The Duskwood, usually a safe patch of wood a few days into the wilds, has grown dangerous. The mission is simple: bring warning to a reclusive soldier living in the woods, but the mission quickly becomes complicated as the characters walk into the battlefield between unknown soldiers and goblin wolfriders.
The Goblins of Duskwood is a Dungeons and Dragons adventure for beginning characters.... [click here for more]
Once the frontier of a powerful Dwarven Kingdom, the forest now claims the few traces that remains of their presence. The old fort is one of the few remnants of that other time. Now, it’s a place where squatters rest between journeys and animals seek easy prey. Its value rests more in its place in history than any treasure that may be present.Lead your players through an... [click here for more]
The Ruins of Teshyll is an adventure that begins in Calimport, and heads north on the Sand Road to a ruined city in the desert. It contains a stopover at an oasis, and a description of the Friary of St. Amahl as well. The ruins are dotted with locales, have a custom random encounter table, plus a gnoll village for the player characters to raid.
It can also be found in a bundle of adventurers that... [click here for more]
The Second Black Tower of Zed is a teleporting magical tower adventure, set in the Jungles of Chult, which can be used as an introductory adventure, or as a sequel to my adventure The Black Tower of Zed. In this adventure the player characters explore the ruins of a half destroyed tower in the middle of the jungle, and possibly another intact tower with the ability to teleport across the Realms and... [click here for more]
Find adventure in the least-expected places!The world doesn’t stop for the things we leave behind. Though the mill’s wheel ceased its motion a long time ago, the world around it continued to move forward. And for a few crafty kobolds, moving forward means moving in…
Players can find trouble in the ruins of an old grist mill or solace in a... [click here for more]