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I found the traditional 5e character sheet quite wasteful and wanting of space. Too much room was devoted to the wrong thing; it left me jotting down notes and using shorthand that ended up making me more irritated than informed. To boot, the form fillable version of those sheets were not as robust as I would have liked - particularly for formatting spacing. Thus, this re-work of the Character Sheet... [click here for more] |
Dungeon Masters Guild |
$1.00
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In every plane of the multiverse, illegal fighting can be found: small outcrops of people willing to test their might outside of the governance of city spectacle. Exhibition fights in town square may entice a few, but in the dark corners of the city, where the rich and destitute meet on even ground, people pit themselves against one another in gruesome exchanges of violence.
The... [click here for more] |
Dungeon Masters Guild |
$2.25
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Scraping his way down a long, narrow passage, Thornbrax "The Orange" drags a strange bag behind him - murmuring to himself about such prediciments. As the tiny tunnel opens up into a cavernous room, no less than five green impish creatures snort and chortle at their next victim. "Yeah yeah, shut up," he says. As soon as he flicks the bag open, a six-foot tall spindly swordsman with flame-red hair... [click here for more] |
Dungeon Masters Guild |
$1.95
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I found the traditional 5e character sheet quite wasteful and wanting of space. Too much room was devoted to the wrong things; it left me jotting down notes and using shorthand that ended up making me more irritated than informed. Thus, I began my "Revisisted" series of player sheets.
Sorcerer Specific
This spell sheet was designed with the average sorcerer in mind. Crossing... [click here for more] |
Dungeon Masters Guild |
$1.00
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"My name is Elenore, well met! This is my sister, Greta."
"Blessings of Selune be with you, I am Greta Hallwin. Please, let me take you to the Archmage!"
" I am Archmage Tamrand. The moment you chit-chat, I'll call for the guards. What do you need?"
Spice up those... [click here for more] |
Dungeon Masters Guild |
$1.00
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The chef knocked the flour from his hands and greeted his newest customer. The blue skinned woman, whatever she may be, skipped inside and ordered the menu - the whole menu. Before he could even ask, a pouch near-to-bursting with gold thumped onto the countertop.
Shaking his head and grinning like a madman, the chef dutifully started to cover the counter with doughnuts, flakey... [click here for more] |
Dungeon Masters Guild |
$1.00
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There have always been whispers from mages and commoners alike. Tales that speak of those who harness the elemental cosmos as a weapon, as a shield. Warlocks who tear the veil between our world and the far flung plane of Tartarus to rain down blizzards of acid. Wizards who can touch a creature and freeze it solid in seconds. Sorcerers that, with a word, cause creatures to turn to ash. The elements... [click here for more] |
Dungeon Masters Guild |
$3.95
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"No, no, no. This can't be true," his hands are shaking. "No, please. Jiro?" The hallway around them weeps a sour liquid, like the belly of some enormous creature. Olan's lantern sputters and flickers in the dark, but he can see Jiro clearly enough - even if he can't believe what he's seeing. Jiro's leather gloves are split, with sharp barbs of bone piercing from his unbelievably long fingers. "Jiro!"... [click here for more] |
Dungeon Masters Guild |
$2.95
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This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
There have always been whispers from mages and commoners alike. Tales that speak of those who harness the elemental cosmos as a weapon, as a shield. Warlocks who tear the veil between our world and the far-flung plane of Tartarus to rain down blizzards of acid. Wizards who can touch a creature and freeze... [click here for more] |
Dungeon Masters Guild |
$5.95
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This is a 15+ hour Forgotten Realms Adventure set in Undermountain for Characters of 10th level, directly tying into Dungeon of the Mad Mage.
She ran. Where to or for how long, she really couldn't say. The little flame of her oil lamp sputtered and went out a few times. She'd snap her fingers and make the wick flare to life, but she may as well have ran blind. The hallways were pitch black with... [click here for more] |
Dungeon Masters Guild |
$5.50
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"Dusty bottles sit atop a shelf, far too busy in apperance. Each one the product of days, months, years of research and testing. Brews to let the common man shrug away the effects of age, recall everything in such detail to astonish, cause the body to grow protective chitin - the applications are limitless. When such experiments end in highly unexpected ways - that is... [click here for more] |
Dungeon Masters Guild |
$2.95
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"Spread throughout the entirety of the civilized world, one need not look far to find a communal gathering place to share food, stories, and camaraderie.
Such places, guaranteed to arise wherever civilization blossoms, come in many forms."
This PDF is a one-stop gastronomic and relaxation resource for DMs and Players... [click here for more] |
Dungeon Masters Guild |
$9.95
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"Even the scorched battlefields of the war-torn layers of the Nine Hells need places travelers, devils, and hapless doomed mortals can kick up their feet, have a pint of ale (or larvae ichor, no judgement), and mingle with those willing to sell their souls and the fiends willing to take them."
This PDF is designed for use with the officially released... [click here for more] |
Dungeon Masters Guild |
$7.95
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Beyond the natural world lies infinity. Spellsmiths have long tapped into such otherworldly wells of power to manifest otherwise unknowable effects in our world: priests who draw forth the power of the sun in their open hand, warlocks who conjure vestiges of ancient evil, wizards who manufacture constructed servants to tirelessly follow them, sorcerers capable of trapping a creature's mind in an... [click here for more] |
Dungeon Masters Guild |
$3.50
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"Which one, though?" Depth, Who Lies Beneath asked. They had been standing outside the jail for nearly a half hour reading notices from the locals.
Roland furrowed his brow and wiped some sweat from his face with a handkerchief. "I cannot say I have much interest in traveling half-way across the globe just to hop aboard a ship, regardless of the reason. Perhaps one of these... [click here for more] |
Dungeon Masters Guild |
$3.95
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Amarune's Adventures is a series of short 3-6 hour adventures that explore the various Locations detailed in the best selling Amarune's Almanac series.
The Vanishing of Arcanist Hildebane
An exploratory wilderness adventure for 4-6 characters of 1st-5th level.
On the fringes of the forest known as Tangled Trees, arcanists and scholars mount expeditions into the inhospitable overgrowth from their... [click here for more] |
Dungeon Masters Guild |
$4.95
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Thistle, still in the grasps of her madness, rakes twenty pounds of bones into her pack.
- Wait, how much crap is Thistle carrying? - Uh. *Rustle noises as ten sheets of paper get shifted back to front and front to back* I have no idea. *Ten minutes later* Her knees... [click here for more] |
Dungeon Masters Guild |
$2.99
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The axe feels so heavy, arms so tired. She just can't lift it anymore. They're coming for her; she hears their boots on the tile. There's blood all over her - blood... But blood is good! Blood is a sign - a sign that the great work is not finished. With a cackle straight from the pits of the nine hells, she drags herself back to her feet. "Just give up - or we'll kill... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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"Okay, so I can use Sharpshooter to take a -5 to my attack and +10 to my damage, and since I can see the slot in the iron maiden he's inside, I can ignore three-quarters cover."
You are 350 feet away...
"Oh! I want to move 50 feet forward so I don't roll at disadvantage. I have a +12 to hit and deal 2d8+19 damage on a hit... I rolled a 1! I'll use my... [click here for more] |
Dungeon Masters Guild |
$1.00
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"Kortha! Calm!" The boar, frothy around its mouth and riddled with quills and blood, bucked and snorted in anger. A devil, short and spiny, lie dead under the massive boar's hooves. But a single word from its bonded ranger soothes the beast. "Good girl... very good girl!"
Features:
With the addition of the Beast Conclave ranger in the Unearthed Arcana from... [click here for more] |
Dungeon Masters Guild |
$1.00
|
I found the traditional 5e character sheet quite wasteful and wanting of space. Too much room was devoted to the wrong things; it left me jotting down notes and using shorthand that ended up making me more irritated than informed. Thus, I began my "Revisisted" series of player sheets.
Warlock Focused
This spell sheet was designed with the extremely in-depth Warlock spell capabilities... [click here for more] |
Dungeon Masters Guild |
$1.00
|
His breath ragged, Ceaser places his fingers onto the deck of cards that led to his companion's untimely death. "Bahamut, please. I can't do this alone." He pulls one card from the top of the deck, his hands shaking all the while. The Knight. "What does this one even mean?" he asks the empty room. "Bahamut, how will this help me?!" A woman... [click here for more] |
Dungeon Masters Guild |
$1.00
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There is no denying that some of the level 20 Capstone abilities for 5e were god-like (C'mon Druids, Paladins, and Clerics. Everyone else is poking things with sticks and you're turning into Beast Boy, Avatars of Gods, or getting your Deity's cell phone number). Perhaps it was just compared to these massive abilities that so many others seemed underwhelming, but a sense of unfairness... [click here for more] |
Dungeon Masters Guild |
$1.25
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"Creation is one of the perks of magic. Creation can lead you anywhere: defending a life, capturing energy, even mass destruction. Be wary what you create - there's no telling who may find it in the end." - Excerpt from Tamrand's G.O.A.L.S of Wizardly Perfection
Full Page Items: This entire project was brought on by the desire to hand my players a full sheet... [click here for more] |
Dungeon Masters Guild |
$2.99
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Beryl and Perrin look at the massive sun-bleached notice board outside of the New Salt tavern. The Dirty Water Gang, falling on hard times, as usual, couldn't be too picky with where their next meal would come from.
Perrin coughs into his silk hankerchief then says, "Do we really want to be lab rats for some creepy alchemist, again? I can still smell colors..."
"Well," Beryl... [click here for more] |
Dungeon Masters Guild |
$3.95
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"You both realize this is crazy, right?" Leonie, the pirate ship's Quartermaster, shakes her head. Knowing her words are falling on deaf ears, the sea-elf prepares to board their latest prize. Intent on this "plan," the halfling monk Aida Quickstep smiles. She struggles to free her tied arm enough to give a thumbs-up to her fellow crewmates before the twang of a ballista sends... [click here for more] |
Dungeon Masters Guild |
$1.95
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"You got a house?" Kella looked more puzzled than she sounded. "A manor house," Kit corrected. "Bullshit," Kella picked up the pace to keep up with her twin brother. "You're going to take me into some stranger's house and get me arrested again and I'm not falling for it." Kit knew this sort of thing was coming, which made pulling the folded deed out of his breast pocket... [click here for more] |
Dungeon Masters Guild |
$1.95
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Count Strahd von Zarovich turns from the smoldering fire. He can feel the newest souls led to his domain, as do the Dark Powers. The freshly poured water settles to a gentle ripple in the wide silver bowl. Strahd peers down, his own reflection abscent from the crystal clear water. "Show me. Now." A part of his realm, even the water has no choice but to heed his command, suffused with the near limitless... [click here for more] |
Dungeon Masters Guild |
$3.95
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Larisha loved her new dress. That much was apparent to everyone who so much as laid eyes on her. The soft blue fabric gently swayed in the breeze as she made her way across town. The wide grin on her face seemed to brightened as people admired her knee-length treasure. A member of the city watch held a hand before Larisha, stopping her in her tracks. "I love your dress," the voice... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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In this 1st-level adventure, alternatively titled Cock, Stock, and Two Smoking Barrels, the party finds themselves in the middle of a Guy Ritchie-esque fiasco involving two down-on-their-luck buffoons who unwittingly enter a cockatrice in a cock-fight. This adventure is well suited to introduce a Thieves' Guild or other organized crime organization, as well as exposing the party to a group... [click here for more] |
Dungeon Masters Guild |
FREE
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"One must understand that the twisted, vicious monsters known as Blights are a symptom of a much larger, fouler disease. Venturing out of corrupted, decayed lands awash in malicious energy and contaminated by evil, these creatures are driven by a singular desire: to expand." - Volothamp Geddarm
A printable player aid for 5th edition Dungeons and Dragons.
An idea brought to me by a patron, this condensed... [click here for more] |
Dungeon Masters Guild |
$1.99
|
"Ah yes. Well! Adventurers! Adventures are here, here at my very own home. And on Liar's Night, of all nights! Did you think I would not have expected you? Did you think I did not prepare for this? Do you believe, as you may, that I have crawled inside this carved gourd because I had let my guard down? Ha! Ha. Haaaa. You see, this is all happening exactly as I have planned it. You never had a chance!... [click here for more] |
Dungeon Masters Guild |
$6.95
|
Rox was more than a little concerned. It had been six days since Lualla had taken off her costume.
"So... anything you want for dinner? Or just-" she looked down at the quivering mass moving beside her. One of the guards even reported that Lualla hadn't been opening the door, but sliding underneath it as though she had no bones. Rox wasn't even sure if this was her friend... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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The 12 Days of Midwinter is a collection of Dungeons & Dragons adventures inspired by the mythology, traditions, and lore of the Winter season. This collection features ~200 pages of adventures designed for every Tier of play, for characters between levels 1 and 20.
Each of the twelve adventures is a setting-agnostic one-shot, which can be run as a stand-alone adventure or dropped... [click here for more] |
Dungeon Masters Guild |
$19.95
|
Enrich the adventures you tell with new non-player characters to guide your players across Faerûn, now using Fantasy Grounds!
Adaptable NPCs of the Guild is a DMs Guild community project that introduces you to detailed non-player characters to use at your table. Quest givers, travelling companions, minor henchmen, or campaign ending foes await to engage your players and inspire your... [click here for more] |
Dungeon Masters Guild |
$29.99
|
Spend less time prepping and more time playing with this 200+ page tome of bounty hunting adventures! Monster Hunts of the Multiverse: Volo's Edition is an incredible feat of collaborative storytelling from some of the best minds on the DMsGuild, bringing together every creature from Volo’s Guide to Monsters (including their updated counterparts in Monsters of the Multiverse)... [click here for more] |
Dungeon Masters Guild |
$14.95
|

Now available for Fantasy Grounds Unity!
Spend less time prepping and more time playing with this 200+ page tome of bounty hunting adventures! Monster Hunts of the Multiverse: Volo's Edition is an incredible feat of collaborative storytelling from some of the best minds on the DMsGuild, bringing together every creature from Volo’s Guide to Monsters (including their updated... [click here for more] |
Dungeon Masters Guild |
$17.95
|

Enrich the adventures you tell with new non-player characters to guide your players across Faerûn, now using Roll20!
Adaptable NPCs of the Guild is a DMs Guild community project that introduces you to detailed non-player characters to use at your table. Quest givers, travelling companions, minor henchmen, or campaign ending foes await to engage your players and inspire your campaigns.... [click here for more] |
Dungeon Masters Guild |
$29.99
|