click here for more]
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A crafting system

A crafting system


After last year's alchemy system I wanted to go a bit further and expand it to other aspects of crafting (nominally, all of them!) for the game design practice, science, cool things potential and all that. I hope you enjoy the system, if you want to leave a comment or a review it's hugely appreciated because it helps me making better stuff in the future and, if you want to see more of my supplements...   [click here for more]
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Crafting Magic Items: A Guide to Artifice

Crafting Magic Items: A Guide to Artifice


This guide provides alternative rules for magic item creation, for players (and the DMS who agree with them) who think the existing crafting rules are overly restrictive and take too long to be of any use. The rules within build off of those released in Xanathar's Guide to Everything, and are designed to fit within the new downtime system presented in the same chapter. At its core, these...   [click here for more]
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Advanced Crafting and Enchanting Guide

Advanced Crafting and Enchanting Guide


This document contains a detailed guide to crafting that was developed for my homebrew campaign. Within you will find: - A list of exotic materials and their innate effects when used to create gear - Detailed instructions for how to go about creating mundane weapons and armor - Detailed instructions for enchanting gear with various effects This guide has been developed over the course of...   [click here for more]
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5e Crafting & Salvaging guide

5e Crafting & Salvaging guide


Tired of the lackluster crafting for 5e D&D? So were we! This guide overhauls the rarity system, and provides an easy to use customizable system for not only making your own items, but getting the materials to do so as well! Tested by veterans and beginners alike, it's just a few pages of understanding before you, too can have your custom Weapons and armor. ...   [click here for more]
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Crafting Arrows

Crafting Arrows


This supplement contains guidelines to allow characters to craft simple and common ammo during a short rest using raw or damaged materails in D&D 5E *Updated:  -Added guidelines with DC's for crafting as well as gathering materials. -Added tables listing common types of wood and stone; their rarity & usage in crafting arrows. ...   [click here for more]
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Object crafting Guide (5e)

Object crafting Guide (5e)


This crafting guide is for the purpose of DM's and players that seek to create their own: tinkered objects Spell scrolls Magic Items Magic Armors Along with condesing down the rules into a handy PDF, this title comes with known materials in the D&D realms, along with stats for these materials as well. So, if you are interested in crafting your own Adamantine Plate armor well go ahead...   [click here for more]
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Magic Item crafting/selling rules DMs tip

Magic Item crafting/selling rules DMs tip


Homebrewed Magic Item crafting/selling rules for 5 e DnD, very useful for newbie and advanced Dms. ...   [click here for more]
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Hamund's Harvesting Handbook: A Complete Guide to Harvesting and Crafting in D&D 5e

Hamund's Harvesting Handbook: A Complete Guide to Harvesting and Crafting in D&D 5e


Welcome dear reader to Hamund’s Harvesting Handbook, written by none other than I, Hamund Holderhek! But who am I you ask? Well, I am an adventurer at heart, a writer by passion, and a harvester at trade. I have travelled the many planes of the multiverse in search of adventure and story (for more of those stories, pick up any copy of “Hamund’s Harrowing Histories I-XXXV”)....   [click here for more]
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Potion Crafting - Simple Rules for Aspiring Alchemists

Potion Crafting - Simple Rules for Aspiring Alchemists


Make crafting potions engaging and fulfilling for your players with this guide on all things alchemy. A simple expansion to the rules of alchemy, and a guide for crafting potions This package contains simple, easy to memorize guidelines for making, buying, or selling any type of potion. It also includes optional rules for special ingredients, failed experiments, and an exhaustive...   [click here for more]
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Alternative Rules for Crafting and Skills for 5th Edition

Alternative Rules for Crafting and Skills for 5th Edition


These are Alternative rules for crafting for 5th edition. This can help with crafting usable scrolls, enchanting weapons, making potions and so much more. there are lists of materials one can use for crafting. At the end of the book, there is also an alternative skill system. I hope this helps all those great GMs out there that want a better crafting system for 5th Edition. ...   [click here for more]
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Ghesh's Guide to Making Things - A System for Crafting and Modifying Equipment in 5th Edition D&D

Ghesh's Guide to Making Things - A System for Crafting and Modifying Equipment in 5th Edition D&D


Craft legendary weapons and armor! Ghesh's Guide to Making Things is a crafting and modification system designed to complement the 5th Edition rulesystem. The kobold inventor, Ghesh Fizzlebang, is an enigmatic character of some renown, known for his rather explosive ways of improving the equipment of his fellow adventurers. Though his background may cause some raised eyebrows as to...   [click here for more]
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Ghesh's Guide to Making Things - A System for Crafting and Modifying Equipment in 5th Edition D&D (Fantasy Grounds)

Ghesh's Guide to Making Things - A System for Crafting and Modifying Equipment in 5th Edition D&D (Fantasy Grounds)


Craft legendary weapons and armor, now in Fantasy Grounds! Ghesh's Guide to Making Things is a crafting and modification system designed to complement the 5th Edition rulesystem. The kobold inventor, Ghesh Fizzlebang, is an enigmatic character of some renown, known for his rather explosive ways of improving the equipment of his fellow adventurers. Though...   [click here for more]
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Artificer's Field Manual to Crafting, Recovery, Damage Assessment & Repair

Artificer's Field Manual to Crafting, Recovery, Damage Assessment & Repair


Artificer's Field Manual to Crafting, Recovery, Damage Assessment & Repair Recovery and damage assessment is a mainstay for any travelling artificer. Though it is more preferred for all repairs to be made at a suitably supplied workshop, adventuring artificers have grown more common, thus necessitating this field manual. The maintenance and repair of an artificer’s tools and creations are solely...   [click here for more]
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Blacksmithing & Crafting

Blacksmithing & Crafting


In this document we provide charts and breakdowns on how to craft weapons, armors, and other items such as tools in your games. This supplement includes crafting guides for Light, Medium, and Heavy armors (shield included). Simple and Martial weapons, both melee and ranged (This document does not include firearms). The crafting guides are broken down by crafting material cost and a DC check based on...   [click here for more]
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Recipe Crafting for Consumables

Recipe Crafting for Consumables


This guide introduces new mechanics and options to give purposes to why a character might choose a tool proficiency. By spending some time, effort, and gold, they can gain new abilities, items, or trinkets that will help them on their adventures without breaking the current AC and damage bounding. In addition, it can serve as a place to pour extra gold into when you find your players are walking around...   [click here for more]
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Item Crafting Rules for 5e

Item Crafting Rules for 5e


A complete set of rules for creating both magical and mundane items. This supplemental rule guid provides a complete guide for giving your players the opportunity to make their new armor and equipment rather than run into town to buy it. At higher levels it allows a party to prepare for comming challenges by creating magical items designed to fit their own needs and desires. Changes: V.1.4.2...   [click here for more]
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An item book and suggestion attempt to crafting

An item book and suggestion attempt to crafting


Hello this is the 3rd of such documents or books that I have attempted to do on here. Before I start I should state that this is all me so there are no pictures. Please leave comment and rate it. Although a rating of 1 will hurt. I understand if this doesn't get 5 stars as it isn't playtested over years and doesn't have artwork. Now thats out of the way I will tell you what this is for the most...   [click here for more]
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Crafting Encounters : Room 1

Crafting Encounters : Room 1


Each of the encounters in this series can be slotted into an existing (dungeon based) adventure -OR- used with other 'rooms' from this range (or other DMsG products) to save you time when designing a dungeon from scratch. Furthermore, each encounter also features: Tips on how to build quick and easy terrain (for use with miniatures) for the encounter (links are provided to other pay-what-you-want...   [click here for more]
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Crafting Encounters : Room 2

Crafting Encounters : Room 2


Each of the encounters in this series can be slotted into an existing (dungeon based) adventure -OR- used with other 'rooms' from this range (or other DMsG products) to save you time when designing a dungeon from scratch. Furthermore, each encounter also features: Tips on how to build quick and easy terrain for the encounter (links are provided to other pay-what-you-want products by the author,...   [click here for more]
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The Handicrafter: Help-Action Focused Support with Skills, Tools, and Crafting

The Handicrafter: Help-Action Focused Support with Skills, Tools, and Crafting


The handicrafter class is inspired by crafty sorts like Macgyver or Martha Stuart. You know, home ec things. Unlike martial classes which use their actions to Attack or spellcasters that Cast a Spell, the handicrafter uses the Help action. I also made this class to help low-agency players. Players who want to play the game with their friends, but don't feel engaged in combat, and are content to let...   [click here for more]
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Crafting Magical Weapons

Crafting Magical Weapons


This document contains my hombrew rules for having players create any Magical weapons that they want. ...   [click here for more]
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45 Crafting Materials for 5e

45 Crafting Materials for 5e


In my last upload, I had stated that I may make a supplement for materials that you can craft weapons from. This is that. It includes 45 different materials and what effects weapons and armors made from them have. ...   [click here for more]
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Races of the Wild (3.5)

Races of the Wild (3.5)


Heroes Tempered by Nature From within verdant forests, among nomadic caravans, or atop soaring cliffsides, courageous adventurers arise from the people known as the races of the wild: elves, halflings, and raptorans. Living in harmony with the natural world, these noble individuals embark on grand adventures that become fireside tales for generations to come. This supplement...   [click here for more]
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Unearthed Arcana (3.5)

Unearthed Arcana (3.5)


A new guide to variant rules for the Dungeons & Dragons roleplaying game, this sourcebook provides players and DMs with a wide choice of alternate rules for roleplaying in a D&D campaign. Designed to expand the options available for customizing gameplay, these variant rules are modular and can be imported into any campaign in any amount desired. Examples of variant rules include playing core...   [click here for more]
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GAZ3 The Principalities of Glantri (Basic)

GAZ3 The Principalities of Glantri (Basic)


"It is early, and low over the mountains the sun set the sky ablaze. The little red creature yawns, stretches its small bat wings, and scratches its horny head. Suddenly, a gong echoes in the room below, making the creature jump. Almost falling, it grabs hold of the large statue on which it was sleeping. "Down below, the students are preparing for their daily barrage of courses in geography,...   [click here for more]
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The Will and the Way (2e)

The Will and the Way (2e)


In the deserts and cities of Athas, the most dangerous weapon is the mind. With a thought, deadly mindbenders can shatter stone, bend steel, or break opponents. Thousands of Athasians possess wild psionic talents, but only a select few can master the Way and call themselves psionicists. The Will and the Way provides more details on psionics and psionicist characters. It introduces new character...   [click here for more]
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World Builder's Guidebook (2e)

World Builder's Guidebook (2e)


Admit it. . . you've always wanted to design your own fantasy world. But the job was just too big and complicated, so you either quit in frustration or didn't start at all. Get out your pencils and markers, because it's time to make that dream come true! From the first steps of picking a campaign book to the final details of crafting a kingdom or city, World Builder's Guidebook leads you stage by...   [click here for more]
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Expedition to Undermountain (3.5)

Expedition to Undermountain (3.5)


Expedition to Undermountainis a 224-page super-adventure that revisits the greatest dungeon in the Forgotten Realms campaign setting. Located beneath the city of Waterdeep, Undermountain has lured countless heroes to their doom. Like other adventures in the “Expedition” series, this product takes a classic D&D location, updates it for v.3.5, and features many new surprises....   [click here for more]
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Lost Leaves From the Inn of the Last Home (3.5)

Lost Leaves From the Inn of the Last Home (3.5)


Bill of Fare Hail, Traveler! Welcome to the Inn of the Last Home. You visit us during the Fourth Age, a time of war, when the Gods of Light and Darkness battle for the lands of Ansalon. But, for now, forget the dangers of the road. Wash away the dust with our finest ale, as you eat your fill of Otik’s spiced potatoes. Relax by the fire and listen to the old man’s tales of knights who...   [click here for more]
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Races of Destiny (3.5)

Races of Destiny (3.5)


Heroes Adapted to Adventure Hailing from towns and villages in every corner of the world, resourceful and resilient adventurers emerge from among the races of destiny: humans, half-elves, half-orcs, and illumians. With an unparalleled drive to explore and experience, these diverse individuals have created names to last throughout the ages. This supplement for the D&D game provides...   [click here for more]
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Dungeon Master's Guide (4e)

Dungeon Master's Guide (4e)


The second of three core rulebooks for the 4th Edition Dungeons & Dragons Roleplaying Game. The Dungeons & Dragons Roleplaying Game has defined the medieval fantasy genre and the tabletop RPG industry for more than 30 years. In the D&D game, players create characters that band together to explore dungeons, slay monsters, and find treasure. The 4th Edition D&D...   [click here for more]
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Faces of Evil: The Fiends (2e)

Faces of Evil: The Fiends (2e)


I've seen it happen too many times. A berk finds out how much damage it takes to kill a fiend and figures that's all he needs. Then he heads off to the Lower Planes—and is never heard from again. When will these leatherheads learn? The fiends aren't just lists of numbers. They're creatures that think, eat, dream, breed, struggle, and evolve—in short, creatures that live. They're part...   [click here for more]
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Gunslinger Martial Archetype for Fighters

Gunslinger Martial Archetype for Fighters


1.3 changes! After a long time of amassing feedback from the community while this has been in the wild, I made a rather large overhaul to how this class' progression lays out, and how Trick Shots are acquired! 1) All of the various special Shots the Gunslinger can make are now considered "Trick Shots" that can be selected from the list as you level up, similar to the Battle Master....   [click here for more]
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Ranger Revised

Ranger Revised


This is a rebalancing of WotC's Ranger class. The Ranger's issues are well documented and more numerous than what is fair. This document resolves the following issues while preserving as much of WotC's vision as possible. • Disproportionate Ability Ratios • Poor Damage Scaling • The Beastmaster's Robotic Companion • The low Survival Rate of the Companion • Poor...   [click here for more]
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