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As Melvaunt rebuilds after the devastation wrought by the modron and orc attacks, the planar portal outside the city walls continues to worry everyone in the City of a Thousand Forges. A closer examination of the portal is needed, and brave adventurers are asked to help be part of the reconnaissance team.
A four-hour adventure Adventurers League legal CCC adventure from Baldman Games for 1st - 4th... [click here for more] |
Dungeon Masters Guild |
$4.99
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Tensions are high within Melvaunt after the incident at the planar portal.
Reports of strange behavior from several people, from the lowliest dockworker to the members of the Council of Lords, are taxing the resources of the City Watch.
Are all of these strange behaviors just paranoid imaginings, or is a more dire threat lurking in the hearts of Melvaunt’s citizen?
A four-hour Adventurers... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The culprit behind the incident at the planar portal has been identified.
Adventurers must investigate the individual behind the foul play, determining the means and the motive. But an odd party and some even odder guests threaten the investigation.
A four-hour Adventurers League legal CCC adventure for 1st-4th level characters, brought to you by Baldman Games. ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Desperate for assistance in returning Hillsfar to its former glory, First Lord Vuhm Yestral receives word that help may come from an unlikely source. With preparations in order, can he facilitate what the city needs, or will his red gathering all be for naught?
A four-hour CCC Adventurers League adventure for 5th - 10th level characters, brought to you by Baldman Games. ... [click here for more] |
Dungeon Masters Guild |
$4.99
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The Mage’s Guild has been implicated in a recent attack on a visiting dignitary from the Red Wizards. To what extent are they involved? Is there still a threat? The Mages have pledged their cooperation in your investigation, but are they sincere? Try to find the answers to these difficult questions and earn the respect of some powerful allies in the city of Hillsfar.
A four-hour CCC Adventurers... [click here for more] |
Dungeon Masters Guild |
$4.99
|
It all comes out. The ones behind the mages and thieves guild being implicated in an assassination attempt of the Zulkir. All that’s needed is a group of upstanding ne’re do wells to help the First Lord deal with the situation.
A four-hour CCC Adventurers League adventure for 5th - 10th level characters, brought to you by Baldman Games. ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Return to Where the Forgotten Realms Began!
Discover the mythic Moonshae Isles, the first published region of the Forgotten Realms. Now you can walk in the footsteps of Tristan and Robyn, sail the straits in dragon-head longships, look deep into the moonwells of the Earthmother, and feel the fury of Kazgoroth the Beast!
The Moonshaes Regional Guide is intended for use with Moonshae... [click here for more] |
Dungeon Masters Guild |
$9.99
|
Return to Where the Forgotten Realms Began!
The Moonshae Isles, beautiful and dangerous, provide adventurers the opportunity to fight evil — and uncover ancient secrets and treasures. When a mysterious figure predicts a grave future for you, it triggers an Isles-spanning adventure full of intrigue, fun, and danger!
MOON 1-1 Moonshae Treasure Hunt is our first adventure in our exciting new... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Return to Where the Forgotten Realms Began!
The Moonshae Isles, beautiful and dangerous, provide adventurers the opportunity to fight evil — and uncover ancient secrets and treasures. When a mysterious figure predicts a grave future for you, it triggers an Isles-spanning adventure full of intrigue, fun, and danger!
MOON 2-1 Defenders of Caer Moray is our first full length adventure in our... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Return to Where the Forgotten Realms Began!
The Moonshae Isles, beautiful and dangerous, provide adventurers the opportunity to fight evil — and uncover ancient secrets and treasures. When a mysterious figure predicts a grave future for you, it triggers an Isles-spanning adventure full of intrigue, fun, and danger!
MOON 2-2 Army of the Unseen is our second full length adventure in our exciting... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Return to Where the Forgotten Realms Began!
The Moonshae Isles, beautiful and dangerous, provide adventurers the opportunity to fight evil — and uncover ancient secrets and treasures. When a mysterious figure predicts a grave future for you, it triggers an Isles-spanning adventure full of intrigue, fun, and danger!
MOON 2-3 THe Eye in the Mist is the finale of our first trilgoy in our exciting... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Just as it looked like the combined forces of Clan Rookoath and Clan Rustfire might drive a long-time threat from their ancestral homes, the dwarven forces suffer a terrible defeat. The proud and slightly xenophobic dwarves reach out for assistance. But is it too late, or can a group of heroes turn the tide? The first adventure in the Fairheight trilogy.
A 4-Hour D&D Adventurers League Adventure... [click here for more] |
Dungeon Masters Guild |
$4.99
|
With the immediate threat to Clans Rookoath and Rustfire quelled, the next step is to clear the tunnels of Dwarvenholm, allowing the clans to again move freely between their homes. However, the enemy will not give up their gains so easily, as a new player enters the battlefield. Part 2 of the Fairheight Trilogy.
A 4-Hour D&D Adventurers League Adventure for 5th–10th Level Characters, brought... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The lost moonwell, known as the Cairnwell, plays a significant role in the battle for the Fairheight Range. Can it be saved and turned into a source of weal for the dwarves, or will the enemy take its power and turn it into a fountain of woe? Part 3 of the Fairheight Trilogy. A 4-Hour D&D Adventurers League Adventure for 5th–10th Level Characters, brought to you by Baldman Games By Kat Kruger... [click here for more] |
Dungeon Masters Guild |
$4.99
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Caravan masters need to protect their cargo going to Caer Callidyrr. It is a long trek from Kythyss to the capital of Alaron wrought with danger from mercenaries loyal to Amn. Adventurers are needed to eliminate these threats, so the caravans don’t need to contend with these formidable foes. A 4-Hour D&D Adventurers League Adventure for 1st–4th Level Characters, brought to you by Baldman Games... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The Great Druid Antola Pilark and the High King’s rangers are having trouble with the Unseelie Fey in the Dernall Forest. If these creatures are allowed to continue their aggressive front, Caer Callidyrr will be threatened. Are there a band of brave souls that will reinforce the King’s line to the capital? A 4-Hour D&D Adventurers League Adventure for 1st–4th Level Characters, brought to... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The deep gnomes of the Fairheight Mountains have come to Caer Callidyrr in dire need. A new threat has been discovered in the depths of the mountains. Can you venture into the tunnels of Slighean G’hìosal and uncover the source of these mysterious attacks? A 4-Hour D&D Adventurers League Adventure for 1st–4th Level Characters, brought to you by Baldman Games ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
When it was just livestock, few took note. When people disappeared, things changed. Now farmsteads are burning and bloodthirsty cackling echo through the hills of old Gnarhelm in northern Alaron. The farmers are defenseless against such bloodlust; can heroes help? Part 1 of the Tides of Blood Trilogy, set in the Moonshae Isles, and brought to you by Baldman Games. A 4-Hour D&D Adventurers League... [click here for more] |
Dungeon Masters Guild |
$4.99
|
An unexpected enemy has appeared, attacking with ferocious bloodlust and unknown purpose. The locals can’t defend against this threat forever; heroes are needed to discover who is responsible for the attacks and stop them for good. Part 2 of the Tides of Blood Trilogy, set in the Moonshae Isles, and brought to you by Baldman Games. A 4-Hour D&D Adventurers League Adventure for 5th–10th Level... [click here for more] |
Dungeon Masters Guild |
$4.99
|
With the marauders gone, peace returns to northern Alaron, but somebody brought the reavers across the straits of Moonshae to Alaron. They need to be stopped before the recent troubles become nothing more than the vanguard of something worse. Part 3 of the Tides of Blood Trilogy, set in the Moonshae Isles, and brought to you by Baldman Games. A 4-Hour D&D Adventurers League Adventure for 5th–10th... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Hillsfar struggles to stay aloft after the fall of First Lord Torin Nomerthal. Trade is stagnant. Relations between the citizens and non-humans remain strained.
Tensions are rising as Sir Vuhm Yestral is unable to ease the situation. The arrival of a charismatic stranger incites the populace to rebel against the new ruler.
A D&D Adventurers League adventure set in Hillsfar.
A 4-hour adventure... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The monster attacks have caused the citizens of Hillsfar to lack confidence in the ability of the new government to protect them.
Families and merchants are leaving for a safer place. Vuhm Yestral has to prove that he has control of the situation. He decides that a bit of recon needs to be undertaken.
A D&D Adventurers League adventure for characters levels 5-10 in Hillsfar.
A 4-hour adventure... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Melvaunt is a city of merchants and metalsmiths. The docks are constantly filled with ships from Hillsfar, Mulmaster, and more distant ports. The northern coast of the Moonsea is an inhospitable place, and its people have a reputation for being rough and unfriendly.
But they don’t go around murdering one another in the streets.
At least, not usually. Was that a scream you just heard?
Part One... [click here for more] |
Dungeon Masters Guild |
$4.99
|
There is a spy in Hillsfar!
Your job is to find him or her before the city has no defense against the oncoming Dark Fey that are fueled by a forgotten ally of Torin Nomerthal and their lust for revenge.
A D&D Adventurers League adventure for characters levels 5-10 in Hillsfar.
A 4-hour adventure for 5th-10th level characters ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
With the identity of a murderer confirmed, heroes are needed to track it down to its home. As it turns out, it might be a longer journey than first imagined.
Part Two of The Chaos in Melvaunt.
A four-hour adventure for 1st-4th level characters ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Threats from outside Melvaunt and within push heroes to the brink as a terrified populace counts on the bravery of a few heroes to avert total disaster.
Part Three of The Chaos in Melvaunt. ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
As the City of a Thousand Forges perseveres in the face of threats both internal and external, the effects of the planar portal continue to make everyone uneasy.
When unusual individuals are drawn to the city because of the portal’s power, heroes are asked to keep the peace and ferret out anyone intending to bring harm to Melvaunt.
A D&D Adventurers League adventure set in Melvaunt.
A... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Omens speak of an old and forgotten power located within a played-out diamond mine in the foothills of Thar, and some believe that might be a solution to the current problems facing Melvaunt—or possibly the cause of them.
With danger closing in, someone has to investigate.
A four-hour adventure for 1st - 4th level characters ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
With land trade threatened, the city of Melvaunt is relying on sea trade to get goods into and out of the city.
An island rises out of the Moonsea just outside of Melvaunt Harbor, and initial exploration indicates the island is a threat. The origins and nature of the island must be ascertained before trade is shut down completely.
A four-hour adventure for 1st - 4th level characters ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Since the rebirth of Hulburg, the strong have preyed upon the weak, with only limited protection offered by the law. Recently, any resemblance of law and order has been threatened, and even the towns greedy callous ruler cannot ignore the threat anymore.
A war is brewing.
Can you stop it before it is too late?
A D&D; Adventurers League adventure set in Hulburg.
A four-hour adventure for 5th-10th... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Violence is on the on the rise, even more than expected. The heat is rising. People run amok. But greed does not appear to be the flame behind it.
Something much colder appears to drive the chaos. Can you track it downand remove it?
A D&D Adventurers League adventure set in Hulburg.
A four-hour adventure for 5th-10th level characters ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Since the rebirth of Hulburg, the strong have preyed upon the weak, with only limited protection offered by the law. Recently, any resemblance of law and order has been threatened, and even the town’s greedy callous ruler cannot ignore the threat anymore.
A war is brewing. Can you stop it before it is too late?
A D&D Adventurers League adventure set in Hulburg.
A four-hour adventure for 5th-10th... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Spirits in Phlan are high in the wake of Vorgansharax’s defeat. Reconstruction plans are finally in motion, yet one threat looms.
The Doomguide of Kelemvor has descended into the shadows of the necropolis and gathers dark forces around him. There is little he won’t anticipate. One should have their affairs in order before accepting this mission.
A four-hour adventure for 11th-16th level... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Something odd is happening to the citizens of Phlan. Some have inexplicably gone mad and must be restrained, while others have developed strange magical abilities. No one is immune as it has affected young and old, rich and poor, strong and weak.
Opinions about the cause are plentiful, but some theories seem more solid than others.
A D&D Adventurers League adventure for character levels 11... [click here for more] |
Dungeon Masters Guild |
$4.99
|
An ambitious plan for the reconstruction of Phlan would expand the city walls to protect all the citizens.
Now a band of emissaries sent to acquire necessary materials has gone missing in the wilds of the Dragonspine Mountains, and only the Heroes of Phlan can find them. But will it be in time to prevent catastrophe for the city?
A D&D Adventurers League adventure set in and around Phlan.
A... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The grain has rotted in the town of Elmwood, which means people might starve, businesses and banks might fail, and endanger the town’s already-precarious existence. Brave adventurers are needed to travel through the wild forest to seek the advice of the Sage of Cormanthor. A four-hour adventure for 5th - 10th level characters ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Terrible news indicates that some vestige of the long-dead god Moander might be active in the forests near Elmwood. The Town Council is seeking clever adventurers to brave the perils of the Cormanthor forest to breach a lost wizard’s sanctum in search of a way to protect the town.
A four-hour adventure for 5th - 10th level characters ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
As the Greengrass Festival gets under way, one might have a sneaking suspicion that something is awry. Will the adventurers be able to save their new home in the Battle of Elmwood? A four-hour adventure for 5th-10th Level Characters ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
When winter breathes down the mountains, temperature drops and fear rises. Canvas walls offer little protection against the Frost Maiden’s embrace. When a band of hunters disappear, the citizens call upon adventurers for aid, because when the hunters become the hunted, trouble is afoot. A four-hour D&D Adventurers League adventure set in Hulburg for 5th - 10th level characters ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
In the wake of Winter’s Frosty Kiss, vicious predators come down from Thar - hunters searching for prey. If Hulburg does not deliver, the citizens will become prey as well. Can you catch the intended mark before it is too late? A four-hour adventure set near Hulburg for 5th - 10th level characters ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
No hunter is more dangerous than a bored one. They have set their sights on you. Are you going down with a whimper or will you face the challenge head on, giving the hunter a taste of their own medicine? A D&D Adventurers League adventure set in Hulburg and its nearby environs. A four-hour adventure for 5th - 10th level characters ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
With the Banite coup recently foiled, election day in Phlan has finally arrived. But the Lord of Darkness needs a new representative. Barrett Sokol, his hand squarely on the pulse of today’s Phlan, requires additional vetting and may need your assistance. ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
With the Banite coup recently foiled, election day in Phlan has finally arrived. But the Lord of Darkness needs a new representative. Colvin Doverson, his qualifications rooted in Phlan’s brutal past, requires additional vetting and may need your assistance. ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
With the Banite coup recently foiled, election day in Phlan has finally arrived. But the Lord of Darkness needs a new representative. Jhessail Greycastle, with her grand plans for the future of Phlan, requires additional vetting and may need your assistance. ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
After years of strife, Phlan is entering a new era of prosperity. Under the strong leadership of Jhessail Greycastle, external dangers have been beaten back, the city defenses have been strengthened, and the guilds are flourishing. But fresh threats have arisen within the city walls. Strange beasts stalk the night, bringing swift death in their wake, whilst a new criminal gang is vying for control... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Deep inside the underbelly of Phlan something sinister is going on. A new group of criminals is looking to take over illegal operations in the city and have set themselves up in the sewers. Adventurers are needed to discover what secrets lie beneath Phlan. Do you heed the call? A four-hour adventure for 1st - 4th level characters ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
With Phlan’s prosperous new future hanging in the balance, Chancellor Calypso isn’t about to let a new stream of thieves, the recently identified Coin Spinners, flood into the city. A lucky tip and safe-house sting has secured “invitations” for a single group of adventurers into the organizations, and a path to where the supply lines end. Steel yourself, this invitation has... [click here for more] |
Dungeon Masters Guild |
$4.99
|
When a series of grisly murders and raids on farms and fishing boats come to light, accompanied by a strange fog, the people of Elmwood need heroes to investigate and stop the attacks. There is hardly anyone in the Moonsea who’s life hasn’t been touched by one of the tragedies over the past years, and these attacks may have deeper causes than anyone knows. A four-hour adventure for 5th-10th... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The heroes of Elmwood find clues that lead them to follow the trail of their adversaries to the Bell of the Deep, the sunken castle of Northkeep beneath the violet waves of the Moonsea. Can they make it safely there through the ancient terrors of the Moonsea as well as all the obstacles their adversaries can put in the way? A four-hour adventure for 5th - 10th level characters ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Legends say that the fall of Northkeep was orchestrated by one man, who sought ultimate power but was cursed to remain forever within the sunken ruins of the Bell in the Deep as his only reward. Now the great betrayer might himself have been betrayed, with dire consequences for the entire Moonsea region. A four-hour adventure for 5th-10th level characters ... [click here for more] |
Dungeon Masters Guild |
$4.99
|