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Shining South (3.5)

Shining South (3.5)


A Wondrous Land of Ancient Cultures and Fallen Empires Travelers to the distant lands beyond the Lake of Steam and the Firesteap Mountains return with incredible tales of the people and places they've encountered or avoided. From the magehounds of Halruaa and wemics of the Shaar to the halflings of Luiren and the Crinti of Dambrath, the denizens of the region are as varied as their...   [click here for more]
Wizards of the Coast  $14.99

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FR16 The Shining South (2e)

FR16 The Shining South (2e)


Far off in the south exist countries of legend. Here live the powerful, reclusive mages of Halruaa, the cheerful halflings of Luiren, and the traders of Durpar and Var the Golden. Come along on a risky visit to Dambrath, a country ruled by an alliance of drow and the priestesses of Loviatar, or to Ulgarth, where the only true coffee in the Realms is grown. Prepare to shop the fabulous markets fo...   [click here for more]
Wizards of the Coast  $4.99

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Magic of the Shining South

Magic of the Shining South


Magic of the Shining South Welcome to a supplement featuring 16 pages of magic items and spells all specifically designed to invoke the feel of Faerûn’s Shining South. Inside you’ll get: 9 Augment Crystals - simple magic items you can add to equipment to give it (and maybe yourself) a boost! 13 New magic weapons & armor - from ghoul hide armor to stunshot sling!...   [click here for more]
Dungeon Masters Guild  $2.95

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Shining Supplement

Shining Supplement


Shining Supplement A companion piece for the Sword Coast Adventurer's Guide, detailing the Shining South. It provides information on the lands of Dambrath, Durpar, Estagund, Halruaa, Luiren, the Shaar, Ulgarth, and Veldorn. For those wishing to learn more about this region, the Shining South sourcebooks for 2nd and 3rd edition D&D are the best place to start....   [click here for more]
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FOR1 Draconomicon (2e)

FOR1 Draconomicon (2e)


The creatures of lore and legend-of myth and mystery - only the dragons know the answers to the secrets and ciphers that surround them. But brave adventuring souls who have gone before have left behind clues and epistles with valuable information for anyone in pursuit of dragons. This tome is a compilation of the lifetime efforts of numerous dragon-hunting adventurers, presented to those who crave...   [click here for more]
Wizards of the Coast  $9.99

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FRS1 The Dalelands (2e)

FRS1 The Dalelands (2e)


Between Cormyr and the Moonsea lie the beautiful forests and fields of the Dalelands, home to some of the most powerful characters and exciting adventures in the Heartlands. Proud and free, these scattered realms stand against the dark evil of Zhentil Keep and the savage raiders of the mountains and forests. Ancient magic lies buried in dangerous ruins within the vast Elven Woods, waiting for the hand...   [click here for more]
Wizards of the Coast  $4.99

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Monstrous Compendium Annual - Volume 1 (2e)

Monstrous Compendium Annual - Volume 1 (2e)


They're BAA-aaack! Virtually all of the monsters that appeared in TSR's 1993 AD&D product line, plus many of those that appeared in the 1993 issues of Dragon, Dungeon, and Polyhedron magazines, are brought together in this first release in an annual series of Monstrous Compendium supplements. This book is crawling with more than 100 denizens of the land, sky, sea, and underdark,...   [click here for more]
Wizards of the Coast  $9.99

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Champions of Valor (3.5)

Champions of Valor (3.5)


Faerûn needs mighty heroes, now more than ever! Malevolent forces conspire to ravage the lands and cities of Faerûn, and only the most valiant heroes can thwart their dark designs. If you are a player, this book helps you play heroic champions with the might and conviction to destroy the worst evils of the world. If you’re a Dungeon Master, this book contains everything you...   [click here for more]
Wizards of the Coast  $14.99

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Complete Mage (3.5)

Complete Mage (3.5)


Arcane Power at Your Fingertips   Every sentient creature is born with some potential to work magic. However, true mastery of arcane magic requires skill, practice, and power beyond the reach of common folk - specifically, the power to harness raw magic and shape it into a desired effect. You are among those gifted few who have learned to channel arcane magic, shaping it to serve your creative...   [click here for more]
Wizards of the Coast  $14.99

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Anauroch: The Empire of Shade (3.5)

Anauroch: The Empire of Shade (3.5)


A Shadow Has Fallen over Faerun As malign forces conspire to undo the Weave and replace it with the Shadow Weave, the Great Desert of Anauroch begins to change. Unless something is done, all of Faerun will soon feel the dark might of the greatest magical empire since Netheril. This adventure is the climax of a three-part series set in the Forgotten Realms campaign setting....   [click here for more]
Wizards of the Coast  $14.99

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Shadowdale: The Scouring of the Land (3.5)

Shadowdale: The Scouring of the Land (3.5)


Zhentish soldiers, Maerimydran drow, and Sharran cultist have forged a dark alliance to subjugate the peaceful land of Shadowdale. Elmister's tower lies in ruins, Lord Amcathra governs at the sufferance of the dale's conquerors, and the very Weave of magic in this embattled land seems to fray with each passing day. The Zhentish yoke lies heavy over Shadowdale - but the Dalesfolk are ready to fight...   [click here for more]
Wizards of the Coast  $14.99

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The Well of Secrets and the Manticore's Throne

The Well of Secrets and the Manticore's Throne


The Well of Secrets and the Manticore's Throne is a mini adventure designed for 2-4 characters of level 3-5. It is set in Forgotten Realms, somewhere in the Shining South, but not in a specific place so that it can be used as a random locale, or perhaps just a lair as part of a random encounter, or an adventure between main adventures. It includes 2 fully colored battle maps that were produced using...   [click here for more]
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Forgotten Realms Intricate City Map and Key - Halarahh

Forgotten Realms Intricate City Map and Key - Halarahh


This is a detailed overlay of the Halarahh city map ported from the Forgotten Realms Campaign book, The Shining South. This city is a perfect represetation of any high-magic city and can be repurposed to that end. I've added a magic academy to the city, (a wizarding school, if you will) which increases value and diversity to the original city without changing the feel. I've included all...   [click here for more]
Dungeon Masters Guild  $1.00

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The Forgotten Realms Atlas Project: Book Two

The Forgotten Realms Atlas Project: Book Two


This is the second book in a collection of high resolution overland maps for the Forgotten Realms campaign setting. This product includes: Maps of the Southern Realms including the Shining South and the Old Empires. Closeups of the Islands of Lantan and Nimbral, both lost during the Spellplague. A bonus map of the Isle of...   [click here for more]
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Kidnapped (2e)

Kidnapped (2e)


Ruthless kidnappers have abducted the eight-year-old son of Reverend Judge Hykros Allumen, Ravens Bluff's reigning high priest of Tyr. You have been entrusted with the task of delivering the ransom--500,000 gp worth of platinum, magic, and jewels. Can you see it safely past all the greedy bandits trying to intercept you and take the treasure for themselves? And if you do, can you trust the kidnappers...   [click here for more]
Wizards of the Coast  $4.99

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Magic Items of Faerûn  [BUNDLE]

Magic Items of Faerûn [BUNDLE]


This special bundle product contains the following titles. Dark Magic of Faerûn Regular price: $4.95 Bundle price: $2.97 Format: PDF Welcome to the DARK SIDE: A collection of the foulest, evilest, disgustingest, nastiest magic items a villain could want.  19 poisons, like cave terror, Hooloond, sickstone unguent, and ulathlasss. 21 magic weapon & armor...   [click here for more]
Dungeon Masters Guild  $30.55 $18.33

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The Museum of Nightmares

The Museum of Nightmares


Get ready to explore a museum of nightmares! The "Truly Extraordinary and Curious Travelling Museum of Formicarius Flitwidget" is in town, bringing strange artefacts and exhibits from across the multiverse. There is just one problem though: the exhibits have taken over!  The Museum of Nightmares is a Dungeons and Dragons 5th edition adventure set in Flitwidget's traveling museum....   [click here for more]
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The Museum of Nightmares (Fantasy Grounds)

The Museum of Nightmares (Fantasy Grounds)


Now for Fantasy Grounds and includes LoS for Fantasy Grounds Unity Get ready to explore a museum of nightmares! The "Truly Extraordinary and Curious Travelling Museum of Formicarius Flitwidget" is in town, bringing strange artefacts and exhibits from across the multiverse. There is just one problem though: the exhibits have taken over!  The Museum of Nightmares is a Dungeons...   [click here for more]
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The Crinti—Half-drow Outcasts of Faerûn

The Crinti—Half-drow Outcasts of Faerûn


First introduced in FR16: The Shining South by Tom Prusa in 1993, the crinti were the half-drow rulers of Dambrath in Faerûn. Dambrath and the crinti were updated in 2004's The Shining South by Thomas M. Reid and 2007's The Grand History of the Realms by Ed Greenwood, Brian R. James, and others. They have since received only passing mentions, in 2008's Forgotten Realms...   [click here for more]
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Empires of the Shining Sea (2e)

Empires of the Shining Sea (2e)


Calimshan and the Lake of Steam Revealed! The dusty trails from the North have brought you to the warm and welcoming coasts of the Shining Sea and the Lake of Steam. Here is history spanning millennia, not just centuries; passion, profit and danger; dreams of power and conquest; and wonders mysteries centuries older than any hedge realm north of Dalagar's Road and the Snowflake...   [click here for more]
Wizards of the Coast  $7.99

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The Ruins of Myth Drannor (2e)

The Ruins of Myth Drannor (2e)


MYTH DRANNOR, city of glory. We shall not see its like again PERHAPS YOU'VE HEARD ITS SHINING STORY.. of a time when elves and dwarves, gnomes and halflings and men lived and loved together, striving to create beauty and right wrongs. Magic was brighter then, in the City of Song. Folk were richer then, in the City of Wonder. Once this proud city stood as the highest jewel in the glittering crown...   [click here for more]
Wizards of the Coast  $9.99

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FR3 Empires of the Sands (1e)

FR3 Empires of the Sands (1e)


In the southeast corner of Faerûn, a thousand miles south of Waterdeep on the great Trade Way road, lie three lands known collectively as the Empires of the Sands. They are harsh lands that have produced tough people—proud, fierce, and hardworking. The Empires of the Sands are now fully detailed for your role-playing campaign. The cultures, personalities, economies, cities, towns, and wilderness...   [click here for more]
Wizards of the Coast  $4.99

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Lands of Intrigue (2e)

Lands of Intrigue (2e)


Greetings kind travelers! The roads south to the Lands of Intrigue are long and dusty indeed, but they are roads to greatness and glory for merchants, adventurers, and scholars all. Folk with mettle enough to brave these lands will be challenged and astounded by forms of power, magic, and culture that are found nowhere else in Faerun. Developed from out-of-print material originally found in FR3...   [click here for more]
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Calimport (2e)

Calimport (2e)


The City of Glory Revealed at Last! "Calimport? I'd sooner dive into Undermountain than risk my ship going to that gods-forsaken city!" "Ah - the fabled City of Glory. Its wonders remain unmatched by any other city across Faerun, e'en Waterdeep, for Calimport does not impede anyone's business due to some overbearing morality." "Walking through Calimport, either among the alleys or atop the sabban...   [click here for more]
Wizards of the Coast  $4.99

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I3-5 Desert of Desolation (1e)

I3-5 Desert of Desolation (1e)


An epic adventure includes the revised Desert of Desolation series plus totally new adventures within Raurin, a desert wilderness set within the Forgotten Realms. A Campaign Adventure for Character Levels 5-10: Deep blue mists of the night swirl over the sands of Raurin, the incomparable Desert of Dust. As the cool night air drains the heat from the sand, you & your friends huddle around your...   [click here for more]
Wizards of the Coast  $9.99

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Beneath the Surface - Revised Edition 2.02 (with Supplements)

Beneath the Surface - Revised Edition 2.02 (with Supplements)


The fate of Velen’s Reach is in your hands! Located in the south of the Sword Coast, a small town was built to serve as a research outpost in order to procure and analyze the rumored magical artifacts buried in the numerous islands in the Nelanther Isles. However, in the town of Velen’s Reach, nothing is as it seems. Between rumors of corruption within the council, sightings...   [click here for more]
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Rise of the Genie Lords (Fantasy Grounds) [BUNDLE]

Rise of the Genie Lords (Fantasy Grounds) [BUNDLE]


This special bundle product contains the following titles. Rise of the Genie Lords - Part Five (Fantasy Grounds) Regular price: $12.56CAD Bundle price: $10.10CAD Format: MOD (Virtual Tabletop) The armies of Calimport and Memnon gather in the Calim Desert for a final attempt to raise one of the genie lords of old. In this adventure, you will journey to the...   [click here for more]
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