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B2 The Keep on the Borderlands (Basic)

B2 The Keep on the Borderlands (Basic)


This module includes a cover folder with maps and a complete description booklet to form a ready-made scenario for DUNGEONS & DRAGONS® Basic Set. It has been specially designed for use by beginning Dungeon Masters so that they may begin play with a minimum of preparations. Within are many features to aid novice players and Dungeon Masters: legends, history and background information, a list...   [click here for more]
Wizards of the Coast  $4.99

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Return to the Keep on the Borderlands (2e)

Return to the Keep on the Borderlands (2e)


First published in 1981, B2, The Keep on the Borderlands by Gary Gygax as been played by more people than any other roleplaying adventure, providing an introduction to the hobby for hundreds of thousands of gamers. Now, almost twenty years later, the Keep has declined into a sleepy outpost settlement. The trained warriors once stationed here and the experienced adventurers who once flocked to the...   [click here for more]
Wizards of the Coast  $4.99

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Keep on the Borderlands: A Season of Serpents [Chapters 1-5] (4e)

Keep on the Borderlands: A Season of Serpents [Chapters 1-5] (4e)


At Restwell Keep, you’ve heard that fortune and glory await those bold enough to brave the dangers of the Chaos Scar, a valley carved ages ago by a fallen star. The same tales warn that this Chaos Scar draws wickedness to it. Perhaps you can help stem this tide... and gain some treasure along the way. ***** Product History “Keep on the Borderlands: A Season of Serpents,”...   [click here for more]
Wizards of the Coast  $4.99

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Classic Modules Today: B2 The Keep on the Borderlands 5e

Classic Modules Today: B2 The Keep on the Borderlands 5e


To use this conversion guide you will need a copy of "B2 The Keep on the Borderlands", originally available in hard-copy and now for sale in Digital format at DMsguild.com. This "B2 The Keep on the Borderlands" conversion guide allows DMs to run the original module with 5th Edition rules. Also included in this guide is a handy two-page reference sheet for encounters...   [click here for more]
Dungeon Masters Guild  $1.95

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B5 Horror on the Hill (Basic)

B5 Horror on the Hill (Basic)


The end of the road. A lonely fort stands on the banks of a mighty river. It is here the hardy bands of adventurers gather to plan their conquests of The Hill, the hulking mass that looms over this tiny settlement. The Hill is filled with monsters, they say, and an evil witch makes her home there. Still, no visitor to The Hill has ever returned to prove the rumors true or false. The...   [click here for more]
Wizards of the Coast  $6.00 $4.99

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T1 The Village of Hommlet (1e)

T1 The Village of Hommlet (1e)


The Village of Hommlet has grown up around a crossroads in a woodland. Once far from any important activity, it became embroiled in the struggle between gods and demons when the Temple of Elemental Evil arose but a few leagues away. Luckily of its inhabitants, the Temple and its evil hordes were destroyed a decade ago, but Hommlet still suffers from incursions of bandits and strange monsters....   [click here for more]
Wizards of the Coast  $4.99

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B1 In Search of the Unknown (Basic)

B1 In Search of the Unknown (Basic)


Module B1: "In Search of the Unknown," forms a complete adventure for use with Dungeons & Dragons Basic Set. It is especially designed as an instructional aid for beginning Dungeon Masters and players, specifically created to enable new Dungeon Masters to initiate play with a minimum of preparation. In addition to descriptive and situational material, this module also includes special...   [click here for more]
Wizards of the Coast  $4.99

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B4 The Lost City (Basic)

B4 The Lost City (Basic)


Lost in the desert! The only hope for survival lies in a ruined city rising out of the sands. Food, water, and wealth await heroic adventures inside and ancient pyramid ruled by a strange race of masked beings. This module includes a cover folder with maps, and a descriptive booklet with a ready-made adventure for the Dungeons & Dragons Basic game. It also includes enough information to continue...   [click here for more]
Wizards of the Coast  $4.99

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B8 Journey to the Rock (Basic)

B8 Journey to the Rock (Basic)


To a wizard, knowledge is power, and the wizard Lirdrium Arkayz wants to know the mysterious secret of The Rock. Many have tried to discover it?but The Rock keeps its secret well. The wizard offers a rich reward to anyone bold enough to solve this dark mystery. But the road to The Rock leads to danger and hidden peril?dangers that have claimed the lives of many brave adventurers. Rashness...   [click here for more]
Wizards of the Coast  $6.00 $4.99

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B3 Palace of the Silver Princess (Basic)

B3 Palace of the Silver Princess (Basic)


Not long ago, the valley was green and animals ran free through golden fields of grain. The Princess Argenta ruled over this peaceful land and the people were secure and happy. Then one day, a warrior riding a white dragon appeared in the skies over the castle, and almost overnight the tiny kingdom fell into ruin. Now only ruins and rumors remain, and what legends there are tell of a fabulous treasure...   [click here for more]
Wizards of the Coast  $4.99

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The Scarlet Brotherhood (2e)

The Scarlet Brotherhood (2e)


Threats from the South The Scarlet Brotherhood has always been a mystery. Cloaked in shadow, manipulating events across the Flanaess, exploring unknown southern jungles, the Brotherhood influences the world in ways both obvious and subtle. Now learn their early history, hierarchy of power, gods, and agenda. But the Brotherhood is not alone in the south. Explore the peoples, nations, gods and wonder...   [click here for more]
Wizards of the Coast  $4.99

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Return to the Tomb of Horrors (2e)

Return to the Tomb of Horrors (2e)


The nightmare of Acererak's tomb once again hungers for life! Imagine a place of unspeakable evil. It was built upon hopelessness and filled with unending terror and pain. This loathsome place shattered the life of everyone who ventured near. But through tremendous sacrifice and heroism, over the course of many years, it was finally gutted and its foul creator destroyed. Now...   [click here for more]
Wizards of the Coast  $29.95 $9.99

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March of the Phantom Brigade (4e)

March of the Phantom Brigade (4e)


Old Soldiers Never Die What begins as a simple expedition to settle a new village in the ruins of the mysterious Castle Inverness sets off a chain of events that could threaten every living being from Winterhaven to Hammerfast. Not everyone in the Nentir Vale is happy yo see civilization brought to Inverness, particularly the ghost of Salazar Vladistone, who commands the spectral...   [click here for more]
Wizards of the Coast  $4.99

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Beyond the Crystal Cave (4e)

Beyond the Crystal Cave (4e)


Enter a Realm of Enchantment When Monsters threaten the village of Crystalbrook, it's up to adventurers to track down where they're coming from. The investigation leads them on a journey across planes. In the Feywild, the heroes must explore an enchanted island garden and unravel the plot of a foul hag, before she and her fiendish companion can perform a ritual to seize control of...   [click here for more]
Wizards of the Coast  $4.99

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Web of the Spider Queen (4e)

Web of the Spider Queen (4e)


Long past are the days when drow ruled over Shadowdale from the Twisted Tower—or are they? Beneath the sleepy farming community, an old evil stirs. The drow and their foul Underdark minions have set eyes on the Dalelands, but to what end is anyone’s guess. Now, it’s up to an unlikely band of adventurers to defend Shadowdale from the drow threat and learn what Lolth and her villainous...   [click here for more]
Wizards of the Coast  $4.99

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Dreams of the Red Wizards: Scourge of the Sword Coast (D&D Next)

Dreams of the Red Wizards: Scourge of the Sword Coast (D&D Next)


Dreams of the Red Wizards Ghosts of Dragonspear Castle chronicled the efforts of the Red Wizards to unlock the power of elemental nodes located in an abandoned temple dedicated to the Princes of Elemental Evil. A gate to the Nine Hells lay open for some time, spewing devils and smoke. The heroes who closed the gate could not know it then, but amid the chaos of battle, another threat emerged....   [click here for more]
Wizards of the Coast  $14.99

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D&D Basic Set Rulebook (B/X ed.) (Basic)

D&D Basic Set Rulebook (B/X ed.) (Basic)


This is the 1981 edition of the D&D Basic Rulebook, which was sold as part of the boxed D&D Basic Set and also on its own. It was the first true standalone edition of what became "Basic D&D" as previous editions had instead been based on OD&D play. Product History The Dungeons & Dragons Basic Rules (1981), by Tom Moldvay, was the second edition of Basic D&D,...   [click here for more]
Wizards of the Coast  $4.99

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Dungeons & Dragons Expert Set Rulebook (BECMI ed.) (Basic)

Dungeons & Dragons Expert Set Rulebook (BECMI ed.) (Basic)


This is the 1983 edition of the D&D Expert Rulebook, part of the "BECMI edition." This product does not include X1: "The Isle of Dread". Product History The D&D Expert Rules Set (1983), by Frank Mentzer, is the second iteration of the boxed Expert Rules for Basic D&D and the second volume in Mentzer's BECMI rules series. It was published...   [click here for more]
Wizards of the Coast  $4.99

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DMGR1 Campaign Sourcebook and Catacomb Guide (2e)

DMGR1 Campaign Sourcebook and Catacomb Guide (2e)


Whether you're a novice DM getting ready to referee your first AD&D game or an old pro who's running an established campaign, there's something for you in the Campaign Sourcebook and Catacomb Guide. We've included dozens of helpful tips to help you better organize your games, design adventures, and make your NPCs come to life. In short, there's something for everybody in this exciting...   [click here for more]
Wizards of the Coast  $15.00 $9.99

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Reverse Dungeon (2e)

Reverse Dungeon (2e)


See how the other half lives! Herpulh the goblin heard a knock-knock-knocking in the upper corridor?those nosy explorers have found the secret entrance to the goblin den! Herpulh must hurry to warn the tribe. If the invaders cut him off at the pass, there will be no means of stopping their mad advance into the lair! Welcome to Reverse Dungeon, the adventure where everything is...   [click here for more]
Wizards of the Coast  $4.99

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Return to White Plume Mountain (2e)

Return to White Plume Mountain (2e)


In ancient times, a sorcerer named Keraptis searched for eternal life. Within the magma domes and steam vents of an active volcano, he conducted his arcane experiments. Eventually he faded into legend, and the world heard no more of Keraptis form more than a millennium. Two decades ago, however, Keraptis reappeared in White Plume. The mountain and its insane lord proved too much for most, but eventually...   [click here for more]
Wizards of the Coast  $4.99

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Cloak & Dagger (2e)

Cloak & Dagger (2e)


More than just powerful wizards, divine temples, and wise kings comprise the Realms. For every beacon of light there exists a shadow; and shadows conceal much. Those who work in secret wield much power in Faerun: Groups as diverse as the Harpers and the Zhentarim all live and work in the shadows of the Realms. Here, for the first time, is detailed information on these groups' areas of influence,...   [click here for more]
Wizards of the Coast  $7.99

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D&D Gazetteer (3e)

D&D Gazetteer (3e)


Welcome to the world of the D&D game! The Dungeons & Dragons world is a place where powerful creatures contest with ordinary men and women in a subtle war pitting good agasint evil, law against chaos. It is a world of magic, a world of mystery, a world of fantastic adventure -- all a backdrop for your own adventures. Inside is everything you need to launch...   [click here for more]
Wizards of the Coast  $4.99

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Dungeon Survival Guide (3.x)

Dungeon Survival Guide (3.x)


This lavishly illustrated guide explores the fantastic dungeons of the fictional D&D world, from the perilous Tomb of Horrors to the Sunless Citadel and the Lost Caverns of Tsojcanth. Aimed at the novice dungeoneer, this book provides tips and tricks for surviving deadly dungeons of all sorts, enticing would-be dungeon explorers with stories of fabulous treasures guarded by fierce monsters and...   [click here for more]
Wizards of the Coast  $19.95 $7.99

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B1-12 Basic Series [BUNDLE]

B1-12 Basic Series [BUNDLE]


This special bundle product contains the following titles. B10 Night's Dark Terror (Basic) Regular price: $4.99 Bundle price: $4.17 Format: Watermarked PDF Barely one day's march from Kelven, the uncharted tracts of the Dymrak forest conceal horrors enough to freeze the blood of civilized folk. Those who have ventured there tell how death comes quick to the unwary...   [click here for more]
Wizards of the Coast  $59.88 $50.00

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L3 Deep Dwarven Delve (1e)

L3 Deep Dwarven Delve (1e)


Your party of stalwart heroes must venture into a lost dwarven mining complex, fighting terrible monsters, bypassing deadly traps, and exploring chambers heavy with the dust of ages. Somewhere deep below the surface lies the heart of darkness - a corrupting evil that must be stopped before its influence can spread! An adventure for characters levels 3-6. Product History ...   [click here for more]
Wizards of the Coast  $4.99

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D&D Basic Set - Player's Manual (BECMI ed.) (Basic)

D&D Basic Set - Player's Manual (BECMI ed.) (Basic)


This is the 1983 edition of the D&D Basic Set Player's Manual, part of the "BECMI edition" Red Box Set. Product History The D&D Basic Rules Set (1983) by Frank Mentzer was the third and final iteration of the boxed Basic Rules for Basic D&D. It was released in summer 1983. The Evolution of Basic D&D. By 1983, Basic D&D had...   [click here for more]
Wizards of the Coast  $4.99

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D&D Basic Set - DM's Rulebook (BECMI ed.) (Basic)

D&D Basic Set - DM's Rulebook (BECMI ed.) (Basic)


This is the 1983 edition of the D&D Basic Dungeon Master's Rulebook, part of the "BECMI edition" Red Box Set. Product History The D&D Basic Rules Set (1983) by Frank Mentzer was the third and final iteration of the boxed Basic Rules for Basic D&D. It was released in summer 1983. The Evolution of Basic D&D. By 1983, Basic D&D...   [click here for more]
Wizards of the Coast  $4.99

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Dungeon #176 (4e)

Dungeon #176 (4e)


Cross City Race by James Desborough: Adventurers -- noble and otherwise -- from all across the land have gathered to participate. Dead by Dawn by Aeryn Rudel: If even the monsters of the Chaos Scar have left a place abandoned, it’s probably for good. The Crossroads by Rodney Thompson: Just beyond the King’s Wall sits the Crossroads...   [click here for more]
Wizards of the Coast  $4.99

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Classic Modules Today: I1 Dwellers of the Forbidden City 5e

Classic Modules Today: I1 Dwellers of the Forbidden City 5e


To use this conversion guide you will need a copy of "I1 Dwellers of the Forbidden City," originally available in hard-copy and now for sale in Digital format at DMSGUILD.COM. Introduction: An AD&D 1st Edition adventure written by David Cook where characters may explore a unique and interesting mini-campaign setting. This conversion guide allows Dungeon Masters to run...   [click here for more]
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Caves of Chaos -Realistic Maps

Caves of Chaos -Realistic Maps


Virtual tabletop dungeon map of the Caves of Chaos, from the classic TRS module "B2 The Keep on the Borderlands". It's intended for online play, but it can be printed out and used on the tabletop. The digital download includes 6 maps: Underground/Dungeon - JPEG file with the resolution of 10,350 by 6,750 pixels. Topside - JPEG file with the resolution of 10,350 by...   [click here for more]
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