Close
Close
Browse Categories
 Follow Your Favorites!
NotificationsSign in to get custom notifications of new products!











Keywords
Psionics   Remove Search Term
Unearthed   Remove Search Term
Mark   Remove Search Term
Advanced Search

Products found in this section... Sort by: 
 Title    Publisher    Price  
Psionics Unearthed: Tesseract (A Martial Archetype for 5E)

Psionics Unearthed: Tesseract (A Martial Archetype for 5E)


The Psionics Unearthed serires continues with the teleporing Tesseract, a new Martial Archetype for the Fighter. You were born with the psionic gift of teleportation and have honed your ability over the years, mixing it with your martial training. As a tesseract, vanishing in the blink of an eye to ambush your enemies, comes as naturally to you as walking. ...   [click here for more]
Dungeon Masters Guild  $1.00

Add to Dungeon Masters Guild Order  
Psionics Unearthed: Way of the Telekinetic (A Monastic Tradition for 5E)

Psionics Unearthed: Way of the Telekinetic (A Monastic Tradition for 5E)


Bring the power of psionics into your Dungeons and Dragons game. This supplement introduces a new Monastic Tradition, where you master mind over matter and learn the Way of the Telekinetic. ...   [click here for more]
Dungeon Masters Guild  $1.00

Add to Dungeon Masters Guild Order  
Psionics Unearthed: Mind Mage (A Sorcerous Origin for 5E)

Psionics Unearthed: Mind Mage (A Sorcerous Origin for 5E)


My Psionic Unearthed series continues with a Sorcerous Origin that features a psionic bloodline that focues on Telepathy. ...   [click here for more]
Dungeon Masters Guild  $1.00

Add to Dungeon Masters Guild Order  
Psionics Unearthed: Soulknife (A Martial Archetype for 5E)

Psionics Unearthed: Soulknife (A Martial Archetype for 5E)


Do you want to add psionics and more martial archetypes for the fighter class? Inside you will find full details on the Soulknife, a psionic martial archetype that can generate its own weaponry with merely a thought. ...   [click here for more]
Dungeon Masters Guild  $1.00

Add to Dungeon Masters Guild Order  
Al-Qadim Archetypes: Scimitars Against the Dark

Al-Qadim Archetypes: Scimitars Against the Dark


Al-Qadim Archetypes: Scimitars Against the Dark presents six new subclasses as well as new spells, new monsters, a new variant race, and more for Dungeons & Dragons 5th Edition! With an emphasis on exploring the seas and deserts of Al-Qadim, this PDF contains everything you need to take on the evil that threaten the Land of Fate, but also includes easy guidelines for using these options...   [click here for more]
Dungeon Masters Guild  $6.95

Add to Dungeon Masters Guild Order  
Order of the Venomblooded for Blood Hunters

Order of the Venomblooded for Blood Hunters


The Order of the Venomblooded is a secretive group of blood hunters who turn their own lifeblood to poison, using a combination of herblore and supernatural martial arts. Founded by former monks who took on blood magic to avenge the fall of their monastery to dark fey, this order combines a monk's mastery of ki with the alchemy of the Hunter's Bane toxin that makes a new a...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Ravenloft Archetypes II: Core Domains Adventurer's Guide

Ravenloft Archetypes II: Core Domains Adventurer's Guide


"Really grand content! Well thought out, well presented, and a fantastic supplement to any campaign... Highly recommended!" -- Critical Role creator Matt Mercer on Ravenloft Archetypes I: Nightmares of Barovia. Ravenloft Archetypes II: The Core Domains Adventurer’s Guide aims to do everything for Ravenloft that the Sword Coast Adventurer’s Guide...   [click here for more]
Dungeon Masters Guild  $14.99

Add to Dungeon Masters Guild Order  
Martial-and-Arcane Musings

Martial-and-Arcane Musings


M&A Musings is similar in concept to Unearthed Arcana, minus the new classes. There are expanded rules for provisioning and using horses; new combat actions, feats and fighting styles; methods for encounter design; alternative turn-ordering procedures and rules for mass combat; subgames including evasion, a simple joust, and mine-cart racing; and there are new spells and magic items, particularly...   [click here for more]
Dungeon Masters Guild  $10.00

Add to Dungeon Masters Guild Order  
Bone Knight: Paladin Oath of Bones

Bone Knight: Paladin Oath of Bones


“We shall emerge triumphant from this dreadful war or be reduced to dust. We defend Karrnath with our spilled blood, our last breath, our very bones.” — Madox Kaminarr, Karrn Bone Knight Those who swear the Oath of Bone command undead defenders with precise tactical expertise. They craft armor and weapons of bone to mark their place in the armies, harness necrotic energies,...   [click here for more]
Dungeon Masters Guild  $1.00

Add to Dungeon Masters Guild Order  
Player's Handbook, Revised (2e)

Player's Handbook, Revised (2e)


Here is the indispensable encyclopedia of fantasy role-playing. Everything the player needs is here: how to create a mighty hero or crafty wizard; uinque aspects of the elves, dwarves, halflings, and other fantasy races; all the weapons, armor, magical spells, and rules for thrilling battles against supernatural monsters. This fresh, new format for the Player's Handbook is your complete and illustrated...   [click here for more]
Wizards of the Coast  $9.99

Add to Dungeon Masters Guild Order  
Displaying 1 to 10 (of 10 items) Result Pages:  1 
Select Page Number