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5e Rust Knight: A Fighter Archetype

5e Rust Knight: A Fighter Archetype


The Rust Knight is a fighter class archetype that utilizes intuition to outwit and defeat its foes. Utilizing a unique system of Intuition Points, the Rust Knight can observe the weaknesses of his/her enemy and inflict extra damage and even lower AC. I believe this subclass adds flavor to the fighter class, which can often be linear and boring. It offers several unique abilities and...   [click here for more]
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Adventurers League Logsheet - Season 9 by SubDude

Adventurers League Logsheet - Season 9 by SubDude


With the new season of comes a new Adventure Logsheet! This vastly expanded version 2.0 now automatically tracks your GP limit at each level, showing how much more gold you can find at your current level. It alerts you when you've taken too much or too little gold! and it lets you know when you've played enough hardcover hours to advance in level (per AL guidelines - as always,...   [click here for more]
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Aristobulus's Spellbook [BUNDLE]

Aristobulus's Spellbook [BUNDLE]


This special bundle product contains the following titles. Guildbook of the Watchful Order Regular price: $1.95 Bundle price: $1.46 Format: PDF New! Improved! Version 2 uploaded 31 December 2018! The Guildbook now contains: An all-new Wizard subclass An all-new Waterdeep background Lore on Waterdeep magic portals 12 new spells! Arcane spellcasters...   [click here for more]
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Barval's Beastiary

Barval's Beastiary


Introducing Barval's Beastiary, a manual introducing eight new character races, a few monsters, and two background for player characters. Several decades after a malicious wizard by the name of Therizhad Gloomstaff steals away thousands of citizens of the Forgotten Realms, a host of new creatures one day explode from a host of portals erupting throughout the worlds. Barval Vin,...   [click here for more]
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Bleakridge Bay: The Iron Jaws Legion

Bleakridge Bay: The Iron Jaws Legion


Explorers and sailors have often traded stories about the storm prone place known as Bleakridge Bay; stories tell of vast ammounts of metal veins and treasures beneath its waves, ready for the taking. But mysterious dissapearances around the bay have become more frequent, travellers of a wizardly disposition have been vanishing in the marshes south of the bay and boats have been spirited...   [click here for more]
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Bone China Isle

Bone China Isle


Even experienced adventurers deserve the occasional vacation, and our latest offering provides a setting just for that. Bone China Isle is a tropical island, known for feasts, welcoming locals, and, most of all, its magical pottery, made, in part, from the ashes of the deceased. These unique dishes are ingrained in the local culture, and are symbolically used for religious ceremonies,...   [click here for more]
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Crabmen 5E Player Race

Crabmen 5E Player Race


The Crabmen are humanoid crustaceans that live on many coastline, scavenging shiny items to add to their personal hoards. Based off of the 2nd Edition creature of the same name and the Aldani from the jungles of Chult, these creatures could make for excellent adventurers in your aquatic based campaigns! Like this product? Check out my other products on the DM's Guild! Zebediah's...   [click here for more]
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Horrific Herbarium: Volume 2

Horrific Herbarium: Volume 2


The second in a series of supplements designed to help Dungeon Masters populate their worlds with plants to strike fear into their players! Written by a Field Biologist, this supplement contains 12 more sinister plants to scatter throughout your game, throwing just enough tension into wilderness travel the keep your players invested, if not fearful! Total species list: Bonewood, Hemowort, Glassberries,...   [click here for more]
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Horrific Herbarium: Volumes 1&2 [BUNDLE]

Horrific Herbarium: Volumes 1&2 [BUNDLE]


This special bundle product contains the following titles. Horrific Herbarium Regular price: $2.00 Bundle price: $1.75 Format: PDF Written by a Field Biologist, this supplement contains 14 sinister plants to populate your world. These plants build a punishing wilderness to keep things interesting during the travels between towns, ruins,...   [click here for more]
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Path of the Kraken

Path of the Kraken


Path of the Kraken introduces a new Barbarian path for those who follow the great power beneath the waves. A primordial force, worshipped and feared by any being who has seen one, physically or in warped visions, a Kraken is a creature far beyond that which most mere mortals can even comprehend. This supplement introduces the Path of the Kraken into your D&D games. This subclass contains...   [click here for more]
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Player Backgrounds

Player Backgrounds


Have ever wondered how you would hand out backgrounds from modules to your players. Now it is possible for the backgrounds of both Ghosts of Saltmarsh and Tomb of Annihilation. Plus you don't have to write it down with them anymore, no more showing you book to the players in the hopes that they won't go through the pages, instead hand them this and your worries will be away. ...   [click here for more]
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Poison Reference Guide & Shop of Poisons

Poison Reference Guide & Shop of Poisons


2 PDF’s included Poison Reference Guide: A Guide that revisits poisons from the DMG adding variant rules for play. (Used primarily as handout for the players) Shop of Poisons: This is a single encounter designed to introduce poisons to a campaign and allowing an opportunity for characters to purchase 2 Digital Maps of the shop, set in an urban area (20x20) 8.25 revision: Updated layout,...   [click here for more]
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Release the Krakin! (Fantasy Grounds)

Release the Krakin! (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. HARK! HEED ME NOW FOR THE TIME OF THE KRAKIN IS HERE. Now that I have your attention, plug your nose, take a breath, and dive right in. This supplement is the perfect companion for the Ghosts of Saltmarsh, Tomb of Annihilation, and any waterborne adventure of your own design. Introducing the Krakin...   [click here for more]
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Swamp Magic

Swamp Magic


Swamp Magic Spells & Magic Items of the Marshes Featuring updated magic items and spells, the experienced pen of Mithral-best-selling Guild author R P Davis brings you the perfect addition to your campaign! Thematic and instantly useful in Chult or Saltmarsh, your players will enjoy what's in this book. From 2002 to 2005, Dragon Magazine featured a series called The...   [click here for more]
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Tar Island

Tar Island


Some islands are exotic. Some islands are downright wonderful, filled with fruitful bounty and natural beauty alike. Some islands are home to fire-breathing lizards, man-eating sulphuric oozes and regular, groundbreaking earthquakes – surely, nothing of consequence for those interested in mostly honest work and almost assured profit. Welcome to the Tar...   [click here for more]
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The Botanist - an Artificer Sub-Class

The Botanist - an Artificer Sub-Class


The Botanist Revolutionize the potential of magic and the versatility of nature as you take up the specialization of Botany. Tinkering with natural forces and arcana alike, botanists create hulking plant creatures that serve as loyal companions, and trusted friends. Harnessing the deadliness and the resilience of many different plants, a botanist will always find a friend in the...   [click here for more]
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The Friend Folio

The Friend Folio


Behind every hero is a good sidekick, maybe even a few depending on how many heroes there are. The best sidekicks are people with their own story who just happen to be passing through the stories of the player characters. The Friend Folio contains 20 sidekicks, that are built using the sidekick rules found in the Essentials Kit, and via Unearthed Arcana for levels higher than 6. They are made...   [click here for more]
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The Second Black Tower of Zed

The Second Black Tower of Zed


The Second Black Tower of Zed is a teleporting magical tower adventure, set in the Jungles of Chult, which can be used as an introductory adventure, or as a sequel to my adventure The Black Tower of Zed. In this adventure the player characters explore the ruins of a half destroyed tower in the middle of the jungle, and possibly another intact tower with the ability to teleport across the Realms and...   [click here for more]
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Time Sink

Time Sink


An ancient sink is guarded by glowing sharks. They say the penultimate thief of time was buried there. A gift? Lassiclere, a high elf midwife (who helped birth a PC) is in town. She would love a rubbing from the headstone. Pilgrimage? The thieves' union never mandates these missions, but good luck follows all that pray at the tomb. Gentrification?...   [click here for more]
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Wolf Den

Wolf Den


This encounter is in a cave setting that can be integrated into any campaign as a side quest or random encounter. Optimized for 5 characters at level 3 (APL-3), guidelines are supplied for suggestions to accommodate characters between levels 1-3. Dire wolves have made a cave their home and have been making their way to the farms/village hunting for easy prey. Printer Friendly PDF VTT...   [click here for more]
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[5e] The Blooded Slayer Class

[5e] The Blooded Slayer Class


The Blooded Slayer: The Blooded Slaughterer is what remains from a warrior who was exposed to a terrible ritual known as the Sanguine Pact. Within, the subject of the ritual finds their humanity yanked away, leaving only a shell of the person they once were. In the place of a soul is a greater understanding of how what lies inside the body works: the organs, muscles, tendons, and...   [click here for more]
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[5e] The Relic Bearer Class

[5e] The Relic Bearer Class


The Relic Bearer: The Relic Bearer is a powerful tank and support class capable of protecting teammates and dishing out powerful attacks with it's unique weapon, the relic. It is a class that can be manipulated heavily through role-playing to be incredibly interesting and dynamic. It comes with three subclasses: The Order of Legends- The Order of Legends consists...   [click here for more]
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