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Monk Subclass: Way of the Spellbreaker

Monk Subclass: Way of the Spellbreaker


Ever wanted to snatch a Magic Missile out of the air? Break out of a Sleep spell? Capture and hold a caster's concentration with your own iron focus? Now you can. The Los Angeles D&D Society presents... The Way of the Spellbreaker Monks of the Way of the Spellbreaker are an order that believes magic in all its forms has a corrupting influence and should be destroyed....   [click here for more]
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Vorbis' Guide to Firefights (5e)

Vorbis' Guide to Firefights (5e)


*Edit: I have corrected most of the spelling, some of the grammar, I uploaded both versions (The Corrected one and the Original) Mostly I do not want people have to rebuy becaise I am not sure how updating the files work quite yet, so there are 2 versions. The corrected one will have the file name Corrected at the end of it. Intro I hope you guys like the new style,...   [click here for more]
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Jackson Vorbis' Marvelous Inventions (5e)

Jackson Vorbis' Marvelous Inventions (5e)


First thing: This is the Paid Version, there is a Free Version! Description I have been working on this one for about 2-3 weeks, getting thoughts and opinions from many of my players and see how they liked it and have play tested some of them, but not all of them have been tested. So reviews help me balance it if you found it overpowered or...   [click here for more]
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Racial Archetypes: Vol1

Racial Archetypes: Vol1


Racial Archetypes: Vol1 is the perfect supplement to the upcoming Descent into Avernus capaign. This document opens up the character options for numerous races, allowing them to fit even more perfectly into a dour hellscape. Included in this work are: 9 New Racial Subclasses for the Aasimar, Half-Orc, Minotaur, Nephilim, Tiefling and Writhen A new infernal race...   [click here for more]
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Nameia's Crimson Tome Subclasses

Nameia's Crimson Tome Subclasses


Twelve new subclasses, including: Path of the Bloodrager for Barbarians College of Blood Painting for Bards Blood Domain for Clerics Circle of the Blood Court for Druids Blood Fanatic martial archetype for Fighters Way of the Crimson Blade for Monks...   [click here for more]
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It Always Starts in a Tavern

It Always Starts in a Tavern


A group of new adventurers make their way to the Blushing Mermaid, a rough and tumble Tavern in the Lower City of Baldur's Gate. While socializing and letting off some steam they catch the eye of the servant of Duke Belynne Stelmane, who hires them to help her reclaim some political power by handling some bandits, starting a saga that could potentially change Baldur's Gate and the Sword Coast forever....   [click here for more]
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Hellish Paper Textures

Hellish Paper Textures


Making some supplements for Descent into Avernus? Then you’ll need some of these hellish paper textures. These textures are of high quality and are designed to fit on standard paper. Both PNG and JPEG files available. ...   [click here for more]
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Diabolic Trinkets

Diabolic Trinkets


Having just picked up "Baldur's Gate: Descent into Avernus", there was inspiration for my players to have something to add unique flavor and add potential hooks. The result was a quick list of trinkets. I hope to add more and update as we get deeper into Hell. ...   [click here for more]
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The Corpse Market

The Corpse Market

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The Soul Binder: A Spiritual Warrior Class

The Soul Binder: A Spiritual Warrior Class


The Soul Binder: A Spiritual Warrior "You can know a man without killing him. And you can kill a man without knowing him. But to do either perfectly, you must first perfect the other." -The butcher's paradox Take control of spirits and souls as the new Soul Binder class. This class plays a unique roll in the party in both combat and roleplay. With four unique archetypes, the power is...   [click here for more]
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The Devil Soul Sorcerer

The Devil Soul Sorcerer


Embrace the powers of the nine-hells, gifted to you by your devilish ancestors as you sling fiery spells and take the souls of your fallen enemies as payment for wasting your precious time on this plane. This supplement contains: The Devil Soul Sorcerer sub-class Roleplaying options for this sub-class Access to familiars and roleplaying options for the DM ...   [click here for more]
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The Cube of Mystery

The Cube of Mystery


A high level mini-adventure that can be placed within any campaign setting. The Cube of Mystery is a curious item that adventurers can come across that is an adventure into itself to open. If the players can get passed the locked and numerous magical traps on the cube, then they must figure out how to access a sealed bag of holding, and what lies within the adamantine sphere within that... which contains...   [click here for more]
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Legend of the Chaos Wind

Legend of the Chaos Wind


Discover the Legend! Stormwind is beset by an unnatural fog. Merchant vessels have gone missing, sea trade is at a halt, the citizens are terrified, and a rumor rips through the city - a Ghost Ship prowls the bay! Will you answer the call for brave heroes, or will you plunder the shipwrecks for your own profits? Pick your allies and enemies carefully. Opportunists abound, and everyone seeks...   [click here for more]
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Half-Oni Race

Half-Oni Race


The Half-Oni is a playable race that is both physically powerful and a natural spellcaster. They can cloak their monstrous form during the day, have natural claw attacks and can see in the dark. This PDF also has three feats that allow the half-oni to gain abilities that their oni parent can use such as limited regeneration, innate spellcasting and the ability to fly. This PDF is available as part...   [click here for more]
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Baldur's Gate in Tables

Baldur's Gate in Tables


Complete reference to Baldr's Gate in spreadsheet format. Version 0.2.1 Release date: 10/11/2019 ...   [click here for more]
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Feats and Subraces: Divine Intervention

Feats and Subraces: Divine Intervention


7 new feats and 7 new subraces from my Homebrew campaign. The Archangels guided the evolution of select races and also convey their blessings to those who are worthy. New races include Vedalken, Orcs, and Tabaxi subraces, and more! ...   [click here for more]
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Adventurers League Logsheet - Season 9 by SubDude

Adventurers League Logsheet - Season 9 by SubDude


With the new season of comes a new Adventure Logsheet! This vastly expanded version 2.0 now automatically tracks your GP limit at each level, showing how much more gold you can find at your current level. It alerts you when you've taken too much or too little gold! and it lets you know when you've played enough hardcover hours to advance in level (per AL guidelines - as always,...   [click here for more]
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Fire & Brimstone

Fire & Brimstone


The Village of Tyrheim is under siege and you and your adventuring party are all that stands between the town’s salvation or damnation. Players are thrust on to the front lines between the Celestial and Abyssal realms as they fight to save the country side from a demonic incursion. This adventure is a for parties of Four players of level 5 and should take around 4 hours to complete and requires...   [click here for more]
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The Rift

The Rift


About the Adventure: Discover a dark gateway connecting the Material Plane to Avernus, the First Circle of the Nine Hells! When searching for a way to enter Avernus, an adventuring party finds a mysterious volcanic lair called The Rift. Rumors say that a long-neglected dark gateway to the Nine Hells resides within. However, those telling the tails have left out an important...   [click here for more]
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The Fires Beneath Bronzehill Crag (A level 6-8 adventure)

The Fires Beneath Bronzehill Crag (A level 6-8 adventure)


Bronzehill Crag has been a profitable bronze mine for years. A recent shaft discovered volcanic activity deep below the mine & the miners have reported lights & movement down below. A few days ago, 3 miners disappeared while on duty & the party was called to help by the owners. Now, an elemental creature has come to declare that the miners are prisoners of the Azers who use the mountain...   [click here for more]
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The Tales of Bentaven the Bard

The Tales of Bentaven the Bard


The Tales of Bentaven the Bard This is the complete saga of Bentaven the Bard, a foil designed to be dropped into any campaign to mess with your players in the tradition of Q from Star Trek the Next Generation or Puck from A Midsummer Night's Dream. Bentaven is an NPC con artist who will harass and vex your players at any level. He's petty, vain and manipulative and...   [click here for more]
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Adventurers League Ready Pregens

Adventurers League Ready Pregens


With a lack of good Adventurers League ready pregens out there, I decided to make my own for the conventions I help organize. Now I've decided to share these with anyone who feels that they could use some solid pregen options! Options Include: Aasimar Sorcerer, Air Genasi Rogue, Dwarf Figher, Dragonborn Paladin, Earth Genasi Barbarian, Fallen Aasimar Barbarian, Githerzai Monk, Gnome Wizard, Half...   [click here for more]
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Gumption Graphics Background Kit 2

Gumption Graphics Background Kit 2


Gumption Graphics Background Kit 2 A set of four textures to provide flavor and bring your product to life. Includes the following unique textures: From Hell (Great for infernal adventures) Dune (For sand people) Celestial Glow (A divine theme) Snow Storm (Perfect for a winter setting) All are PNG...   [click here for more]
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Birds of a Feather

Birds of a Feather


Set in a forested area, this encounter can be integrated into any campaign as a side quest or random encounter. Optimized for 5 characters at level 3 (APL-3), guidelines are supplied for suggestions to accommodate characters between levels 1-4. A gang of Kenkus have recently claimed territory along a road that leads through the forest. Using their mimicry talents, they have been deceiving travelers...   [click here for more]
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The Shepard's Web

The Shepard's Web


Set in a forested area, this encounter can be integrated into any campaign as a side quest or random encounter. Optimized for 5 characters at level 3 (APL-3), guidelines are supplied for suggestions to accommodate characters between levels 1-4. Deep in the forest an ettercap overwatches his cluster of spiders protecting them from malice. The ettercap has created large nests of webs, raising spiders...   [click here for more]
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Taking your Vows

Taking your Vows


Vows are introduced as a new D&D feature that acts as a reward for players. Vows give bonuses to players who constantly keep up a certain task. If the player fails to upkeep this task the vow is broken, and they lose any bonus granted by the Vow. This supplement includes rules for using Vows in your own D&D campaign and over 20 vows that characters can take. Please follow my Facebook page...   [click here for more]
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Hell's Bells - Harvest Moon

Hell's Bells - Harvest Moon


A small village hosts their annual Harvest Festival but the ringing of the temple bells triggers a harvest of more than just the crops. The village priest unleashed a host of devils on the quaint village in an attempt to harvest the souls if it's citizens. Part 2 of the Hell's Bells series but can be played as a stand-alone adventure ...   [click here for more]
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Strange Brew

Strange Brew


This encounter is a cave setting that can be integrated into any campaign as a side quest or random encounter. Optimized for 5 characters at level 3 (APL-3), guidelines are supplied for suggestions to accommodate characters between levels 2-4. Amber Dankil runs a local brewery (Amber Ales) known for its ale. She has recently been requested to make a large batch of Cavahol Ale. Cavahol is...   [click here for more]
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Dance of the Deathless Frost

Dance of the Deathless Frost


Expanding on Baldur's Gate: Descent into Avernus, Dance of the Deathless Frost presents a whole new way to approach the adventure, involving the hunt for an artifact capable of controlling a demon lord! This supplement is complete with new adventure locales, NPCs, and magic items, including vehicle stats for the infamous Dancing Hut of Baba Yaga! Dare you tangle with the most famous...   [click here for more]
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Bard College of Apocalypse

Bard College of Apocalypse


Hi everybody, I was inspired to create this subclass, which is my first one actually, when I was looking at what kind of character I would play as in my friend's next DnD 5e campaign. And I came across the Bard College of Entropy and the Apocalypse Domain for the cleric in the Midgard Heroes Handbook, which contains a lot of other interesting character options. So I decided to mix those 2 classes...   [click here for more]
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Hellbound Heists (Fantasy Grounds)

Hellbound Heists (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Your Descent Into Hell Isn't Done Yet Nine layers of Hell, nine heists, and the odds aren't in your favor. Explore each layer as a separate adventure or tie them all together for one hellish campaign. Featuring 29 new monsters, 23 new items, one new background and innumerable...   [click here for more]
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Yargon's Creature Catalog

Yargon's Creature Catalog


Yargon’s Creature Catalog contains 23 creatures that that are designed to fit into any campaign setting of Fifth Edition Dungeons and Dragons.The main purpose is to help add to the toolbox of creatures that a DM can utilize for expanding their encounters. Yargon’s Creature Catalog has original and variants to the existing creatures we have seen before. Animated...   [click here for more]
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Sorcerous Sundries - Compendium of Magic Items from Baldur’s Gate - Boots

Sorcerous Sundries - Compendium of Magic Items from Baldur’s Gate - Boots


Part 2 of Convertation of all magic items from Baldur's Gate to D&D 5e. 12 magical boots from BG CRPG ceries converted to D&D 5e mechanics.. ...   [click here for more]
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The Harpy Feast

The Harpy Feast


Set in a forested area, this encounter can be integrated into any campaign as a side quest or random encounter. Optimized for 5 characters at level 3 (APL-3), guidelines are supplied for suggestions to accommodate characters between levels 1-4. Over the years, a group of Harpies in a dense forest have feasted on travelers crossing their path. Using song and the environment to their advantage, the...   [click here for more]
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City Watch of Baldur's Gate

City Watch of Baldur's Gate


City Watch of Baldur's Gate is second military and poilice force in Baldur's Gate< which defends Upper City and it's citizens. Version 0.1 Initial release: 10/11/2019 ...   [click here for more]
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The Disenchanter - 5E Creature Conversion

The Disenchanter - 5E Creature Conversion


The disenchanter is an infamous monster that roams the wilderness in search of magical auras, spells and items to consume. They are believed to have been made by the Phaerimm, underneath the Anauroch Desert in Faerun, and thus dwell around the eastern desert, the Vast and around the Sea of Fallen Stars and within the Cormanthor forest. Original appearances: White Dwarf Magazine #6 and the...   [click here for more]
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Hellish Curses and Traits

Hellish Curses and Traits


Who knows what kinds of things you’ll find when you visit hell in Dungeons and Dragons newest adventure module, Descent into Avernus. With this new supplement, your characters may start to pick up some strange new habits, make sinister friends, or change their looks entirely. This supplement includes 20 curses or traits, all with a hellish theme. You may grow sharp teeth, scream randomly, or...   [click here for more]
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Paladin - Oath of the Lightbringer

Paladin - Oath of the Lightbringer


The Oath of the Lightbringer is a subclass option for paladins. Originally published as part of "5 Class Archetypes for Dwarves", the Oath of the Lightbringer is part of an ancient dwarven tradition. Lightbringer Paladins frequently venture deep into the Underdark to do battle with the demons and abberations who call it home. Though built with dwarven traditions in mind, this Oath can be taken by...   [click here for more]
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Ogre Trouble

Ogre Trouble


This encounter is in a cave setting and can be integrated into any campaign as a side quest or random encounter. Optimized for 5 characters at level 3 (APL-3), guidelines are supplied for suggestions to accommodate characters between levels 2-4. The farmers from a nearby village have reported ogres have been coming around and stealing livestock and destroying crops. 3 of the farmers have...   [click here for more]
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Eldritch Crystals and Glaives

Eldritch Crystals and Glaives


This is one of the starts to my weekly uploading of content. I have been sitting on this one for quite sometime. Eldritch Crystals are basically magical elemental crystals. These crystals are formed through magic or the Weave passing through many worlds, the gravity of the underground formed them just like Coals to Diamonds, all the raw magic compressed into crystals to use to power up attacks and...   [click here for more]
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Planar Bestiary Excerpts #2: Mechanus

Planar Bestiary Excerpts #2: Mechanus


Looking for Modrons that are a little more challenging than drones? Or some Inevitables to relentlessly hunt someone down? Maybe your itching to begin the next Modron March? Taken right from the pages of the Planar Bestiary, these 5 Inevitabels and 9 Modron Hiercarhcs can be found on their home plane of Mechanus, or imposing order across the Planes. As with all creatures from the Bestiary, these...   [click here for more]
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Portal de Baldur - Patronos do Grupo

Portal de Baldur - Patronos do Grupo


FORJE O SEU GRUPO! Portal de Baldur - Patronos do Grupo é um suplemento em português para a aventura Baldur's Gate: Descent into Avernus. O suplemento insere a mecânica de Patronos do Grupo: organizações ou patronos influentes de Portal de Baldur que uniram os personagens antes da aventura iniciar, provendo um excelente ponto de partida para...   [click here for more]
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Cleric Mad Ethereal Domain 5e

Cleric Mad Ethereal Domain 5e


A unique approach to clerics. This subclass will make you go absolutely mad with joy. You will love driving others mad through the powers of the Ethereal Plane. ...   [click here for more]
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Dark Wish

Dark Wish


Dark Wish - a horror adventure Times are dire. The buried are rising from their graves and even the shadows are taking on a life of their own. Lord Edgar Melenov should never have accepted that gift - the small granite statue. It was no statue, but a living fiend, with a power so potent and terrible that it is reshaping the whole realm – into a nightmare … Now someone...   [click here for more]
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Half Races of the Realms

Half Races of the Realms


Half Races of the Realms is a campaign supplement designed to be used by both the dungeon master and player characters. In a campaign world full of numerous sentient humanoid creatures it's highly likely that mixed races other than just half-elves, half-orcs and half-ogres would arise, especially in certain areas in the Realms. This supplement depicts twelve of the most common half races, where they...   [click here for more]
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Kinshu’s Mystical Magic Items (Pay What You Want Version)

Kinshu’s Mystical Magic Items (Pay What You Want Version)


First thing: This is the Pay What You Want Version that you have to can pay if you want, but there is a full version for $1 including 21 more items! Description I have been sitting on this one too. I wanted to post it to DMsGuild a while ago, but I felt like it needed testing and I needed more practice homebrewing, after another year to...   [click here for more]
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For the Love of the Hangman's Noose

For the Love of the Hangman's Noose


For the Love of the Hangman's Noose is a mini-adventure (set up as a complex random encounter), which includes the statistics for a hangman tree (a creature from the 1st edition Monster Manual) that has been converted faithfully to 5th Edition rules. It also includes a fully colored battle map within the PDF for the DM's reference, along with a matching full sized (18 x 24 inch) printable battle map,...   [click here for more]
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Combat Medic: A Virtuous Archetype from As Above, So Below

Combat Medic: A Virtuous Archetype from As Above, So Below


The Combat Medic is a subclass option for rogues. It was originally published in As Above, So Below, as the heavenly choice for rogues. It is a healing focused archetype, making use of allies' hit dice and even performing minor surgery! If you enjoy this archetype, check out the full version of As Above, So Below,...   [click here for more]
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Planar Bestiary Excerpts #4: The Nine Hells

Planar Bestiary Excerpts #4: The Nine Hells


Want more devils to fill up your infernal bureaucracy? Need some Tiamat-themed abishai for that Rise of Tiamat campaign? Or just fancy some extra law and evil in your game? Taken right from the pages of the Planar Bestiary, these 13 devils can be found serving their infernal masters in The Nine Hells of Baator and beyond. As with all creatures from the Bestiary, these devils are faithfully updated...   [click here for more]
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The Noble

The Noble


The Noble is a staple of any fantasy world, making up the upper society of major cities, but even many small towns have nobles. The Noble relies of obediant followers fighting on their behalf, giving commands to their allies, belittling their enemies, using favors drawn from other nobles, and their own personal wealth. The Noble starts out with far more gold than any other class, allowing them to wear...   [click here for more]
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