Title |
Publisher |
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 Life’s Slumber
“Death is not the opposite of life, but a part of it.” - Haruki Murakami
Enter the Study of Thoth
Those who arrive on the doorsteps of Thoth’s temple come to learn the secrets of life and death itself. Thoth is a god of knowledge, wisdom, and balance – but it is the balance of life of which he is chief archivist. His Book of the Dead and Book of Life are two of the... [click here for more] |
Dungeon Masters Guild |
$2.00
|
 Powerful Paws
“In ancient times cats were worshipped as gods; they have not forgotten this.” – Terry Pratchett
The Mother of Felines
Bast is both a mother and destroyer, a healer and murderer. It is rather fitting than that her holy animal is the cat: both cuddly and loving, but also sadistic and predatory. Across the world, small cults devoted to Bast and her dual nature stay hidden,... [click here for more] |
Dungeon Masters Guild |
$2.00
|

Balance...Such a Fickle Thing...
The Oath of Balance calls a paladin to the holy duty a duty not only to others but to themselves, to cast judgement on wrongdoing and ensure the worth of mortal souls that pass to the afterlife.
Oath of Balance paladins carry their burden in two ways: the first requires the paladin to judge the souls of those around them and help souls that they deem on the path... [click here for more] |
Dungeon Masters Guild |
$2.00
|

Face the Great Serpent's Wroth!
The great serpent Apep, feared by mortals and gods alike, has no official church, no clergies, and no dogma aside from an insistence on one thing: destruction. To devote oneself to Apep is to swear yourself to individually follow in the deranged path of the evil serpent to bring about destruction. Paladins of Armageddon seek to assist Apep, or some similar force, in... [click here for more] |
Dungeon Masters Guild |
$2.00
|

Awaken The Bloodline of the Beast Within!
Deep within your soul lies the seeds of the Betrayer, the marks of the Destroyer…the Beast. Set is a treacherous god, one with no true visage or face, known only as the Beast.
Somewhere in your ancestry, your forefathers and mothers worshipped him, honored him, and made sacrifice at his altar. And now, his blood runs... [click here for more] |
Dungeon Masters Guild |
$2.00
|

I am Imhotep!
I am the Builder, the Creator, the Craftsman, the Architect of the Gods. I am the Trapper, the Mechanist, the All-Seeing, He whom Thoth and Re-Horakety seek Knowledge from. Heed my call, for I....am....IMHOTEP!
This creed is carved into the great sandstone archways over the gateways of those artificer workshops devoted to the Architect of the Gods. Under the... [click here for more] |
Dungeon Masters Guild |
$4.00
|
 Undeath Offers Unending Solutions
There are some blood hunters who will remove all morals, all inhibitions, and all mortality to complete their goal of eradicating undeath: that is to become one of the undead themselves.
The Order of the Embalmed uses the practices and techniques of the God of the Afterlife Osiris in order to lengthen their lives and further their fight against... [click here for more] |
Dungeon Masters Guild |
$2.00
|

Hear the River Lord's hiss!
There are those who have come to fear the beasts that live within the murky waters ofthe river, but you have come to see them for what they truly are: the children of Sobek,the Great Crocodile. You found deep within you the rage and ferocity of the crocodile,and you yourself became a disciple of the River Lord.
With writing by Stephen Cinquegrano, and art by the amazing... [click here for more] |
Dungeon Masters Guild |
$2.00
|

The Sexton Ranger
Rangers are known for guarding the borders between developed areas and the wilderness around them, but some rangers devote themselves to guarding a different border, that between life and death. A sexton is a ranger who seeks to defend the line between life and death, and the places where this bridge occurs, sextons devote themselves to the preservation of graves and other places... [click here for more] |
Dungeon Masters Guild |
$2.00
|
The Pharaoh
To swear oneself to a monarch can grant power in the material world, power over others, power over land, power over law, but the average king or emperor can only offer the material to their most loyal, but some monarchs are not only ordained by a god to rule, but themselves posses the power of the gods, and their most loyal can benefit from supernatural power in exchange for their service.... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Draconomicon™ I: Chromatic Dragons describes several varieties of dragons, including red, blue, green, black, and white dragons, as well as three completely new chromatic dragons.
The sourcebook gives details of each dragon's powers, tactics, myths, lairs, servitors, and more. In addition, this book provides new information about draconic nations (such as Arkhosia) and organizations, and... [click here for more] |
Wizards of the Coast |
$14.99 $8.99
|

The Wild Song Druid
Hathor is the Mother Goddess; patron of fertility, love, renewal, and jubilation. There are those druids who flock to her call, drawn by a full and filling song that almost seems to say "Come, my child." Under Hathor's eye, these Wild Song druids work to help further the compassion that the Mother Goddess has throughout the world, whether through medicine or through performing.... [click here for more] |
Dungeon Masters Guild |
$2.00
|
"He who has the gold makes the rules." --An old Darokinian saying. In Darokin, wealth is power. There is no place in this land for the unthinking brute who solves every problem with force. Darokin has survived by cleverness, by negotiation, and by guile, despite being surrounded by mighty barbarous nations. In fact, the Darokinians have thrived over the years, establishing themselves as... [click here for more] |
Wizards of the Coast |
$4.99
|
This special bundle product contains the following titles. B1 In Search of the Unknown (Basic) Regular price: $6.99 Bundle price: $4.17 Format: Watermarked PDF Module B1: "In Search of the Unknown," forms a complete adventure for use with Dungeons & Dragons Basic Set. It is especially designed as an instructional aid for beginning Dungeon Masters and players,... [click here for more] |
Wizards of the Coast |
$59.88 $50.00
|

The College of the Lightning Dancer
The clouds soon roll in warning of an incoming and powerful storm which will eventually provide the sands with a vital resource. The danger is imminent, and yet the onlookers cannot help watching the sky as bolts of light dance across the sky with such grace and beauty. This is the image every Lightning Dancer Bard hopes to accomplish; to be both incredibly dangerous... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Cult of The Glutton Laogzed Ascendant
A temple once devoted to Solonor Thelandira deep in the elvish lands has been taken over by troglodytes during troubled times. Whilst the heroes of the realm were fighting elsewhere, a dark, abyssal evil was summoned into being. Can the characters purge the evil from the once sacred shrine? Will they be devoured by The Glutton?
A 3-5 hour Dungeons... [click here for more] |
Dungeon Masters Guild |
$4.95
|
"Life-shapes are the wondrous tools of our ancient past. They are our heritage, our birthright. Cast off the dead. Use not the unliving tool. Our ancient glory can only be restored by embracing life, not death." "We are all that is left. We hold in our hands the fate of our people. The Rhul-thaun are the true fruit of the rhulisti tree. The life-shapes are what set us above the other races. Only... [click here for more] |
Wizards of the Coast |
$9.99
|
Amid the barren wastelands of Athas lie the scattered city-states, each in the grip of its own, tyrannical sorcerer-king. Protecting their own positions with dark magic, they demand absolute obedience. The restless mobs are placated with bread and circuses --the arenas overflow with spectators seeking release from their harsh lives. The land outside the cities belong to no one. Savage elves race across... [click here for more] |
Wizards of the Coast |
$9.99
|
A simple trip from Urik to Raam: What could be easier? But unexpected encounters and freakish sandstorms conspire to make this journey more dangerous than imagined. Lost and dying of thirst, your characters unwittingly involve themselves in a strange mission-the motivation behind which lies hidden. On the adventurers' trail are enraged dragons, desert fiends, and a curse that threatens to drive... [click here for more] |
Wizards of the Coast |
$4.99
|
This special bundle product contains the following titles. Barrow Bound: Eberron Regular price: $6.00 Bundle price: $3.99 Format: PDF Barrow Bound: Eberron
The reamins of an ancient hobgoblin daimyo frim the Dhakaani Empire has been discovered in a museum in Korranberg, and you have been dispatched by your clan leaders to recover his body. Upon doing so, you make... [click here for more] |
Dungeon Masters Guild |
$38.75 $25.75
|
Hall of the Cursed God The Undead Scourge
After undead start appearing near the local town of Angstadt, the Burgomaster and Father become worried. What could be causing these foul creatures to rise? After conducting research, the clergy discover that the throne room of a celestial avatar is located only a few days away from the town. Perhaps this holy site could hold a relic capable... [click here for more] |
Dungeon Masters Guild |
$4.95
|
This special bundle product contains the following titles. TALES OF THE TAROKKA - Omens and Augurs (DM Guide) Regular price: $2.99 Bundle price: $2.63 Format: PDF Journey to the heart of horror with “Tales of the Tarokka,” a series where terror is beyond a transient feeling, but instead the very essence that shapes entire domains. Ravenloft, a realm notorious... [click here for more] |
Dungeon Masters Guild |
$51.65 $45.37
|
Beneath the Sands Uncover the Buried Relic
Centuries ago, during the Age of Dragons, a potent and vain blue dragon named Rah-Ziel brought down his final foe, a bronze dragon whose name is lost to time. Believing himself immortal, Rah-Ziel left the body of the dragon as a solemn reminder of his power. Those who resisted the grip of the tyrant decided to salvage what they could from... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Wanderers emerge out of the desert in the dead of night, bending low against the driving sandstorm. They are adventurers, heroes whose tale has yet to begin. And they are in trouble.
For the last three days, a raging sandstorm has harried you. Your faces and hands are rubbed raw by the driving sand. Worse, not once has the sun risen in that time: 3 days worth of unbroken night. Finally,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Blood at the Auction Murder at Coalhammer House
Centuries ago, during the Age of Dragons, a potent and vain blue dragon named Rah-Ziel brought down his final foe, a bronze dragon whose name is lost to time. Believing himself immortal, Rah-Ziel left the body of the dragon as a solemn reminder of his power. Those who resisted the grip of the tyrant decided to salvage what they could... [click here for more] |
Dungeon Masters Guild |
$4.95
|
 THE ORDER OF THE SCARLET SAND BLOOD HUNTER
Step into the shifting dunes of illusion and blood magic with The Order of the Scarlet Sand, a deadly expansion that fuses relentless hemocraft with the unforgiving power of the desert. These blood hunters become mirages on the battlefield, obscuring themselves in whirling sands of their own spilled blood while striking down enemies with cursed... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The Frosted Prince Return to Castle Krag
Just over a century ago a great battle took place at Castle Krag. The place served as a Zhentarim stronghold, but was cleared out by adventurers. Now, strange things are occurring once again in the ruined castle. For miles around, the weather is unnaturally cold, and shrouded in an impenetrable mist. What could be causing these strange effects?... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Monsters & Magic Items
This supplementary material is taken from the Call from the Deep Campaign. It contains 25 horrifying new creatures you might meet beneath the waves, or in the lairs of illithid villains, as well as 10 new magic items that seafaring adventurers should not go without! The mix of monsters and items here hints at the nature... [click here for more] |
Dungeon Masters Guild |
$0.95
|
Serpent Isle: The Expansion An Expansion for the Best-Selling Serpent Isle Campaign!
In a land that few have heard of, and fewer still have visited, lies untold adventure, treasure, and fame. This expansion to the best-selling Serpent Isle campaign includes new random encounters, cultures, locations, magic items, monsters, and dungeons!
The expansion gives characters the... [click here for more] |
Dungeon Masters Guild |
$9.95
|

The Appendixes
This supplementary material is taken from the Dragon Relics campaign. It contains 23 creatures, over half of which are entirely new! It also presents 3 magic items that appear in the campaign! Finally, it contains 3 new feats for adventurers making a name for themselves in the Great Desert, and 3 new subraces based on the peoples of Anauroch.
All of the... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Assault from the Astral
After crash-landing onto the Material Plane, a strange, otherworldly ship brings with it an unexpected wave of piracy, hideous creatures from the bottom of the Trackless Sea, and a notorious foe who has been awakened from the deep, intent on destroying the world as you know it.
The adventurers must set sail along the Sword Coast, fending off the pirate attacks... [click here for more] |
Dungeon Masters Guild |
$59.99
|
Winter Yonderland Beasts in the Blizzard
After offending that wizard last night, you awake feeling a strange chill in your bones. Perhaps it’s just a figment of your imagination, a physical manifestation of paranoia. As you rise from your bed and look out the window, you think perhaps not.
A 2-6 hour adventure for 5th-8th level characters
New Monster... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Grimm Encounters Twelve Horrifying Encounters for your Campaign
If you need some horrifying and grotesque encounters for your table, look no further. This supplement is filled with 12 haunting encounters based on classic fairy tales from the Grimm Brothers and their contemporaries. These encounters are perfect for dropping into horror themed games, those set in Ravenloft or the Shadowfell,... [click here for more] |
Dungeon Masters Guild |
$4.95
|
100 NPC Catchphrases
After a prompt from Chris Perkins on twitter, I have yet again delivered the DMsGuild content that the King of D&D demands! It's not always easy to make an NPC memorable, especially if they're not accompanying the party into every dungeon. A useful way to help an NPC stick in the mind of your party is to give them a catchphrase, something they frequently say... [click here for more] |
Dungeon Masters Guild |
$0.95
|
Grimm Encounters II Twelve Terrors Return!
If you need some horrifying and grotesque encounters for your table, look no further. This supplement is filled with 12 haunting encounters based on classic fairy tales from the Grimm Brothers and their contemporaries. These encounters are perfect for dropping into horror themed games, those set in Ravenloft or the Shadowfell, or for your... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Winter's Breath Vengeance of the Winter Queen
A small town has been attacked by an unknown entity in the midst of celebrating their Midwinter Festival and many of the citizens have been frozen solid. Discover who or what is responsible for the condition of the villagers by entering the frozen catacombs beneath the temple grounds!
A 3-5 hour Dungeons & Dragons 5th Edition adventure... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Grimm Encounters III Fear the Ten
If you need some horrifying and grotesque encounters for your table, look no further. This supplement is filled with 10 haunting encounters based on classic fairy tales from the Grimm Brothers and their contemporaries. These encounters are perfect for dropping into horror themed games, those set in Ravenloft or the Shadowfell, or for your yearly Halloween... [click here for more] |
Dungeon Masters Guild |
$4.95
|
I'm pleased to present my first fully illustrated supplement! Every elemental in this supplement has a unique concept to it, setting it aside from other monsters. Whether that be the ability to freeze words, an aura of magnetic force, or simply being composed of conflicting elemental matter, each elemental in this supplement is unique in its own way.
Azers: All azers are made by their brothers,... [click here for more] |
Dungeon Masters Guild |
$8.00
|
 Slemdal'uk
Discover the Secrets of an Ancient Desert Temple in this Gripping One-Shot Adventure for 5e!
Journey into the heart of a desert, where the sands conceal a malevolent secret - The Temple of Slemdal'uk. Immerse your players in a thrilling one-shot adventure that will challenge their courage and cunning, as they confront corrupted orcs who have forged a sinister pact with a dark lord... [click here for more] |
Dungeon Masters Guild |
$6.99
|
Introducing a set of monsters designed for desert encounters at varying challenge ratings!
3 brand new desert plants
Mobile Saguaro - CR 2
Saguaros are large cacti with branching arms, their entire surface covered in sharp spines. Their mobility gives them a competitive edge in the harsh desert environment. They are not typically aggressive... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
![Spooky [BUNDLE]](https://d1vzi28wh99zvq.cloudfront.net/images/8957/414678-thumb140.png) This special bundle product contains the following titles. Artificer-Spirit Breaker Regular price: $0.99 Bundle price: $0.40 Format: PDF This Artificer subclass was inspired by a movie about busting ghosts. Spirit Breaker Artificers use the bledding edge of technology to face down the supernatural and send them back to their respective otherworldly plain of existence.... [click here for more] |
Dungeon Masters Guild |
$24.75 $10.00
|
Welcome to the second adventure set in the True World of Maztica!
This adventure is inspired by B4 The Lost City by Tom Moldvay, but is designed for a Maztica campaign. The adventure is easily convertible to any setting, and only truly requires a desert that has the potential to conceal an extensive underdark. It is designed to be a challenging adventure for four 3rd to 5th level characters, but... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The Beast of ShadowGate
Horrors in the Dark
The origin of the ShadowGate is lost in antiquity. Some claim it as the work of devils, others cannibal cultists or even demon lords. Not long after its discovery it was boarded up by the priests of the local church, and then fortified by paladins. Of late something has emerged from the portal. It remains trapped within the divine defences,... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Part 2 of the Blood and Sand campaign in the harrowing deserts of Calimshan. The party has been sent to an inn in Manshaka, where they recieve instructions to wait for their mysterious benefactor, VF. Who are they? What do they want with the party? Finding answers may only lead to more questions.
This adventure is designed to take a 4 character party of 2nd level adventurers to 3rd level by the end.... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The Wizard of Zo What Lies Behind the Mask of Ubtao?
As the characters travel through the dinosaur-infested jungles of Chult, they come across a rundown encampment named Camp Resistance. They quickly discover that those who created the camp left after a strange being began demanding tribute. Now the Chultans who remain are convinced that the being is a manifestation of their lost... [click here for more] |
Dungeon Masters Guild |
$4.95
|
The Struggles of Stelmane A Battle of Minds Rages On
Set within Baldur's Gate, Duke Belynne Stelmane wards off a mental illithid assault trying to claim control of her body. The pieces are falling into place.
Explore the caverns beneath Baldur's Gate, confront the illithid threat, and discover the truth behind some of Baldur's Gate's greatest secrets.
A 2-4 hour Dungeons & Dragons... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Strange Case of Control
As the characters make their way through a verdant woodland, they come across an ettin; a strange, two-headed giant, sat in tears upon a tree stump. The creature is almost inconsolable and is desperate for help.
The ettin, whose name is Jekyllhyde, has lost a barrel of his magical brew. The giant's two heads sometimes clash dangerously; Jekyll, the right... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Deep in the Sands of Itzcala lies a ruin from a long forgotten age. No one alive today can recall its origins, but it is believed to predate even the first War of the Gods and the construction of the fabled ruins of Tewahca.
Tucked away in the Maztica Boxed Set which was written by Douglas Niles and released way back in 1991, there was a small section called “Other Points of Interest.”
In it,... [click here for more] |
Dungeon Masters Guild |
$1.99
|
This adventure requires Mordenkainen's Tome of Foes
Celahir, a hulking Uthgardt barbarian, found himself far from home, but an odd comfort came in the heat of battle. “What in the Nine Hells are these things?” Phin, the gnomish trickster, shouted. “Don’t much care, gnome. They die well enough.” The barbarian’s bearded axe made a wet sucking sound as he pulled it from... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Seeds of Chaos The Horror of Horticulture
Valentine Manor is beauty entrapped in architecture. The lavish stately home is renowned throughout the realms, and its gardens even more so. However, despite its famed beauty something has found its way into the garden and corrupted its allure. Could it be something to do with the new gardeners, or something even more sinister?
A 4-hour... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|